ActionScript 2.0 :: Shooting Game Bullet Removal?

Feb 18, 2009

So the problem is basicly this: It all works just fine, but when the bullet hits the target it gets destroyed (this is ok) but also any bullet that was shoot before it (meaning also: with a lower y) gets destroyed aswell wich is anoying. Here's the code (left the comments so you can find your way around easier)

Code:
stop();//add a stop function too!
enemyspeed =1
life=3
var gameOver:Boolean = false;

[Code]..

View 2 Replies


Similar Posts:


ActionScript 3.0 :: Shooting Multiple Bullets - Press The Space Bar The First Bullet Disappears And The Bullet Animation Starts Again

Nov 24, 2008

I'm trying to make my platform game character shoot a gun, my character and gun are one movieclip and the bullet is another. The bullet mc starts on a blank frame with a stop() function, when I press the space bar the bullet mc plays from frame 2 which is a motion tween of the bullet quickly moving across the page. I've set the bullet's y and x values relative to the character mc so that the bullet always comes from the gun.

My issue is that if I press the space bar a bullet will fly out of the gun (great!) but if I press the space bar again, the first bullet disappears and the bullet animation starts again. I want to be able to shoot a new bullet every time I press the space bar without effecting the bullets that have already been shot.

[Code]....

View 3 Replies

ActionScript 2.0 :: Bullet Shooting Thing Which Shoots Bullets

Apr 2, 2007

I have like a bullet shooting thing which shoots bullets (obviously), and it sorta rotates around a point and fires at a movie clip. At the moment the bullets move outwards because of a animation in side the bullet movie clip, but how can I make them move outwards and away from the thing that fired them using actionscript?

View 8 Replies

ActionScript 3.0 :: Shooting Game In Flash CS3?

Feb 6, 2009

Shooting game in FlashView Game - Click hereKindly check game codeProblem:1) The rabbit should be random shown in ground areaif someone can give explaination onmonster.x = Math.random() * stage.stageWidth;and why the rabbit is showing bigger size?2) Other animals should also be able to target

//----->
stop();
var monstersAlive:uint;

[code].....

View 1 Replies

Create A Shooting Style Game?

May 7, 2010

I am at uni and have a project to create an interactive game for the story Johnny Mnemonic. I would like to create a game whereby the player has a whip type weapon, there is an opponent jumping up and down and with the whip you attack them and cut off limbs -

I'm thinking it would be like a simple shooting ducks style game in terms of coding, the player has visible just a hand with the whip in it, you move the whip to your desired location click chosen button to hit, the whip then animates a flick, if it hits correct spot on bouncing opponent then an animation of the limb flying off happens, so the bouncing opponent is like the duck and the whip like the gun - if that is right at all?

View 1 Replies

ActionScript 2.0 :: Top Down Shooting Game - Boundaries

Nov 23, 2005

I've been making this space shooting game but I'm having problems getting boundaries to work. I've read tutorials and done lots of searching here and couldn't get anything to work... On the main time line, there's 2 layers. One with the ship, and one with the background (both are movie clips). Inside the background movie clip, I'd like to add boundaries, almost as complex as a maze but not so restricting.. as in, a path to fly through that'd probably be as wide as the screen itself. Here's what I'm trying to work with. Use the arrow keys to move, space to shoot, and press control to toggle between fixed camera and fixed ship modes.

View 1 Replies

ActionScript 2.0 :: CS3 Shooting Game Missile Flaw

Jul 15, 2010

I'm making a Space Invaders-type game. Y'know? Arrow keys to fly Space to shoot? Well, shooting isn't working so well. I have two .as files: Ship.as which controls the ship's ActionScript, and Missile.as which is supposed to control the missile. When I hit load it up I get the error: The class or interface 'Missile' could not be loaded.

View 2 Replies

ActionScript 2.0 :: Create 2d Platform Shooting Game?

Feb 13, 2011

I am creating a 2d platform shooting game. Currently I have my main character walking around left and right and the stage background also moves left and right.

The problem I am having is that if I go to far left the charater just walks 'off stage' and into nothingness but the stage still follows. How can I make it so if the character hits a certain point he just 'stops' and cant go left no more but can go right no problem. I have tried using hitTest with another movieclip but couldnt get it working.[code]...

View 1 Replies

ActionScript 2.0 :: Shooting In A Game-megaman Style

Apr 4, 2002

Ok I am creating a 2d game similar to the original mega mans and mario for nintendo. The character moves back and forth using the left and right arrow keys on the screen and has a walk animation and all. The next step is to get him to shoot his laser gun. I want this to be done using the space bar key. What I have right now is identical to Kirupa's movement using X and Y values tutorial but it only moves one direction of course. How can I make it so that it will continue to move automatically after pressing space instead of having to hit the space bar each time I want it to move 10 units over etc.?

View 12 Replies

ActionScript 3.0 :: Target Shooting Game - HitTestObject Not Working

Mar 22, 2011

I'm making target shooting game and the hitTestObject not working its located in the function collision detection below in my code:
import fl.motion.MotionEvent;
import flash.events.MouseEvent;
var xSwitch:Array = new Array ;
var count:Number = 120;
var seconds:Number = 0;
var minutes:Number = 0;
[Code] .....

