ActionScript 3.0 :: Dynamic Duplication & Removal Of MCs
Sep 9, 2011
I have an MC of a sea texture which was created using clouds in Photoshop, and uses AS to fade in & out a child MC to look like waves moving back & forth. (The PS image fades to transparent where its close to each side to aid blending).
The user is able to pan the containing MC infinitely so I need some way of automatically overlapping a new instance when the pan gets close to the edges of the MC, but because its a large MC needs to also remove the MCs greater than distance x from the edges.
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Similar Posts:
Sep 15, 2009
I am working on dynamic duplication of movieclip when the button is pressed one by one. In that movieclip there are two buttons ok and cancel.
Here is the piece of code:
var new_panel:please_wait = new please_wait;
click_btn.addEventListener(MouseEvent.MOUSE_DOWN, generate);
function generate(e:MouseEvent):void{
new_panel = new please_wait;
[Code] .....
if I create two movieclip, then how i remove a particular movieclip. I also attached the screen shot for reference..
Attachments: Screenshot.jpg (138.9 K)
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Jun 15, 2010
I've created a MXML Component that consists of two TextInput boxes (user can input a "name" and "description"). I'm attempting to add and remove this component dynamically to a VBox in an MXML application. I've achieved addition thusly:
[Code]....
However, I cannot seem to get the remove() going after trying various ways with box.removeElement().
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Feb 3, 2011
I'm designing a data entry app that allows multiple entries to its subject. For example, a person might have received education from multiple institutions. Each educational entry is a form and app user can click on a button to add another entry, which is a blank but identical form.I figure it involves states and custom form components but not sure how everything fits together.
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Jul 31, 2011
[Code]...
i wann to make array of 30 students or array of bad grade students i try
[Code]...
but i make array like this (hassan,hussein ,,,,) how can i avoid this duplication
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Aug 29, 2009
I'm working on a flash AS2 game that duplicates two movie clips: A bullet and a shell. Individually, the run fine. The bullets shoot, the shells bounce around. But when I try to use them together, only one of them duplicates. If I use more than one duplication statement in my game, only one functions and the others are ignored.
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Nov 4, 2010
how to delay the duplication of a video. At the moment, I have a video loaded from a stream (NetStream), and then I duplicate that video using Bitmap/BitmapData draw() to make a grid of 3x3 of the same video.
Up to that point everythings works fine, but all of the nine videos are synced and I do not want that, I want the first one to start at frame 1, second at frame 2, third frame 3 or the opposite.
In other words, I want to have every video on a different frame. The problem I see is that since I just copy the BitmapData of every frame to duplicate it in real-time (ENTER_FRAME) I really can't see how I could do it.
I could make different streams for each videos, but when I tried it, it took a lot more time to load.
Should I maybe not use streams, but I don't know how to do that, like if the video would be in the library and placed 9 times on the scene, but I don't know how to do that with AS3. I have 3 different videos loaded from an XML file.
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Nov 19, 2005
Im making my first flash game so forgive me if there is anything with my actionscript or my explaining that is messed up.
This game is a 4 player (<--will be) tank game that fires bullets and stuff. so far its working just how i want it to apart from one thing... the duplication for the bullet. This snippet of the script is the bit that should make the bullet firing. if you look at these to bits of script "_root.depth += 1;", "duplicateMovieClip(_root.bullet, "bullet"+depth, depth);" to my understanding the "depth" should increase BUT it doesn't? does anyone know what is going on?
[Code]...
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Oct 30, 2010
I am looking to create a simple piece of code that will duplicate a drawn square many times (say 10 times).I would like it so that when you hover a square it will change colour.o far i have been able to draw the square multiple times within a sprite, however i need the sprite to be more interactive.
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Apr 7, 2010
I have a textbox for input . and a button for duplication of the instance.
my instance is a simple box.in the box movie symbol i have another textbox.
when i click the button, my instance gets duplicated. but i want the value in the input textbox to be copied to another texbox which is in the box object. how do i do that?
here is my code where i have duplicated a simple circle. i want the text input to be copied to the textbox in the new box instance
Quote:
function addbox(event:MouseEvent) {
//trace(¯new box ¯ + i);
var newBoxrocess = new process();
addChild(newBox);
[Code]......
