CS3 Multiple Masks To One Layer?
Mar 16, 2009I was wondering whether it was possible to include multiple masks to just one layer?I have a huge deadline in for thurs and it would be a huuge help if it is possible.
View 1 RepliesI was wondering whether it was possible to include multiple masks to just one layer?I have a huge deadline in for thurs and it would be a huuge help if it is possible.
View 1 RepliesIs it possible to create multiple layer masks over a single layer using Actionscript3?Below is the flash effect I wanted to create with masks.First it starts from A and goes to B and C simultaneously.Then from B it goes to H and D simultaneously (the same applies to C).This is how the end result will look like.ps. I need my background to be transparent. I'm embedding it into a web page later.
View 2 RepliesI'm trying to display a shape using a mask in a way that it unhides the shape from left to center and in the same time from right to center.
--shape--
---><---
Is there a way to create a mask layer that animates two masks or to create two masks above one layer?
Don't know if the flash layer on the view stack contain only the compiled flash swf file
View 1 RepliesREQS: - 3 layers of images (groups) with a parallaxe like effect, meaning: * through gaps in top layer you see the second and through that the third layer. * subsequent layers appear incrementally smaller. * top layer moves quickest, subsequent layers move incrementally slower * 'hazy' effect (gray semi transparant mask or blur) increases for 'farther' away layers.
- random keypress moves layers horizontally in one direction only. - space bar halts movement for all layers. - backspace and return keys zoom to next/prev layers.
- all keystrokes are visible in a textbox. Results are possibly used/stored. - pristine quality images - quick loading
I first started working out a prototype in Javascipt using JQuery and some available plugins after which I wrote some own code. This gets me in a good direction, but there's one MAJOR problem: file size. This, among other reasons, make me consider using Flash. I haven't used Flash in years and have just started diving into Actionscript 3, which is a beauty! Let me explain a bit more and tell me how feasible my idea is.
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I have this problem that has been makin me crazy. I want to make an erasor for the drawing api basically. Since I wasn't able to accomplish it, i looked everywhere!!! no luck So far I have been able to "erase" with shapes. For instance, I can drag a circle out and see the masked item underneath. The very next shape I drag out cancels the mask from the previous shape as if you can only have 1 mask per maskee. Also, I cant get a line drawing to become a mask.
//creating the shape
_level3.drawingPlane.createEmptyMovieClip("layer"+ _level3.layer+"_"+i, _level3.layer);
// dynamically setting the mask_level3.water.setMask(_level3.drawingplane["layer"+_level3.layer+"_"+i]);
I am creating movieclips and there holes(deselected areas using masks) dynamicly. Is there a way I can assign one movieclip moer than one mask? Maybe by somehow saving the moviclip with the first hole(mask), so I can assign him the mask again(Seee example hole1 and hole2 on mc1).Another thing is to assign the same mask to two difrent movieclips, but as read that should be sovled by duplicating the mask mc.
View 5 RepliesI have made a movieClip (mcMask) which I can use to mask another movieClip containing a bg image (mcImage). I have given the image movieClip an instance name(bg_mc) and I have given the mask movieClip a class of "Mask" in the "linkage" field. Now, I want to create multiple "Mask" movieClips using AS3 and use these to mask the image movieClip (bg_mc).The problem comes when I want to call the instance names of the "Mask" movieClips and set them to be the .mask value of the image movieClip.Because they are created from a class dynamically they don't have instance names. Is there a way to easily give them all instance names and then call them to use as masks? Or is there another way of calling them without assigning instance names?
Code:
//creates Var to create new "Mask" movieClips
var timer:Timer = new Timer(100, 999999);
[code].....
I have a bunch of objects that each contain a color swatch movie clip. The color swatch contains a bunch of frames, each a different colored rectangle.The objects that contain the swatch clips also have a mask layer that defines what portion of the color swatch is revealed.
When I have one frame in that mask, everything works correctly. I can change the swatches with no problem.However, I need to create different frame for the mask. Once I create a second frame with a different mask, I get a Null Object Reference and everything breaks.
I tried creating shape tweens between the frames, making each mask into its own movie clip, and putting each new mask on a different layer - but none of that works.
In version before flash CS5, we could copy multiple objects from multiple layer by just click and drag + ALT, that was really usefull and it becames vital for me. Now in the CS5... the click and drag + ALT on multiple objects from multiple layer is copying all objects to only one layer !
View 3 RepliesI seem to remember reading that you shouldn't do it.I was mad at Flash CS4 and CS5 because I wasn't able to make the animation work like After Effects, as far as animating something, having it rest, and then animating it again. I know you can do this already, however, if you add easing you could mess yourself up as the ease gets applied to the entire tween. I wanted to be able to tween something with an ease, then let it rest, then tween it again, again with an ease.
Tonight I discovered this: Place CTI over last frame of first tween, select object, copy. Go to next "slot" and Insert Blank Keyframe, then Paste in Place the object. Make some more frames. Then after it all make a New Keyframe (content from preceeding keyframe gets copied into it, then add more frames, select them and Make Tween. I now have 2 tweens on the same layer, each with their own easing that can't get stretched out of place.However, when I did this I noticed, before making the second tween, that I was not able to just click the object and Make Tween from there. I had to actually make regular frames and convert them
i want to have two different tweens on different movieclips within same layer...but what happens is..it groups both the mc into a single graphic...and applies tween for the entire graphic..and also i loose the Mc instance.
how can i achieve diff tweens on diff objects within a layer? More important is dont want to loose the MC instance
I'd like to import dozens of images and have them in sequence in a single layer. I did this once before, I made a .swf out of a video game cutscene and I recall importing the images to the stage then I asked somewhere else how to make them appear in the layers field. Then I did something that put each image in its own layer and I had to manually move them and make them appear in sequence.
So if anybody knows how to import and put in a single layer in sequence or simply import each image into its own layer
I want to create multiple layers where each layer has some graphics and buttons on it. I am using Flex so I like to do this using actionscript.
Does anybody know how to create a layer in actionscript?
How do you attach these layers to your stage?
I am doing some research on creating clcikTags. I read a few places that the clcikTag should be on the top layer. That has been fine, but now I want to loop it and I usually put my actions in the top layer. Will this cause a problem? Am I better off just putting my loop action on the last key frame of the clcikTag layer?
View 3 RepliesIm creating a program that is designed to allow the used to select 3 pictures (movie clips) and print them off on a single peace of paper.
The program works by allowing the user to select 3 graphics (the graphics are actually instructions for various exercises) and then moving the desired movieclips onto the stage. This all happens on a layer named "Content"
So far the program will allow the user to select the movieclips and will move them into place on the Content layer as well as move smaller versions of the pictures into a preview box the only thing it does not do is print. (the most important bit)
I can't seem to go to a master edit file that is supposed to show both the body (layer 1) and wing (layer 2) of a flying bird animation. Is there a way to merge these two since I'm planning on shrinking it down and making a lot of birds?He merged the two layers at 14:24 of the video without even explaining how he went to this so called "Edit Master Movie Clip" that seems non-existent on Adobe Flash CS4.
View 1 RepliesI want to create a simple mask. A white oval on a second layer on top of a bottom layer that just has a word of type. I want the oval to travel from the upper left down to cover up the type. When I create the second layer, create the oval, and choose a distant frame for the "end" of the oval's positioning, my type in the first layer disappears as soon as I press F6 on that second layer. Why? Why is it nuking my first layer?
View 3 RepliesI have a container MovieClip called Drags where I can drag stamps (other MovieClips)--they are added to the Drags container via addChild. I have a second container MovieClip above that one (display order-wise) call Paint that contains a bmp, and some sprites used for adding a layer of paint.
My question is this: I need to be able to click on the Paint layer when I am above a draggable MovieClip and trigger the MouseEvent for the correct object to drag it around, but the item must always remain below the Paint layer.
I'm trying to do a little comic comedy type video in Flash. I've done an outline sketch with the pen tool of my first character, now I want to color it BUT I want to keep the colors and the outline sketch separated on two different layers. Is there a way I can select the path (outline) on layer A and then colorize it with the bucket tool on layer B? The problem I'm having is that every object I select it automatically jumps to that corresponding layer.
