ActionScript 3.0 :: Importing The External Classes?

Feb 8, 2009

I'm having some problems with importing classes in AS3. I'm kinda new to flash and programming in general. I searched on these forums and couldn't find anything in regards to importing an external class. I'm trying to import the tweener class and I used the code: import caurina.transitions.Tweener; on the first frame of the symbol I'm trying to load the class in. But I get a syntax error and an error that says "statement must appear within on/onclipevent handler".

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ActionScript 3.0 :: Flash Has Stopped Importing External Classes?

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Flash, for whatever reason has completely stopped allowing my external files to communicate with one another. In order to confirm this I ran a few tests. I have two very simple actionscript files Main.as and TestDialog.as.

Main.as is as follows

Code:
package
{
import flash.display.MovieClip;[code]....

Every time i run my program it throws error 1180 method test possibly undefined.If i try and run the constructor function TestDialog() i get the incorrect number of arguments error.

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Actionscript 3 :: Importing External Classes - (Error 1120: Access Of Undefined Property)?

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I'm currently working on a Flash platform game and I'm trying to make each level have its own class that defines a hitTest function (Each class is linked to the MovieClip of the level), which would allow the character to walk on the level. Whenever I try to import the subclass into the Document class, errors start popping up and it is driving me crazy (Error 1120: Access of undefined property)

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ActionScript 3.0 :: Protocol For Importing Classes From Sub Classes?

Feb 8, 2011

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Very basic question here: Are there any disadvantages to using the ".*" qualifier when stating our imports into ActionScript files.

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Dec 30, 2009

I just had a weird issue occur. I had the following include statement:

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[code]....

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Mar 26, 2011

I currently use actionscript 2 and the package Tweener to perform many of my animations etc. Essentially its a class for tweening items with code.

So it all works fine when my folder structure is like this:

- Myflash.fla
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And in my fla file I import the Tweener classes by calling the following lines of actionscript 2:

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[Code]....

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ActionScript 2.0 :: Preloader And Importing Fuse Classes

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I'm having a problem with my preloader and importing Fuse classes.

[Code]...

When I simulate download, the State is Frame 0 and it doesn't trace(amount) or scale the bar_mc until it is 100% loaded. If I remove the Fuse import, it works as it should. What is the best way to fix this problem? Is there a way to fix it? I'm continuing to search for a solution, but thought I'd ask the knowledgeable folks here first.

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ActionScript 3.0 :: Importing Classes From Previous Folder?

Jul 28, 2010

Right now in my 3D work folder I have a long list of demos and benchmarks all importing classes from my rumblesushi3D folder (package rumblesushi3D), which contains my entire 3D engine.

It's too long and cluttered, and now that I'm about to start work on my first game, I'd like to put all my publishable work into folders - such as demos, benchmarks, then a folder per game.

The files in these new folders now need to import classes from the same 3D engine that's now in the previous directory (rumblesushi3D).

The only alternative is to place a copy of my 3D engine folder in each folder, which I obviously don't want to do.

Say for example, you have a FLASH_WORK folder, in this folder there is a com folder with all the classes you use. All the document classes of your work are in FLASH_WORK, so the same folder depth as com obviously, and are not assigned a specific package.

If you put all these document classes into a folder called archive (created in FLASH_WORK) for example, is there any way to import the classes from the same com folder, now at a previous depth, without renaming ALL the classes in com to [URL]etc etc ?

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Flash :: Objects Still Created When Omit Importing Classes?

Oct 2, 2011

I'm working through a tutorial to create an mp3 player in actionscript. When I delete my first 4 lines of code, the .swf still works great! I thought you needed to declare what classes you're importing for every object you create later on.

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ActionScript 3.0 :: Importing Classes / MovieClips - Spawning Instances Of A Symbol

Jul 6, 2009

i'm creating an application using AS3.0 and class files. in this application i have a MovieClip in the library i'm using that contains several symbols and configurable textfields and have already defined the functionality for these symbols. my question is, if i'm creating an application and through actionscript and i'm spawning instances of a symbol, do i have to define the functionality and initialize this symbol in the main application class?

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ActionScript 3.0 :: Flashdevelop - Importing All Classes - Error 1065: Variable Main Is Not Defined

Jan 5, 2011

I just started using flashdevelop and I have some problems with importing all classes.

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ActionScript 1/2 :: Importing A External .swf?

May 6, 2009

swf into an already existing .swf and still retain it as a .swf and not have it convert to a Movie Clip. I want it to load at the time not in the initial load when people are on the first 'page' or scene. I am constructing the webpage in Flash. Right now when I import the .swf to the library it automatically changed to a Movie Clip and when it is played it is loosing the pre-loader I have put on because its reading it as a movie clip now and not as the .swf.

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ActionScript 3.0 :: Importing An External Swf Into Another?

May 3, 2011

i've got a really confusing problem with importing one swf into another.All of my SWF files are AS3 but each one is coded differently.i have my main SWF file, were i load some swf files that have no functionality and it works perfectly!but now that i have to load in an SWF file that has functionality, it does not work. Accually what i'm trying to load in the MAIN swf is an AS3 " chiken and eggs" style game, wich has

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Nov 25, 2009

How would I import an external .swf file so that apon pressing a button the external swf animation plays and then stops after 6.3 seconds?

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Importing External Text File CS4?

Feb 11, 2010

I am working in Flash CS4 (AS3).What I have created is basically a simple photo gallery. About 5 thumbs that when rolled over a larger version appears. Both the thumbnail images and larger images are loading dynamically.I've got that working.What it's missing is a headline and a sub headline for each pic that comes up. I need to do this from an external text file.

I was able to do this with AS2.AS3 not so much. How do I control the content of multiple dynamic text boxes on different places throughout the timeline with an external text file in AS3? I just want to name different text boxes different names and have the external text file pass the variables into my swf for each text box.

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ActionScript 2.0 :: Importing External Swf Files?

Aug 8, 2009

Basically I am making a website and have made separate swf files for the individual pages, partially because of the size they are and the amount of time it initially took to load.

I invented the function RevCont
ActionScript Code:[code]....

which uses the variable PAGEURL, so on the click of a button, PAGEURL becomes relavent to that page, for example

ActionScript Code:
_root.button001_btn.onRelease = function  () {
    PAGEURL = "001_stationery_printing.swf";[code].....

Now this works fine and dandy... except for the actionscript embedded within that external swf file becomes inactive... buttons don't work, external images aren't loaded and i'm left looking at a green box (my loader mc).The only thing that does work, is the stop(); function...

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ActionScript 3.0 :: Importing Symbols From External .swf?

Nov 19, 2011

I've read tons of tutorials and spent nearly 10 hours on Google looking for a solution, but am stumped. Here's what I've got:Title.flaLibrary contains the following (Symbol name and Linkage are identical)-Background-FooterBar-HeaderBar

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ActionScript 2.0 :: Importing External Swfs?

Mar 24, 2003

I've incountered a problem that I need help figuring out...I'm using dynamic buttons to load external swfs into an area within an interface on level0. There is an actionScript on a button that has been duplicated dynamically..The external swf is loaded into a host mc called "subpage_mc". The swf that should be loaded, is indicated within an array in the first frame of _level0.

Here's actionScript on button before dynamic duplication:_level0.loadMovie(link,"subpage_mc");

The script works, but it replaces the interfacce completely on leve0. I want the new swf to load into level0 and for the interface to be visible at all times, not to be replaced. Does this issue have to do with instance stacking order? How should I make sure that this doesn't happen?

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ActionScript 2.0 :: Importing Sounds From External SWF?

Dec 2, 2005

but I still somehow cant get it to work! I've spent hours surfing around and trying to fix it but I guess I've reached a dead end. This is how my .fla files are.One contains the sound. The .fla is called Track2.fla.In it, I've imported a .wav file and set the Linkage to export for AS and export in first frame. The identifier is "Track2".

on the first frame of the timeline, I added this code:
trackMusic = new Sound(this);
trackMusic.attachSound("Track2");

[code].....

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ActionScript 3.0 :: Importing External Assets Dynamically?

Jul 24, 2009

I'm trying to write a gallery application in Flash (AS3). It uses a simple XML document to specify a series of images like this:

Code:
<Gallery name="foo">
<Image src="foo/1.jpg" />
<Image src="foo/2.jpg" />

[Code]....

I have a class which parses the XML and displays the images (which sit locally, relative to the .swf file accordiing to the 'src' properties in the XML above) in a UILoader instance. This works great until I move the .swf file somewhere else, as the images aren't part of the compiled file, and obviously it's now looking for them in the wrong place.

I understand that you can use [Embed] to embed assets into your code (this is how I include the XML document), but I can't use it to embed the images. Is there a way I can embed the images in my flash document, and address them using the src values obtained from my XML?

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ActionScript 2.0 :: Importing External .txt File Into An Array?

May 4, 2010

It seems to be a love/hate relationship with now.I'm having trouble getting data from a .txt file to an Array:

ActionScript Code:
var createAnswer:LoadVars = new LoadVars();
createAnswer.load("answersDoc.txt");

[code].......

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ActionScript 3.0 :: Importing External .as Files Without Binding Them?

Feb 2, 2012

I initiated a project. I put the external .as files into the appropriate folders, labeled the packages, bind them to their related library objects and so on. Everything is working fine..

Now, what I have here is another .as file that is performing an algorithm, and thus, not directly related to a library object. I put it in a folder, named its package accordingly, and imported it in my main .fla, like all the others. BUT I don't bind it (it's called binding right?) to a library object. So, when I call the class, it simply gives "Type was not found" error.. can't I call an external .as file WITHOUT binding it to an object. Or should I just made up an empty MovieClip and bind the file to it? It just not seems right to me..

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ActionScript 3.0 :: Importing An Updated External As File?

Feb 10, 2012

I'm experiencing a major setback as i cannot get this to work at all. I'm using the scrollpane component so all textfields must be in a separate mc, and should be displaying vars from an external as file. I have an import set up on the first frame of the main timeline and all the references inside the main timeline are correct:

Code:
import Variables;
var variables:Variables = new Variables();

the problem starts when displaying data onto the tf's inside the mc, which all return as their initial hardcoded values (not reflecting any changes made throughout the game) I use the code above for the import inside the mc aswell (coz i dont know any better) but it's as it creates another instance of variables.as to use within the mc only. If i change values within the mc's code they'll reflect but that's not what im looking for at all.

So my question is, is there any other way to import an external as file inside a movieclip to reflect the changes made to the values on the main timeline? Do i import it in a different manner, or approach it from a different direction, save its contents just before going to the frame containing the mc?

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ActionScript 3.0 :: Error #1034 When Importing An External Swf?

Oct 14, 2009

I have externally loaded a swf and I get this message:

Error #1034: Type Coercion failed: cannot convert lash.display::MovieClip@1cb847e1 to flash.display.Loader.

Here is the as i have used:

Code:
var imageRequest:URLRequest = new URLRequest("bg.swf");
var theClip_mc:Loader = new Loader();
theClip_mc.load(imageRequest);

[Code]....

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