I'm working on a flash AS2 game that duplicates two movie clips: A bullet and a shell. Individually, the run fine. The bullets shoot, the shells bounce around. But when I try to use them together, only one of them duplicates. If I use more than one duplication statement in my game, only one functions and the others are ignored.
how to delay the duplication of a video. At the moment, I have a video loaded from a stream (NetStream), and then I duplicate that video using Bitmap/BitmapData draw() to make a grid of 3x3 of the same video.
Up to that point everythings works fine, but all of the nine videos are synced and I do not want that, I want the first one to start at frame 1, second at frame 2, third frame 3 or the opposite.
In other words, I want to have every video on a different frame. The problem I see is that since I just copy the BitmapData of every frame to duplicate it in real-time (ENTER_FRAME) I really can't see how I could do it.
I could make different streams for each videos, but when I tried it, it took a lot more time to load.
Should I maybe not use streams, but I don't know how to do that, like if the video would be in the library and placed 9 times on the scene, but I don't know how to do that with AS3. I have 3 different videos loaded from an XML file.
I have an MC of a sea texture which was created using clouds in Photoshop, and uses AS to fade in & out a child MC to look like waves moving back & forth. (The PS image fades to transparent where its close to each side to aid blending).
The user is able to pan the containing MC infinitely so I need some way of automatically overlapping a new instance when the pan gets close to the edges of the MC, but because its a large MC needs to also remove the MCs greater than distance x from the edges.
Im making my first flash game so forgive me if there is anything with my actionscript or my explaining that is messed up.
This game is a 4 player (<--will be) tank game that fires bullets and stuff. so far its working just how i want it to apart from one thing... the duplication for the bullet. This snippet of the script is the bit that should make the bullet firing. if you look at these to bits of script "_root.depth += 1;", "duplicateMovieClip(_root.bullet, "bullet"+depth, depth);" to my understanding the "depth" should increase BUT it doesn't? does anyone know what is going on?
I am looking to create a simple piece of code that will duplicate a drawn square many times (say 10 times).I would like it so that when you hover a square it will change colour.o far i have been able to draw the square multiple times within a sprite, however i need the sprite to be more interactive.
I have a textbox for input . and a button for duplication of the instance.
my instance is a simple box.in the box movie symbol i have another textbox.
when i click the button, my instance gets duplicated. but i want the value in the input textbox to be copied to another texbox which is in the box object. how do i do that?
here is my code where i have duplicated a simple circle. i want the text input to be copied to the textbox in the new box instance
Quote:
function addbox(event:MouseEvent) { //trace(¯new box ¯ + i); var newBoxrocess = new process(); addChild(newBox);
I'm using robot legs framework and wondering how mediator.mapView works with multiple instances of the same view. For example, in the following, is a new ItemDisplayMediator created for every ItemDisplay instantiated, or do all ItemDisplay's use the same mediator? If they each instantiate a new mediator, is it possible to use a single mediator for multiples of the same class/view?mediatorMap.mapView(ItemDisplay, ItemDisplayMediator);
I am working on dynamic duplication of movieclip when the button is pressed one by one. In that movieclip there are two buttons ok and cancel.
Here is the piece of code: var new_panel:please_wait = new please_wait; click_btn.addEventListener(MouseEvent.MOUSE_DOWN, generate); function generate(e:MouseEvent):void{ new_panel = new please_wait; [Code] .....
if I create two movieclip, then how i remove a particular movieclip. I also attached the screen shot for reference.. Attachments: Screenshot.jpg (138.9 K)
The question arose as to duplicate the data entered in the field in InputText in DynamicText (ie when typing in the box, Input, his data displayed in the dynamic field)
I'm designing a data entry app that allows multiple entries to its subject. For example, a person might have received education from multiple institutions. Each educational entry is a form and app user can click on a button to add another entry, which is a blank but identical form.I figure it involves states and custom form components but not sure how everything fits together.
I have used a method to shuffle a part of a Array, but i noticed that it does not work very well.When i run this method I sometimes get empty array values.So if you would try the example below and test it out some times you would get a right result but sometimes a wrong result.For example when i run this i get in my trace output:
a,b,c,d,g,,e,f (here after the g it goes wrong) a,b,c,f,g,d,e (here it goes right) a,b,c,d,,g,f,e (here it goes wrong)[code]...
I am curious if this is an okay implementation of the Array.filter() method.
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I was not able to figure out an implementation of the callback function for the filter() method, where the callback was outside of the getGallery() function. I wonder if there is a way to get the isGallery function outside of the getGallery scope?
I have two arrays. One contains numbers and the other contains strings. I want to do a sortOn(DECENDING) for the number array and then have the string array sort to match. if my string array is
I put my mc's in an array.I have another array with strings.when the mc is clicked I want to get its position in the mc array and return the string from the same position in the string array.How do I do that?
