ActionScript 2.0 :: Avoiding Mouse Objects?

Dec 2, 2006

Basically i want an object to avoid/dodge the mouse. But i want the mc to have a fixed x and y to move back to once the mouse is away. I also don't want it to jump, i want it smooth like a follow mouse effect.

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Actionscript 3 :: Object Pool - Create Ball Objects When The User Holds Down The Mouse Stops When User Lifts Up Mouse?

Dec 24, 2011

I've been reading a lot about the benefits of Object Pooling. Found some "tutorials" online, all above my skill level. Can anyone please show me an extremely simple example of an Object Pool. What my game does is creates Ball objects when the user holds down the mouse, stops when user lifts up mouse. I need to store these Ball objects in an array(or Vector), and hit test them with other objects, removing them from the stage when the hit another object. I'd like to create a pool of say 20 of so, created once, and recycle them.

[Code]...

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ActionScript 3.0 :: Define In SVG While Avoiding The Use Of Masks?

Aug 17, 2009

i have a red rectangle. On top of this rectangle is a bitmapped (not vector unfortunately) pattern fill that needs to include some white/transparent pixels that should show the red color of the rectangle. How do you define this in SVG, if possible while avoiding the use of masks? The 'transparent' pixels keep coming up white instead of red.

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Set Variables In MXML While Avoiding Data Binding?

Jun 2, 2011

I love MXML but am starting to notice some of its drawbacks. The main one I'm struggling with is its larger memory usage due to the need for binding. In the super simple code snippet below, which I've tested on Flex 4.0[code]...

My main question: is there any way to set variables in MXML that doesn't eat up memory? I'm aware that I can do this explicitly in AS and keep MXML as a bare bone structure but was wondering if there was an alternative path.

Secondary question: why memory usage in c different from a and b? I've looked up at the intermediate code and it seems like the const case still sets up some binding logic but not as much and have been wondering why that is.

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ActionScript 2.0 :: Avoiding Class Collisions / Overwrites

Dec 30, 2009

I'm working with AS2 and running into a problem when loading a bunch of SWFs that share classes. I have a main SWF that loads several child swfs. The main and the children often share some core classes. The issue is that these SWFs were not all created at the same time, and some of the core classes have changed between SWF compilations. It appears that the first instance of any class to load gets used for all following references to that class - regardless of which version of that class was used in compiling the following SWFs.In AS3, the ApplicationDomain can be set to circumvent this issue, is there any that can be done in AS2 to avoid this collision/overwriting?

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ActionScript 2.0 :: Avoiding Nested Functions In A Class?

Nov 9, 2004

I have run into this problem twice now, for two different reasons. Technically the more recent time it isn't a roadblock, but rather I just want to avoid memory waste by not using nested functions for my event handlers.[URL]

The reason I've come to this forum is that I always went on my merry way, defining event handler functions on movieclips within functions, until today, I read "I really didn't like the idea of defining an event handling function within a method of a class. I don't think nested functions are a really good practice." in the archives of the BIT-101 blog. So I decided to try to extract these and assign only a reference to each movieclip that needs the function. The problem is, it's in a class - and I need access to the properties of the movieclip from within the function. I figured I might be able to extend MovieClip, but I don't want anything in the library, so I run into the problem of how I would use my new movieclip-extending class - I read something about using the Linkage name of "__Packages."+[classname] - is that really proper? Either way, my final question is - if it's not good practice to use nested functions within the class, where do I create my event handler functions?

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ActionScript 3.0 :: Avoiding Delay In Flv Player While Switching To Other File

May 25, 2009

I am working on a project where basically dealing with flv player and videos, am trying to play multiple flv videos of a 3d human character who is speaking out a number like 3550.Here we are using multiple video files and joining them like videos where character says 3 then 1000 then  5 then 50.The issue here is after every video there is a fraction of second where the character is disappearing from the stage which we can't afford because all the numbers have to be played at once to show it as one single digit.I know that this is not a script error but this is how the flv player plays, after one file there will be a delay to play the other.What can I do to achieve  my goal and also can how we can download all the required flv files from  server to client machine to avoid a streaming delay (All the videos are of 50 to 60 kb files).

