ActionScript 3.0 :: Importing Symbols From External .swf?

Nov 19, 2011

I've read tons of tutorials and spent nearly 10 hours on Google looking for a solution, but am stumped. Here's what I've got:Title.flaLibrary contains the following (Symbol name and Linkage are identical)-Background-FooterBar-HeaderBar

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ActionScript 3.0 :: Importing Symbols From Another .fla File?

Feb 17, 2010

Is there any way I can import symbols from another .fla file ? For my game I have a file named background.fla that has several backgrounds and I want to import from it and change it when needed. Is there any way I can do that ?
 
Also after what I read if i want to import a .swf file in my main .fla it will loose all it's code, but I want to import a character and use it with gotoAndPlay() and gotoAndStop().
 
And I have one last question if I may, I have the basic knowledge of OOP and from what I know it's imposible: I want to create a class, create an instance of it in my main .fla and somehow make that class control the code from my main file. I found a way with timers, but it's pretty expensive on memory...

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ActionScript 3.0 :: Using Symbols In External Package?

Jun 27, 2010

I want to use symbols, that I created with Flash Authoring Tool and made available for ActionScript inside a package with my own classes.The package folder and the *.fla file are placed in the same source folder, anyway, the Symbol-Classes cannot be used out of these external Classes.

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Actionscript 3 :: Accessing External Library Symbols Dynamically?

Aug 14, 2010

I am loading an external SWF containing uninstantiated MovieClip Symbols. I can get the SWF loaded, no problem. If I call:loader.contentLoaderInfo.applicationDomain.getDefinition( "TestClip" ) as ClassI get the class of a Library symbol called "TestClip", which I can then instantiate. Jawesome.The issue I'm having is that basically I want to have access to all of the Library symbols without needing to explicitly know their names. I was hoping to use:

describeType( loader.contentLoaderInfo.applicationDomain );

...to get reflective access to the Library symbols, but the XML returned doesn't seem to include any references to them. Perhaps I'm calling it on the wrong object? I also don't want to have to explicitly create coded instances to gain access. This is for a tool for Flash artists, and it's important to avoid code, even simple code.

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Actionscript 3.0 :: Loading External Swf Files Versus Using Symbols Within The FLA?

Dec 11, 2010

I'm using a OOP model I read about called 'model-view-controller' - so I've got three main classes at work and then a few more additional classes I felt were necessary. I'm building a kind of game.I'm at the stage now where most of the programming is done. The game essentially works. Now all I gotta do is add the visual stuff - the animation and graphics. I asked myself if to draw up all the graphics as separate external swf files which would be loaded into the game via my View class; or would a better method be just doing all the graphics and animation directly inside the fla file, storing all MovieClips and Buttons, etc. as symbols in the library (exported for ActionScript 3.0).

I'm curious to know if this is an issue of mere personal preference, or if there are pros and cons for each method of work - external swf files loading into Flash vs. storing the graphics as symbols in the fla. file library.

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ActionScript 2.0 :: Make The Slider To Move After A Movie Clip Symbols Instead Of Button Symbols?

Oct 29, 2008

I used this tut to create a menu. [URL] And my question is; Can I make the slider to move after a movie clip symbols instead of button symbols? That way my menu would be animated.

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ActionScript 3.0 :: Flash CS5 IDE - Symbols And Nested Symbols And The Difference Between Graphics And Movie Clips And Scoping

Oct 26, 2010

I'm working through a book called Foundation Game Design with Flash, and I'm finding the Flash IDE confusing. I've been programming for several years, so working with AS3 directly is far easier than trying to understand symbols and nested symbols and the difference between graphics and movie clips and scoping issues and all that -- when tied into the IDE.

How many of you who are making games in AS3 also use the Flash IDE? Can anyone recommend a resource that is AS3 heavy and Flash IDE light? I don't care how much time I may or may not save by using things like the timeline, I just want to understand what I'm using.

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Actionscript :: FLASH Count Symbols In External Text File

Oct 25, 2011

The problem is that i need to count symbols in external .txt file djs/1/text.txt If this external text file contains more than 50 symbols then i need to echo some text in Dynamic flash text(Myflashtext.htmlText ="some text";) in my Flashmovie.

