ActionScript 3.0 :: Way Of Loading A Var From A File And Replacing It With An Updated Version?
Jan 27, 2012
I would like to have flash (as3) to save a var to a text file located on my server so everyone can reach it from their client swfs. I also need to know how to update this variable by loading latest var on the server and writing over it with a new updated var.I've read so much already and it all seems so confusing [URL]
I would like to have flash (as3) to save a var to a text file located on my server so everyone can reach it from their client swfs. I also need to know how to update this variable by loading latest var on the server and writing over it with a new updated var I've read so much already and it all seems so confusing[URL]
I would like to have flash (as3) to save a var to a text file located on my server so everyone can reach it from their client swfs. I also need to know how to update this variable by loading latest var on the server and writing over it with a new updated var.
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I would like to, whenever I feel like it, be able to load that var and replace it with something else.
edit: has to use "w w w" instead of "www" as it told me I needed to have made 50 posts to be able to post links, and I've only done 19 so far
Are there any plans to upgrade the SDK to version 8 or 9 or release a updated flash version for the Wii. It's ridiculous that Adobe has not done this already considering the sheer volume of people using the Wii web browser.
I have a MovieClip which is just a progress bar animation with about 100 frames. Then I load a zip file using a URLStreamLoader and subscribe to the ProgressEvent.PROGRESS event. After loading starts I receive notifications correctly and I set the bar's corresponding frame using gotoAndStop(). Everything seems to work fine except for the animation not being visually updated.
It seems that the scene won't refresh until the zip file is fully loaded.
I am creating a fish-eat-fish movie. I created a fish (pike1) that follows the mouse. Another fish (Chub) is set to disappear when clicked. What I want to do is to have pike1 grow larger (either by just growing larger or having pike1 disappear and be replaced on mouse click by a larger pike (pike2).
I am creating a fish-eat-fish movie and I need some help. I created a fish (pike1) that follows the mouse. Another fish (Chub) is set to disappear when clicked.What I want to do (and need help with) is to have pike1 grow larger (either by just growing larger or having pike1 disappear and be replaced on mouse click by a larger pike (pike2) when the user clicks on Chub
i m using adobe flash cs3 with AS3 . I have updated my flash player in version 10 and it's activeX. But while I gonna publishing it , I do not get option of version Flash Version 10 in Flash Tab of File>Publish Settings. How, can I have option of Flash Player 10 ?
I have a main shell swf file that has two buttons on it that should each launch/load their respective swf files (tool1, tool2). These should essentially replace the main swf file. Also, I have a button on tool1 & 2 that should bring you back to the main menu. All these files are then compiled into an exe. Seems easy enough, but I'm not entirely sure where to start.
So far I have: import flash.display.*; import flash.net.URLRequest; tool1_btn.addEventListener(MouseEvent.CLICK, gotoTool1); function gotoTool1 (e:MouseEvent):void{ Loader(this.parent).load(new URLRequest("tool1.swf")); }
I'm working on a project for the new year gathering at our work. I made an application in which you can type a wish for the company and when you send it your message will be displayed in an dynamic text field and in the background fireworks are launched. These fireworks are external swf files, made in adobe after effects. They are launched when clicking a button. They are played at random. However, after playing 2 or 3 they start slowing down, probably because they stack on each other. I need the new swf to replace the old swf, now my application keeps loading new swf on top of each other.
Is it possible to "read" a text from a website that is updated from javascript like currency-quotes on this website directly from flash/AIR?It would be very time consuming to load the whole website each time. Therefore it would be nice to interact directly with the javascript.
I am loading in new swfs using the comboBox component which is all working fine with the following code:
HTML Code: comboListener = new Object(); comboListener.change = function(evtObj){ _root.empty_holder.loadMovie(evtObj.target.text + ".swf",3); } myComboBox.addEventListener("change",comboListener );
What I want to do is instead of it loading into the empty_holder MC, load straight in to replace the parent swf.The reason being that all the buttons underneath, in the parent swf are still active when the new one loads in. If a completely new swf cant be loaded, is there some code that can just deactivate the parent swf?
This seem like a silly question but as far as I've found: It's impossible to reload an xml file from a remote location while the SWF is running.
For example, I have a kiosk project that will run 24/7 (with a restart each night). I have an "calendar events" loading off an XML file that I want to keep on a webserver so I can update the kiosk by editing the XML file. However, the SWF caches the first XML file and keeps reusing it. I'm testing this by triggering a function that reloads the XML file with a button click.
I found trick that concats a unique ID to the file name which prevents using the old file but that means I'll have an ever growing list of XML files in the Temporary Internet Files folder.