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Php :: Avoiding CSRF When Serving AJAX Or Flash Requests?

Sep 14, 2010

I have a Flash based game for the browser which sends users' scores to a php backend script which stores the score and the user id in the database.

Now I have a url like www.example.com/update.php?score=200&uid=234

The problem is that this is very much exposed to an intelligent user, and he can use this url to store whatever score he wants in the DB. Also there's no real user authentication, and I don't intend to have one either, because it's really a tiny game.

How can I stop someone from calling the above url and updating his score on his own.

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Actionscript3 :: Jump To A Specific Frame Avoiding Others Movieclips?

Feb 4, 2012

I have a problem regarding flash, actionscript3 and movieclips.

I have 2 videos(inserted as movieclips, each one in different frames 100 and 102). I want to gotoAndPlay the one on frame 102, but the other in frame 100 always starts at the same time. How do I play just the specific movieclip of frame 102?

P.S. If I order to reproduce the movieclip on 100, it starts as it should.

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ActionScript 2.0 :: Avoiding SWFs Being Downloading To Client System?

May 18, 2005

I'm working on a website, where in I've swf's embedded into the pages, and now I wanna know Is there any ways to avoid Swf's being downloading to the client system?

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Flex :: Avoiding Duplicate Data & Calculations In View-models?

Jul 26, 2011

I'm working on a Flex application that uses MVVM. I understand that it's recommended to have a 1-to-1 mapping between views and view-models. How then do I avoid performing the same calculations and storing the same data multiple times if it is needed in multiple views?

For example, imagine I have a program that can load project files consisting of a list of items. The main tab of my application has an export button that should only be enabled if the project is valid so I create an isExportEnabled property on the view-model for the main tab. The calculation for this involves validating the project by iterating though every item in the project and verifying some attribute on each. I have another tab which has a "Print Project Summary" button so the view-model for this tab has isPrintEnabled. The value for this flag is based on the same criteria, whether or not the project is valid.

I could put the logic for determining these values in their respective view-models, but then I end up calculating the same value twice when a project is loaded. I could move isValid to the domain model but then the model becomes denormalized. What if a saved project is edited without updating the "isValid" flag? I could make a global "Project View-Model" for the entire project which calculates whether the project is valid and then have isExportEnabled and isPrintEnabled delegate to that. However, then I end up with a hierarchy of view-models which this article recommends avoiding: Applying the Presentation Model in Flex

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ActionScript 3.0 :: Play Sounds One After Another Avoiding Overlapping Without Using The SOUND_COMPLETE Event?

Jun 20, 2010

is there a way to play sounds one after another avoiding overlapping without using the SOUND_COMPLETE event by SoundChannel? I have a few sounds to be played in order and using SOUND_COMPLETE would take me to add to many listeners.

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ActionScript 3.0 :: Flash Avoiding Registering Events With Multiple MovieClips

Jan 3, 2011

Imagine that you have a lots and lots of the same library item on stage - movieclips - and you want each of them to be clickable. Normally, you would iterate through each of these and register an event listener on MouseEvent.CLICK for each one. It seems to me that if there are large quantities of these items this could be quite inefficient - on memory mostly - to have all these event listeners. I'm trying to figure out if there's a more "central" way to do this, where your main document class just registers once with some kind of central dispatcher using a custom event? Any time ANY of the movieclips are clicked, that fires this custom event and you can just query the event to figure out which clip was clicked.

Each movieclip that is clickable extends an AS class through its linkage, and when clicked, dispatches a custom event. If I'm using the IDE to put a lot of objects on stage, and these objects have linkages to their own custom classes, I don't want to ALSO have to go into the main document class and have it iterate through these objects to register event listeners on each one. I don't really want the document class to have that much knowledge about these objects (loose coupling). I'd rather the objects "communicate" through this mediator and not really worry about knowing more about each other than what you can access through the custom event.