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Professional :: Embedding Symbols Inside Symbols That Are Runtime Exported

Feb 5, 2010

I'm attempting to use CS4 (PC/Vista, if that matters) to create a SWF file that will basically act as a "library" of commonly used symbols. This SWF would be loaded at runtime by other SWFs, which could then use the symbols within it, including all art and code assets.

[Code]...

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Actionscript 3 :: Link Library Symbols In Flash CS4 To Base Classes From An External .swc (rsl)?

Jan 27, 2010

This question stems from this question that I asked yesterday.I've followed Theo's advice and created a .swc with all the common classes and added the .swc as an external library to my module .swf. This all seems to have worked smoothly--I don't get TypeErrors and my classes are all present in the catalog.xml of the .swc file when I unzip it--but now I've encountered a new problem: when I try to link a symbol in the module .fla's library to a base class from my .swc rsl, it says the base class definition can't be found in the classpath. The whole reason I want to use rsls is so I can do this,If I now include the project's source path or the .swc in the normal (not external) library path, will that cancel the sharing benefits of the rsl, or will the compiler still know not to compile the shared classes into the module .swf?

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ActionScript 1/2 :: Linking / Attaching And Connecting Symbols With Other Symbols

Feb 13, 2012

Is there any way to do that, well bone tool is for AS3 only.. so how would you connect symbols with other symbols?

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ActionScript 1/2 :: Importing A External .swf?

May 6, 2009

swf into an already existing .swf and still retain it as a .swf and not have it convert to a Movie Clip. I want it to load at the time not in the initial load when people are on the first 'page' or scene. I am constructing the webpage in Flash. Right now when I import the .swf to the library it automatically changed to a Movie Clip and when it is played it is loosing the pre-loader I have put on because its reading it as a movie clip now and not as the .swf.

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ActionScript 3.0 :: Importing An External Swf Into Another?

May 3, 2011

i've got a really confusing problem with importing one swf into another.All of my SWF files are AS3 but each one is coded differently.i have my main SWF file, were i load some swf files that have no functionality and it works perfectly!but now that i have to load in an SWF file that has functionality, it does not work. Accually what i'm trying to load in the MAIN swf is an AS3 " chiken and eggs" style game, wich has

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ActionScript 3.0 :: Importing An External .swf To .fla?

Nov 25, 2009

How would I import an external .swf file so that apon pressing a button the external swf animation plays and then stops after 6.3 seconds?

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ActionScript 3.0 :: Decreasing A Graphic Symbols Width By A Percentage Based On Two External Variables?

May 27, 2010

I am trying to decrease a graphic symbols width by a percentage based on two external variables.

Code:
var currentHealth:Number=70
var totalHealth:Number=70

[code].......

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ActionScript 3.0 :: Importing The External Classes?

Feb 8, 2009

I'm having some problems with importing classes in AS3. I'm kinda new to flash and programming in general. I searched on these forums and couldn't find anything in regards to importing an external class. I'm trying to import the tweener class and I used the code: import caurina.transitions.Tweener; on the first frame of the symbol I'm trying to load the class in. But I get a syntax error and an error that says "statement must appear within on/onclipevent handler".

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Importing External Text File CS4?

Feb 11, 2010

I am working in Flash CS4 (AS3).What I have created is basically a simple photo gallery. About 5 thumbs that when rolled over a larger version appears. Both the thumbnail images and larger images are loading dynamically.I've got that working.What it's missing is a headline and a sub headline for each pic that comes up. I need to do this from an external text file.

I was able to do this with AS2.AS3 not so much. How do I control the content of multiple dynamic text boxes on different places throughout the timeline with an external text file in AS3? I just want to name different text boxes different names and have the external text file pass the variables into my swf for each text box.

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ActionScript 2.0 :: Importing External Swf Files?

Aug 8, 2009

Basically I am making a website and have made separate swf files for the individual pages, partially because of the size they are and the amount of time it initially took to load.

I invented the function RevCont
ActionScript Code:[code]....

which uses the variable PAGEURL, so on the click of a button, PAGEURL becomes relavent to that page, for example

ActionScript Code:
_root.button001_btn.onRelease = function  () {
    PAGEURL = "001_stationery_printing.swf";[code].....