View 1 Replies

ActionScript 2.0 :: Making A Shooting Game, Would Like The Gun To Flip _xscale?

Jun 2, 2008

I'm making a shooting game, would like the gun to flip _xscale when you move the gun past half the width of the stage. Here's the script I made which doesn't work and is probably not written correctly:

if(_xmouse >= Stage.width/2){
_root.gun_mc._xscale * -1;
}

View 4 Replies

ActionScript 3.0 :: Passing Function Parameters: Shooting Game 85% Done?

Dec 2, 2009

I have benn programming in AS2 for a while, but I'm moving to AS3, and I'm having some trouble with syntax and mostly with management of parameters and variables (actually I tried to work with functions in packages without good results T.T). The game has four different types of shooters, and all of them use the same bullet (shoot function). I have succeeded on disappearing the target (a coin in this case) when it is hit by the bullet, but the problem is that I can't quite find the way to dissapear the bullet properly. I keep receiving this message:

ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at eco_adm9_fla::MainTimeline/moveBullet()

[code].....

View 3 Replies

ActionScript 3.0 :: Flash Background Movement For Shooting Game?

Aug 30, 2011

I'm doing the shooting game. In that character should move left and right by using the arrow keys. The background is movieClip with image. The character is walking very slow sometimes. And the zombies will come automatically. Why the movement is very slow sometimes?

View 4 Replies

ActionScript 2.0 :: Shooting Game - A Gun To Follow The Player, But The Coordinates Are Messing Up And Going To His Feet?

Oct 25, 2010

I'm making a flash game in AS2, and i am having troubles with my gun, i have fiddled with it for a while now and i have narrowed down the problem, but i can't fix it. My problem is that i want a gun to follow the player, but the coordinates are messing up and going to his feet.

Code:
onClipEvent (enterFrame) {
_y += (_root.player._y-_y)/1; //This code makes it goto his feet, but the gun no longer follows player when he jumps.
_x += (_root.player._x-_x)/1;[code].............

View 1 Replies

Tower Defense Game Bullet Disappear

Mar 16, 2010

I found a tutorial on the internet and have begun toying with it. I figured out what all the segments did and how they worked and effected the game (mostly through trial and error...) once i figured out what EXACTLY i had i started making changes.

-What i want - once the bullet hits a monster OR goes out side of the range of the gun it disappears and another shot can be fired (which is done automatically via my script no user input needed)

-What i have - when the bullet goes off the page (x>550, x<0, Y>400, Y<0) it disappears and another shot can be fired... obviously this is problematic to game play...

[Code]..

View 1 Replies

ActionScript 2.0 :: Switching Bullet Type In Game?

Nov 30, 2008

[URL], but this is a completely different question. I now have a fully functionnal jet plane which fires tiny red bullets. Now, I want to be able to alternate between bullet/ammo types on the fly, (with a shortcut like shift or something, but not neceserilly that) from the red bullet to something like a yellow laser. I'll attach the file I have up to now.

View 4 Replies

IDE :: Tower Defense Game Bullet Disappear?

Mar 16, 2010

-What i want - once the bullet hits a monster OR goes out side of the range of the gun it disappears and another shot can be fired (which is done automatically via my script no user input needed)

-What i have - when the bullet goes off the page (x>550, x<0, Y>400, Y<0) it disappears and another shot can be fired... obviously this is problematic to game play...

Code:
Stop();
base_range = 200;
can_be_placed = false;

[code]....

View 1 Replies

ActionScript 2.0 :: Simple Vertical Shooting Game - Rebound Missile Always Spawns At Left Of The Stage?

Feb 6, 2011

Basically, I have a border(line) at the top of the stage so that whenever my ship's missile comes in contact with this line, it is removed and a rebound missile clip is attached.Here is the missile code:

Actionscript Code:[code].....The problem is that the rebound missile always spawns at left of the stage, not wherever the ship missile was removed.I'm not sure if I should attach the fla, action script files, swf etc. to the thread. Also, my flash version is CS5.

View 3 Replies

ActionScript 3.0 :: Setup Bullet Factory/bullet Switch For The Same Player Object?

Mar 25, 2011

I'm currently making my own shoot'em up game where the player can switch  between two player types which will fire their own bullet type in this  case, squares and circles. I've setup the player switch function via  pressing "space" button (switching between the two player types) and the  default bullet type is "squares" and I'm not sure to approach the  coding with changing the bullet type to "circles".I've written 2 classes for the bullet and player setup:Player Class: Creates instance of bullet on screen and enables the switch player type function

Bullet Class: Enables bullet properies and bullet types Player Class: Code:function onKeyDown(event:KeyboardEvent):void {if (event.keyCode == 32) //// pressing/holding "space bar" to function

[code]....

View 5 Replies

ActionScript 3.0 :: Set The Bullet.x To Ship.x In The Bullet Class?

