ActionScript 3.0 :: Importing Classes Without Using Document Class
Feb 2, 2011
I have 2 as3 files, which are the classes used . I have to use it with the main flash movie.. How will I include those as3 files without using document class..
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Similar Posts:
Apr 25, 2010
I'm just wondering about the difference between using an external .as file as a Document Class vs importing it via some timeline code like:
[Code]...
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Nov 14, 2009
I have a main.swf with a loader that loads an external.swf file. That file is an xml photogallery. The gallery has two other folders lets call them folder1 (contains xml file, image files) folder2 (which has sub folders that contain.as files for the tweens) I need to import these files to the main.swf or is it export these files from the gallery to the main.swf?
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Jun 13, 2009
I have drawn buttons on my stage. They all set to export for as3. I then made a class for buttons
package{
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.system.fscommand;
public class Buttons extends MovieClip{
public function Buttons(){
[Code] .....
And then I put in my document class ; import Buttons; nothing happens and no errors...
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Feb 23, 2011
I have a FLA file that has a AS file linked via the document class.
How do I remove the link from the documnet class and the place an import on the timeline to do the same thing ?
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Apr 19, 2009
For the example, there's a single FLA with a document class "main.as." In the public class main.as package, there is a public variable: "var example:String='example';." Inside of the FLA, there is one movie clip in the library and it is assigned a custom base class "sub.as." The movie clip is then placed on the first frame of the stage so its constructor is run at runtime and reads the value of example.
What is the proper way to get the value of "example" in the root document class? Using "root.example" in the sub.as class to target the document class returns an error and when I trace "root", I get "null." Main.example naturally throws an error because that's looking at the actual class and not the movie / stage its attached to.The round-about way I've done it before is to dynamically add the object in the library and pass in the root path when I create a new instance of it (example: submc:sub = new sub(this); ).Is there anyway to get back to the document class with a built-in method like root, etc?
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Sep 25, 2009
The header says it all. I am trying to import a couple of classes without attaching a document class to the fla file. Is this possible? I have the class path set as appropriate (I think) in the publish settings since my fla is located inside a swf folder and my classes folder is located outside the swf folder. Its how my project is organized.
Class path set: "..classes"
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Sep 7, 2010
I am trying to load external classes into a document class and initialize the page by loading one of them (which loads xml and videos) I feel like I should be able to do this but have not found documentation on this. Below is the code i am using...
package {
import flash.display.MovieClip;
import flash.net.URLLoader;
[code]....
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Dec 2, 2010
I am working on text adventure game which will have at least a few components (a text area for narrative and text input for user input) on the stage at all times. Therefore, I have created those components statically through Flash's WYSIWYG design environment. I gave them instance names "myTA" and "myTI" respectively. I was able to get my main class (the document class for the stage) to interact with them (dynamically adding text one character at a time like a typewriter at runtime), but other classes in the same package don't seem able to recognize the stage components. Below is the relevant code:
Case A, in which everything happens within the Main class:
Code: Select allpackage {
public class Main extends MovieClip {
[code].....
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Dec 2, 2010
I am working on a text adventure game which will have at least a few components (a text area for narrative and text input for user input) on the stage at all times. Therefore, I have created those components statically through Flash's WYSIWYG design environment. I gave them instance names "myTA" and "myTI" respectively. I was able to get my main class (the document class for the stage) to interact with them (dynamically adding text one character at a time like a typewriter at runtime), but other classes in the same package don't seem able to recognize the stage components. Below is the relevant [code]...
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Feb 8, 2011
I'm trying to import a class from a class that is located in another folder. How do you move up a directory? Using./ or ../ doesn't seem to work. Essentially I want to access a TweenLite Class but not from the document class. My class is at com/myName and the class I want to access is at com/TweenLite. import ../TweenLite doesn't work... I realize I could just copy and paste the entire Tweenlite folder again, but there's got to be a less duplicative way of doing this..
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Dec 14, 2010
I am dispatching an event from one document class and listening for it via another document class.My code in class A.
Code:
this.dispatchEvent(new MYEvent(MyEvent.APERTURE_DONE));
trace("Dispatching APERTURE_DONE");
my code in class B.
Code:
addEventListener(MyEvent.APERTURE_DONE, onDoorsOpen,true);
trace("Lisetning for APERTURE_DONE");
[code]....
My listener is registering before the event is dispatched, based on my output window, however I never get the "Open Doors" trace statement to fire.
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Oct 18, 2006
I am not sure how to import multiple classes into an AS3 class. Also I am bit confused on how "package" works now.[code]
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May 7, 2011
I have a FLA (say Main.FLA) document class with a child MovieClip on the stage: into the child MovieClip I load other swf files: each of the files contains its own Document Class (every swf is a somewhat independent application, say quizzes and so on).For some reason I must use the Main document class to store data (scores or so) from the child swfs loaded into the Main swf. HOW do I reference the Main class? I can't find a way.[code]and dispatch an Event this way from the loaded swf document class to the Main class:[code]Now, first of all I don't know if this could even work. Secondly, I tried to make it work by adding an event listener to my Main class but id did not work.
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Sep 22, 2008
So I had a working .fla, with a document class package in the same directory. Everything was fine, until moving both to a new directory, now the fla cannot find the document class. WTF?
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Aug 25, 2009
What I'm working on is a navigation bar populated by an XML document. I'm working from an existing navigation bar while I learn, and the existing bar has a menu, and when clicked each button has a sub menu. I'm trying to remove the submenu so that when you click the navigation bar button, you go to the address defined in the XML. So far I've got everything working so that there is no sub menu drop down, and when you click a button, you are taken to a URL defined in the actual flash AS file.