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ActionScript 3.0 :: Avoiding: Cannot Access A Property Or Method Of A Null Object Reference

Jan 26, 2010

I've a line of code for example:

Code:
var l_text:String = class.getXMLObject().getNodeOfName("hello").getText()

but of course if there is no node of name "hello" I get this error.this is part of a massive application and I really don;t want to be adding if statements in everywhere

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ActionScript 3.0 :: Passing Parameters To Function And Avoiding Duplicate Variable Definitions

Jun 18, 2009

I have shortened this example to keep it simple, otherwise I wouldnt be doint this

I need to pass different variables to function inForLoop each time.

Code:
function someFunction():void {
for (var i:int = 0; i < columns; i++) {
for (var j:int = 0; j < rows; j++) {

[Code]....

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ActionScript 3 :: Draw Two Shapes On The Same Movie Clip's Graphics Avoiding Alpha Blending Between Them?

Dec 4, 2010

for example:

var mc:MovieClip=new MovieClip();
mc.graphics.beginFill(0x000000,0.5);
mc.graphics.drawRect(0,0,100,100);

[code].....

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ActionScript 3.0 :: Pushing Objects Away From The Mouse?

Feb 10, 2010

So I've been working on a little particle generator that produces intractable particles. When you click your mouse, they will move in a straight line away from where you clicked. Seems simple enough, but I can't quite get the formula right.

I want to pass two points and a magnitude scalar value into a function and have it move the particle along the line drawn through the two points, and only as far as the magnitude specifics.

For example:
Let's say the particle is at the point P(10,10) and the mouse clicks at the point Q(15,15). I pass both those points and the magnitude 10, into my function.

The function then calculates the angle the particle should travel (45 degrees or PI/4 radians) and sends the particle to the point O(20,20), again, as specified by a magnitude of 10.

This seems like a simple problem, it's used ALL the time, but I just can't seem to work it out.

Side note: By the way, I'm using ActionScript 3.0, but if possible I would prefer a universal explanation in case I decide to program this in another language, or I am without a programming language when I need to figure it out. T

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Move The Objects With Mouse Movement?

Feb 3, 2012

I've seen couple of websites [URL]...in these websites the text & the objects move with the mouse moves. I just wanna know how to move the objects with mouse movement or you can say how to make an object follow the mouse (left-right-up-down)

P.S. In the 2nd website there's a 3d character also which I don't have in my project so there's nothing to worry about 3d in flash. I've just couple of images & text

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Placing Objects With The Mouse In Flash CS4?

Oct 3, 2009

I have played some more with Flash and come upon something that i would know more about.I tried to make:A scene. when I click the left mouse button on the stage an object(from the librery [graphic]) will be place exactly where the mouse is.I did not really know how to approach this, but tried anyways.
 
This is my code:

stage.addEventListener(MouseEvent.MOUSE_DOWN, addApple);
Function addApple(event:MouseEvent):void{
//I dont know what to put here to place an object(apple) from the libery
//onto the stage where the mouse is.
};

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ActionScript 3.0 :: Two Objects Moving Around With Mouse?

Nov 25, 2011

I'm making a catching game and I only wanted the falling objects hit certain area on my catcher. My catcher is a girl with mouth open and I wanted the falling objects to hit only the mouth, not any other parts of her body like arms. So I made two objects, the full girl and just the mouth. How do I make the two objects (movieclips) move around with the mouse?I tried to embed one object into another but it didn't work....

This is actionscript I wrote so far:
package {
import flash.display.*;

[code].....

