ActionScript 2.0 :: Importing Classes In To AS3 Classes?

Oct 18, 2006

I am not sure how to import multiple classes into an AS3 class. Also I am bit confused on how "package" works now.[code]

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ActionScript 3.0 :: Protocol For Importing Classes From Sub Classes?

Feb 8, 2011

I'm trying to import a class from a class that is located in another folder. How do you move up a directory? Using./ or ../ doesn't seem to work. Essentially I want to access a TweenLite Class but not from the document class. My class is at com/myName and the class I want to access is at com/TweenLite. import ../TweenLite doesn't work... I realize I could just copy and paste the entire Tweenlite folder again, but there's got to be a less duplicative way of doing this..

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ActionScript 3.0 :: Importing Classes In CS3?

Jul 23, 2009

I have a project that I want to import  an external class (Caurina) I have the folder on my desktop and I'm trying to find out how to import and where in Flash do I do this. I got as far as looking for the folder in the publish settings tab (Mac)

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ActionScript 3.0 :: Importing The External Classes?

Feb 8, 2009

I'm having some problems with importing classes in AS3. I'm kinda new to flash and programming in general. I searched on these forums and couldn't find anything in regards to importing an external class. I'm trying to import the tweener class and I used the code: import caurina.transitions.Tweener; on the first frame of the symbol I'm trying to load the class in. But I get a syntax error and an error that says "statement must appear within on/onclipevent handler".

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Actionscript 3 :: Cs5 - Importing Classes Into Files?

Nov 11, 2010

Very basic question here: Are there any disadvantages to using the ".*" qualifier when stating our imports into ActionScript files.

In other words, is this only a compile-time directive or does this actually affect the footprint and performance of our final builds?

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ActionScript 3.0 :: Importing Fl Classes And The Asterisks Wildcard?

Dec 30, 2009

I just had a weird issue occur. I had the following include statement:

Code:
import fl.transitions.*;
and when I tried to add a this Tween:

[code]....

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Professional :: Difference Between Importing And Extending Classes

Jun 1, 2010

What is the difference between importing a class and extending a class, I know that when you extend you add all the properties/methods of that class to your own class, but I am still un sure of what this actually does for you and your program, I am pretty confused on the topic and I couldnt find the difference between the two on the internet, also how do you know which one of the two you need to do?

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Actionscript :: Flash Importing Custom Classes

Feb 5, 2010

I am trying to import classes to no avail.

[Code]...

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ActionScript 3.0 :: Importing Classes Without Using Document Class

Feb 2, 2011

I have 2 as3 files, which are the classes used . I have to use it with the main flash movie.. How will I include those as3 files without using document class..

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ActionScript 2.0 :: Importing Classes From Custom Folder?

Mar 26, 2011

I currently use actionscript 2 and the package Tweener to perform many of my animations etc. Essentially its a class for tweening items with code.

So it all works fine when my folder structure is like this:

- Myflash.fla
- Myswf.swf
- Folder called caurina which holds all of the Tweener classes.

And in my fla file I import the Tweener classes by calling the following lines of actionscript 2:

import caurina.transitions.*;
import caurina.transitions.properties.ColorShortcuts;
import caurina.transitions.properties.DisplayShortcuts;
import caurina.transitions.properties.FilterShortcuts;

[Code]....

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ActionScript 2.0 :: Preloader And Importing Fuse Classes

Jul 26, 2007

I'm having a problem with my preloader and importing Fuse classes.

[Code]...

When I simulate download, the State is Frame 0 and it doesn't trace(amount) or scale the bar_mc until it is 100% loaded. If I remove the Fuse import, it works as it should. What is the best way to fix this problem? Is there a way to fix it? I'm continuing to search for a solution, but thought I'd ask the knowledgeable folks here first.

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ActionScript 3.0 :: Importing Classes From Previous Folder?

Jul 28, 2010

Right now in my 3D work folder I have a long list of demos and benchmarks all importing classes from my rumblesushi3D folder (package rumblesushi3D), which contains my entire 3D engine.

It's too long and cluttered, and now that I'm about to start work on my first game, I'd like to put all my publishable work into folders - such as demos, benchmarks, then a folder per game.

The files in these new folders now need to import classes from the same 3D engine that's now in the previous directory (rumblesushi3D).

The only alternative is to place a copy of my 3D engine folder in each folder, which I obviously don't want to do.

