ActionScript 1/2 :: Importing A External .swf?

May 6, 2009

swf into an already existing .swf and still retain it as a .swf and not have it convert to a Movie Clip. I want it to load at the time not in the initial load when people are on the first 'page' or scene. I am constructing the webpage in Flash. Right now when I import the .swf to the library it automatically changed to a Movie Clip and when it is played it is loosing the pre-loader I have put on because its reading it as a movie clip now and not as the .swf.

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ActionScript 3.0 :: Importing An External Swf Into Another?

May 3, 2011

i've got a really confusing problem with importing one swf into another.All of my SWF files are AS3 but each one is coded differently.i have my main SWF file, were i load some swf files that have no functionality and it works perfectly!but now that i have to load in an SWF file that has functionality, it does not work. Accually what i'm trying to load in the MAIN swf is an AS3 " chiken and eggs" style game, wich has

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ActionScript 3.0 :: Importing An External .swf To .fla?

Nov 25, 2009

How would I import an external .swf file so that apon pressing a button the external swf animation plays and then stops after 6.3 seconds?

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ActionScript 3.0 :: Importing The External Classes?

Feb 8, 2009

I'm having some problems with importing classes in AS3. I'm kinda new to flash and programming in general. I searched on these forums and couldn't find anything in regards to importing an external class. I'm trying to import the tweener class and I used the code: import caurina.transitions.Tweener; on the first frame of the symbol I'm trying to load the class in. But I get a syntax error and an error that says "statement must appear within on/onclipevent handler".

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Importing External Text File CS4?

Feb 11, 2010

I am working in Flash CS4 (AS3).What I have created is basically a simple photo gallery. About 5 thumbs that when rolled over a larger version appears. Both the thumbnail images and larger images are loading dynamically.I've got that working.What it's missing is a headline and a sub headline for each pic that comes up. I need to do this from an external text file.

I was able to do this with AS2.AS3 not so much. How do I control the content of multiple dynamic text boxes on different places throughout the timeline with an external text file in AS3? I just want to name different text boxes different names and have the external text file pass the variables into my swf for each text box.

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ActionScript 2.0 :: Importing External Swf Files?

Aug 8, 2009

Basically I am making a website and have made separate swf files for the individual pages, partially because of the size they are and the amount of time it initially took to load.

I invented the function RevCont
ActionScript Code:[code]....

which uses the variable PAGEURL, so on the click of a button, PAGEURL becomes relavent to that page, for example

ActionScript Code:
_root.button001_btn.onRelease = function  () {
    PAGEURL = "001_stationery_printing.swf";[code].....

Now this works fine and dandy... except for the actionscript embedded within that external swf file becomes inactive... buttons don't work, external images aren't loaded and i'm left looking at a green box (my loader mc).The only thing that does work, is the stop(); function...

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ActionScript 3.0 :: Importing Symbols From External .swf?

Nov 19, 2011

I've read tons of tutorials and spent nearly 10 hours on Google looking for a solution, but am stumped. Here's what I've got:Title.flaLibrary contains the following (Symbol name and Linkage are identical)-Background-FooterBar-HeaderBar

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ActionScript 2.0 :: Importing External Swfs?

Mar 24, 2003

I've incountered a problem that I need help figuring out...I'm using dynamic buttons to load external swfs into an area within an interface on level0. There is an actionScript on a button that has been duplicated dynamically..The external swf is loaded into a host mc called "subpage_mc". The swf that should be loaded, is indicated within an array in the first frame of _level0.

Here's actionScript on button before dynamic duplication:_level0.loadMovie(link,"subpage_mc");

The script works, but it replaces the interfacce completely on leve0. I want the new swf to load into level0 and for the interface to be visible at all times, not to be replaced. Does this issue have to do with instance stacking order? How should I make sure that this doesn't happen?

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ActionScript 2.0 :: Importing Sounds From External SWF?