Now this works fine and dandy... except for the actionscript embedded within that external swf file becomes inactive... buttons don't work, external images aren't loaded and i'm left looking at a green box (my loader mc).The only thing that does work, is the stop(); function...

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ActionScript 2.0 :: Importing External Swfs?

Mar 24, 2003

I've incountered a problem that I need help figuring out...I'm using dynamic buttons to load external swfs into an area within an interface on level0. There is an actionScript on a button that has been duplicated dynamically..The external swf is loaded into a host mc called "subpage_mc". The swf that should be loaded, is indicated within an array in the first frame of _level0.

Here's actionScript on button before dynamic duplication:_level0.loadMovie(link,"subpage_mc");

The script works, but it replaces the interfacce completely on leve0. I want the new swf to load into level0 and for the interface to be visible at all times, not to be replaced. Does this issue have to do with instance stacking order? How should I make sure that this doesn't happen?

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ActionScript 2.0 :: Importing Sounds From External SWF?

Dec 2, 2005

but I still somehow cant get it to work! I've spent hours surfing around and trying to fix it but I guess I've reached a dead end. This is how my .fla files are.One contains the sound. The .fla is called Track2.fla.In it, I've imported a .wav file and set the Linkage to export for AS and export in first frame. The identifier is "Track2".

on the first frame of the timeline, I added this code:
trackMusic = new Sound(this);
trackMusic.attachSound("Track2");

[code].....

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ActionScript 3.0 :: Importing External Assets Dynamically?

Jul 24, 2009

I'm trying to write a gallery application in Flash (AS3). It uses a simple XML document to specify a series of images like this:

Code:
<Gallery name="foo">
<Image src="foo/1.jpg" />
<Image src="foo/2.jpg" />

[Code]....

I have a class which parses the XML and displays the images (which sit locally, relative to the .swf file accordiing to the 'src' properties in the XML above) in a UILoader instance. This works great until I move the .swf file somewhere else, as the images aren't part of the compiled file, and obviously it's now looking for them in the wrong place.

I understand that you can use [Embed] to embed assets into your code (this is how I include the XML document), but I can't use it to embed the images. Is there a way I can embed the images in my flash document, and address them using the src values obtained from my XML?

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ActionScript 2.0 :: Importing External .txt File Into An Array?

May 4, 2010

It seems to be a love/hate relationship with now.I'm having trouble getting data from a .txt file to an Array:

ActionScript Code:
var createAnswer:LoadVars = new LoadVars();
createAnswer.load("answersDoc.txt");

[code].......

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ActionScript 3.0 :: Importing External .as Files Without Binding Them?

Feb 2, 2012

I initiated a project. I put the external .as files into the appropriate folders, labeled the packages, bind them to their related library objects and so on. Everything is working fine..

Now, what I have here is another .as file that is performing an algorithm, and thus, not directly related to a library object. I put it in a folder, named its package accordingly, and imported it in my main .fla, like all the others. BUT I don't bind it (it's called binding right?) to a library object. So, when I call the class, it simply gives "Type was not found" error.. can't I call an external .as file WITHOUT binding it to an object. Or should I just made up an empty MovieClip and bind the file to it? It just not seems right to me..

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ActionScript 3.0 :: Importing An Updated External As File?

Feb 10, 2012

I'm experiencing a major setback as i cannot get this to work at all. I'm using the scrollpane component so all textfields must be in a separate mc, and should be displaying vars from an external as file. I have an import set up on the first frame of the main timeline and all the references inside the main timeline are correct:

Code:
import Variables;
var variables:Variables = new Variables();

the problem starts when displaying data onto the tf's inside the mc, which all return as their initial hardcoded values (not reflecting any changes made throughout the game) I use the code above for the import inside the mc aswell (coz i dont know any better) but it's as it creates another instance of variables.as to use within the mc only. If i change values within the mc's code they'll reflect but that's not what im looking for at all.

So my question is, is there any other way to import an external as file inside a movieclip to reflect the changes made to the values on the main timeline? Do i import it in a different manner, or approach it from a different direction, save its contents just before going to the frame containing the mc?

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ActionScript 3.0 :: Error #1034 When Importing An External Swf?

Oct 14, 2009

I have externally loaded a swf and I get this message:

Error #1034: Type Coercion failed: cannot convert lash.display::MovieClip@1cb847e1 to flash.display.Loader.

Here is the as i have used:

Code:
var imageRequest:URLRequest = new URLRequest("bg.swf");
var theClip_mc:Loader = new Loader();
theClip_mc.load(imageRequest);

[Code]....

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ActionScript 3.0 :: Flash Has Stopped Importing External Classes?

May 19, 2011

Flash, for whatever reason has completely stopped allowing my external files to communicate with one another. In order to confirm this I ran a few tests. I have two very simple actionscript files Main.as and TestDialog.as.

Main.as is as follows

Code:
package
{
import flash.display.MovieClip;[code]....

Every time i run my program it throws error 1180 method test possibly undefined.If i try and run the constructor function TestDialog() i get the incorrect number of arguments error.

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ActionScript 3.0 :: Importing External Display Object (MovieClips) Possible?

Mar 17, 2009

I'm making a game where I have a lot of movie clips that I need to load so I was wondering wheather ActionScript 3.0 allowed us to load external movieclips? Can we import an external display object (movieclip) into a display object container? Or do I have to load a .swf which contains the movieclip onto the stage? What happens if I need to pull in multiple .swf files can the movieclips overlap or will one .swf file block the user from viewing the .swf in a lower depth? Can I import the movieclip from the external .swf file from its library and add it to the main stage rather then adding the whole .swf to the main stage?

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ActionScript 3.0 :: Importing External .swf File Stretches To Fit Main Stage?

Aug 27, 2011

I'm importing a cool external photo gallery .swf; however I can't figure out the stage settings. I created an empty movie clip and added the import script in there. Works good and can align clip where I want, but the .swf file is not appearing as a 550px X 413px contained .swf. It stretches to fit the main stage.

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ActionScript 2.0 :: [MX2004] Importing External Vars Using LoadVariablesNum() From .txt Files?

Apr 23, 2005

I'm importing external vars using loadVariablesNum() from .txt files. I know that each variable must be surrounded by amperstands (&) in order define the start and end of each variable.

ie:
Code:
&var_1=abc&
&var_2=xyz&
And then I want to use something like:
[AS]mc.gotoAndPlay(_level#.var_1);[/AS]

But my question is (for simplicity), is there a way to do this if the amperstand at the end is not included, such as:

ie:
Code:
&var_1=abc
&var_2=xyz


Flash returns the first variable above as var_01="abc " which is understandable since it was not closed properly. However, I want to be able to use the gotoAndPlay(); with var_01="abc ". I have tried labelling the frame with abc , but that didn't work.

I also tried using frame_array = new Array(_level#.var_1.split("")); and then said gotoAndPlay(frame_array[0]); but for some reason I couldn't get this to work either....

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ActionScript 2.0 :: Importing And The Jungle - Play An External Swf Inside A Movie Clip?

Sep 23, 2009

It's been asked something like a million times and will probably continue to be asked long as there remains one Newbie on the planet. It is: How does one play an external swf inside a movie clip? But before the reader does an eye-roll-yawn, maybe just maybe it's not as simple as that��at least not to me�� there's more.... For stage simplicity's in this play lets get the characters straight. Lets call the external mc MC Orangutang and the main 'Big Movie where we want that Orangutang to perform [MC Buffalo. First, Buffalo is not a button but is a brief mc animation.

Second, Orangutang is not alone. There are two other MCs that also need to ride the buffalo. Call them what you will; but they are short little MCs that must all come riding onto the stage on the back of MC Buffalo. Third, I have the idea (or maybe its an obsession that) that it is a Flash-Wise idea to have all their aerobatics performed inside of an Empty Movie Clip. Hence, the Circus wold ideally run like this: Click on the MC Buffalo and it plays it short skit, then immediately imports or whatever we want to call it, the three jungle friends at which point all of them are now visible sharing the same stage and obediently waiting for a user to rollover/click on one of them.

All the jungle creatures perform annoyingly perfect when on their own (outside the Big movie Buffalo) but the very second we attempt to bring anyone of those recalcitrant beasts into the movie theater it's poof and he/she/it/they vanish without even a dirty little foot print on stage. I'm embarrassed to confess that I have spent (feels like wasted) weeks, yes weeks hoping to do this on my own but no joy! So, I now turn to the Geniuses.

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