ActionScript 3.0 :: Passing Parameters To Function And Avoiding Duplicate Variable Definitions

Jun 18, 2009

I have shortened this example to keep it simple, otherwise I wouldnt be doint this

I need to pass different variables to function inForLoop each time.

Code:
function someFunction():void {
for (var i:int = 0; i < columns; i++) {
for (var j:int = 0; j < rows; j++) {

[Code]....

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ActionScript 2.0 :: Passing Parameters To A Function

Feb 3, 2006

way to say the same in just a few line of code? 25 lines of code people

[AS]menuAS = function () {
//TIOCCHA
menuBar.menu01.menu01_btn.onRelease = function() {

[Code]....

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i am loading an image with a loader, and in onComplete function i would like to call calculateRatio function and pass it Loader.content.width and Loader.content.height so it can compare it with the current stage width and height and resize image proporcionally to fit the screen. how would i go about passing that parameters?

[Code]....

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ActionScript 2.0 :: Passing Parameters To The Function

Mar 4, 2004

{Flash MX 2004 Pro}

[Code]...

The above does not work. Infact the function is not even called. How can I pass parameters to such functions. I dont wanna do the following:

[Code]...

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ActionScript 3.0 :: Passing Parameters To A Function From Within An EventListener

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Code:
function enableButtons():void
{
for (var i:uint=0; i<40; i++)

[Code]...

I have 40 buttons on the stage. Their names are contained in the Array musicGrid. What I'm trying to do with this code is attach an EventListener to each button so that it will call the function mgMouseBehavior with a parameter to identify the button. For example, I want the button at musicGrid[0] to call the function mgMouseBehavior(0). I want the button at musicGrid[32] to call the function mgMouseBehavior(32), and so on.

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I'm attempting to write a performance testing function that can take any function, run it X times and spit out how long it took that function to run in AS3. I've got it working just fine if a function doesn't take any parameters but it comes up with an error otherwise.Here's the code:

public static function testFunction(targetFunction : Function, object : Object, ... parameters)
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ActionScript 2.0 :: Passing Parameters - Function Is Not Even Called?

Mar 4, 2004

{Flash MX 2004 Pro}

[AS]
myMovieClip_mc.onPress = foo(true);
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I'm working on a Flex application that uses MVVM. I understand that it's recommended to have a 1-to-1 mapping between views and view-models. How then do I avoid performing the same calculations and storing the same data multiple times if it is needed in multiple views?

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Look at the simple code below:

Code:
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Consider the function below:

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[code].....

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ActionScript 3.0 :: Calling A Function And Passing Parameters Via Variables

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I've got an XML file that is loading in data and is calling functions.
 
how to call the methods from classes with variables set from the XML file:
 
var functionToCall:String = xml.functions.func[0].to_fire.toString();
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This calls the function perfectly.
 
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[Code]....

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ActionScript 3.0 :: Passing Additional Parameters To Function Listeners?

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hboxvar.addEventListener("mouseDown",dosomething(3 43));
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[URL]

Passing additional parameters to function listeners You can pass additional parameters to function listeners depending on how you add the listeners. If you add a listener with the addEventListener() method, you cannot pass any additional parameters to the listener function, and that listener function can only declare a single argument, the Event object (or one of its subclasses).

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I am wanted to know how can i pass a parameter to the function which I'm calling using Delegate class. I know to pass params having static values such as true / false or a static string "hello".

Code:
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[code]....

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Here is my code:

Code:
// these are the cue points that I'm adding to my video
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[Code]....

Essentially, I would like for the function to accept a String name from the cue point, and then decide which action to take (either showing or hiding something). I don't know the correct syntax for accepting information from the cue point. Should I pass the cue point into the function as an object, then parse its name from within the function?

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I have benn programming in AS2 for a while, but I'm moving to AS3, and I'm having some trouble with syntax and mostly with management of parameters and variables (actually I tried to work with functions in packages without good results T.T). The game has four different types of shooters, and all of them use the same bullet (shoot function). I have succeeded on disappearing the target (a coin in this case) when it is hit by the bullet, but the problem is that I can't quite find the way to dissapear the bullet properly. I keep receiving this message:

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at flash.display:isplayObjectContainer/removeChild()
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I'm making a function, and I want to pass it's handling less restrictively, kinda like jQuery I guess.

