implementing AS3 localconnection, I sourced Adobe article that provides a send and recieve script and thought to use this get started.
[URL]
how to bring the .as package script into my sender.swf.I have a blank sender.swf and have created LocalConnectionSenderExample.as in same directory, how do import the package (classes) and also any other code?
how i can define a package (please i need to know where i have to put the package folder to be ablae to use it) and how to add and use it in a project and any additional useful information
I am having troubles passing an x and y argument into a package function that creates a projectile on stage at the tank.gun's x and y.I have attached a zip of the code I am working on.[code]
I'm running into this weird thing with ASDoc. It will only document one package function per package.For example.I have these two functions:
gs.util.printf gs.util.ftrace
In these files:
gs/util/printf.as gs/util/ftrace.as
The only function that get's documented in ASDocs is "printf". But I know it can do more than one. As an example, in the livedocs [URL] There are more than one functions documented.
C:demoABC.as: Error: A file found in a source-path must have the same package structure '', as the definition's package, 'demo'.Where is wrong above command?
This is with Flexbuilder 3.2, Eclipse 3.3.2.I am moving my development environment to a new machine. Actionscript classes that compiled in the old environment now get a compile error:
A file found in a source-path must have an externally visible definition. If a definition in the file is meant to be externally visible, please put the definition in a package.I do declare the package in these classes - I think failure to declare the package is the usual reason for this error.To add to the mystery, many classes in this project compile without errors.
I have classes witch resides in this package :com.network.interface_as. When I try to load one class from that package in another class in the same package like this:
I want to be able to get my var from my XML file. But when I add another node in my XML file, let's say its called <picNum>3</picNum> I can't seem to get it into my flash file? I only want one number under each <subnumber> node if thats possible?
I have this var in my .fla.
Code: var picNum:Number = 3; // could be any number and I load my XML like this: Code: var pArray = new Array(); var tArray = new Array();
url...I want this code to be able to remove af or bf if its touching ground. But I can't do that because "cant define property of bf" and af. And I need to have it outside the other functions because I will have alot of code otherwise.[code]
I'm wanting to use an XML file to define swfaddress deeplinking buttons so that "next" and "previous" buttons can be easily changed out by the client without having to edit the .FLA file.
In other words the .FLA file will have a series of labeled keyframes "frame_01," "frame_02," and so on the "next" button will have code in it that parses an xml file and inserts the correct frame for the deeplinking.
Code: // LOAD XML var xmlLoader:URLLoader = new URLLoader(); var xmlData:XML = new XML();
I know it's possible (and the answer must be under my nose) but I am at a loss as to how to accomplish this:I have 5 movie clips on the stage, and their instance names are in one array. I then have an array with hexidecimals that I want to assign the colors to the movie clip. So, in essence clipArray[0] would obtain hueArray[0] and so on and so forth. Here is the small code snippet I am working with.
stop(); var clipArray:Array = [one_mc, two_mc, three_mc, four_mc, five_mc]; var hueArray:Array = ["0xd50000","0xff9000","0xfcff00","0x00c91c","0x005 0d5"];
defined using a specific syntax. Instead, you define events in your class by using the functionality of the EventDispatcher class to keep track of event listeners and notify them of events."But in some Adobe's sample files, events are defined as class properties or local variables in class methods. while we call the dispatchevent() method only one time for each event (By the way is it possible to dispatch a single event more than one time?) and do not use the event object elsewhere in the class, what is the advantage of assigning the event to a variable? specially to a class property, specially to a public class property, while we can define and dispatch the event in a single statement like this:this .dispatchEvent(new Event(Event.CHANGE,true)) ?2. The AS3 Language Reference says :"You do not normally call clone(); the EventDispatcher class calls it automatically when you redispatch an eventthat is, when you call dispatchEvent(event) from a handler that is handling event
I have a MovieClip with buttons inside that basically slides left/right based on mouse movement. Now everything works, I defined a hitTest for the MC movement but I need to reduce the zone where moving the mouse the MC slides.
Now my problem is here this.hitTest(_root._xmouse,_root._ymouse,false)) I tried to change the _ROOT._XMOUSE,_ROOT._YMOUSE,FALSE with the instance name of another empty MC called hit_mc just to have a sort of a hit mask but didnt work.