Say for example, you have a FLASH_WORK folder, in this folder there is a com folder with all the classes you use. All the document classes of your work are in FLASH_WORK, so the same folder depth as com obviously, and are not assigned a specific package.

If you put all these document classes into a folder called archive (created in FLASH_WORK) for example, is there any way to import the classes from the same com folder, now at a previous depth, without renaming ALL the classes in com to [URL]etc etc ?

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Flash :: Objects Still Created When Omit Importing Classes?

Oct 2, 2011

I'm working through a tutorial to create an mp3 player in actionscript. When I delete my first 4 lines of code, the .swf still works great! I thought you needed to declare what classes you're importing for every object you create later on.

import flash.events.MouseEvent;
import flash.media.Sound;
import flash.net.URLRequest;
import flash.media.SoundChannel;

[Code]...

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ActionScript 3.0 :: Flash Has Stopped Importing External Classes?

May 19, 2011

Flash, for whatever reason has completely stopped allowing my external files to communicate with one another. In order to confirm this I ran a few tests. I have two very simple actionscript files Main.as and TestDialog.as.

Main.as is as follows

Code:
package
{
import flash.display.MovieClip;[code]....

Every time i run my program it throws error 1180 method test possibly undefined.If i try and run the constructor function TestDialog() i get the incorrect number of arguments error.

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ActionScript 3.0 :: Importing Classes / MovieClips - Spawning Instances Of A Symbol

Jul 6, 2009

i'm creating an application using AS3.0 and class files. in this application i have a MovieClip in the library i'm using that contains several symbols and configurable textfields and have already defined the functionality for these symbols. my question is, if i'm creating an application and through actionscript and i'm spawning instances of a symbol, do i have to define the functionality and initialize this symbol in the main application class?

specifics: i'm creating a panorama app with markers that are papervision3d planes. they use a movieClip texture that i've created and i want to configure textfields and display pictures that describe the info in the marker. i created a panoApp.as class file that configures the panorama. but i also have a marker.as class that defines the symbol's behavior. this movieclip has symbols in it it's stage that i've defined (ie: name_textfield, description_textfield, etc..) when i compile the project, the compiler errors saying that the variables/identified internal symbols are missing.

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Auto-import As3 Classes (internal/intrinsic Flash Player Classes At Least) Using Emacs?

Aug 23, 2011

Is there any way to auto-import as3 classes (internal/intrinsic Flash Player classes at least) using Emacs ?

Looked for as3-mode and actionscript-mode but nothing working was found. as3-mode can import class if it is opened in buffer (but not *.mxml files)

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ActionScript 3.0 :: Unexpected Errors, Multiple Helper Classes, Extended Classes?

Jan 9, 2010

The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.

Let's say I extends Sprite and call it MySprite.

I save it in test.core

[code]...

Now I create another custom class called MyWindow that extends MySprite.

I save it in test.windows

[code]...

Then I create another class that extends MyWindows (the example I'll use is a document class - but that doesn't matter - I've tested using an instance too).

[code]...

Notice that I'm not even trying to instantiate the helper classes - just having them there throws the error.

If there is only a single helper class, everything runs fine.

Also note that - as far as I can tell - this only happens when extending one class from another package, then extending that class with more than one helper object.I'm pretty sure there's no namespace bumps or typographical errors, as this is a very pared-down version of the original application.

EDIT: seems the problem exists even without the crossing packages - even extending MySprite in the document class with multiple internal classes generates this error.

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Actionscript 3 :: Inside The Library Use Of A Bunch Of Classes/packages - Expose One Of These Classes?

Feb 3, 2012

I am creating a library in AS3. Inside the library I make use of a bunch of classes/packages that need not be exposed to the end user of my lib. I want to only expose one of these classes.

I guess my questions are:

1) How are libraries commonly distributed in AS3?

2) Is there a .jar equivalent in AS3 that developers can include, but will only have access/knowledge of the classes I've declared as public?

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Actionscript 3 :: Classes In Project Override Classes In A Flash CS3 SWC File?

May 6, 2011

I have an actionscript project which uses visual symbols from an SWC. I have a CheckoutButton which has the following class associated with it (compiled into the SWC in Flash CS3).

[Code]...

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Actionscript 3 :: Importing External Classes - (Error 1120: Access Of Undefined Property)?