Oct 4, 2009

i have 2 classes, one for ship one for bullet.i was trying to set the bullet.x to ship.x in the bullet class but it keeps telling me undefined. but clearly it is in my ship class.

View 10 Replies

Removal Of Movie Clips?

Aug 11, 2010

I have some code that generates dynamic movie clips,and puts them into an array.That all works fine, but at the end of the scene, I want to be able to stop the movie clips being generated, and clear them from my screen. I can clear one at a time, but I need to stop them being generated.

Code:

enemies = [];
evilBreak = setInterval(evilSpawn, 2000);
function evilSpawn() {
evilguy = attachMovie("evil", "evil"+_root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:random(550)+50});

[code]....

View 2 Replies

ActionScript 3.0 :: Shooting A Target?

Apr 24, 2009

I have a monster_mc that shoots a bullet_mc at a target_mc.When I click the Keyboard.RIGHT the bullet jumps once then hesitates or pauses then continues -=25 pixels, instead of shooting smoothly.Am I missing something here?, can I make it perform better?

stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
target_mc.stop();
function keyPressed(event:KeyboardEvent):void[code].....

View 1 Replies

MX Shooting Bullets In Any Direction?

Jun 28, 2011

I need a code in AS2 that launches a bullet ("bullet") from the character ("hero") towards wherever you clicked the mouse.For example, if I click somewhere, I want the bullet to launch straight towards where I clicked.

View 10 Replies

ActionScript 3.0 :: Shooting In Different Directions?

Sep 16, 2010

I have been googling my butt off I can not find anything about AS3 and shooting in different directions.

I just need to shoot in the direction my char is facing.

I have this so far which work flawlessly ;-)

function Shoot(event:MouseEvent):void { trace("shoot");}

oh also I can get the direction my hero is facing using trace "character_mc.rotation"

View 3 Replies

ActionScript 3.0 :: XMLList Tag Removal - Parsing

Dec 23, 2009

I'm pulling some events out of a MySQL db, parsing to an XML file, and having flash pull that in. All works fine, but I'm encountering an XML tag, and I'm not 100% sure why. I searched but the keywords are so vague I didn't find anything of value.

[Code]....

So with one event, it works fine. With more than one, I get in the info.eventNameTxt textfield something like <name>Christmas Afterbash</name>. how to circumvent this? I haven't quite been able to wrap my head 100% around the E4X stuff.

View 2 Replies

ActionScript 3.0 :: How To Video Object Removal

May 25, 2010

I have placed a video object on top of a graphic that is a link to another site. Before the user clicks the button to activate the video, they can see my background graphic and use the link. After they play the video, the background graphic is no longer visible. Is there any way to get rid of the remnants of the video after it is played so picture and link are visible again?Here is my great code:

videowindowbutton.addEventListener(MouseEvent.CLICK, videowindowbuttonhandler);
var nc:NetConnection = new NetConnection();nc.connect(null);var ns:NetStream = new NetStream(nc);myvideo.attachNetStream(ns);var listener:Object = new

[code]....

View 11 Replies

ActionScript 3.0 :: Add Child Removal Method?

Dec 7, 2009

ActionScript Code:
if (pMenu.AccSel.iconSel.child != undefined) {
pMenu.AccSel.iconSel.removeChildAt(0)
}

i was trying to do a child removal method that would work on command instead of me trying to find a child to remove each time in the code... it would find and remove it wisely... however, i've tried this method and it doesn't work... and i was wondering if there was another way for actionscript to check for Children and if there are any it'll remove it...

View 2 Replies

ActionScript 3.0 :: Removal Of MovieClip Instance?

Aug 1, 2010

I have 2 .as files so far, one for the main game and one for the boulders that come hurdling down the screen. I can get the boulders added to the game fine and the animation is fine too but I don't know how to remove the boulder once it goes offscreen (it just keeps floating downwards) so obviously this is not good since after a few levels, there will be 100's of boulders there wasting CPU cycles and memory space I've tried removeChild and parent.removeChild but neither work

Here is my Boulder.as file:

ActionScript Code:
package {
import flash.display.MovieClip;
import flash.utils.getTimer;

[code]....

View 3 Replies

ActionScript 3.0 :: External Swfs And Their Removal

Feb 17, 2011

The structure I have is one where I have a main.swf which loads an external swf named say external1.swf. Then external1.swf loads external2.swf. My question is when I remove external1.swf, is external2.swf also removed by proxy from the display list or do I have to explicity remove external2.swf using removeChild on the relevant loader?

View 0 Replies

ActionScript 3.0 :: Dynamic Duplication & Removal Of MCs

Sep 9, 2011

I have an MC of a sea texture which was created using clouds in Photoshop, and uses AS to fade in & out a child MC to look like waves moving back & forth. (The PS image fades to transparent where its close to each side to aid blending).

The user is able to pan the containing MC infinitely so I need some way of automatically overlapping a new instance when the pan gets close to the edges of the MC, but because its a large MC needs to also remove the MCs greater than distance x from the edges.

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved