I put my mc's in an array.I have another array with strings.when the mc is clicked I want to get its position in the mc array and return the string from the same position in the string array.How do I do that?
PHP Code: var numBtnArray:Array = new Array; function addNumButtonsToStage():void{
I know how to remove duplicates from an array, but what I'm trying to do is prevent an item from ever being added to an array in the first place if it already exists. I'm pulling in data from an xml feed in a loop, and I thought that searching for that values index would work, but no matter what, the index is always -1. Here's my code:
[Code]...
Maybe I'm misunderstanding the indexOf function, but I thought it was supposed to return -1 if a value did not exist in an array. What am I doing wrong?
I have this code to try to acess the values of the array in the arraycollection but it does not work it actually creates a value to the end of the arraycollection. can anyone tell me what im doing wrong i basically whant to modifys the individual arrays in the arraycollection and add Login_user.
I want to know if there is a method or some code to add new items to an array, but it want the items have the name of the buttons's instance name, or the label's name, so when i push the button, it adds its name to an array. Here is my code:
ActionScript Code: tauri.addEventListener(MouseEvent.CLICK, addAddress); abydos.addEventListener(MouseEvent.CLICK, addAddress); tollana.addEventListener(MouseEvent.CLICK, addAddress); dialNow.addEventListener(MouseEvent.CLICK, dialTo); var tauriAddress:Array = ["tauri","abydos"]; var newAddress:Array = new Array(); function addAddress(event:MouseEvent):void { newAddress.push();
I don't know if I should use the push method here, tell me what to put here for adding the instance name of the button to the array trace(newAddress); }
I'm trying to add an item to an array, but when I do, it keeps the results (prizeField) from before and adds the new ones to it. i.e. at the beginning if I push a string to the array I have 4 items. If I push another, I then have 9. Then 15 and so forth. Here is my code:
Code: var myFlexParent:Object; var prizeArray:Array = ["apples", "bananas", "cranberries"]; var textFormat:TextFormat = new TextFormat("Cairo", 48);[code].....
I know that I need some sort of removeChild() in there, but I cannot get it to actually work.
When the combo box is changed it will add items to another combo box, i.e if africa is chosen, all the countries in africa will be listed in the second combo box.
At the moment i am manually adding in all the countries, _root.combo1.addItem("Label", "Data");
for 60 countries that would be messy code, is there a way to do it in an array cause my advanced actionsript isnt that good. But i will need to be able to get the data of a country out later ....
I have a tricky problem in that I have an array that has been populated with strings ("item1", "item2", etc). However, at a certain point I need to pull one randomly out of the group, via a random number function. The issue is I cannot reference the items in the array by a number, I get an error. So when I try to get myArray(5) it doesn't work.
How can I work around this so I can grab a random item in my string array?
I have 2 arrays & 2 checkbox repeaters: the second gets populated w/ items selected from the first. I can add the items no problem. How do I then delete the item if it gets deselected from the first checkbox repeater?
I have two two-dimensional arrays, and this line of code:
openListParents[compWith] = openList[olID];
Does it work? Yes. However, openListParents[compWith] becomes openList[olID], but I want openListParents[compWith] to be the value of openList[olID]. This is what I get when I press CTRL+ALT+V:
[Code].....
This is because openList might change, and I want the value of that openListParents in the array to be the value of the openList at the time when the code is run.
I have an array of questions for an interactive quiz game. When you answer a question, functionally I want that question to be removed from the array (cat4Questions) so that it won't come back for the player so I tried to splice it.I wasn't sure if it was working so I traced the array. While I was expecting "question1, question2, question3, question4" to be traced, "question1, question2, question3, question4, question5" was the result of my trace.This is the line of code where I try to splice the array:cat4Questions.splice(cat4Questions.length,1);trace(cat4Questions);
So I'm getting strange results when trying to remove the first item in my array. When I remove the first item by using the shift() method, it deletes the whole array instead of just the first item.
Here is my code.
