ActionScript 2.0 :: Obtain Data From A Periodically Updated Xml File?
Aug 3, 2005
I will be trying to obtain data from a periodically updated xml file. As far as I know, this file will simply continue to have data added to it indefinatly. Is there a way to load only the newly added data to the xml object? As opposed to loading the entire xml file each time I want to update my flash movie with new data added to the xml file?
so I have a JSON link that contains a couple of nodes (not sure what you call them in JSON) that I need to put into arrays in ActionScript, but I'm still having trouble trying to trace out all the specific node content.I found a similar question here, but the fix just showed how to trace out the entire JSON file (which shows up in my output window as [object Object],[object Object],[object Object],...)first node: {"captions":[{"content":"[hello world] ","startTime":0,"duration":4000}
My code:
private function onCaptionsComplete( event:Event ):void { //var jsonObj:Object = JSON.decode(event.target.data);[code].....
captions: undefined
TypeError: Error #1010: A term is undefined and has no properties.What I would like to be able to do is put the content data into the captionsContent Array, and the startingTime into a startingTime Array, same with the duration data.
I have a multi-column DataGrid that I've populated only three of the seven columns with data. One of the columns are editable. The other three are not editable. What I intend to do is have the user enter data into the editable column. Once the data is entered, The other three empty non-editable columns will populate based on calculations done to the value in the editable column.The problem is that when I enter data into a row of the editable column, the data isn't being reflected as entered until I try to add a new row. Is there any way to get the value being entered into the cell right after it is entered without the user having to enter a new row?
I'm building a Multimedia Player front end and we have some action features we'd like to include. Some of the features are like: add to favorites, bookmark and rating.
For rating and add to favorites I just need to some how send a variable with the value to the server. Do you have any tutorials and or suggestions to approach this?
I don't need to know how the back end works, i just need to know what to pass in the flash and how to send out the updated variable back to the server.
I have 2 swf that will be loaded on a website. One suppose to generate a bytearray and being passed over to another swf.
The problem is that when I save the bytearray to a SharedObject in user's local file, the second swf doesn't get the updated variable value from the first swf.
I've set the second swf to retrieve the value every one second and it don't get updated until I reload the page.
I flushed and close the connection to make sure the data is saved on the local path and that is not helping as well.
I also considered using LocalConnection as well but there is a bug in flash player for mac that stopping it to work between swfs on mac. Left me no choice but to use SharedObject for my project.
Is it possible to "read" a text from a website that is updated from javascript like currency-quotes on this website directly from flash/AIR?It would be very time consuming to load the whole website each time. Therefore it would be nice to interact directly with the javascript.
I am trying to obtain the variables/contents of a php or a text file from my server using loadVars(), and the problem is that flash can get data from almost every server but from mine. (some shared hosting service) I just tried the code provided in the help files:
Code:
var my_lv:LoadVars = new LoadVars(); my_lv.onLoad = function(success:Boolean) { if (success) {
[code]....
I'm sure that I did no mistake in typing the URL, for it works fine in the browser (also no spaces, no freaky chars), and when i change the URL to another domain (and put the txt file on that server) everything works fine. I tried both possibilities "network access" and "local access" as well as running from an exe projector. But no chance.
I have a datagrid in my Flash app whose data keeps updating quite frequently.On every update, I need to change the cell color of only those cells whose data has changed.That too, if the updated value is less than the older value then the cell color should change to RED else, GREEN.I have tried using labelFunction, cellrenderer, etc. But to no avail.By no means, I am able to access the present data in the cells to compare it with the new data.
This seem like a silly question but as far as I've found: It's impossible to reload an xml file from a remote location while the SWF is running.
For example, I have a kiosk project that will run 24/7 (with a restart each night). I have an "calendar events" loading off an XML file that I want to keep on a webserver so I can update the kiosk by editing the XML file. However, the SWF caches the first XML file and keeps reusing it. I'm testing this by triggering a function that reloads the XML file with a button click.
I found trick that concats a unique ID to the file name which prevents using the old file but that means I'll have an ever growing list of XML files in the Temporary Internet Files folder.
I have a MovieClip which is just a progress bar animation with about 100 frames. Then I load a zip file using a URLStreamLoader and subscribe to the ProgressEvent.PROGRESS event. After loading starts I receive notifications correctly and I set the bar's corresponding frame using gotoAndStop(). Everything seems to work fine except for the animation not being visually updated.
It seems that the scene won't refresh until the zip file is fully loaded.
I'm experiencing a major setback as i cannot get this to work at all. I'm using the scrollpane component so all textfields must be in a separate mc, and should be displaying vars from an external as file. I have an import set up on the first frame of the main timeline and all the references inside the main timeline are correct:
Code: import Variables; var variables:Variables = new Variables();
the problem starts when displaying data onto the tf's inside the mc, which all return as their initial hardcoded values (not reflecting any changes made throughout the game) I use the code above for the import inside the mc aswell (coz i dont know any better) but it's as it creates another instance of variables.as to use within the mc only. If i change values within the mc's code they'll reflect but that's not what im looking for at all.
So my question is, is there any other way to import an external as file inside a movieclip to reflect the changes made to the values on the main timeline? Do i import it in a different manner, or approach it from a different direction, save its contents just before going to the frame containing the mc?