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Feb 19, 2010
I'm using robot legs framework and wondering how mediator.mapView works with multiple instances of the same view. For example, in the following, is a new ItemDisplayMediator created for every ItemDisplay instantiated, or do all ItemDisplay's use the same mediator? If they each instantiate a new mediator, is it possible to use a single mediator for multiples of the same class/view?mediatorMap.mapView(ItemDisplay, ItemDisplayMediator);
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Aug 6, 2010
The question arose as to duplicate the data entered in the field in InputText in DynamicText (ie when typing in the box, Input, his data displayed in the dynamic field)
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Aug 11, 2010
I have some code that generates dynamic movie clips,and puts them into an array.That all works fine, but at the end of the scene, I want to be able to stop the movie clips being generated, and clear them from my screen. I can clear one at a time, but I need to stop them being generated.
Code:
enemies = [];
evilBreak = setInterval(evilSpawn, 2000);
function evilSpawn() {
evilguy = attachMovie("evil", "evil"+_root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:random(550)+50});
[code]....
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Dec 23, 2009
I'm pulling some events out of a MySQL db, parsing to an XML file, and having flash pull that in. All works fine, but I'm encountering an XML tag, and I'm not 100% sure why. I searched but the keywords are so vague I didn't find anything of value.
[Code]....
So with one event, it works fine. With more than one, I get in the info.eventNameTxt textfield something like <name>Christmas Afterbash</name>. how to circumvent this? I haven't quite been able to wrap my head 100% around the E4X stuff.
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May 25, 2010
I have placed a video object on top of a graphic that is a link to another site. Before the user clicks the button to activate the video, they can see my background graphic and use the link. After they play the video, the background graphic is no longer visible. Is there any way to get rid of the remnants of the video after it is played so picture and link are visible again?Here is my great code:
videowindowbutton.addEventListener(MouseEvent.CLICK, videowindowbuttonhandler);
var nc:NetConnection = new NetConnection();nc.connect(null);var ns:NetStream = new NetStream(nc);myvideo.attachNetStream(ns);var listener:Object = new
[code]....
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Dec 7, 2009
ActionScript Code:
if (pMenu.AccSel.iconSel.child != undefined) {
pMenu.AccSel.iconSel.removeChildAt(0)
}
i was trying to do a child removal method that would work on command instead of me trying to find a child to remove each time in the code... it would find and remove it wisely... however, i've tried this method and it doesn't work... and i was wondering if there was another way for actionscript to check for Children and if there are any it'll remove it...
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Aug 1, 2010
I have 2 .as files so far, one for the main game and one for the boulders that come hurdling down the screen. I can get the boulders added to the game fine and the animation is fine too but I don't know how to remove the boulder once it goes offscreen (it just keeps floating downwards) so obviously this is not good since after a few levels, there will be 100's of boulders there wasting CPU cycles and memory space I've tried removeChild and parent.removeChild but neither work
Here is my Boulder.as file:
ActionScript Code:
package {
import flash.display.MovieClip;
import flash.utils.getTimer;
[code]....
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Feb 17, 2011
The structure I have is one where I have a main.swf which loads an external swf named say external1.swf. Then external1.swf loads external2.swf. My question is when I remove external1.swf, is external2.swf also removed by proxy from the display list or do I have to explicity remove external2.swf using removeChild on the relevant loader?
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Dec 8, 2005
How can i get it so that i do not have any mouse cursor over my flash movies? The movies are for a presentation and i dont want the cursor to be visable anywhere on the swfs.
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Feb 18, 2009
So the problem is basicly this: It all works just fine, but when the bullet hits the target it gets destroyed (this is ok) but also any bullet that was shoot before it (meaning also: with a lower y) gets destroyed aswell wich is anoying. Here's the code (left the comments so you can find your way around easier)
Code:
stop();//add a stop function too!
enemyspeed =1
life=3
var gameOver:Boolean = false;
[Code]..
