ActionScript 3.0 :: Passing Parameters To Function And Avoiding Duplicate Variable Definitions
Jun 18, 2009
I have shortened this example to keep it simple, otherwise I wouldnt be doint this
I need to pass different variables to function inForLoop each time.
Code:
function someFunction():void {
for (var i:int = 0; i < columns; i++) {
for (var j:int = 0; j < rows; j++) {
[Code]....
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Similar Posts:
Oct 23, 2011
Is there a way to tell Flash to allow functions to be redefined? I made 10 different programs, but then it turns out I need to put them all together, so now I have 10 different scenes with similarly named functions that do slightly different things. And of course I get a million "duplicate function defintion" errors. Is there any way around renaming each and every one of them?
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Feb 3, 2006
way to say the same in just a few line of code? 25 lines of code people
[AS]menuAS = function () {
//TIOCCHA
menuBar.menu01.menu01_btn.onRelease = function() {
[Code]....
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Apr 7, 2009
i am loading an image with a loader, and in onComplete function i would like to call calculateRatio function and pass it Loader.content.width and Loader.content.height so it can compare it with the current stage width and height and resize image proporcionally to fit the screen. how would i go about passing that parameters?
[Code]....
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Mar 4, 2004
{Flash MX 2004 Pro}
[Code]...
The above does not work. Infact the function is not even called. How can I pass parameters to such functions. I dont wanna do the following:
[Code]...
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Feb 26, 2009
Code:
function enableButtons():void
{
for (var i:uint=0; i<40; i++)
[Code]...
I have 40 buttons on the stage. Their names are contained in the Array musicGrid. What I'm trying to do with this code is attach an EventListener to each button so that it will call the function mgMouseBehavior with a parameter to identify the button. For example, I want the button at musicGrid[0] to call the function mgMouseBehavior(0). I want the button at musicGrid[32] to call the function mgMouseBehavior(32), and so on.
However, if you try to add parameters to mgMouseBehavior in the addEventListener, for example:
Code:
musicGrid[i].addEventListener(MouseEvent.CLICK, mgMouseBehavior(i));
Then you get Error 2007: Parameter listener must be non-null. How would I accomplish what I'm trying to do?
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Aug 17, 2010
I'm attempting to write a performance testing function that can take any function, run it X times and spit out how long it took that function to run in AS3. I've got it working just fine if a function doesn't take any parameters but it comes up with an error otherwise.Here's the code:
public static function testFunction(targetFunction : Function, object : Object, ... parameters)
{
[code]........
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Mar 4, 2004
{Flash MX 2004 Pro}
[AS]
myMovieClip_mc.onPress = foo(true);
function foo(state:Boolean) {
Do something
}
The above does not work. Infact the function is not even called.How can I pass parameters to such functions.I dont wanna do the following:
[AS]
myMovieClip_mc.onPress = function(true) {
//
}
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Jul 26, 2011
I'm working on a Flex application that uses MVVM. I understand that it's recommended to have a 1-to-1 mapping between views and view-models. How then do I avoid performing the same calculations and storing the same data multiple times if it is needed in multiple views?
For example, imagine I have a program that can load project files consisting of a list of items. The main tab of my application has an export button that should only be enabled if the project is valid so I create an isExportEnabled property on the view-model for the main tab. The calculation for this involves validating the project by iterating though every item in the project and verifying some attribute on each. I have another tab which has a "Print Project Summary" button so the view-model for this tab has isPrintEnabled. The value for this flag is based on the same criteria, whether or not the project is valid.
I could put the logic for determining these values in their respective view-models, but then I end up calculating the same value twice when a project is loaded. I could move isValid to the domain model but then the model becomes denormalized. What if a saved project is edited without updating the "isValid" flag? I could make a global "Project View-Model" for the entire project which calculates whether the project is valid and then have isExportEnabled and isPrintEnabled delegate to that. However, then I end up with a hierarchy of view-models which this article recommends avoiding: Applying the Presentation Model in Flex
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Jul 23, 2009
Look at the simple code below:
Code:
stage.addEventListener(MouseEvent.CLICK,traceMe);
function traceMe(evt:MouseEvent)
{
trace ("hello world!");
}
What if I want to pass a parameter to the traceMe function? There is a way to do that?