How do set up my Actionscripts so it can load a dynamically updated XML file? As you can see in the code below, I am able to load two items from my XML file; however, my XML file will be updated with more items to the list. Will I have to go back into Flash and hard code that in if I want Flash to read additional items.
Code: var req:URLRequest=new URLRequest("applications.xml"); var loader:URLLoader = new URLLoader(); var list:XML;
I would like to have flash (as3) to save a var to a text file located on my server so everyone can reach it from their client swfs. I also need to know how to update this variable by loading latest var on the server and writing over it with a new updated var I've read so much already and it all seems so confusing[URL]
I would like to have flash (as3) to save a var to a text file located on my server so everyone can reach it from their client swfs. I also need to know how to update this variable by loading latest var on the server and writing over it with a new updated var.
[URL]
I would like to, whenever I feel like it, be able to load that var and replace it with something else.
edit: has to use "w w w" instead of "www" as it told me I needed to have made 50 posts to be able to post links, and I've only done 19 so far
I would like to have flash (as3) to save a var to a text file located on my server so everyone can reach it from their client swfs. I also need to know how to update this variable by loading latest var on the server and writing over it with a new updated var.I've read so much already and it all seems so confusing [URL]
I tried to search the forum for this problem but my browser every time got too busy to load the search results, so i thought I'll ask it in a new thread.I've made a Chat in Flash CS4 with AS3 - PHP - MySQL.I set a timer to check if there are new entries in the database once in every second. This way the chat window is refreshed every second. Works fine.But I think, if (let's say) 100 people are chatting, the server is bombed by 200 queries (1 for the message and 1 to find who sent it by userid) a second.Is there a way to periodically check the database if there are new entries without making queries? So Flash will ask for new data only if there IS new data available.
I want to make a small application that reads an RSS feed.However, this will be part of an installation, thus this is supposed to run "forever". Do you think there is another way than using the Timer class, that would check for new posts on the feed every 15 minutes for example? Do you think this will be a reliable and safe approach?[and an extra questionFor that purpose, is it worth to make an AIR app, or just an executable from the flash player? Do I have some pros/cons regarding memory, resources, etc when using AIR?
I am using the following code to Pause, Fade-in & Play a streaming Mp3 from an external site:[code]The problem is that this file is never-ending and ultimately slows the computer WAY down. I'm assuming this has to do with the cache filling up with the never-ending Mp3 file.Does anyone know a way to periodically dump the Cache or... limit the amount of the file loaded into the Cache? Say 3-5 SecondsI am assuming a "DO NOT CACHE" code won't work as the Mp3 is streaming and requires a certain amount for uninterrupted play.
I'm using Flash CS4 and Actionscript 2 and would like to know if it's possible to call an external script (php script) or take some kind of action (like update a database, write to a file etc) at regular intervals while a video is playing?
1. Is video playing?
2. If yes and time is more than 5 mins (or some inteval) then call a script
I have a swf that connects to Flash Media Server. What I am looking to do, is display the connection status via a green (connected) or red (not connected) icon. I need it to check frequently and update the icon according to the connection status.
I have the following code but it does not work. I have a connect/disconnect button which starts/stops my connection to FMS. That works, but when I unplug my internet connection (thereby making it impossible to be connected to FMS), it still says it is.
How can I save data to a text file and also append a record to data in an existing text file? I've used Authowrware previously and it was quite easy to create a large string of data (a comma separated list) and export that to a text file (and create the text file if it didn't already exist). I could then easily append additional rows of data (records) to the text file. We want to build a questionnaire that will store the data locally on the computer in a text file. Each record may have a few hundred data points in a comma separated list.
I run through the process of making code for a whole scene without compiling periodically I overlook where a child is added to and try to remove it from somewhere else. However, I dont believe this to be the case on this occasion. I have only two funcytion that deal with the addition and removeal of the children of the mc that is throwing me errors. If I add the simple:Code: Select allif (holder.contains(thisChild)) {It stops the error but doesn't fix my actual problem...
Code: Select alloverride public function unLoad():void { for (var i:int = 0; i < currentDeck.length; i++) { currentDeck[i].removeEventListener(MouseEvent.CLICK, clicked);
I am the fan of kirupa but this is my first thread in forum. I have some problem with sendAndLoad method with actionscript 2.0. I am developing a online game with flash mx , MS SQL 2000 and asp. The problem is I send the data using sendAndLoad method to asp file and get data back from asp file. But when the internet connection is not good there is a problem like jam or lost packets. How can I prevent the lost of packets. Some of the data are important. Is there any way to solve this?
I have problem with obtaining variables from php script. Here is my php script <?php echo "&Files=1,2,3"; php>
And now in the actionscript 2.0 var GVars:LoadVars = new LoadVars(); var Pictures:Array = new Array(); GVars.onLoad = lVars; GVars.load("[URL]"); function lVars(){ trace("Files: " + this.Files); Pictures = this.Files.split(","); } trace("Array: " + Pictures.length);
Here is the output in the trace window Array: 0 Files: 1,2,3,
As you can see the first is Array:0 which means that actionscript ran first trace ("Array: " + Pictures.length); End then lVars function. I cannot load variables from php in correct order.
I will be creating a program to use for data entry. I'll be studying zebras in kenya and I won't have the internet there as I'm recording the data. I'd like to be able to send the data I generate in flash to an external text file. I understand I need some sort of script to do that, but is this something I can run just on my machine? (I'll probably make the data into xml format).