ActionScript 3.0 :: Passing Function Parameters: Shooting Game 85% Done?

Dec 2, 2009

I have benn programming in AS2 for a while, but I'm moving to AS3, and I'm having some trouble with syntax and mostly with management of parameters and variables (actually I tried to work with functions in packages without good results T.T). The game has four different types of shooters, and all of them use the same bullet (shoot function). I have succeeded on disappearing the target (a coin in this case) when it is hit by the bullet, but the problem is that I can't quite find the way to dissapear the bullet properly. I keep receiving this message:

ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at eco_adm9_fla::MainTimeline/moveBullet()

[code].....

View 3 Replies


Similar Posts:


ActionScript 2.0 :: Passing Parameters To A Function

Feb 3, 2006

way to say the same in just a few line of code? 25 lines of code people

[AS]menuAS = function () {
//TIOCCHA
menuBar.menu01.menu01_btn.onRelease = function() {

[Code]....

View 6 Replies

ActionScript 3.0 :: Passing Parameters To A Function?

Apr 7, 2009

i am loading an image with a loader, and in onComplete function i would like to call calculateRatio function and pass it Loader.content.width and Loader.content.height so it can compare it with the current stage width and height and resize image proporcionally to fit the screen. how would i go about passing that parameters?

[Code]....

View 4 Replies

ActionScript 2.0 :: Passing Parameters To The Function

Mar 4, 2004

{Flash MX 2004 Pro}

[Code]...

The above does not work. Infact the function is not even called. How can I pass parameters to such functions. I dont wanna do the following:

[Code]...

View 1 Replies

ActionScript 3.0 :: Passing Parameters To A Function From Within An EventListener

Feb 26, 2009

Code:
function enableButtons():void
{
for (var i:uint=0; i<40; i++)

[Code]...

I have 40 buttons on the stage. Their names are contained in the Array musicGrid. What I'm trying to do with this code is attach an EventListener to each button so that it will call the function mgMouseBehavior with a parameter to identify the button. For example, I want the button at musicGrid[0] to call the function mgMouseBehavior(0). I want the button at musicGrid[32] to call the function mgMouseBehavior(32), and so on.

However, if you try to add parameters to mgMouseBehavior in the addEventListener, for example:

Code:
musicGrid[i].addEventListener(MouseEvent.CLICK, mgMouseBehavior(i));

Then you get Error 2007: Parameter listener must be non-null. How would I accomplish what I'm trying to do?

View 2 Replies

Flash :: Passing Parameters To A Function Reference?

Aug 17, 2010

I'm attempting to write a performance testing function that can take any function, run it X times and spit out how long it took that function to run in AS3. I've got it working just fine if a function doesn't take any parameters but it comes up with an error otherwise.Here's the code:

public static function testFunction(targetFunction : Function, object : Object, ... parameters)
{

[code]........

View 1 Replies

ActionScript 2.0 :: Passing Parameters - Function Is Not Even Called?

Mar 4, 2004

{Flash MX 2004 Pro}

[AS]
myMovieClip_mc.onPress = foo(true);
function foo(state:Boolean) {
Do something
}

The above does not work. Infact the function is not even called.How can I pass parameters to such functions.I dont wanna do the following:

[AS]
myMovieClip_mc.onPress = function(true) {
//
}

View 1 Replies

ActionScript 3.0 :: Passing Parameters To An Event Triggered Function?

Jul 23, 2009

Look at the simple code below:

Code:
stage.addEventListener(MouseEvent.CLICK,traceMe);
function traceMe(evt:MouseEvent)
{
trace ("hello world!");
}

What if I want to pass a parameter to the traceMe function? There is a way to do that?

View 2 Replies

ActionScript 3.0 :: Passing Function Parameters In A Non-sequential Fashon?

May 9, 2009

Consider the function below:

function personal(Name:String,age:int,city:String):void{ trace(Name+" is "+age+ " years old and lives in "+city+ ".")}
The parameters can only(???) be passed in the order they are declared in the function as

[code].....

View 13 Replies

ActionScript 3.0 :: Calling A Function And Passing Parameters Via Variables

Feb 12, 2010

I've got an XML file that is loading in data and is calling functions.
 
how to call the methods from classes with variables set from the XML file:
 
var functionToCall:String = xml.functions.func[0].to_fire.toString();
myClass[functionToCall]();
 
This calls the function perfectly.
 
I was wondering if there is anyway to pass parameters into the function as well through variables.  Some functions may have no parameters, some functions could have 5... so the xml could be like this:

[Code]....

View 5 Replies

Media Server :: Passing Parameters To A Client Function?

Jul 24, 2011

I have a function at the server side that loads an XML  and makes a photo/link  array from it.I want to pass this array to the clients swf to use it for a photoGallery.nd the array = [1,2,3,4]  to the client and trace it at the client side?

View 1 Replies

ActionScript 3.0 :: Passing Additional Parameters To Function Listeners?