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May 9, 2009
Consider the function below:
function personal(Name:String,age:int,city:String):void{ trace(Name+" is "+age+ " years old and lives in "+city+ ".")}
The parameters can only(???) be passed in the order they are declared in the function as
[code].....
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Feb 12, 2010
I've got an XML file that is loading in data and is calling functions.
how to call the methods from classes with variables set from the XML file:
var functionToCall:String = xml.functions.func[0].to_fire.toString();
myClass[functionToCall]();
This calls the function perfectly.
I was wondering if there is anyway to pass parameters into the function as well through variables. Some functions may have no parameters, some functions could have 5... so the xml could be like this:
[Code]....
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Jul 24, 2011
I have a function at the server side that loads an XML and makes a photo/link array from it.I want to pass this array to the clients swf to use it for a photoGallery.nd the array = [1,2,3,4] to the client and trace it at the client side?
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Apr 28, 2006
hboxvar.addEventListener("mouseDown",dosomething(3 43));
hboxvar.addEventListener("mouseDown",dosomething(1 23));
hboxvar.addEventListener("mouseDown",dosomething(1 2342));
public function dosomething( somenumber:Number ):void {
//do something here
}
I try to do above function but I need to pass variable from hboxvar but not from inside function suggested by macromedia.
any one frustated with this way of passing multiple parameter which depends on what to pass in flex 2 using addEventListener ?
[URL]
Passing additional parameters to function listeners You can pass additional parameters to function listeners depending on how you add the listeners. If you add a listener with the addEventListener() method, you cannot pass any additional parameters to the listener function, and that listener function can only declare a single argument, the Event object (or one of its subclasses).
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Jan 31, 2008
I am wanted to know how can i pass a parameter to the function which I'm calling using Delegate class. I know to pass params having static values such as true / false or a static string "hello".
Code:
var myFunc:Function = btn.onRelease = Delegate.create(tihs, releaseHandler);
myFunc.str = "hello";
function releaseHandler()
[code]....
Here str can be retrieved as 'arguments.caller.str' inside the function.But in case i want to pass the reference of the 'btn' button. Then how can i do this ?
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Dec 18, 2008
I have an FLVPlayback component with several ActionScript cue points designated along its timeline. I've written a listener that successfully executes a function whenever the video reaches one of my cue points. However, I'd like it to do different things depending on which of the cue points it has reached.
Here is my code:
Code:
// these are the cue points that I'm adding to my video
_root.thevid.addASCuePoint(33, "show1");
_root.thevid.addASCuePoint(43, "hide1");
[Code]....
Essentially, I would like for the function to accept a String name from the cue point, and then decide which action to take (either showing or hiding something). I don't know the correct syntax for accepting information from the cue point. Should I pass the cue point into the function as an object, then parse its name from within the function?
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Dec 2, 2009
I have benn programming in AS2 for a while, but I'm moving to AS3, and I'm having some trouble with syntax and mostly with management of parameters and variables (actually I tried to work with functions in packages without good results T.T). The game has four different types of shooters, and all of them use the same bullet (shoot function). I have succeeded on disappearing the target (a coin in this case) when it is hit by the bullet, but the problem is that I can't quite find the way to dissapear the bullet properly. I keep receiving this message:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at eco_adm9_fla::MainTimeline/moveBullet()
[code].....
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Jan 1, 2012
I'm making a function, and I want to pass it's handling less restrictively, kinda like jQuery I guess.
Code:
function cfunc(min, max)
{
return (Math.floor(Math.random()*(max-min))+min);
[Code]....
Now I know that alternately, I could pass them individually to the function and then join them all together as one, but I'd prefer to use one variable and pass the data through it, kinda like a scripting engine.