One reason why I want to do it this way is I still want to continue working freely on the outline sketch since it's not fully finished, so that I just can blend the colors out and keep working on the outline, at the same time I want to color it while I go just to see where it's going and to make sure that I'm not wasting my time unnecessarily with trying to do a outline just to find out that it won't work out at the end.
how to do a comic type animation, how to create the characters, how to make them move and talk? It can be a free or paid resource.
Why this code doesn`t work?
tip_052.addEventListener(MouseEvent.MOUSE_OVER,ove rSub);function overSub(evtObj:MouseEvent) {
tip_052.visible = true;
else[code]....
appear this error "Scene 1, Layer 'Layer 3', Frame 1, Line 291083: Syntax error: else is unexpected.
this is the END of the code:
this.createEmptyMovieClip("pos", total);
pos.moveTo(radius.b, 0);
pos.beginGradientFill("radial", [0xCCCCCC, 0x999999], [100, 100], [0, 255], {matrixType:"box", x:-radius.b-radius.b/2, y:-radius.b-radius.b/2, w:radius.b*2, h:radius.b*2, r:0});
for (var radians = 0; radians
I get a error for the last line. The error is this:
**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 11: ';' expected
for (var radians = 0; radians
I cant get it working.. I have flash mx 2004 pro..
Is it possible to add layers, re-order layers, move movieclips from layer to layer or specify which layer a duplicate movieclip appears on at runtime with AS3?I am aware of the depth properties and the functions associated with that but it would be easier to have a concept of a layer because I am dealing with masks.I have a nasty feeling I'm gonna be told that layers don't really exist within an swf and that depths and setmask are all there is to work with.
View 4 RepliesI can SEE the maskObject unless I set its alpha to 0 and then it doesn't let clicks through to objectToBeMasked
And every single tutorial that I've seen fails to mention this and how to solve it, as if it should be obvious.
How do I mask objects through AS3 so that the masks act like masks act like the ones added in the IDE?
So I have a MovieClip, A, and inside of it is a layer that has shapes on it for a mask, this layer does have some keyframe animation (the masks move). Then I have MovieClips on other layers that are masked by the masking layer. When the movie loads, I load in an external jpeg and draw it onto a bitmap object, and then use that bitmap object and attach it to the moviecilps that are masked. This works fine, until the animation hits the part where the masks actually animated, then it reverts back to whatever i had in it before i attached the bitmaps. Is this a bug? or am i missing something? the only way i can get it to work is to run a function every single frame that the mask changes to reattach the bitmap. but that seems quite unefficient to have to do
View 0 RepliesI have two seperate MCs which I want to have the same mask effect on it Ie a gap in the middle, the mask is spinning round as stated they are separate, the blue thing gets moved whist the white one doesn't
View 4 RepliesSo I have a MovieClip, A, and inside of it is a layer that has shapes on it for a mask, this layer does have some keyframe animation (the masks move). Then I have MovieClips on other layers that are masked by the masking layerWhen the movie loads, I load in an external jpeg and draw it onto a bitmap object, and then use that bitmap object and attach it to the moviecilps that are masked. This works fine, until the animation hits the part where the masks actually animated, then it reverts back to whatever i had in it before i attached the bitmaps. Is this a bug? or am i missing something? the only way i can get it to work is to run a function every single frame that the mask changes to reattach the bitmap. but that seems quite unefficient to have to do
View 2 RepliesI'm creating a starry sky for a header and there are mountains in the image which obviously I want the randomly generated stars to appear behind it.I've tried setMask() but I don't see it doing anything. The generated stars still appear on top of everything regardless of layer order and such.
View 2 RepliesI have a client who is IN LOVE with this site: http:[url]...I was just getting ready to start tweening and wondered if there's a way to script masks to do the same thing easily...NOT on mouse drag, but on the click of the button. I found a nice tutorial which will make a similar thing happen when you drag the mouse. But when I tried to target x and y the whole thing fell apart.
View 3 RepliesI've been having this issue for a day or two now and it's really bothering me. Sometimes the drawing api draws to the mask perfectly fine other times it doesn't work at all.
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