ActionScript 3.0 :: Importing An Updated External As File?
Feb 10, 2012
I'm experiencing a major setback as i cannot get this to work at all. I'm using the scrollpane component so all textfields must be in a separate mc, and should be displaying vars from an external as file. I have an import set up on the first frame of the main timeline and all the references inside the main timeline are correct:
Code:
import Variables;
var variables:Variables = new Variables();
the problem starts when displaying data onto the tf's inside the mc, which all return as their initial hardcoded values (not reflecting any changes made throughout the game) I use the code above for the import inside the mc aswell (coz i dont know any better) but it's as it creates another instance of variables.as to use within the mc only. If i change values within the mc's code they'll reflect but that's not what im looking for at all.
So my question is, is there any other way to import an external as file inside a movieclip to reflect the changes made to the values on the main timeline? Do i import it in a different manner, or approach it from a different direction, save its contents just before going to the frame containing the mc?
basically i imported a SWF within my flash file from an external file and only the randomize button works on the file none of the rest from the imported flash can anyone let me know why, if you need me to let me know and i will upload files
I am working in Flash CS4 (AS3).What I have created is basically a simple photo gallery. About 5 thumbs that when rolled over a larger version appears. Both the thumbnail images and larger images are loading dynamically.I've got that working.What it's missing is a headline and a sub headline for each pic that comes up. I need to do this from an external text file.
I was able to do this with AS2.AS3 not so much. How do I control the content of multiple dynamic text boxes on different places throughout the timeline with an external text file in AS3? I just want to name different text boxes different names and have the external text file pass the variables into my swf for each text box.
I'm importing a cool external photo gallery .swf; however I can't figure out the stage settings. I created an empty movie clip and added the import script in there. Works good and can align clip where I want, but the .swf file is not appearing as a 550px X 413px contained .swf. It stretches to fit the main stage.
I am trying to load a swf file which contains xml based image gallery on 25th frame of the timeline inside flash professional cs5.5 using actionscript 3. while doing so i'm getting this error "SecurityError: Error #2000: No active security context". Below is the as3 code:
This seem like a silly question but as far as I've found: It's impossible to reload an xml file from a remote location while the SWF is running.
For example, I have a kiosk project that will run 24/7 (with a restart each night). I have an "calendar events" loading off an XML file that I want to keep on a webserver so I can update the kiosk by editing the XML file. However, the SWF caches the first XML file and keeps reusing it. I'm testing this by triggering a function that reloads the XML file with a button click.
I found trick that concats a unique ID to the file name which prevents using the old file but that means I'll have an ever growing list of XML files in the Temporary Internet Files folder.
I have a MovieClip which is just a progress bar animation with about 100 frames. Then I load a zip file using a URLStreamLoader and subscribe to the ProgressEvent.PROGRESS event. After loading starts I receive notifications correctly and I set the bar's corresponding frame using gotoAndStop(). Everything seems to work fine except for the animation not being visually updated.
It seems that the scene won't refresh until the zip file is fully loaded.
How do set up my Actionscripts so it can load a dynamically updated XML file? As you can see in the code below, I am able to load two items from my XML file; however, my XML file will be updated with more items to the list. Will I have to go back into Flash and hard code that in if I want Flash to read additional items.
Code: var req:URLRequest=new URLRequest("applications.xml"); var loader:URLLoader = new URLLoader(); var list:XML;
I would like to have flash (as3) to save a var to a text file located on my server so everyone can reach it from their client swfs. I also need to know how to update this variable by loading latest var on the server and writing over it with a new updated var I've read so much already and it all seems so confusing[URL]
I would like to have flash (as3) to save a var to a text file located on my server so everyone can reach it from their client swfs. I also need to know how to update this variable by loading latest var on the server and writing over it with a new updated var.
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I would like to, whenever I feel like it, be able to load that var and replace it with something else.
edit: has to use "w w w" instead of "www" as it told me I needed to have made 50 posts to be able to post links, and I've only done 19 so far
I will be trying to obtain data from a periodically updated xml file. As far as I know, this file will simply continue to have data added to it indefinatly. Is there a way to load only the newly added data to the xml object? As opposed to loading the entire xml file each time I want to update my flash movie with new data added to the xml file?
I would like to have flash (as3) to save a var to a text file located on my server so everyone can reach it from their client swfs. I also need to know how to update this variable by loading latest var on the server and writing over it with a new updated var.I've read so much already and it all seems so confusing [URL]
I am having an issue where if I import a graphic to the library or directly to the stage, it causes my movie to stop on frame #1, even though the graphic is on frame #40. I have tried a .png, .jpg, and .psd and they all cause this behavior. I have put other graphics in and never had this issue.
swf into an already existing .swf and still retain it as a .swf and not have it convert to a Movie Clip. I want it to load at the time not in the initial load when people are on the first 'page' or scene. I am constructing the webpage in Flash. Right now when I import the .swf to the library it automatically changed to a Movie Clip and when it is played it is loosing the pre-loader I have put on because its reading it as a movie clip now and not as the .swf.
