Add Custom Package To CS4 Lib?
May 14, 2009I searched the forum, could not find questions like this so I hop this is the right forum.[code]...
how I should add this package to CS4?
I searched the forum, could not find questions like this so I hop this is the right forum.[code]...
how I should add this package to CS4?
I'm trying to create a custom multi-touch application that consists of a package containing about 6 classes at the moment. I'm trying to find a way to communicate between the various classes when certain custom events happen but am having a hard time making custom events.
I've tried about 5 different tutorials online for creating custom events and none of them have worked. The code is a bit extensive so I won't attach it but the specific situation I'm dealing with goes like this:
There is a drop down menu system that contains file names from an XML file. When the file name is clicked in the menu I want a custom event to be dispatched that I can pick up in another class file that loads the name of that file into a "status bar" textfield element elsewhere in the app, and later a class that will open the file and add it to the stage.
I have a number of folders that contain data for my application. These data will change a lot through the application, creating different functionality for my app. What I want to do is package these folders into a customized file, like zip but not necessarily compressed and then in some way open it through flash and look into the folders. But the user will only have to copy paste the one single package file and not 4 or 5 folders of files every time and maybe leaving something important behind.
View 0 RepliesI'm using Flash Builder and was wondering how I can include a package created in one project into another project?
View 2 RepliesI'm creating some custom components and backing code. I've created a Flex library project in Flash Builder which compiles to a SWC. The problem is now that all my MXML files get compiled into classes in the default package, making the whole thing a big mess.Is there a way to set a package declaration for MXML files? After all it just gets translated into AS3 classes. This seems to work in regular Flex projects using a namespace declaration so I'm at a loss how that is supposed to work. The other option is building out all the components in AS3 which I'd like to avoid.
View 1 RepliesI am having troubles passing an x and y argument into a package function that creates a projectile on stage at the tank.gun's x and y.I have attached a zip of the code I am working on.[code]
View 6 RepliesI'm running into this weird thing with ASDoc. It will only document one package function per package.For example.I have these two functions:
gs.util.printf
gs.util.ftrace
In these files:
gs/util/printf.as
gs/util/ftrace.as
The only function that get's documented in ASDocs is "printf". But I know it can do more than one. As an example, in the livedocs [URL] There are more than one functions documented.
I have an actionscript file,it has a package name,it locate C:demo directory,like follows:
package demo{
import flash.display.*;
public class ABC extends Sprite{[code]............
Then I compile above code like following command,but it raise following error:
C:>mxmlc demoABC.as
Loading configuration file C:sdkframeworksflex-config.xml
C:demoABC.as: Error: A file found in a source-path must have the same package structure '', as the definition's package, 'demo'.Where is wrong above command?
This is with Flexbuilder 3.2, Eclipse 3.3.2.I am moving my development environment to a new machine. Actionscript classes that compiled in the old environment now get a compile error:
A file found in a source-path must have an externally visible definition. If a definition in the file is meant to be externally visible, please put the definition in a package.I do declare the package in these classes - I think failure to declare the package is the usual reason for this error.To add to the mystery, many classes in this project compile without errors.
I have classes witch resides in this package :com.network.interface_as. When I try to load one class from that package in another class in the same package like this:
[Code]...
This is NOT duplicate of my earlier post (its is slightly different)But this is similar issue with similar error but its not the same error The error I am getting now is below while dispatching the custom event from my custom component
TypeError: Error #1034: Type Coercion failed: cannot convert events::MapEvent@a74ab51 to flash.events.MouseEvent.
dispatchEvent(new MapEvent(MapEvent.CLICKED_ON_MAP));
Note: The error in my earlier post is giving below error message
Type Coercion failed: cannot convert flash.events::Event@81ecb79 to com.events.ShopEvent
The difference here are two things, the earlier error is while converting flash event to custom event and now this one is while converting custom event to flash event and secondly, I have no clue why it is trying to convert to the mouseevent where I am just dispatching my custom event with proper listeners.
This is my custome event
package events
{
import flash.events.Event;
import ui.map.MapElement;
[code]...
I have the following situation:I have an event handler, that displays small messages in my application's statusbar.These messages get passes through by dispatching events from custom components.A simple message could be like "HTTP Error" or so.Now, the main event listener, in the main application file, listens to the event dispatched by any custom component,but seems to refuse listening to events dispatched by custom AS classes.Here is my code for the custom event:
package main.events
{
import flash.events.Event;[code]..
So to sum it all up:
- The event listener listens to the custom event dispatched by any custom component.
- The event listener does not listen to the custom event duspatched by an AS class.
Those who wonder, the event really gets dispatched, that's why I added a trace call.
In the main file, I would write[code]...
But if I want the component to have that behaviour innately, where do I write it in the mybutton mxml file to have it reference itself?[code]...
i am a bit embarassed to ask this, but i do this so much i have to ask. Occasionally, i need to pass/handle custom events on the fly. Rather than creating a whole custom event class, i will just do something like
Code:
myObject.dispatchEvent(new Event('thisCustomEvent'));
//and then handle it later
[code]....