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ActionScript 2.0 :: List Of Objects And / Or MovieClips Under Mouse

Mar 19, 2010

Apparently it's relatively simple in AS3 using a stage mouseevent.MOUSE_OVER listener, but I need an answer in AS2, which doesn't have the mousevent listener. Is the only way to get a list of objects under the mouse cursor, to do a recursive list of every object in the file and do a hitTest to get true/false on each? There must be a simpler way, right? I've seen a bunch of comments on forums that say "use hitTest", but hitTest just returns true or false, and not with the name of an object you hit, so maybe there's a way to use it that I'm not considering?

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ActionScript 3.0 :: Mouse Push Moving Objects?

Jan 4, 2011

i got 5 bubbles on my stage and each is moving from the bottom to the top. additional i want to be able to push the bubbles with the cursor.this is working, but only on 1 bubble ...

ActionScript Code:
function image_move(e:Event):void {
for(var i = 0; i < bubbles.length; i++) {

[code]....

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ActionScript 2.0 :: Dragging And Resizing Objects With The Mouse?

Mar 18, 2011

I have several shapes on the screen implemented as movieclips.I need to allow the user to drug the objects with the mouse as well as to resize them (i.e. to change objects' _xscale and _yscale)To do every one of these tasks (drug, blow up and blow down) separately is a trivial task.

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Actionscript 2.0 :: Make Objects Mouse Effectives?

Feb 11, 2009

I want to make some mouse effective objects like if some one touches the mouse pointer to that object then it will go away but after some time will come again at its defined position.In my case I am using a frog which is randomly moving in a pond but when we takes mouse pointer near by it it went far. and after some sec. will come again and takes the position.[URL]I am using a script which is not enough it works to take object far but how to bring that object back in the defined place.

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ActionScript 3.0 :: Flash Two Objects Moving Around With Mouse

Nov 25, 2011

I'm making a catching game and I only wanted the falling objects hit certain area on my catcher. My catcher is a girl with mouth open and I wanted the falling objects to hit only the mouth, not any other parts of her body like arms. So I made two objects, the full girl and just the mouth. How do I make the two objects (movieclips) move around with the mouse?

Attachment 54347Attachment 54348

I tried to embed one object into another but it didn't work....

Here is my attached actionscript file.

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ActionScript 2.0 :: Objects Moving Depending On Mouse Move

Mar 13, 2009

URL...Not too sure how to name this issue so its hard for me to search for such a tutorial..

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ActionScript 2.0 :: Mouse Move Sync With Objects Of Different Size?

Jun 23, 2010

I am working on a Flash photo project where a small image is shown with a square that follows the mouse. Below will be a larger image that moves with the mouse simulating a larger view of what is under the mouse pointer. Though I am making progress with this, I am having problems getting the two pictures to sync up.I am currently using Flash Pro CS5, but have been saving as a CS4 project in case I have to work in it later. I don't know if that makes a different in actionscript 3.0, but I thought I'd include it anyway.I tried to attach my file, but the 300Kb limit stopped me. Here is the code I am using so far though.

Code:
import flash.events.MouseEvent;
import flash.events.Event;

[code]....

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ActionScript 3.0 :: Make The Mouse Repel Objects In Flash?

Sep 2, 2011

I'm a bit slow when it comes to grasping this whole concept.

I am after a script that allows me to use my mouse and repel objects within the canvas in Flash. For example, if I move my mouse close to a shape, say a circle, the shape would immediately dodge the mouse.

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ActionScript 3.0 :: Making Mouse Events Ignore Objects?

Apr 1, 2010

How can I make a mouse event ignore, or skip over another object? Say I have a small Sprite on a Large sprite, I want it to act as if the small sprite isn't there, and pass the mouse events directly through to the larger sprite behind it. I've been searching for this for a while and have tried various things but no avail.

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ActionScript 2.0 :: All The Objects To Stop Moving When Move The Mouse Away From The Abject

Mar 10, 2009

I have about 4 or five objects moving around the screen. when I rollover one of the objects, I need all the objects to stop moving... when i move the mouse away from the abject, all objects on the screen need to start moving again.

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