Dec 2, 2005

but I still somehow cant get it to work! I've spent hours surfing around and trying to fix it but I guess I've reached a dead end. This is how my .fla files are.One contains the sound. The .fla is called Track2.fla.In it, I've imported a .wav file and set the Linkage to export for AS and export in first frame. The identifier is "Track2".

on the first frame of the timeline, I added this code:
trackMusic = new Sound(this);
trackMusic.attachSound("Track2");

[code].....

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ActionScript 3.0 :: Importing External Assets Dynamically?

Jul 24, 2009

I'm trying to write a gallery application in Flash (AS3). It uses a simple XML document to specify a series of images like this:

Code:
<Gallery name="foo">
<Image src="foo/1.jpg" />
<Image src="foo/2.jpg" />

[Code]....

I have a class which parses the XML and displays the images (which sit locally, relative to the .swf file accordiing to the 'src' properties in the XML above) in a UILoader instance. This works great until I move the .swf file somewhere else, as the images aren't part of the compiled file, and obviously it's now looking for them in the wrong place.

I understand that you can use [Embed] to embed assets into your code (this is how I include the XML document), but I can't use it to embed the images. Is there a way I can embed the images in my flash document, and address them using the src values obtained from my XML?

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ActionScript 2.0 :: Importing External .txt File Into An Array?

May 4, 2010

It seems to be a love/hate relationship with now.I'm having trouble getting data from a .txt file to an Array:

ActionScript Code:
var createAnswer:LoadVars = new LoadVars();
createAnswer.load("answersDoc.txt");

[code].......

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ActionScript 3.0 :: Importing External .as Files Without Binding Them?

Feb 2, 2012

I initiated a project. I put the external .as files into the appropriate folders, labeled the packages, bind them to their related library objects and so on. Everything is working fine..

Now, what I have here is another .as file that is performing an algorithm, and thus, not directly related to a library object. I put it in a folder, named its package accordingly, and imported it in my main .fla, like all the others. BUT I don't bind it (it's called binding right?) to a library object. So, when I call the class, it simply gives "Type was not found" error.. can't I call an external .as file WITHOUT binding it to an object. Or should I just made up an empty MovieClip and bind the file to it? It just not seems right to me..

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ActionScript 3.0 :: Importing An Updated External As File?

Feb 10, 2012

I'm experiencing a major setback as i cannot get this to work at all. I'm using the scrollpane component so all textfields must be in a separate mc, and should be displaying vars from an external as file. I have an import set up on the first frame of the main timeline and all the references inside the main timeline are correct:

Code:
import Variables;
var variables:Variables = new Variables();

the problem starts when displaying data onto the tf's inside the mc, which all return as their initial hardcoded values (not reflecting any changes made throughout the game) I use the code above for the import inside the mc aswell (coz i dont know any better) but it's as it creates another instance of variables.as to use within the mc only. If i change values within the mc's code they'll reflect but that's not what im looking for at all.

So my question is, is there any other way to import an external as file inside a movieclip to reflect the changes made to the values on the main timeline? Do i import it in a different manner, or approach it from a different direction, save its contents just before going to the frame containing the mc?

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ActionScript 3.0 :: Error #1034 When Importing An External Swf?

Oct 14, 2009

I have externally loaded a swf and I get this message:

Error #1034: Type Coercion failed: cannot convert lash.display::MovieClip@1cb847e1 to flash.display.Loader.

Here is the as i have used:

Code:
var imageRequest:URLRequest = new URLRequest("bg.swf");
var theClip_mc:Loader = new Loader();
theClip_mc.load(imageRequest);

[Code]....

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ActionScript 3.0 :: Flash Has Stopped Importing External Classes?

May 19, 2011

Flash, for whatever reason has completely stopped allowing my external files to communicate with one another. In order to confirm this I ran a few tests. I have two very simple actionscript files Main.as and TestDialog.as.

Main.as is as follows

Code:
package
{
import flash.display.MovieClip;[code]....

Every time i run my program it throws error 1180 method test possibly undefined.If i try and run the constructor function TestDialog() i get the incorrect number of arguments error.

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ActionScript 3.0 :: Importing External Display Object (MovieClips) Possible?

