ActionScript 3.0 :: Define In SVG While Avoiding The Use Of Masks?

Aug 17, 2009

i have a red rectangle. On top of this rectangle is a bitmapped (not vector unfortunately) pattern fill that needs to include some white/transparent pixels that should show the red color of the rectangle. How do you define this in SVG, if possible while avoiding the use of masks? The 'transparent' pixels keep coming up white instead of red.

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I'm working on a Flex application that uses MVVM. I understand that it's recommended to have a 1-to-1 mapping between views and view-models. How then do I avoid performing the same calculations and storing the same data multiple times if it is needed in multiple views?

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ActionScript 3.0 :: Flash Avoiding Registering Events With Multiple MovieClips

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I've a line of code for example:

Code:
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ActionScript 3.0 :: Passing Parameters To Function And Avoiding Duplicate Variable Definitions

Jun 18, 2009

I have shortened this example to keep it simple, otherwise I wouldnt be doint this

I need to pass different variables to function inForLoop each time.

Code:
function someFunction():void {
for (var i:int = 0; i < columns; i++) {
for (var j:int = 0; j < rows; j++) {

[Code]....

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for example:

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IDE :: Two Masks On One Layer?

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I'm trying to display a shape using a mask in a way that it unhides the shape from left to center and in the same time from right to center.

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CS3 Multiple Masks To One Layer?

Mar 16, 2009

I was wondering whether it was possible to include multiple masks to just one layer?I have a huge deadline in for thurs and it would be a huuge help if it is possible.

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Actionscript 3 :: Create Masks In It?

Mar 18, 2011

I can SEE the maskObject unless I set its alpha to 0 and then it doesn't let clicks through to objectToBeMasked

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ActionScript 2.0 :: Movieclips Under Masks

Jan 9, 2009

So I have a MovieClip, A, and inside of it is a layer that has shapes on it for a mask, this layer does have some keyframe animation (the masks move). Then I have MovieClips on other layers that are masked by the masking layer. When the movie loads, I load in an external jpeg and draw it onto a bitmap object, and then use that bitmap object and attach it to the moviecilps that are masked. This works fine, until the animation hits the part where the masks actually animated, then it reverts back to whatever i had in it before i attached the bitmaps. Is this a bug? or am i missing something? the only way i can get it to work is to run a function every single frame that the mask changes to reattach the bitmap. but that seems quite unefficient to have to do

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ActionScript 2.0 :: Masks Over Two Objects?

Jul 2, 2008

I have two seperate MCs which I want to have the same mask effect on it Ie a gap in the middle, the mask is spinning round as stated they are separate, the blue thing gets moved whist the white one doesn't

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ActionScript 2.0 :: Movieclips Under Masks?

Jan 9, 2009

So I have a MovieClip, A, and inside of it is a layer that has shapes on it for a mask, this layer does have some keyframe animation (the masks move). Then I have MovieClips on other layers that are masked by the masking layerWhen the movie loads, I load in an external jpeg and draw it onto a bitmap object, and then use that bitmap object and attach it to the moviecilps that are masked. This works fine, until the animation hits the part where the masks actually animated, then it reverts back to whatever i had in it before i attached the bitmaps. Is this a bug? or am i missing something? the only way i can get it to work is to run a function every single frame that the mask changes to reattach the bitmap. but that seems quite unefficient to have to do

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ActionScript 2.0 :: Dynamic MCs And Masks?

Oct 4, 2011

I'm creating a starry sky for a header and there are mountains in the image which obviously I want the randomly generated stars to appear behind it.I've tried setMask() but I don't see it doing anything. The generated stars still appear on top of everything regardless of layer order and such.

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ActionScript 2.0 :: FMX Scripted Masks?

Mar 19, 2004

I have a client who is IN LOVE with this site: http:[url]...I was just getting ready to start tweening and wondered if there's a way to script masks to do the same thing easily...NOT on mouse drag, but on the click of the button. I found a nice tutorial which will make a similar thing happen when you drag the mouse. But when I tried to target x and y the whole thing fell apart.

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ActionScript 2.0 :: Multiple Masks For 1 Mc?

Apr 2, 2005

I have this problem that has been makin me crazy. I want to make an erasor for the drawing api basically. Since I wasn't able to accomplish it, i looked everywhere!!! no luck So far I have been able to "erase" with shapes. For instance, I can drag a circle out and see the masked item underneath. The very next shape I drag out cancels the mask from the previous shape as if you can only have 1 mask per maskee. Also, I cant get a line drawing to become a mask.

//creating the shape
_level3.drawingPlane.createEmptyMovieClip("layer"+ _level3.layer+"_"+i, _level3.layer);
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ActionScript 2.0 :: Drawing Api And Masks?

Jan 23, 2005

I've been having this issue for a day or two now and it's really bothering me. Sometimes the drawing api draws to the mask perfectly fine other times it doesn't work at all.

[Code]...

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ActionScript 3.0 :: Can One Movie Clip Have Two Masks

Mar 27, 2009

I'm trying to make flash add two maks in one movie clip,like this (pseudo-code)

PHP Code:

MovieClip.mask = mask1
MovieClip.mask = mask2
Print (MovieClip)

but it only shows me the last mask.

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ActionScript 3.0 :: Creating Masks From BitmapData

Oct 17, 2009

I'm trying to modify the alpha layer of a bitmapData by taking a source iamge and masking out areas that don't have the correct channel. ATM I'm using copyChannel to achieve the effect, but I'd liek more than 3 channels (use alpha kills the other channels it seems). 255, 0, 255 should be able to act as another mask.

This is what I'm doing now...

Code:
bitmap.bitmapData.copyChannel(tempMask, new Rectangle(0, 0, tempMask.width, tempMask.height), new Point(0, 0), BitmapDataChannel.RED, BitmapDataChannel.ALPHA);

So the red parts of the image mask out the source image. All I want is to be able to mask out things basic on multiple channels (the lesser of the 2).

1) How does copyChannel work? Can I just test each pixel manually and achieve relatively similar speeds? and 2) if the Flash inline functions are infact faster, is there a function that can do what I want, or would it be better to use a shader?

Code:
var tempBitmapData:BitmapData = new BitmapData(tempMask.width, tempMask.height);
var matrix:Array = [];
matrix = matrix.concat([0, 0, 0, 0, 0]); // red
matrix = matrix.concat([0, 0, 0, 0, 0]); // green

[Code].....

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Create Movie Clips With Masks?

Oct 5, 2010

I have an animation I've created of a rotating Earth. I want to turn it into a movie clip, so I can easily use it in other files. The problem is, I can't make it into a movie clip because there are some layers that are masks and they are locked.

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