I'm experiencing a major setback as i cannot get this to work at all. I'm using the scrollpane component so all textfields must be in a separate mc, and should be displaying vars from an external as file. I have an import set up on the first frame of the main timeline and all the references inside the main timeline are correct:
Code: import Variables; var variables:Variables = new Variables();
the problem starts when displaying data onto the tf's inside the mc, which all return as their initial hardcoded values (not reflecting any changes made throughout the game) I use the code above for the import inside the mc aswell (coz i dont know any better) but it's as it creates another instance of variables.as to use within the mc only. If i change values within the mc's code they'll reflect but that's not what im looking for at all.
So my question is, is there any other way to import an external as file inside a movieclip to reflect the changes made to the values on the main timeline? Do i import it in a different manner, or approach it from a different direction, save its contents just before going to the frame containing the mc?
How do set up my Actionscripts so it can load a dynamically updated XML file? As you can see in the code below, I am able to load two items from my XML file; however, my XML file will be updated with more items to the list. Will I have to go back into Flash and hard code that in if I want Flash to read additional items.
Code: var req:URLRequest=new URLRequest("applications.xml"); var loader:URLLoader = new URLLoader(); var list:XML;
I am trying to do something that seems like it should be relatively easy. Well bang goes that theory. Here is what I am trying to do. I have the path to a group of images stored in an xml file. I want to load them to a movie clip on the stage. doing this directly by reading the xml file and using loadMovie("filename"); bsaically does what I want it to do with just a few problems, 1. the movie repeats so the same image is pulled from the server multiple times sucking up bandwidth. 2. On slow connections the images can sometimes load slow making the movie not display properly. What I would like to do is load all the images into some structure and add the images to the movieclip in the time line when needed. How does one accomplish this in action script 2.0?
In a perfect world, I would just load all the images to an array and load the array element to the movieclip on the stage.
I will be trying to obtain data from a periodically updated xml file. As far as I know, this file will simply continue to have data added to it indefinatly. Is there a way to load only the newly added data to the xml object? As opposed to loading the entire xml file each time I want to update my flash movie with new data added to the xml file?
I have a flash that I took out of a template to customize. (I'm using CS4). Same size, hell mostly the same file with small changes. None of the changes were to the file height or width.I have looked all over the code, checked all my spacing/padding/etc, and went line by line through the code and it's identical...I preview it in IE and it's fine. Everything matches. I preview it in FF, and there is about a 10-15px gap b/t the header and the body. I am at the end of my rope! The rest of the site is just about ready to go live, and I can't do that until I figure this out.
I have created one as3 application to capture and save the mic or web cam in red5 server by streaming.I am also changing the file name by passing argument in publish() function.How I can check whether the any other file with same name already exists in the server or not.I want to maintain the file name sequence in the server... Example: if the file name "xyz.flv" I sent through publish() and the xyz.flv already there in the server, then it should take the sequence of the file name like "xyz-1.flv" or "xyz-2.flv"...like that.
I'm having issue loading some external swfs in my project. This worked great until a few month back when they switched the preloader integration with :[Frame(factoryClass="Preloader")]Since then my swf loaded with a Loader() doesn't show.
I am trying to build an XML gallery by loading thumbs from the XML file and then once the thumbs are loaded, when I click on a thumb the corresponding main image should be loaded into an imageContainer mc. I got the thumbs to load using a for loop that loops through an XMLList but now I cannot get the thumbs load the corresponding image because I keep getting this error
Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found. maybe I messed up my references or something... here's my code:
var myXML:XML; var myImages:XMLList; var xmlLoader:URLLoader;[code]..........
is there a better way of loading the thumbs so that I could get better references to each thumb, like for example loading them sequentially and then adding the click event listener to the thumb itself rather than to the thumbContainer which holds all the thumbs?
I am loading the swf of this scroll bar into my main project using a button. How do I make a large version of the thumbnail load above the scroll bar?
Here is the code that is on the main timeline: //Import TweenMaximport com.greensock.*; //Save the horizontal centervar centerX:Number = stage.stageWidth / 2; //Save the width of the whole galleryvar galleryWidth:Number = infiniteGallery.width; //Speed of the movement (calculated by the mouse position in the moveGallery() function)var speed:Number = 0; [Code] .....
I have embedded the calender (datefield and datechooser) control of flex in cfm. When my application page loads the calender (swf) gets loads only if we mouseover the placeholder. However the issue is only in machines which have the debugger flash version and works fine in release version.
a client asked me to incorporate a flash version check in a flash application i made for him.it should read something like: "you have flash player 10.x.x.x.x.x.x.x the current version is 10.1.x.x.x.x.x.x"the user veriosn is easy to get with Capabilities.versionbut is there an url on adobe's site to get the string of the current downloadable version from?
I need to validate an uploaded SWF to ensure it meets certain Flash and ActionScript version limitations. Anyone know a good Python library to parse metadata out of a SWF?
i have a Main class and a other class called Calc everything seems to works when its written fully written but when i condense it into a loop, behavior becomes different and broken posted the FLA and Class heres the working version [URL] and the loop [URL] im trying to get the loop version to behave just like the written out version,