ActionScript 3.0 :: Get Array Position Of Clicked Item To Fetch String From Another Array?
Mar 23, 2010
I put my mc's in an array.I have another array with strings.when the mc is clicked I want to get its position in the mc array and return the string from the same position in the string array.How do I do that?
PHP Code:
var numBtnArray:Array = new Array;
function addNumButtonsToStage():void{
Sorry if this is a little n00b-ish. I'm working in AS3. I've got an array of 8 buttons. I'm currently hiding the button that is clicked using e.currentTarget. How can I tell flash to make all the buttons that aren't the currentTarget to become visible (i.e. if a button has been hidden by previously being clicked, how do I tell it to become visible again when another button is clicked?)
I want to access a paricular array item regardless of position useranswers.splice(indexOf("ans2",1) This dosent work but basically i want to use indexOf and then splice that item?
figure out how I can get the position of a string inside an array.For instance,myArray["hello", "goodbye", "sayonara"];myString = "goodbye";Whats the simplest way to get the index in myArray that myString occupies (ie. 1)? Something like the string-method indexOf() but for arrays
I know how to remove duplicates from an array, but what I'm trying to do is prevent an item from ever being added to an array in the first place if it already exists. I'm pulling in data from an xml feed in a loop, and I thought that searching for that values index would work, but no matter what, the index is always -1. Here's my code:
[Code]...
Maybe I'm misunderstanding the indexOf function, but I thought it was supposed to return -1 if a value did not exist in an array. What am I doing wrong?
Now how will we fetch something from the array as memberName[0] obviously wont work. I tried doing them a few other ways but wasn't successful. How will we tackle this problem?Once again it might be a simple problem but I cant figure it out.
I have this code to try to acess the values of the array in the arraycollection but it does not work it actually creates a value to the end of the arraycollection. can anyone tell me what im doing wrong i basically whant to modifys the individual arrays in the arraycollection and add Login_user.
when i run get lastIndexof for an array I get returned the the size of the array instead of the position here is the code:[code]but instead of returning the last index of it before the current index, it returns the current index (or jus the array length). help!!! it is my first time using lastIndexOf so I am probably using it incorrectly.ps this does not include some of the function run (i know i am passing a value which it does not look like i am using, but i know that part of the code works)
I have two arrays. One contains numbers and the other contains strings. I want to do a sortOn(DECENDING) for the number array and then have the string array sort to match. if my string array is
If I have several items that move across the screen but the user can click any of them at any time, how do I record the current position of any of the items item in order to use that data to change the position of the item after the user clicks?
This is what I am doing: I have 11 images that slide accross the screen. The user can click any of them at any time. When he clicks one I am scaling the image so it looks like it is comming forward (z axis) and then the rest of the images are scaled down so it looks like they are going back on z axis. So what I am trying to do is get the current position of the image when the user clicks the image so that I can use that to correctly estimate the scaling and moving of the image to make it look like it scales from the center and not from the top left corner. So if have a variable that gets the current position of the image being clicked I'm thinking I can change its position using something like: x = currentposition + -45;
I am looking for a way to check if any sting of the Array is matched to the string that in the TextField. In the code it should be something like that:
Code: var TestString:Array = new Array ("chicken", "cat", "dog"); function LookStringArray(){ if (TestArrayTextfield_txt.text == (anyString.TestString)){
I want to know if there is a method or some code to add new items to an array, but it want the items have the name of the buttons's instance name, or the label's name, so when i push the button, it adds its name to an array. Here is my code:
ActionScript Code: tauri.addEventListener(MouseEvent.CLICK, addAddress); abydos.addEventListener(MouseEvent.CLICK, addAddress); tollana.addEventListener(MouseEvent.CLICK, addAddress); dialNow.addEventListener(MouseEvent.CLICK, dialTo); var tauriAddress:Array = ["tauri","abydos"]; var newAddress:Array = new Array(); function addAddress(event:MouseEvent):void { newAddress.push();
I don't know if I should use the push method here, tell me what to put here for adding the instance name of the button to the array trace(newAddress); }
I'm trying to add an item to an array, but when I do, it keeps the results (prizeField) from before and adds the new ones to it. i.e. at the beginning if I push a string to the array I have 4 items. If I push another, I then have 9. Then 15 and so forth. Here is my code:
Code: var myFlexParent:Object; var prizeArray:Array = ["apples", "bananas", "cranberries"]; var textFormat:TextFormat = new TextFormat("Cairo", 48);[code].....
I know that I need some sort of removeChild() in there, but I cannot get it to actually work.
When the combo box is changed it will add items to another combo box, i.e if africa is chosen, all the countries in africa will be listed in the second combo box.
At the moment i am manually adding in all the countries, _root.combo1.addItem("Label", "Data");
for 60 countries that would be messy code, is there a way to do it in an array cause my advanced actionsript isnt that good. But i will need to be able to get the data of a country out later ....
I have a tricky problem in that I have an array that has been populated with strings ("item1", "item2", etc). However, at a certain point I need to pull one randomly out of the group, via a random number function. The issue is I cannot reference the items in the array by a number, I get an error. So when I try to get myArray(5) it doesn't work.
How can I work around this so I can grab a random item in my string array?
I have 2 arrays & 2 checkbox repeaters: the second gets populated w/ items selected from the first. I can add the items no problem. How do I then delete the item if it gets deselected from the first checkbox repeater?
I have two two-dimensional arrays, and this line of code:
openListParents[compWith] = openList[olID];
Does it work? Yes. However, openListParents[compWith] becomes openList[olID], but I want openListParents[compWith] to be the value of openList[olID]. This is what I get when I press CTRL+ALT+V:
[Code].....
This is because openList might change, and I want the value of that openListParents in the array to be the value of the openList at the time when the code is run.
I have an array of questions for an interactive quiz game. When you answer a question, functionally I want that question to be removed from the array (cat4Questions) so that it won't come back for the player so I tried to splice it.I wasn't sure if it was working so I traced the array. While I was expecting "question1, question2, question3, question4" to be traced, "question1, question2, question3, question4, question5" was the result of my trace.This is the line of code where I try to splice the array:cat4Questions.splice(cat4Questions.length,1);trace(cat4Questions);
So I'm getting strange results when trying to remove the first item in my array. When I remove the first item by using the shift() method, it deletes the whole array instead of just the first item.
Here is my code.
Code: public class Main extends MovieClip { var deck:Array =
[Code]....
When I run the program it correctly shuffles the deck array and pushes all the shuffled items into the shuffledDeck Array. Then the first 26 cards get pushed into the playerDeck Array and the rest go to the computerDeck Array.
When the last bit of code runs, it correctly picks the first item in the playerDeck Array, but when I try to remove that item, it removes everything in playerDeck.
i am tring to check the values imn my array but for some reason the hit is never trace. So is the value o0f cat not found in the array. if not what do i do to find the value cat
ActionScript Code: var numbers_array = new Array("cat"); for( i =0; i < numbers_array.length; i++){
I'm generating an array from a string, then place the item to a text field.It works OK if there is no commas, if an item has commas, then the item is considered as multiple items. How can I have ?For example if the string is like the one below (with | as the delimiter):
C1_3_ans = "item 1|item 2|item 3, with some commas, here" var errorSelected:Array = C1_3_ans.split("|");
errorSelected would be come [item 1,item 2,item 3, with some commas, here] instead of 3 items, it becomes 5 items.How can I keep the 3rd part of the text as one item?