PHP Code: var numBtnArray:Array = new Array; function addNumButtonsToStage():void{
In the below code, "sector" is an indexed array.fsector1, fsector2,fsector3 are Associative arrays.The "gotoAndStop" command doesnt work properly.The last trace command, "curTerr" returns the same value as "curSec",leading me to assume i did not define "curTerr" properly.
Actionscript Code: function loadmaptest(){ sector = ["fsector1","fsector2","fsector3"] fsector1 = new Array(); fsector1["terrain"] = "grass"; fsector2 = new Array();
iSo let's say I have three different arrays of objects, and I want to combine them into one sorted array. I want the order to be such that the items from each array are evenly distributed throughout the sorted array.
If there were 3 xItems, 3 yItems, and 3 zItems, the sorted array would have this order: x, y, z, x, y, z, x, y, z
HOWEVER, even if the arrays are differing lengths, I still need to make them alternate as much as possible. If there were 6 xItems, 4 yItems, and 2 zItems, the sorted array should have this order: x, y, x, y, x, z, x, y, x, y, x, z
Is it possible to, if you have an array of class names like ActionScript Code: var city01names:Array = ["pic_01", "pic_02", "pic_03" ...] make a new array which would read these names, instantiate them, and push them into a new array containing the instances of all these pictures, which I could then use for a slideshow?
I have an array called dropTarg1 which stores dropped-in items.I want to loop through this array and in a textfield, display each array item on a new line of this text fieldI think I need to use something like Array.join("/n") but I can't get it working properly. I hope that the /n would create a new line of the text field called reviewBoxContentText.
I'm going to post the full code of the two functions, disregard the "fluff" unrelated to the two functions as it is all working flawless, I've tested this HEAVILY and cannot understand why it keeps setting the entire array to undefined!
Code: // processReplace Function function processReplace(transferFiles) { var processArray:Array = transferFiles.slice();
[Code]....
Basically it's supposed to check to see if the file exists and return as true if it does and add it to a replace array, then the replace array is processed into a single string and put into a dialog box through the flash wrapper prompting them to "replace the files or not".
It makes the replace array just fine, it actually even has the right "count" in it but it's setting all the "filenames" to undefined because of the exists = processSearch function.
I even tried to make a new array and run the search just from that one and set the values from the old one and it's still failing.
Is it because of the "break" or can anyone figure it out? Iknow it's hard because you can't use the code
The Setup: For each movieclip the hittests a set of "target" movieclips an array is given a value. If mcIcon1 is dropped onto mcTarget1 the first number in the vacant array is given the value of one. The Issue: If I remove mcIcon1, for example, from the mcTarget1 movieclip I can't find a way of just removing the 1 from that array without the rest of the array numbers being reset.
I'll start by posting my code then explain what I want it to achieve.
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What I am attempting and failing to do after much trial and error is to have a random ingredient from the ingredientList array pushed into the previewIngredients array making sure the new value going in is not already in the preview ingredients array. If the same value is there I want it to keep choosing an ingredient from the list array until it finds a value thats not in the preview array then push that one in there. It feels like I'm getting close but obviously I'm either going about it the wrong way or just missing a little somthing somthing out.
I have been trying for an hour to clone an array, It seems that nobody has a true reference on how to do it. Two arrays - movieClipArray 1 and movieClipArray2 I want to duplicate movieClipArray1 entirely so that when I addChild(movieClipArray2[0]), it doesn't take away from movieClipArray1 or reference it in any way.
I have an array collection of strings and integers (which I have displayed in a data grid) and I am wondering if it is possible to export the array collection into an html table? or even a text file for the user to download
I found some pages that had an export to .xls files but I want to stray away from that for now.
var filePaths:Array=["thmb1.swf","thmb2.swf","thmb3.swf","thmb4.swf", "thmb5.swf", "thmb6.swf", "thmb7.swf","thmb8.swf", "thmb9.swf", "thmb10.swf", "thmb11.swf" ]; function loadImages3(event:MouseEvent):void {
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My problem is that I can't figure out how to decouple the loader from this loadNewRow function. Ideally, I'd like to figure out how to load all the swf's give them dynamic names... like thmb1loaded, thmb2loaded, thmb3loaded.. push into an a ("loaded") array and then have that be used to build the grid.Right now, its loading them every time the loadnewrow function fires. I'm sure its a simple matter of iterating a .name within a contentloaderinfo .onComplete when each swf is loaded...
I know how to remove duplicates from an array, but what I'm trying to do is prevent an item from ever being added to an array in the first place if it already exists. I'm pulling in data from an xml feed in a loop, and I thought that searching for that values index would work, but no matter what, the index is always -1. Here's my code:
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Maybe I'm misunderstanding the indexOf function, but I thought it was supposed to return -1 if a value did not exist in an array. What am I doing wrong?