Define Global Variable In FMS?
Mar 1, 2011how to define global variable in fms so that it can be accesses by different application instance of same application,
View 2 Replieshow to define global variable in fms so that it can be accesses by different application instance of same application,
View 2 Repliesvar frName = fruit_txt.text;
disp_btn.addEventListener(MouseEvent.CLICK, disp_fruit);
function disp_fruit(Event:MouseEvent)[code]....
defining the variable i:e frName.... outside the function it does not display anything..same time if I define same variable inside function i:e disp_fruit...it displays the name ]why?
and how can i use variable i:e frName as global var so that it can be used in any function?
i defined the global variable in the first frame of my file, and i can access it on other frames, however i am trying to access it within a movieclip, and flash is telling me that it is undefined. does anyone know why this could be?
View 1 RepliesI have 2 movie clips, one being loaded into a container MC via "loadMovie();"In the main movie there is a variable with no value, in the external movie there are 5 frames, each with a value to update the variable in the main movie.
IE: if on frame 1, global value = 1 / if on frame 2, global value = 2 / etc etc I'm familiar with passing variables INTO an external swf, but am stumped on how to do it the reverse way.
How to create a dynamic ArrayCollecton instance that use unque naming: ac1, ac2..ac999 whether user click a button. Without having to use hardcode variable name.
View 2 Repliesfirst i using flashvars to send my $_session["username"] to flash i have a button in myflash that can see are they any user logged in when pressed the button..
[Code]...
Basically I want to define a variable in a movieclip and then display that in a textbox outside of the movieclip. To be a little more specific I want to make a variable be false and then when a movieclip gets to a certain frame the variable is set to be true. The true will then be displayed in a textbox on the main timeline.
View 2 RepliesI am trying to split up my code in classes. But there is a issue what really bothers me. When I create a class for functions I am giving its own stage. Like this:
dragf:Dragfunctions = new Dragfunctions(this)
And in the class i use this
var stage:Object;
public function Dragfunctions(stage:Object) {
this.stage = stage;
}
As you can see I can now call a variable of the stage using stage.var1 = "hi" but when I need to adjust that variable many times it gets a quite messy. There is a way to tell that when I call var1 he knows i mean stage.var1 without need to call stage.
Its:
var var1 = stage.var1
And then using
stage.var1 = var1
But that is quite unhandy too is there a better way?
I'm trying to make children of a tile and put them in their respective locations. To do that, I need to know what kind of tile is to be created, but if I just use my old method:[code]I will have to use a chunk of code like this for every single imaginable tile. Obviously, that is not efficient! So I'm trying to optimize it by having what tile type is to be posted saved in a string, then using the string to refer to what child is to be created, something like below:[code]how to make the above code work. Surely, there is a way to do this?
View 14 RepliesI run a demo code,it extends Sprite,like follows:
public class Vehicle extends Sprite{ protected var _position:Vector2D; public function Vehicle(){ _position = new Vector2D(); draw(); } protected function draw():void{ graphics.clear(); graphics.lineStyle(0); [code]....
I don't understand following code,because I only define _position and don't define position variable,why I can use position.x? x = position.x; y = position.y;
Essentially this is what I want to accomplish, however it doesn't work like this. Is there any solution: - The problem is I can't dynamically name a new object..
import views.printingView;
public function initComponent(o:Array):void{
SomeObject::Array = o;
[Code].....
I'm just getting into this and can't seem to make the simplest thing work! I'm trying to learn to define and call functions. I get no errors but it won't trace the variable:
[Code]...
is there anyway to create and define a variable in a child from the parent? For example, if I add a child to the stage with code, and then want to be able to say
child.variable=0
to create a variable in the child and be able to edit and read the variable. I know the above code is way off but it's just to kinda get the point through.I have to define the variable this way.
I'm trying to get a value from a function which is a URLLoader COMPLETE event but even with declaring variables outside of the function will not allow me to get the value out. I'm stuck.It seems that the Asynchronous nature of Flash makes it impossible to get a value out: e.g. this works:
// Initialise a URLLoader to get XML data from XML file
var myFPBLoader:URLLoader = new URLLoader();
myFPBLoader.load(new URLRequest("flightPlannerBoard.xml"));
[code]...
I have a movieclip on the stage, and in that clip I have a button that is supposed to turn a global variable from true to false, but the compile tells me:
1119: Access of possibly undefined property root through a reference with static type Class.