Mar 17, 2009

I'm making a game where I have a lot of movie clips that I need to load so I was wondering wheather ActionScript 3.0 allowed us to load external movieclips? Can we import an external display object (movieclip) into a display object container? Or do I have to load a .swf which contains the movieclip onto the stage? What happens if I need to pull in multiple .swf files can the movieclips overlap or will one .swf file block the user from viewing the .swf in a lower depth? Can I import the movieclip from the external .swf file from its library and add it to the main stage rather then adding the whole .swf to the main stage?

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ActionScript 3.0 :: Importing External .swf File Stretches To Fit Main Stage?

Aug 27, 2011

I'm importing a cool external photo gallery .swf; however I can't figure out the stage settings. I created an empty movie clip and added the import script in there. Works good and can align clip where I want, but the .swf file is not appearing as a 550px X 413px contained .swf. It stretches to fit the main stage.

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ActionScript 2.0 :: [MX2004] Importing External Vars Using LoadVariablesNum() From .txt Files?

Apr 23, 2005

I'm importing external vars using loadVariablesNum() from .txt files. I know that each variable must be surrounded by amperstands (&) in order define the start and end of each variable.

ie:
Code:
&var_1=abc&
&var_2=xyz&
And then I want to use something like:
[AS]mc.gotoAndPlay(_level#.var_1);[/AS]

But my question is (for simplicity), is there a way to do this if the amperstand at the end is not included, such as:

ie:
Code:
&var_1=abc
&var_2=xyz


Flash returns the first variable above as var_01="abc " which is understandable since it was not closed properly. However, I want to be able to use the gotoAndPlay(); with var_01="abc ". I have tried labelling the frame with abc , but that didn't work.

I also tried using frame_array = new Array(_level#.var_1.split("")); and then said gotoAndPlay(frame_array[0]); but for some reason I couldn't get this to work either....

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ActionScript 2.0 :: Importing And The Jungle - Play An External Swf Inside A Movie Clip?

Sep 23, 2009

It's been asked something like a million times and will probably continue to be asked long as there remains one Newbie on the planet. It is: How does one play an external swf inside a movie clip? But before the reader does an eye-roll-yawn, maybe just maybe it's not as simple as that��at least not to me�� there's more.... For stage simplicity's in this play lets get the characters straight. Lets call the external mc MC Orangutang and the main 'Big Movie where we want that Orangutang to perform [MC Buffalo. First, Buffalo is not a button but is a brief mc animation.

Second, Orangutang is not alone. There are two other MCs that also need to ride the buffalo. Call them what you will; but they are short little MCs that must all come riding onto the stage on the back of MC Buffalo. Third, I have the idea (or maybe its an obsession that) that it is a Flash-Wise idea to have all their aerobatics performed inside of an Empty Movie Clip. Hence, the Circus wold ideally run like this: Click on the MC Buffalo and it plays it short skit, then immediately imports or whatever we want to call it, the three jungle friends at which point all of them are now visible sharing the same stage and obediently waiting for a user to rollover/click on one of them.

All the jungle creatures perform annoyingly perfect when on their own (outside the Big movie Buffalo) but the very second we attempt to bring anyone of those recalcitrant beasts into the movie theater it's poof and he/she/it/they vanish without even a dirty little foot print on stage. I'm embarrassed to confess that I have spent (feels like wasted) weeks, yes weeks hoping to do this on my own but no joy! So, I now turn to the Geniuses.

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ActionScript 3.0 :: Importing External AS Files / Running Function Inside Application

Jul 5, 2010

I'm new at AS3. I'm pretty good when it comes to PHP, MySQL or HTML but I'm totally lost in AS.I have a project in Flash Builder 4 that I'm trying to add something to that was built in Flash Professional. It's supposed to loas a couple of external AS files, then execute functions from them at a certain point in the application. I know where I want the functions to execute in the application, and I have linked the AS files to "test.as" which is the main AS file for "testapp.mxml". The problem is calling the "Detector" function from inside "FaceDetector.as" which is one of the external AS files. What is the best way to do the following.[code]I want to start the script and let it do what it's supposed to do inside the application at that given time.