I couldn't work it out yet...
package components {
public class templateSelection extends VBox {
static public var tempSelectionBag:Dictionary;
[Code]....
I want to have a custom class tempSelection with a Dictionary as a public accessable property of that class. If I use this code, the compiler tells me:
1046: Typ wurde nicht gefunden oder war keine Kompilierungszeit- onstante:Dictionary
Which translates to:
Type was not found or was not a compile-time constant: Dictionary
I have a Custom Component that has a couple of Canvas with some background colors assigned to them. Now i have hard coded the colors, i want to move them to an external css file. So i would like to have the css declaration like this :
[Code]...
My question is if i can define custom style names like dividerRightColor and if so, how can i use that value inside my MXML Component? I have seen examples of using them inside Pure AS components.
I have a custom Flex 4.5 component (to be used in a List) -
Game.mxml (represents a clickable playing table in a card game):
<?xml version="1.0" encoding="utf-8"?>
<s:ItemRenderer [code].......
But I never see the "game clicked: " trace. Does anybody please know why? I'm probably missing something minor, because I can see the "Clicked: 8946" trace.
This is similar to the question asked here. I am dispatching custom event "ShopEvent" but i am getting error "Type Coercion failed: cannot convert flash.events::Event@81ecb79 to com.events.ShopEvent"Note: Error is thrown from the parent custom component (3rd code snippet), I have added more details thereThis is my custom event. See the first constant, I copy pasted the event name in custom components.
package com.events
{
import flash.events.Event;
[code]......
I have created custom TreeItemRenderer in which i am trying to draw colored Hbox bar at each node except root. Intially when i click on root node it opens first child node with bar but when i open leaf node it does not showing bar and removing existing bard from other few child nodes. Its calling itemrenderer on mouseonver eventhough i have disabled.Attaching Code here
package Adodbe.renderers
{
import flash.display.DisplayObject;[code].....
I just downloaded the AIR SDK, I just don't know how to proceed. Some sites on the internet tells me to execute the
adt -package SIGNING_OPTIONS air_file app_xml [file_or_dir | -C dir file_or_dir | -e file dir ...] ...
command line, but I just don't know how to do it.
The application is already developed and ready to use, but I can't package it.
I am trying to understnd some of the things about packages, I have expand a book exercise and I am now trying to workout how to reference a return value within this package.I have put together this package
Code:
package classes
{
import flash.display.*;[code]....
What I am trying to do is use the 'return(spot1);' value where 'new smiley1(); is.My goal is to be able to create the library object name, (in this case smiley1 from a string variable and then display it on the stage with addChild.At this stage I am just trying to work out how to swap 'new smiley1' with the 'return' value.I will work on the addChild bit next.
I have a 3.5MB SWF that points to ~80 FLVs that range in size from 3MB to 10MB.
Is there a way I can package all of these files into one ~500MB file that can be run locally? My client wants sales people to take this app around with them on their laptops and not require the internet and I don't want them to have 100 files to mess with.
implementing AS3 localconnection, I sourced Adobe article that provides a send and recieve script and thought to use this get started.
[URL]
how to bring the .as package script into my sender.swf.I have a blank sender.swf and have created LocalConnectionSenderExample.as in same directory, how do import the package (classes) and also any other code?
In one of my Action Script 3 projects I need to create package names having numerics in them. For example I am writing one of the package name as com.projectname.activity101.view.*
My query is whether it is okay to have numerics in the package name as in the above example. I am asking this query as once working with Flash 7 I had used the package name ending in number that gave me some issues. When I changed the package name to have only alphabets in it the issue was resolved.
I have some problem loading my package in AS2.0.[code]
View 3 RepliesApparently, I cannot have two public classes in a package. How else can I declare classes?
View 2 Repliesthe following file/class structrue causes problems:
[Code]...
Inside the classes, I have put them into package CSoCM and MusicBlog. Now I want to call ContentMasked inside the Blog-class. How do I have to reference this?
I am creating an app with Flex 4 using Flash Builder. When I try to use mx:XML component, I get the error Could not resolve <mx:XML> to a component implementation. Can any one tell me which package to import to resolve this error.
View 2 RepliesIf i run the program i get some errors.If we include a class in a package how should the program be run?[code]...
View 2 RepliesI've written a small sample AIR application in Flex to be deployed on iOS and Android, but I'm wondering how to go about setting up a way to publish it as Flash as well. I'm using Flash Builder 4.5. Any tips for this AIR noob?EDIT:I should add that I've tried to add a new Run Configuration, but did not see a Flash app option listed there. I'm sure I'm missing something fundamental. After all, this is FLASH Builder.UPDATE:So this partially did the trick... I went to Run Configurations again and created a new launch configuration called "Flash_configuration" and pointed it at my project like so.
However, upon hitting "Run," the app launches in Adobe Flash Player, but is completely blank. The mobile flex contains buttons and UI elements in the View, but these do not show up in Flash Player. Perhaps the Mobile Flex framework elements are not directly translated to elements understood by Flash? If so, will I have to use some actionscipt to detect the platform and replace those mobile elements with flash-friendly ones? I would sure hate to rewrite/draw.