Aug 20, 2011

I'm currently working on a Flash platform game and I'm trying to make each level have its own class that defines a hitTest function (Each class is linked to the MovieClip of the level), which would allow the character to walk on the level. Whenever I try to import the subclass into the Document class, errors start popping up and it is driving me crazy (Error 1120: Access of undefined property)

Document Class (Class_Main.as):
package
{[code]....

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ActionScript 3.0 :: Flashdevelop - Importing All Classes - Error 1065: Variable Main Is Not Defined

Jan 5, 2011

I just started using flashdevelop and I have some problems with importing all classes.

1. I used export all classes to SWC file and I added it to the library in FD. How can I import instances placed on the stage without creating AS linkages? I don't want to export these instances for AS, because some of them are textfields. By making linkages I'm forced to transform them to Sprite or MovieClip (am I right?) and my methods connected to these object don't work anymore.

2. When I export my project in FD, I get error 1065: variable Main is not defined. Main is my document class. I made this class my entry in FD.

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ActionScript 3.0 :: Inheritance And Building Classes From Other Classes?

Feb 4, 2009

inheritance and building classes from other classes.

I have 3 classes:
gfxRoomText - changeable colour
gfxRomInter - changeable colour - interactive
gfxRoomImg - interactive - only image / no colour

The first two incorporate the same text field and functions to change colour. The second and third incorporate another class to interactive with. What is the best way of creating these classes using inheritance and how?

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ActionScript 2.0 :: Editor - Enumerate The Elements Of Classes After Pressing "." Like Flash's Built In Classes?

Dec 21, 2005

I have to use many custom classes for a project, each class includes lots of elements(methods,properties) and I generally forget their names when coding. Is there any editor which I can enumarate the elements of my classes after pressing "." like Flash's built in classes?

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ActionScript 3.0 :: Passing Classes Through Other Classes?

Nov 30, 2009

how to pass one class that holds all my math for a betting game though all my other classes that hold the pages.

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ActionScript 3.0 :: How To Assign Classes And Sub Classes

Sep 15, 2011

I am new to classes and I am just starting to follow tutorials on how to assign classes and sub classes and I am wondering when you assign a base class or class to an object(Symbol e.g movieclip) through the properties, are all instances on the stage no matter how many and what they are named influenced and is the Stage/main timeline always the parent? and just one more question, is the parents objects display list all the movieclips that are used on the stage or all the instances on the stage?

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Actionscript 3 :: Class - Reading All Classes Under A Package Or Reading Classes With Same Metadata

Jun 19, 2011

I am doing an Actionscript 3.0 project which involves introspection. I am wondering if there is a way to get all the classes within a given package structure.

[Code]....

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ActionScript 3.0 :: Custom Base Classes And Custom Classes

Jun 25, 2009

I've created a base class to house some basic functions I'd like to have across several movie clips in a game I'm making, however, when I link a custom class to the same movie clip I get the message; "The base class will not be used because the class specified is already defined and extends its own subclass. If you wish to use the base class, specify a class name in the Class field that will be auto-generated or enter the default base class 'flash.display.MovieClip' in the Base Class field." I removed the 'extends MovieClip' inside the Class but it still shows the message. Does this mean that I cannot use a custom class and a custom base class on a movie clip?

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ActionScript 3.0 :: Import Other Classes Into Main Class Or Extend Other Classes To Main Class?

Aug 1, 2011

how to get a Class file up and going in Flash and that works fine but say I want to import other classes. I try "import testCass" above in my import statements section of my as file and that doesn't work. What do I have to do to get that to work?

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CS3 - Trying To Get A Grip On Classes

Aug 27, 2009

been working with AS3 for a while. not and expert but not a beginner either. Somewhere in between I guess. One thing i haven't been able to get a grip of yet is using objects with AS3, so I'm doing some tutorials and experimenting to see if I can't become a better "programmer". So to start, i made a constructor, did a few traces- simple stuff. But now I'm trying to mess with a mc on the stage. in my fla file i have on the stage an instance of a movie clip of a box called "box_mc". I've exported is for actionscript with the class name of "box" and a baseclass of flash.display.MovieClip.

[Code]....

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ActionScript 3.0 :: How To Use Mx.* Classes

Feb 13, 2011

I use Flash professional CS5 and want to use Action Script3 mx.* classes but I cant find them in the "Action" tab in Flash. How can I get att the mx.* classes in the "Action"-tab?

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