Code: public class Main extends MovieClip { var deck:Array =
[Code]....
When I run the program it correctly shuffles the deck array and pushes all the shuffled items into the shuffledDeck Array. Then the first 26 cards get pushed into the playerDeck Array and the rest go to the computerDeck Array.
When the last bit of code runs, it correctly picks the first item in the playerDeck Array, but when I try to remove that item, it removes everything in playerDeck.
i am tring to check the values imn my array but for some reason the hit is never trace. So is the value o0f cat not found in the array. if not what do i do to find the value cat
ActionScript Code: var numbers_array = new Array("cat"); for( i =0; i < numbers_array.length; i++){
I'm generating an array from a string, then place the item to a text field.It works OK if there is no commas, if an item has commas, then the item is considered as multiple items. How can I have ?For example if the string is like the one below (with | as the delimiter):
C1_3_ans = "item 1|item 2|item 3, with some commas, here" var errorSelected:Array = C1_3_ans.split("|");
errorSelected would be come [item 1,item 2,item 3, with some commas, here] instead of 3 items, it becomes 5 items.How can I keep the 3rd part of the text as one item?
I'm loading data into a movie clip via XML and an array system that duplicates a single movie clip any number of times, as defined by the XML file. The code is working, but what I would like to do now is be able to get the previous number from the array.Here's the script I'm using:
I have an inputbox and a submit button and prev and next button in my screen. Whenever users enter a text in the input box and clicks on the button, the text value is stored in an array. Then users click on the next button and again enters new value in the inputbox and click the submit button. The new value is added in the array.Now suppose if users want to make correction to the values that they have entered for previously entered values, they can click on the previous button and make correction and click on the submit button. For this I think, we have to remove an array value and add a new value to it. I am confused on how to remove and add a new value to that particular place.
Code: for (var i = 0; i < clickArray.length; i++) { trace(clickArray[i].name); if (clickArray[i].hitTestPoint(mouseX,mouseY,true)) {[code].....
The code basically see if your touching of the MC in the clickArray and changes another MC's frame accordingly.This bit works fine. However, if I add an else:
Code: for (var i = 0; i < clickArray.length; i++) { trace(clickArray[i].name); if (clickArray[i].hitTestPoint(mouseX,mouseY,true)) {[code]....
If I add an else it only detects the last item in the array, i.e it always goes to frame 7 unless it's touching the last MC in clickArray. why adding an else statement would cause this to happen? I also tried adding an else if not hitTest...
im working on a side scroll game and im having some problem with items.i mean i want to have an item in my game like coins, diamonds. etc.sadly i dont have any idea on how to do that.im thinking an array that can hold many items and just call it on stage and limit the item to 10 or 20.
How would I go about removing only the first character of an item in an array? All my items are strings, so for example I want to turn this:
pseudo code:
Array["01234","01234"]
to this:
Array["1234","1234"]
Or if that isn't possible, I could just turn each element into a string, modify it and re-Array it. The issue is using split(charAt(0)) isn't correct syntax. I just don't know what function to call and every search turns up only replacing specific characters, not character at a position.
am creating a drag and drop activity which utilizes arrays to populate my 'drag' and 'drop' components with their parameters.So far, I am able to get all the drags to work (with a little a few days ago from the boards showthread.php?t=825222) . My problem now is that I need to register which 'drop' is being hit so that I can update the variables for that drop. However, as the drops are in an array, any time I reference that array it uses the information from the third and final drop, even if drop one or two are hit.Here is my code:
PHP Code: var usingDrop:Number; //the vars below are specific to each drop and used to be declared in the drop array - i
I need to "arrange" an array item by using the up/down arrow keys. Each item in the array is represented by a movieclip on the screen, and the idea is to select one, and then move it up and down through the array. For example say you have 7 items in your inventory and want to move item nr 6 ( array[6] ) to the top of the visual representation list ( array[0] ). So it would move through the array and when you hit the top it jumps back down to 7 again. one jump for each keystroke.