When I use this code:
Code:
function closeMSN(event:MouseEvent):void{
this.visible = false
Stage.MSNOpen = false
}
I know how to reference the movieclip itself by this, but how do I change the value of a variable on the main stage, from inside the movie clip?
i've declared global variable in the first frame of the main timeline:var cLabel:String;In the inner timeline of a MC, i use this code:stop();cLabel=this.currentLabel;but flash gave me error 1120: access of undefined property
View 6 RepliesI'm having an issue with a global variable. I'm trying to give it a value within a function and it isn't working.The variable is imageList. It's an XML List. I'm making it global so I can use it anywhere in my project. I suppose if someone has a better idea to avoid the global variable, I'm up for that too. But for now, it seems like the way to go.
Here's my .as file:
package
{
public class MyGlobal
{
[code]....
It's giving me the same same Error #1009 as above. It seems like a scope problem, but why? Shouldn't it work since it's a global variable?
I am trying to set up a global variable. On the root of my timeline, I have this;
_global.floorVar = "0";
trace(floorVar);
which seems to trace fine to say 0.
Then, inside of a movie clip on the main timeline, I have a button function:
floor1.onRelease = function() { _global.floorVar = "1"; trace(_global.floorVar) _root.gotoAndStop(2);};
if (_global.floorVar == 1) { trace("it works");
}
It traces as 1 once I press the button, but the if statement doesn't trace "it works" is my global variable set up wrong?
I have a stackview of textfields and when I type into the text field I want it to update on each stackview "page", kind of like a global variable, maybe even using a global variable.
View 1 RepliesCan I bring in a variable (saved in a text file) using LoadVars and then make that variable accessible from anywhere in the script (i.e. make the variable a global)?
View 1 Replieshow do I make a global variable that can be recognized in all frames?
View 1 RepliesI have a button in a movie that I want to set a global variable to a new value when clicked. I want it to access a parameter of a movie clip that this same button loads onto the movie for the new global variable value. I have the final line under this button's onrelease script with something like this:
globalvariable1 = movieclip.parameter; Everything is on level 0 and I've tried prefixing everything with _root. but it didn't make a difference, the global variable still wasn't changed. I'm a newbie so don't laugh if this is a really dumb question!
here is the set up. I'm working with three files. Main.swf which contains navigation.swf in a blankmc, empty mc called mcContent where navigation sleclected materials are loaded.
In the navigation.fla here is the code
[AS]trace("now defining global");
_global.loadFile_str = strPicName;
[code]......
I want to load an external .swf into my main .swf, it will contain a textfield. However, in order for it to know what to put in that text field, it must pick up on a variable main.swf_global.USERENTRY now in order for my mc user_output to display _global.USERENTRY, what must I do?
View 1 RepliesI am trying to use the global variable declaration. Up to know I've been using the x coordinate of a movie clip to pass variables between different movies, and I thought it was time to learn properly! Just to get it to work, I am trying a flash file with two movies in the root. One movie defines a glabal variable on load;
_global.numb = 6;
And then I am trying to just get the other to trace it on enter frame, so the code attached to the other movie (on enterframe) is...
trace(numb);
(And I tried trace(_global.numb) as well, but I was under the impression that you only had to define it as being a property once.). All that happens when I run the movie is nothing is traced.
I've been trying for a while to set a global variable from an xml file within a function and then be able to use it in another function.
[Code]...
I'm having a problem changing the value of a global variable.
I'm using the xml photogallery thats available on Kirupa. I have 2 movies on the main timeline: the galley movieclip and a navigation movie clip. I want the buttons in the navigation clip to change the global varable 'section' and this to be passed to the galley xml load function. So far i have this for the button:
Code:
gallery1button.onRelease = function(){
_root.nav.select(0);
_global.section= "gallery1";
};
I am using php to deliver the xml data dynamically to flash so I only have one xml file for several galley section. the AS looks like this:
Code:
xmlData.load("photos_xml.php?section="+_global.section);
It doesnt seem to be working though.
I've set up a multi-lingual fla now where you select your language with a button on the first frame and that loads in the equivalent xml file. Now Later in my swf I'm trying to load in another swf with loadMovie but I'd like to assign conditional statements to determine what xml is loaded.for code thus far I have
//first frame
var myXML:XML = new XML();
myXML.ignoreWhite = true;
loadXMLfunc.onLoad = function(ok:Boolean):Void {
[code]....
I define a global variable in a swf and then launch a child window which will alter the value of the global variable and I want the parent to detect that event and take specific action. How should I go about this? Can global variables launch events?
View 1 RepliesI am trying to declare a global variable, a variable that will be recognized throughout the entire site. Then I am checking for that variable with a function inside of a movieClip, that is inside of another movieClip.[code]...
View 6 Replies