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Oct 4, 2010
Let's Say I Have This Class:
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
trace(getAverage(1,2,3));
trace(getAverage(1,2,3,4));
[Code]...
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Sep 16, 2009
I need to pass a variable to a function inside a function. However this parameter (i) seems not to be passed (to function ...onRollOver). This is required to attach a textfield to a movieclip (reading the adress and showing it as a tooltip).
ActionScript Code:
for (i=0; i<array_BE_ElecCities.length; i++) {
var attachElecCity = mc_map.mc_places.attachMovie("Plant",
[code].....
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Mar 19, 2009
I have 3 movieclips in the Libarary, called (both by name and class) section0, section1 and section2.This works for instance to attach a movie clip to the stage:
Code:
var myMovie:MovieClip = new section1;
addChild(myMovie);
[code].....
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Feb 21, 2011
Trying to create a random movement for fish MCs:
//----------------------
var deg2rad:Number = Math.PI / 180;
var speed:Number = 1;// set to speed you want
var numFish:Number = 4;
[Code].....
Problem I have is that they all move to the same angle (the last one created).
How do I pass the different "my_angle" values to the "move_me" function...?
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May 6, 2009
How do I pass mulitple variables from a function using AS3? Does this have to be done using a Class?
example:
var endValue; // variable I want to fill
var loader:URLLoader = new URLLoader();
loader.addEventListener(Event.COMPLETE, dataLoaded);
[Code].....
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Jun 8, 2009
This is a function on the first frame of a .fla updated to AS3 from an old AS2 file:[code]When the function is called it should set "max_messages" to 600 in AS3, right?
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Feb 23, 2011
If I remember correctly, objects are being passed to functions by reference, so I wrapped my primitive variable into object but did not get the resilt I wanted. I combed this group to see the solution and found only this one:
function changeObjectStatus(obj)
{
return obj.status = true;
}
[Code]....
var v seems to be a new object rather then a reference to the old one. and changing v does not affect the original object.
Does this mean that if I want the function to work with several variables, I need to create a separate object for each variable?
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Aug 31, 2007
Been looking everywhere to find out if there is a way to do this:
[Code]...
Anyone know Of a way to accomplish this without having to use an if/then statement
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Jul 28, 2008
I have this script that reads pictures and links of the pictures from the an xml file, display the picture and then put the link for the image, but I can't seem to pass the link to the onRelease function anyone can help me on this, below is the code:
[code]...
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Apr 9, 2010
It seems that with as3, the error compiler is just waiting to get you.I have a function that loads in an external swf. Which swf depends on which button they click. So, it could be pic1.swf, pic2.swf, pic3.swf, etc.
function loadMovie(){
my_mc.addChild(my_Loader);
addChild(my_mc);[code].....
When i test, I get "error: access to undefined property myVariable.
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Apr 1, 2008
i need to create an arbitrary number of display objects using a for loop because the number of objects will depend on the number of items in an xml file.
so i want to control the objects using actionscript. in as 2 i could create a temp variable in the for loop and use attachMovie() and assign an instance name. i know in as 3 you can use the .name property, but i heard you had to use the variable handler to control the object.
so i can't do this because it generates an error:
var numOfItems:uint = 5;
for(var i:uint = 0; i < numOfItems; i++)
{
var mc[i]:MovieClip = new MovieClip();
}
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Apr 24, 2006
k the idea is that this movie keeps tracks of whatever page it's on using the variable current. when the button evolution is clicked it should jump to frame 2 of the movie whose instance name is contained in the variable current and also pass this variable to a function called alpha which fade that movie's instance when moving to another page - then that page's name will be assigned to current.
this is the code that i have now..
#include "alpha.as"
evolution.onRelease = function() {
this[current].gotoAndPlay(2);
this[current].alpha(5, 0);
};
all these buttons and movie instances are contained in the same movie clip and the variable current is declared in it too.
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