ActionScript 2.0 :: Shooting Game Bullet Removal?
Feb 18, 2009
So the problem is basicly this: It all works just fine, but when the bullet hits the target it gets destroyed (this is ok) but also any bullet that was shoot before it (meaning also: with a lower y) gets destroyed aswell wich is anoying. Here's the code (left the comments so you can find your way around easier)
Code:
stop();//add a stop function too!
enemyspeed =1
life=3
var gameOver:Boolean = false;
[Code]..
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Nov 24, 2008
I'm trying to make my platform game character shoot a gun, my character and gun are one movieclip and the bullet is another. The bullet mc starts on a blank frame with a stop() function, when I press the space bar the bullet mc plays from frame 2 which is a motion tween of the bullet quickly moving across the page. I've set the bullet's y and x values relative to the character mc so that the bullet always comes from the gun.
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[Code]....
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Apr 2, 2007
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//----->
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[code].....
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May 7, 2010
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Mar 22, 2011
I'm making target shooting game and the hitTestObject not working its located in the function collision detection below in my code:
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[Code] .....
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[code].....
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Code:
onClipEvent (enterFrame) {
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Mar 16, 2010
I found a tutorial on the internet and have begun toying with it. I figured out what all the segments did and how they worked and effected the game (mostly through trial and error...) once i figured out what EXACTLY i had i started making changes.
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-What i have - when the bullet goes off the page (x>550, x<0, Y>400, Y<0) it disappears and another shot can be fired... obviously this is problematic to game play...
[Code]..
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Nov 30, 2008
[URL], but this is a completely different question. I now have a fully functionnal jet plane which fires tiny red bullets. Now, I want to be able to alternate between bullet/ammo types on the fly, (with a shortcut like shift or something, but not neceserilly that) from the red bullet to something like a yellow laser. I'll attach the file I have up to now.
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Mar 16, 2010
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Code:
Stop();
base_range = 200;
can_be_placed = false;
[code]....
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[code]....
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[code]....
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function keyPressed(event:KeyboardEvent):void[code].....
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[code]....
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ActionScript Code:
if (pMenu.AccSel.iconSel.child != undefined) {
pMenu.AccSel.iconSel.removeChildAt(0)
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ActionScript Code:
package {
import flash.display.MovieClip;
import flash.utils.getTimer;
[code]....
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