ActionScript 3.0 :: Delete The First Character In An Item In An Array
Apr 20, 2011
How would I go about removing only the first character of an item in an array? All my items are strings, so for example I want to turn this:
pseudo code:
Array["01234","01234"]
to this:
Array["1234","1234"]
Or if that isn't possible, I could just turn each element into a string, modify it and re-Array it. The issue is using split(charAt(0)) isn't correct syntax. I just don't know what function to call and every search turns up only replacing specific characters, not character at a position.
I am working on a project where there are 10 questions and user can answer the question or skip the questions. I want to track the number of questions (which questions) the users have skipped. I am adding the skipped questions in an Array. But if users click on the previous button and skips the same question again, the same question number is added twice to the skipped question Array.My Array looks like:skippedQuestionsArray(1,2,3,4,2,3,4,1);I simply want to trip the duplicate entry and get the output likeskippedQuestionsArray(1,2,3,4);
I have a text field name text.text. I create a button which on press a character appear in text.text. How is the action script on a button to delete a character in text.text ?
i've deleted an audio file from my flash file and imported a better converted version of the same song to it, but now when i compile a swf of the file i get a msg in the output window saying "multiple copies of sound item in swf". i deleted the original file b4 importing the other 1, but it looks like that doesnt matter. what do i do short of starting COMPLETELY over?
I have created some shapes dynamically at run time by mouse drag, Now i want to delete any selected item the white board.How can i achieve that.Currently i am able to delete the last drawn item through "removeChild()" method, but not the previous items.
I want the selectedIndex to remain the same. So, if I delete item 2, the next in the list should be selected. The problem is that if I delete item 2, item 3 will be selected and I have no idea why.
I'm looking for a solution to the following problem and I'm not sure if this is possible to do with Umbraco.We have a Flash movie which will read in images/paths to images and an accompanying title via XML and we need to be able to manage these through Umbraco.Is it possible to program an event for when an image is uploaded or removed from this specific folder so that it makes changes to the XML file and so it adds or removes the corresponding data?
I am trying to figure out how to do the followingi have 2 arrays (array1 array2) containing movieclip objects and i want to temporarily store the objects i want to delete from those 2 arrays in a separate 3rd array (itemsToDelete), so if certain conditions are met, it will run throught the "itemsToDelete" array and delete the items from array1 and array2
I put my mc's in an array.I have another array with strings.when the mc is clicked I want to get its position in the mc array and return the string from the same position in the string array.How do I do that?
PHP Code: var numBtnArray:Array = new Array; function addNumButtonsToStage():void{
I know how to remove duplicates from an array, but what I'm trying to do is prevent an item from ever being added to an array in the first place if it already exists. I'm pulling in data from an xml feed in a loop, and I thought that searching for that values index would work, but no matter what, the index is always -1. Here's my code:
[Code]...
Maybe I'm misunderstanding the indexOf function, but I thought it was supposed to return -1 if a value did not exist in an array. What am I doing wrong?
I have this code to try to acess the values of the array in the arraycollection but it does not work it actually creates a value to the end of the arraycollection. can anyone tell me what im doing wrong i basically whant to modifys the individual arrays in the arraycollection and add Login_user.
var ar:Array=[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15] var rnd:Number=Math.floor(Math.random()*ar.length); ar[rnd]="" trace(ar)/// but: 1,,3,4,.... !!!! //i want to delete: 1,3,4...
I'm creating a simple "match this to that" game. The wrong matches are stored in an array and put back after the user clicks the "Check Answer" button.
There's one bug that I just can't seem to fix. I've marked the problem below in GREEN. It's best if you read COMMENT 1 before COMMENT 2.[code]...
lets say i have an array called numbers with these values: 0,1,2,3,4,5,6,7,8,9,10i want to call a random number of that array, something like this:
Code: rand = Math.round(Math.random()*(_root.numbers.length-1)); no = numbers[rand];
then when ive got my value (no) i want to delete it from the array... and thats thproblem... i tried to convert the array to a string and then slice it
I want to delete the duplicate entries in an array. So I have tried the code I atach to this post. I have proved all the posible combinations but no one seems to work.This is the code I have writen:
Here is my code to generate random names: function GenerateName() { names = new Array("Dean","Brian","Erik","John"); numberofnames = names.length; generator = random(numberofnames); equals = names[generator]; trace(equals); trace(names); } GenerateName(); How can i make it so that it deletes the random name that it choose from the arrays???
I have a problem with the following Flash AS3-code: When I change "Delete1" to "Delete", the menu item disappears. When I call it anything else but delete, then it reappears. Why? It also occurs when I comment out hideBuiltInItems...
I have a list component being populated by XML. In the XML, it contains characters like & " etc.. I have a function that will replace that with its proper character like & and "
Is there a quicker way besides iterating thru all entries in the associative array Related to - How do I delete a value from an Object-based associative array in Flex 3?
I want to know if there is a method or some code to add new items to an array, but it want the items have the name of the buttons's instance name, or the label's name, so when i push the button, it adds its name to an array. Here is my code:
ActionScript Code: tauri.addEventListener(MouseEvent.CLICK, addAddress); abydos.addEventListener(MouseEvent.CLICK, addAddress); tollana.addEventListener(MouseEvent.CLICK, addAddress); dialNow.addEventListener(MouseEvent.CLICK, dialTo); var tauriAddress:Array = ["tauri","abydos"]; var newAddress:Array = new Array(); function addAddress(event:MouseEvent):void { newAddress.push();
I don't know if I should use the push method here, tell me what to put here for adding the instance name of the button to the array trace(newAddress); }
I'm trying to add an item to an array, but when I do, it keeps the results (prizeField) from before and adds the new ones to it. i.e. at the beginning if I push a string to the array I have 4 items. If I push another, I then have 9. Then 15 and so forth. Here is my code:
Code: var myFlexParent:Object; var prizeArray:Array = ["apples", "bananas", "cranberries"]; var textFormat:TextFormat = new TextFormat("Cairo", 48);[code].....
I know that I need some sort of removeChild() in there, but I cannot get it to actually work.
I got these four errors when I tried to create a button on the stage that would delete the text I inputted in the inputtext(ti). Based on the scripts I have and the errors, what should I write to create the delete button?