I can't seem to get the AS file to call on the XML file to the get a URL from it though. How do I tell the AS file to call a variable from the XML document? I know I have the correct Node path because it works in a second AS file.
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Jul 23, 2009
I have a project that I want to import an external class (Caurina) I have the folder on my desktop and I'm trying to find out how to import and where in Flash do I do this. I got as far as looking for the folder in the publish settings tab (Mac)
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Feb 8, 2009
I'm having some problems with importing classes in AS3. I'm kinda new to flash and programming in general. I searched on these forums and couldn't find anything in regards to importing an external class. I'm trying to import the tweener class and I used the code: import caurina.transitions.Tweener; on the first frame of the symbol I'm trying to load the class in. But I get a syntax error and an error that says "statement must appear within on/onclipevent handler".
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Nov 11, 2010
Very basic question here: Are there any disadvantages to using the ".*" qualifier when stating our imports into ActionScript files.
In other words, is this only a compile-time directive or does this actually affect the footprint and performance of our final builds?
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Jun 25, 2007
I'm having some problems importing a class, the message that Flash gives me is this; The class being compiled, 'ImageLoader', does not match the class that was imported, '[URL]'. The only line of code in my flash movie is this: import com.martijndevisser.*; And yes, the class is in that folder The class is from here: [URL] I've used the class before and it works fine, I just dont know what to do?
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Dec 30, 2009
I just had a weird issue occur. I had the following include statement:
Code:
import fl.transitions.*;
and when I tried to add a this Tween:
[code]....
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Jun 1, 2010
What is the difference between importing a class and extending a class, I know that when you extend you add all the properties/methods of that class to your own class, but I am still un sure of what this actually does for you and your program, I am pretty confused on the topic and I couldnt find the difference between the two on the internet, also how do you know which one of the two you need to do?
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Feb 5, 2010
I am trying to import classes to no avail.
[Code]...
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Mar 26, 2011
I currently use actionscript 2 and the package Tweener to perform many of my animations etc. Essentially its a class for tweening items with code.
So it all works fine when my folder structure is like this:
- Myflash.fla
- Myswf.swf
- Folder called caurina which holds all of the Tweener classes.
And in my fla file I import the Tweener classes by calling the following lines of actionscript 2:
import caurina.transitions.*;
import caurina.transitions.properties.ColorShortcuts;
import caurina.transitions.properties.DisplayShortcuts;
import caurina.transitions.properties.FilterShortcuts;
[Code]....
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Jul 26, 2007
I'm having a problem with my preloader and importing Fuse classes.
[Code]...
When I simulate download, the State is Frame 0 and it doesn't trace(amount) or scale the bar_mc until it is 100% loaded. If I remove the Fuse import, it works as it should. What is the best way to fix this problem? Is there a way to fix it? I'm continuing to search for a solution, but thought I'd ask the knowledgeable folks here first.
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Jul 28, 2010
Right now in my 3D work folder I have a long list of demos and benchmarks all importing classes from my rumblesushi3D folder (package rumblesushi3D), which contains my entire 3D engine.
It's too long and cluttered, and now that I'm about to start work on my first game, I'd like to put all my publishable work into folders - such as demos, benchmarks, then a folder per game.
The files in these new folders now need to import classes from the same 3D engine that's now in the previous directory (rumblesushi3D).
The only alternative is to place a copy of my 3D engine folder in each folder, which I obviously don't want to do.
Say for example, you have a FLASH_WORK folder, in this folder there is a com folder with all the classes you use. All the document classes of your work are in FLASH_WORK, so the same folder depth as com obviously, and are not assigned a specific package.
If you put all these document classes into a folder called archive (created in FLASH_WORK) for example, is there any way to import the classes from the same com folder, now at a previous depth, without renaming ALL the classes in com to [URL]etc etc ?
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Oct 2, 2011
I'm working through a tutorial to create an mp3 player in actionscript. When I delete my first 4 lines of code, the .swf still works great! I thought you needed to declare what classes you're importing for every object you create later on.
import flash.events.MouseEvent;
import flash.media.Sound;
import flash.net.URLRequest;
import flash.media.SoundChannel;
[Code]...
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May 19, 2011
Flash, for whatever reason has completely stopped allowing my external files to communicate with one another. In order to confirm this I ran a few tests. I have two very simple actionscript files Main.as and TestDialog.as.
Main.as is as follows
Code:
package
{
import flash.display.MovieClip;[code]....
Every time i run my program it throws error 1180 method test possibly undefined.If i try and run the constructor function TestDialog() i get the incorrect number of arguments error.
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Aug 1, 2011
how to get a Class file up and going in Flash and that works fine but say I want to import other classes. I try "import testCass" above in my import statements section of my as file and that doesn't work. What do I have to do to get that to work?
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Jul 6, 2009
i'm creating an application using AS3.0 and class files. in this application i have a MovieClip in the library i'm using that contains several symbols and configurable textfields and have already defined the functionality for these symbols. my question is, if i'm creating an application and through actionscript and i'm spawning instances of a symbol, do i have to define the functionality and initialize this symbol in the main application class?
specifics: i'm creating a panorama app with markers that are papervision3d planes. they use a movieClip texture that i've created and i want to configure textfields and display pictures that describe the info in the marker. i created a panoApp.as class file that configures the panorama. but i also have a marker.as class that defines the symbol's behavior. this movieclip has symbols in it it's stage that i've defined (ie: name_textfield, description_textfield, etc..) when i compile the project, the compiler errors saying that the variables/identified internal symbols are missing.
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