ActionScript 3.0 :: Using Symbols In External Package?

Jun 27, 2010

I want to use symbols, that I created with Flash Authoring Tool and made available for ActionScript inside a package with my own classes.The package folder and the *.fla file are placed in the same source folder, anyway, the Symbol-Classes cannot be used out of these external Classes.

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I have a package that extends my sound class that I want to also control the alpha of an existing symbol on my stage. I have read that this would be ideally done through some sort of event listener but I can't find a way to do it. Basically, my package generates a wavelength that I want to control the alpha of an existing library symbol. I have gotten examples to work the way I wish but can't seem to get my package to access the main .swf's library.

Here's the code:

package {import flash.events.SampleDataEvent;
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*/

[Code].....

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When I was building apps in as2 - my main method of project distribution was to create a bunch of different swfs, each representing, probably, a timeline, some code, and a set of graphical assets. Tho cumbersome, it meant that I could progressively load large chunks of the project as needed, at runtime.

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[Code]...

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ActionScript 3.0 :: Use A Symbol Instance On The Stage In An External Package?

Jul 2, 2009

I have a symbol called s1 in the library and I also created an instance of it on the stage on the first frame, its name is myS01Before I linked the document to a class (this was for youtube player) I was able to add event listeners, such as mousevents, onto this instance in my actions panel. But, after I linked my document to the external class in a package without a name, I cannot add any code into Actions panel, because it gives me all kinds of weird problems.Instead I am trying to use this symbol and add listeners to it in my external class file (the one linked to the document) with no luck.my external class file looks like:

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[code]......

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Is it possible to package all external files, such as images and videos, into the final .swf or equivalent file? I want to keep the external files separate because it is easier to change them out while developing, but I don't want them to be external when delivering the project.

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[Code]...

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[Code]...

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I have classes witch resides in this package :com.network.interface_as. When I try to load one class from that package in another class in the same package like this:

[Code]...

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I searched the forum, could not find questions like this so I hop this is the right forum.[code]...

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I just downloaded the AIR SDK, I just don't know how to proceed. Some sites on the internet tells me to execute the

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The application is already developed and ready to use, but I can't package it.

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Cannot Swap Symbols At All In CS3?

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Extremely simple timeline. Simply want to fade one image to another.Created a keyframeadded a bitmap, converted it to a symbol, set the alpha of 1st frame to 100%, 2nd frame to 0% & tweened.Image fades to white -perfect.Create a new keyframe, set the alpha to 100%, try to swap the symbol to another bitmap I'd converted to a symbol.Doesn't work.Inspector always says "instance of symbol 1". Cannot use any other symbols except for this one?

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Professional :: Symbols In CS5.5 When Using CS5 Doc

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When I open a document in Flash CS5.5 that was created in CS5, for some reason the buttons appear invisible when the document is published.

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Flash :: What Symbols Are Available Within A .swf

Jul 10, 2011

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Reference A Return Value Within This Package?

Nov 24, 2009

I am trying to understnd some of the things about packages, I have expand a book exercise and I am now trying to workout how to reference a return value within this package.I have put together this package

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package classes
{
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What I am trying to do is use the 'return(spot1);' value where 'new smiley1(); is.My goal is to be able to create the library object name, (in this case smiley1 from a string variable and then display it on the stage with addChild.At this stage I am just trying to work out how to swap 'new smiley1' with the 'return' value.I will work on the addChild bit next.

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I have a 3.5MB SWF that points to ~80 FLVs that range in size from 3MB to 10MB.

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ActionScript 3.0 :: How To Define A Package

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[URL]

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ActionScript 3.0 :: Numeric In The End Of The Package Name?

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In one of my Action Script 3 projects I need to create package names having numerics in them. For example I am writing one of the package name as com.projectname.activity101.view.*
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