This probably has an easy answer, but I seem to be unable to find it myself.On frame 1 in the Timeline (in CS4), I have this actionscript:
var clickAreaLink1:URLRequest = new URLRequest("http://www.example.com/?=1"); btn_clickArea1.addEventListener(MouseEvent.CLICK, clickArea_click1); function clickArea_click1(event:MouseEvent):void { navigateToURL(clickAreaLink1,"_blank"); }
On a different keyframe, I have my button labled "btn_clickArea1." When I run the movie I get the error "Cannot access a property or method of a null object reference."My guess is because the button is on a different keyframe than the actionscript. However, I have four buttons that will need to be constantly updated, so I want the actionscript all in one place to easily update them. Is there a good way to get this to work?
i have a red rectangle. On top of this rectangle is a bitmapped (not vector unfortunately) pattern fill that needs to include some white/transparent pixels that should show the red color of the rectangle. How do you define this in SVG, if possible while avoiding the use of masks? The 'transparent' pixels keep coming up white instead of red.
The below code is working fine when I place my button on main time line... when i place my button inside of any MovieClip, it never work and never attach circle from the library???can any one tell me please what should i need to change, when my Button is inside of MovieClip. Image is loading fine but my loading circle is not visible....
btn_About.addEventListener(MouseEvent.CLICK, Loading_AboutImage); function Loading_AboutImage(event:MouseEvent):void {
I'm a complete Flex/Flash noob, running Adobe Flash Builder 4 Beta 2. I have a main component that needs to be able to call several popups, each mostly the same except for one function and a few labels. Obviously, I'd prefer to be able to define this function and change those labels when calling the popup instead of having tons of .mxml files with nearly the same code, I just don't know how to do it. I figured out how I can change the labels, but not sure how to redefine the function.For simplicity's sake, let's say my code looks like this:
I'm looking for method to create Vector and push some values without defining variable Vector. For example:I have function:
public function bla(data:Vector.<Object>):void { ... } this function expects Vector as parameter. I can pass parameters this way var newVector:Vector.<Object> = new Vector.<Object>();
defining the variable i:e frName.... outside the function it does not display anything..same time if I define same variable inside function i:e disp_fruit...it displays the name ]why?
and how can i use variable i:e frName as global var so that it can be used in any function?
How to create a dynamic ArrayCollecton instance that use unque naming: ac1, ac2..ac999 whether user click a button. Without having to use hardcode variable name.
I have a movieclip which contains a bitmap and I wan't to increase the hit area. I understand I can add a transparent shape behind it but this is to be compiled through air for ios and I don't want to cause unnecessary redraws.Is there a way to define a rectangle as the hit area or another solution perhaps?
I have an AIR app that I need to define a proxy for because the services sit behind a firewall. We are not using BlazeDS so I can't define the proxy settings in the proxy-config.xml file. So, how do I do it? I'm guessing that I'm not the first person who has had to work behind a firewall when accessing data so I'm not sure why I can't find any documentation on the web anywhere about this.AIR says it is supposed to automatically know and use the proxy configuration from your system, i.e. default browser. In there, I don't set a manual proxy, I use the 'automatic configuration' and point it to a .dat file. Could this be where the problem is? Does AIR not know how to understand this?There's no way to set a proxy on an HTTPService component unless you are using Blaze DS or LCDS? Is this true? I'd hate to have to add that to my application just so I can get this accomplished.
I'm designing a Flash Ad that requires a specific clickTAG.
ActionScript Code: // this.onMouseDown = function() { var fo:LoadVars = new LoadVars(); fo.send(_root.clickTAG, "_top", "POST"); }
I want to implement user initiated sound, but I can't seem to define a certain region for the clickTAG. Also I'm using AS 2.0 I know the clickTAG won't take me to the proper location, but I uploaded it to my website to test the audio.[URL]I've attached 3 images or you can just go to my website and see it (click the link above).I tried placing an invisible movie clip over the location I want the clickTAG to work and attached the ActionScript to the mc.When I scroll over the audio button it changes, but when I click it, instead of playing the audio it just tries to go to the URL.I also tried using a button, but that didn't work either.
Basically, the problem I have is that I'd like to limit the predators to their own hunting environment, ie. Polar bear to ice, killer whale to sea so that the penguin has at least some chance of avoiding either predator. My initial idea was to define a boundary (apologies if this isn't the correct terminology) around the ice, thereby achieving what I'd like but I have no idea how to do this. Am I thinking about this too simplistically? Also, I would like the killer whale to retain its ability to swim under the icebergs. Note: As you can probably tell, the killer whale is on the lowest layer below the sea and then the ice is on a layer above the sea.