Apr 28, 2006

hboxvar.addEventListener("mouseDown",dosomething(3 43));
hboxvar.addEventListener("mouseDown",dosomething(1 23));
hboxvar.addEventListener("mouseDown",dosomething(1 2342));
public function dosomething( somenumber:Number ):void {
//do something here
}

I try to do above function but I need to pass variable from hboxvar but not from inside function suggested by macromedia.

any one frustated with this way of passing multiple parameter which depends on what to pass in flex 2 using addEventListener ?

[URL]

Passing additional parameters to function listeners You can pass additional parameters to function listeners depending on how you add the listeners. If you add a listener with the addEventListener() method, you cannot pass any additional parameters to the listener function, and that listener function can only declare a single argument, the Event object (or one of its subclasses).

View 9 Replies

ActionScript 2.0 :: Delegate Class - Passing Parameters With Function?

Jan 31, 2008

I am wanted to know how can i pass a parameter to the function which I'm calling using Delegate class. I know to pass params having static values such as true / false or a static string "hello".

Code:
var myFunc:Function = btn.onRelease = Delegate.create(tihs, releaseHandler);
myFunc.str = "hello";
function releaseHandler()

[code]....

Here str can be retrieved as 'arguments.caller.str' inside the function.But in case i want to pass the reference of the 'btn' button. Then how can i do this ?

View 3 Replies

ActionScript 2.0 :: Passing Parameters From A Cue Point To Listener Function?

Dec 18, 2008

I have an FLVPlayback component with several ActionScript cue points designated along its timeline. I've written a listener that successfully executes a function whenever the video reaches one of my cue points. However, I'd like it to do different things depending on which of the cue points it has reached.

Here is my code:

Code:
// these are the cue points that I'm adding to my video
_root.thevid.addASCuePoint(33, "show1");
_root.thevid.addASCuePoint(43, "hide1");

[Code]....

Essentially, I would like for the function to accept a String name from the cue point, and then decide which action to take (either showing or hiding something). I don't know the correct syntax for accepting information from the cue point. Should I pass the cue point into the function as an object, then parse its name from within the function?

View 1 Replies

ActionScript 3.0 :: Passing Parameters Through Dynamic Function Referencing

Jan 1, 2012

I'm making a function, and I want to pass it's handling less restrictively, kinda like jQuery I guess.

Code:
function cfunc(min, max)
{
return (Math.floor(Math.random()*(max-min))+min);

[Code]....

Now I know that alternately, I could pass them individually to the function and then join them all together as one, but I'd prefer to use one variable and pass the data through it, kinda like a scripting engine.

View 1 Replies

ActionScript 3.0 :: Passing Parameters To Function And Avoiding Duplicate Variable Definitions

Jun 18, 2009

I have shortened this example to keep it simple, otherwise I wouldnt be doint this

I need to pass different variables to function inForLoop each time.

Code:
function someFunction():void {
for (var i:int = 0; i < columns; i++) {
for (var j:int = 0; j < rows; j++) {

[Code]....

View 3 Replies

ActionScript 3.0 :: Shooting Game In Flash CS3?

Feb 6, 2009

Shooting game in FlashView Game - Click hereKindly check game codeProblem:1) The rabbit should be random shown in ground areaif someone can give explaination onmonster.x = Math.random() * stage.stageWidth;and why the rabbit is showing bigger size?2) Other animals should also be able to target

//----->
stop();
var monstersAlive:uint;

[code].....

View 1 Replies

Create A Shooting Style Game?

May 7, 2010

I am at uni and have a project to create an interactive game for the story Johnny Mnemonic. I would like to create a game whereby the player has a whip type weapon, there is an opponent jumping up and down and with the whip you attack them and cut off limbs -

I'm thinking it would be like a simple shooting ducks style game in terms of coding, the player has visible just a hand with the whip in it, you move the whip to your desired location click chosen button to hit, the whip then animates a flick, if it hits correct spot on bouncing opponent then an animation of the limb flying off happens, so the bouncing opponent is like the duck and the whip like the gun - if that is right at all?

View 1 Replies

ActionScript 2.0 :: Top Down Shooting Game - Boundaries

Nov 23, 2005

I've been making this space shooting game but I'm having problems getting boundaries to work. I've read tutorials and done lots of searching here and couldn't get anything to work... On the main time line, there's 2 layers. One with the ship, and one with the background (both are movie clips). Inside the background movie clip, I'd like to add boundaries, almost as complex as a maze but not so restricting.. as in, a path to fly through that'd probably be as wide as the screen itself. Here's what I'm trying to work with. Use the arrow keys to move, space to shoot, and press control to toggle between fixed camera and fixed ship modes.

View 1 Replies

ActionScript 2.0 :: Shooting Game Bullet Removal?

Feb 18, 2009

So the problem is basicly this: It all works just fine, but when the bullet hits the target it gets destroyed (this is ok) but also any bullet that was shoot before it (meaning also: with a lower y) gets destroyed aswell wich is anoying. Here's the code (left the comments so you can find your way around easier)

Code:
stop();//add a stop function too!
enemyspeed =1
life=3
var gameOver:Boolean = false;

[Code]..