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ActionScript 3.0 :: Importing An External Image But By Default The Anchor Point (coordinates 0,0)?

Oct 19, 2010

I'm importing an external image, but by default the anchor point (coordinates 0,0) for the movieclip it loads into is the top left,this is obviously an issue if I want to rotate, as I need coordinates (0,0) to be the centre of the image, not the top left?

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Actionscript 3 :: Importing External Classes - (Error 1120: Access Of Undefined Property)?

Aug 20, 2011

I'm currently working on a Flash platform game and I'm trying to make each level have its own class that defines a hitTest function (Each class is linked to the MovieClip of the level), which would allow the character to walk on the level. Whenever I try to import the subclass into the Document class, errors start popping up and it is driving me crazy (Error 1120: Access of undefined property)

Document Class (Class_Main.as):
package
{[code]....

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Flash :: SecurityError : Error #2000: No Active Security Context, While Importing External Swf File?

Jan 25, 2012

I am trying to load a swf file which contains xml based image gallery on 25th frame of the timeline inside flash professional cs5.5 using actionscript 3. while doing so i'm getting this error "SecurityError: Error #2000: No active security context". Below is the as3 code:

stop();
import flash.net.URLRequest;
import flash.display.Loader;[code]........

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Professional :: Photo Import Vs Result - Difference Between Importing To The Stage And Importing To The Library

Mar 24, 2010

I am importing a picture in flash and i found out that there is a difference between importing to the stage, and importing to the library... [URL] I've placed both picture close of each other and if you look closely, you'll notice that one of them is losing some resolution. Both picture come from the same file, a png. The picture imported to the stage is sharper than the one imported to the library. is there a way to import that picture to the library without losing any resolution?

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ActionScript 3.0 :: Importing External Actionscript Class Functions?

Jun 5, 2009

this is what i've been trying to do..this is the beginning of the external class:

Code:
package
{

[code].....

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ActionScript 1/2 :: Importing A SWF Within Flash File From An External File

Nov 16, 2009

basically i imported a SWF within my flash file from an external file and only the randomize button works on the file none of the rest from the imported flash can anyone let me know why, if you need me to let me know and i will upload files

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IDE :: CS5 Importing FLA/SWF Into Another FLA

Oct 30, 2010

I spent the day making a really neat (my opinion only) animated button that I want to use as a common component on a web site I am working on. The button is isolated in its own FLA and SWF file(s). The plan was to import the common button, add a text label, and position it appropriately on the page. Then move on to the next button or whatever. That's the plan; now here's the problem: I'm completely at a loss as to how to go about doing it. I've tried to follow a couple of tutorials, but, I keep getting lost.

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Importing CAD Dwg / Dxf Files

Jun 4, 2004

I've always been able to import dwg/dwx files into Illustrator, edit out layers I dont need, export to swf, and import into Flash MX. I just got some new CAD files that wont open in Illustrator and am kinda stuck without a solution. Purchasing new software is no big deal I just want to be sure that it will open these new files and be able to export to Flash in a usable format.

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Importing Swf. Into A Fla. File?

Apr 8, 2009

Is it possible to import a swf file into a Flash file with a transparent background so you can still see the main movie underneath? Also, I would only want the swf file to play on a certian number of frames. By the way I have the original flash file of the swf I want to import.

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Importing All Elements From One Flv To Another?

Sep 11, 2010

I work in Adobe Flash cs3 and as2. First I have flv file no1 it contains buttons, animations, imported sounds and fonts, lot of layers, preloader and its all mixed on stage (its a kind of meny for a web page). Now Im working on flv no2 in which all the elements contained in flv no1 are represented as a small picture (button) which should call (make it visable like zooming that object) some mc that contains all the elements from flv no1 and working as they do in flv no1. how to pack all the elements in flv no1 in a form of movie clip and import it to flv no2 and preserve all the functionality.

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