i've got a really confusing problem with importing one swf into another.All of my SWF files are AS3 but each one is coded differently.i have my main SWF file, were i load some swf files that have no functionality and it works perfectly!but now that i have to load in an SWF file that has functionality, it does not work. Accually what i'm trying to load in the MAIN swf is an AS3 " chiken and eggs" style game, wich has
I'm having some problems with importing classes in AS3. I'm kinda new to flash and programming in general. I searched on these forums and couldn't find anything in regards to importing an external class. I'm trying to import the tweener class and I used the code: import caurina.transitions.Tweener; on the first frame of the symbol I'm trying to load the class in. But I get a syntax error and an error that says "statement must appear within on/onclipevent handler".
Basically I am making a website and have made separate swf files for the individual pages, partially because of the size they are and the amount of time it initially took to load.
I invented the function RevCont ActionScript Code:[code]....
which uses the variable PAGEURL, so on the click of a button, PAGEURL becomes relavent to that page, for example
ActionScript Code: _root.button001_btn.onRelease = function () { PAGEURL = "001_stationery_printing.swf";[code].....
Now this works fine and dandy... except for the actionscript embedded within that external swf file becomes inactive... buttons don't work, external images aren't loaded and i'm left looking at a green box (my loader mc).The only thing that does work, is the stop(); function...
I've read tons of tutorials and spent nearly 10 hours on Google looking for a solution, but am stumped. Here's what I've got:Title.flaLibrary contains the following (Symbol name and Linkage are identical)-Background-FooterBar-HeaderBar
I've incountered a problem that I need help figuring out...I'm using dynamic buttons to load external swfs into an area within an interface on level0. There is an actionScript on a button that has been duplicated dynamically..The external swf is loaded into a host mc called "subpage_mc". The swf that should be loaded, is indicated within an array in the first frame of _level0.
Here's actionScript on button before dynamic duplication:_level0.loadMovie(link,"subpage_mc");
The script works, but it replaces the interfacce completely on leve0. I want the new swf to load into level0 and for the interface to be visible at all times, not to be replaced. Does this issue have to do with instance stacking order? How should I make sure that this doesn't happen?
but I still somehow cant get it to work! I've spent hours surfing around and trying to fix it but I guess I've reached a dead end. This is how my .fla files are.One contains the sound. The .fla is called Track2.fla.In it, I've imported a .wav file and set the Linkage to export for AS and export in first frame. The identifier is "Track2".
on the first frame of the timeline, I added this code: trackMusic = new Sound(this); trackMusic.attachSound("Track2");
I have a class which parses the XML and displays the images (which sit locally, relative to the .swf file accordiing to the 'src' properties in the XML above) in a UILoader instance. This works great until I move the .swf file somewhere else, as the images aren't part of the compiled file, and obviously it's now looking for them in the wrong place.
I understand that you can use [Embed] to embed assets into your code (this is how I include the XML document), but I can't use it to embed the images. Is there a way I can embed the images in my flash document, and address them using the src values obtained from my XML?
I initiated a project. I put the external .as files into the appropriate folders, labeled the packages, bind them to their related library objects and so on. Everything is working fine..
Now, what I have here is another .as file that is performing an algorithm, and thus, not directly related to a library object. I put it in a folder, named its package accordingly, and imported it in my main .fla, like all the others. BUT I don't bind it (it's called binding right?) to a library object. So, when I call the class, it simply gives "Type was not found" error.. can't I call an external .as file WITHOUT binding it to an object. Or should I just made up an empty MovieClip and bind the file to it? It just not seems right to me..
Flash, for whatever reason has completely stopped allowing my external files to communicate with one another. In order to confirm this I ran a few tests. I have two very simple actionscript files Main.as and TestDialog.as.
Every time i run my program it throws error 1180 method test possibly undefined.If i try and run the constructor function TestDialog() i get the incorrect number of arguments error.
I'm making a game where I have a lot of movie clips that I need to load so I was wondering wheather ActionScript 3.0 allowed us to load external movieclips? Can we import an external display object (movieclip) into a display object container? Or do I have to load a .swf which contains the movieclip onto the stage? What happens if I need to pull in multiple .swf files can the movieclips overlap or will one .swf file block the user from viewing the .swf in a lower depth? Can I import the movieclip from the external .swf file from its library and add it to the main stage rather then adding the whole .swf to the main stage?
Is it possible to import a swf file into a Flash file with a transparent background so you can still see the main movie underneath? Also, I would only want the swf file to play on a certian number of frames. By the way I have the original flash file of the swf I want to import.
I have been searching on this and from what I have read in some posts I found through google it seems that it is possible to import an .mp4 file to flash.... I am unable to do this so far and wondering if it is in fact possible to do this.. if so, does anyone know of any decent .avi to .mp4 conversion software that will allow the mp4 to be imported to flash as the ones I have tried so far are not allowing the mp4 to be imported.