View 2 Replies

ActionScript 2.0 :: CS3 Shooting Game Missile Flaw

Jul 15, 2010

I'm making a Space Invaders-type game. Y'know? Arrow keys to fly Space to shoot? Well, shooting isn't working so well. I have two .as files: Ship.as which controls the ship's ActionScript, and Missile.as which is supposed to control the missile. When I hit load it up I get the error: The class or interface 'Missile' could not be loaded.

View 2 Replies

ActionScript 2.0 :: Create 2d Platform Shooting Game?

Feb 13, 2011

I am creating a 2d platform shooting game. Currently I have my main character walking around left and right and the stage background also moves left and right.

The problem I am having is that if I go to far left the charater just walks 'off stage' and into nothingness but the stage still follows. How can I make it so if the character hits a certain point he just 'stops' and cant go left no more but can go right no problem. I have tried using hitTest with another movieclip but couldnt get it working.[code]...

View 1 Replies

ActionScript 2.0 :: Shooting In A Game-megaman Style

Apr 4, 2002

Ok I am creating a 2d game similar to the original mega mans and mario for nintendo. The character moves back and forth using the left and right arrow keys on the screen and has a walk animation and all. The next step is to get him to shoot his laser gun. I want this to be done using the space bar key. What I have right now is identical to Kirupa's movement using X and Y values tutorial but it only moves one direction of course. How can I make it so that it will continue to move automatically after pressing space instead of having to hit the space bar each time I want it to move 10 units over etc.?

View 12 Replies

ActionScript 3.0 :: Target Shooting Game - HitTestObject Not Working

Mar 22, 2011

I'm making target shooting game and the hitTestObject not working its located in the function collision detection below in my code:
import fl.motion.MotionEvent;
import flash.events.MouseEvent;
var xSwitch:Array = new Array ;
var count:Number = 120;
var seconds:Number = 0;
var minutes:Number = 0;
[Code] .....

View 1 Replies

ActionScript 2.0 :: Making A Shooting Game, Would Like The Gun To Flip _xscale?

Jun 2, 2008

I'm making a shooting game, would like the gun to flip _xscale when you move the gun past half the width of the stage. Here's the script I made which doesn't work and is probably not written correctly:

if(_xmouse >= Stage.width/2){
_root.gun_mc._xscale * -1;
}

View 4 Replies

ActionScript 3.0 :: Flash Background Movement For Shooting Game?

Aug 30, 2011

I'm doing the shooting game. In that character should move left and right by using the arrow keys. The background is movieClip with image. The character is walking very slow sometimes. And the zombies will come automatically. Why the movement is very slow sometimes?

View 4 Replies

ActionScript 2.0 :: Shooting Game - A Gun To Follow The Player, But The Coordinates Are Messing Up And Going To His Feet?

Oct 25, 2010

I'm making a flash game in AS2, and i am having troubles with my gun, i have fiddled with it for a while now and i have narrowed down the problem, but i can't fix it. My problem is that i want a gun to follow the player, but the coordinates are messing up and going to his feet.

Code:
onClipEvent (enterFrame) {
_y += (_root.player._y-_y)/1; //This code makes it goto his feet, but the gun no longer follows player when he jumps.
_x += (_root.player._x-_x)/1;[code].............

View 1 Replies

ActionScript 2.0 :: Simple Vertical Shooting Game - Rebound Missile Always Spawns At Left Of The Stage?

Feb 6, 2011

Basically, I have a border(line) at the top of the stage so that whenever my ship's missile comes in contact with this line, it is removed and a rebound missile clip is attached.Here is the missile code:

Actionscript Code:[code].....The problem is that the rebound missile always spawns at left of the stage, not wherever the ship missile was removed.I'm not sure if I should attach the fla, action script files, swf etc. to the thread. Also, my flash version is CS5.

View 3 Replies

ActionScript 3.0 :: Passing Parameters To A SWF From A SWF

May 27, 2009

i'm trying to pass variables to another SWF using a Loader/URLVariables combo.
 
I need to know if this way of passing variables should even work. And if not can some recommend a better way.

var uv:URLVariables = new URLVariables();
uv.lang="en";
uv.gameId="123";
uv.profileId="456";

[Code]...

View 5 Replies

Professional :: Passing 2 Parameters To A Swf?

Nov 9, 2010

I need to dynamically pass 2 parameter to an swf movie to make it work properly, they are a number and a boolean. To do this I've changed the html page which contains the movie to php, I pass to the page the parameters' values through GET. The values are correctly passed to the page, I've tried to print them.
 
I build the call to the swf in this way collpreloader.swf?connid=<?php echo $_GET['connid'] ?>&animazione=<?php echo $_GET['animazione'] ?>
 
collpreloader.swf correctly reads the connid parameter, but animazione results always true.

[Code]...

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved