ActionScript 3.0 :: Handling Sound Effects In Several Classes?

May 13, 2009

I'm working on a pause feature for my game and the only issue giving me trouble is how to pause/restart the sound effects and music that is being played in various classes.

I do understand how to record the position when stopping and then play from the new position. All code examples are based on a single sound being played at a time.

I have multiple channels to handle music and for various sound effect categories (so the volume may be controlled separately).

Currently, all of the channels are all in a single class but the sound effects they are assigned (.play commands) are executed within each class (Bullet, Enemy, Tank, etc...)

I'm sure other developers have experience with sound effects in various classes as well... so how did you handle pausing multiple channels and then restarting all of the same sounds that were playing previously?

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