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[Code]....

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package{
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ActionScript 2.0 :: Passing Variable To Function Inside Function?

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I need to pass a variable to a function inside a function. However this parameter (i) seems not to be passed (to function ...onRollOver). This is required to attach a textfield to a movieclip (reading the adress and showing it as a tooltip).

ActionScript Code:
for (i=0; i<array_BE_ElecCities.length; i++) {
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[code].....

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ActionScript 3.0 :: Passing A Variable Into A Function?

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I have 3 movieclips in the Libarary, called (both by name and class) section0, section1 and section2.This works for instance to attach a movie clip to the stage:

Code:
var myMovie:MovieClip = new section1;
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[code].....

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ActionScript 3.0 :: Passing Variable To Function?

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Trying to create a random movement for fish MCs:

//----------------------
var deg2rad:Number = Math.PI / 180;
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var numFish:Number = 4;

[Code].....

Problem I have is that they all move to the same angle (the last one created).

How do I pass the different "my_angle" values to the "move_me" function...?

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ActionScript 3.0 :: Passing Variable From A Function?

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How do I pass mulitple variables from a function using AS3? Does this have to be done using a Class?
 
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var endValue; // variable I want to fill
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ActionScript 3.0 :: Passing Variable With Function

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This is a function on the first frame of a .fla updated to AS3 from an old AS2 file:[code]When the function is called it should set "max_messages" to 600 in AS3, right?

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ActionScript 2.0 :: Passing Variable To Function By Ref?

Feb 23, 2011

If I remember correctly, objects are being passed to functions by reference, so I wrapped my primitive variable into object but did not get the resilt I wanted. I combed this group to see the solution and found only this one:

function changeObjectStatus(obj)
{
return obj.status = true;
}

[Code]....

var v seems to be a new object rather then a reference to the old one. and changing v does not affect the original object.

Does this mean that if I want the function to work with several variables, I need to create a separate object for each variable?

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ActionScript 2.0 :: Passing A Function Name As A Variable?

Aug 31, 2007

Been looking everywhere to find out if there is a way to do this:

[Code]...

Anyone know Of a way to accomplish this without having to use an if/then statement

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ActionScript 2.0 :: Passing Variable To A Function?

Jul 28, 2008

I have this script that reads pictures and links of the pictures from the an xml file, display the picture and then put the link for the image, but I can't seem to pass the link to the onRelease function anyone can help me on this, below is the code:


[code]...

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ActionScript 3.0 :: Passing A Variable To A Function?

Apr 9, 2010

It seems that with as3, the error compiler is just waiting to get you.I have a function that loads in an external swf. Which swf depends on which button they click. So, it could be pic1.swf, pic2.swf, pic3.swf, etc.

function loadMovie(){
my_mc.addChild(my_Loader);
addChild(my_mc);[code].....

When i test, I get "error: access to undefined property myVariable.

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ActionScript 3.0 :: Variable Definitions Using For Loop?

Apr 1, 2008

i need to create an arbitrary number of display objects using a for loop because the number of objects will depend on the number of items in an xml file.

so i want to control the objects using actionscript. in as 2 i could create a temp variable in the for loop and use attachMovie() and assign an instance name. i know in as 3 you can use the .name property, but i heard you had to use the variable handler to control the object.

so i can't do this because it generates an error:

var numOfItems:uint = 5;
for(var i:uint = 0; i < numOfItems; i++)
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var mc[i]:MovieClip = new MovieClip();
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ActionScript 2.0 :: Passing Instance Name To Function As A Variable?

Apr 24, 2006

k the idea is that this movie keeps tracks of whatever page it's on using the variable current. when the button evolution is clicked it should jump to frame 2 of the movie whose instance name is contained in the variable current and also pass this variable to a function called alpha which fade that movie's instance when moving to another page - then that page's name will be assigned to current.

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#include "alpha.as"
evolution.onRelease = function() {
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};

all these buttons and movie instances are contained in the same movie clip and the variable current is declared in it too.

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