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May 31, 2009
Below is the function I use to remove the swf which holds an FLVPlayback component and the button that runs the function. The function stops the video then removes the swf. The swf disappears and the sound stops but if I look at the task manager I notice the video is still loading usually at about 1 meg every 5 seconds. I know I'm supposed to be able to use the closeVideoPlayer method which should stop the netstream but I don't how to make it work
function goHome(e:MouseEvent):void myMovie.stop(); this.parent.parent.removeChild(this.parent);// myMovie.closeVideoPlayer(0); meCombo.removeEventListener(Event.CHANGE,
[code].....
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Dec 29, 2009
I'm currently writing an image editing application using Flex and I'm trying to make a blemish removal functionality like in picnik.com. I have searched everywhere but couldn't find anything. I have tried to just blur away the blemishes, but the results are bad.
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May 24, 2010
import flash.display.Sprite;
import flash.net.URLLoader;
var index:int = 0;[code].......
I am relatively new to flash and action script as well and I am having a problem getting the sprite to be removed after another is called.I am making emission spectrum's of 3 elements by dynamically generating the mask over a picture on the stage. Everything works perfectly fine with the code I have right now except the sprites stack on top of each other and I end up with bold lines all over my picture instead of a new set of lines each time i press a button.I have tried using try/catch to remove the sprites and I have also rearranged the entire code from what is seen here to make 3 seperate entities (hoping I could remove them if they were seperate variables) instead of 2 functions that handle the whole process.
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Jun 15, 2011
I'm going to start by saying that i am very new to flash and the concept of Stage is still very new to me.
I have the following problem: at a given time i have:
var foo:MyClass() = new Class();
stage.addChild(foo);
...
foo = new myClass();
stage.addChild(object);
so now i have two or more foo objects on stage. my variable is for one foo, and i need to remove them all from the stage.
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Dec 21, 2010
I have a registration module done in flash where i create a movie clip like this:var container:MovieClip = _level0.printCardpls.createEmptyMovieClip("contain er", this.getNextHighestDepth());and on completion i go to frame one. Where I would like to check to see if it exists and then delete it if it sill does. Then when the user hits frame 15 for example where it gets created again, its fine.
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Oct 17, 2002
I m new to this forum & flash. I need to create a wbt which can run thru a 56K modem. also i want to know how can toolbar & menu bar of browser be removed when i publish it.
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Nov 12, 2009
I'm having an issue where I am placing a timer inside of a MovieClip instance which is dynamically placed on stage. When I remove the MovieClip from the stage, the timer keeps on running. It is sometimes a bit complicated to be able to stop all the timers inside of this MovieClip so I was wondering if there was a way to either destroy the MovieClip instance and thus destroy the timers within it? or how could I go about making sure the timers stop when their parent Object is not on stage.
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Oct 2, 2010
I have multiple MXML custom components that I add on the fly (using a repeater) that is binded to an ArrayCollection. So everytime I add/remove item from the ArrayColleciton new items show/disappear from the screen. Is there a straightforward way to make item fade in when they get created and fade out when they are removed? I thought of using states and state transition effects but that will make things a bit complicated at different part of my application for those components to manage the states.
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Nov 24, 2010
When I remove an element from a viewstack then the body is removed but the tabbar header is still displayed
I would like them both to be displayed.
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Jan 23, 2012
I noticed something dangerous while working with AS3 - some objects (namely DisplayObjects / MovieClips) tend to remain in the memory and even perform actions after all references to them have been removed.
I work with Flash CS 5.5 and Flash Builder 4.6.
After getting rid of all references (including removeChild(...) from the Document Class) some objects just seem to stay alive.
This question might come off as a bit broad - but what I am trying to understand is what can I do to MAKE SURE that an object is picked up by the Garbage Collector? More so, how can I get some sort of feedback from the GC that signifies that a certain object has been destroyed? (For example, a console message)
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