ActionScript 2.0 :: Delete Random Name Chosen From Array?
Sep 16, 2005
Here is my code to generate random names:
function GenerateName() {
names = new Array("Dean","Brian","Erik","John");
numberofnames = names.length;
generator = random(numberofnames);
equals = names[generator];
trace(equals);
trace(names);
} GenerateName();
How can i make it so that it deletes the random name that it choose from the arrays???
I'm looking to display three images, chosen at random on load, throughout the duration of a banner ad.Basically, these images are health tips displayed on post it's - as it plays, the post-it's fly off, revealing the next tip.I also need ensure that the images don't repeat I 'm mostly a timeline guy, but I've been learning AS and have no problem getting one image to display randomly - however the three separate ones with no repeat is throwing me off. My thoughts are to are to either
a) Put all the images on separate frame within 3 MC's, and somehow display a random frame within that clip on load, ensuring no repeat or
b) Load the images into 3 separate MC's through and XML doc, and pick one at random.
The images only appear one at a time - so I think each MC would only contain one of the 3 random images selected.So is it possible to load a random image into a MC,and then duplicate that MC without a chance of the image repeating?
I want to create an array of loaded xml for the following:
ActionScript Code: var xmlQuestions:XML = new XML(); System.useCodepage = true;
[Code].....
What I want to achieve is so I can load 5 different xmls and place them into an array. All 5 random xmls will be placed in an array then I wish to trace them
I am trying to figure out how to do the followingi have 2 arrays (array1 array2) containing movieclip objects and i want to temporarily store the objects i want to delete from those 2 arrays in a separate 3rd array (itemsToDelete), so if certain conditions are met, it will run throught the "itemsToDelete" array and delete the items from array1 and array2
I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.
While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.
I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.
Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded
var ar:Array=[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15] var rnd:Number=Math.floor(Math.random()*ar.length); ar[rnd]="" trace(ar)/// but: 1,,3,4,.... !!!! //i want to delete: 1,3,4...
I'm creating a simple "match this to that" game. The wrong matches are stored in an array and put back after the user clicks the "Check Answer" button.
There's one bug that I just can't seem to fix. I've marked the problem below in GREEN. It's best if you read COMMENT 1 before COMMENT 2.[code]...
lets say i have an array called numbers with these values: 0,1,2,3,4,5,6,7,8,9,10i want to call a random number of that array, something like this:
Code: rand = Math.round(Math.random()*(_root.numbers.length-1)); no = numbers[rand];
then when ive got my value (no) i want to delete it from the array... and thats thproblem... i tried to convert the array to a string and then slice it
How would I go about removing only the first character of an item in an array? All my items are strings, so for example I want to turn this:
pseudo code:
Array["01234","01234"]
to this:
Array["1234","1234"]
Or if that isn't possible, I could just turn each element into a string, modify it and re-Array it. The issue is using split(charAt(0)) isn't correct syntax. I just don't know what function to call and every search turns up only replacing specific characters, not character at a position.
I am working on a project where there are 10 questions and user can answer the question or skip the questions. I want to track the number of questions (which questions) the users have skipped. I am adding the skipped questions in an Array. But if users click on the previous button and skips the same question again, the same question number is added twice to the skipped question Array.My Array looks like:skippedQuestionsArray(1,2,3,4,2,3,4,1);I simply want to trip the duplicate entry and get the output likeskippedQuestionsArray(1,2,3,4);
I want to delete the duplicate entries in an array. So I have tried the code I atach to this post. I have proved all the posible combinations but no one seems to work.This is the code I have writen:
Is there a quicker way besides iterating thru all entries in the associative array Related to - How do I delete a value from an Object-based associative array in Flex 3?
I got these four errors when I tried to create a button on the stage that would delete the text I inputted in the inputtext(ti). Based on the scripts I have and the errors, what should I write to create the delete button?
I am implementing a flex auto-suggest combobox - as the user types in each character: Consider the string 'Stackoverflow' and user input = 'st'
1) the data provider is filtered to show all items starting with 'st' 2) text is set to auto-suggest string such that the un-typed part is highlighted.
So for instance, the combobox text may contain st'ackoverflow', where 'ackoverflow' is highlighted using setSelectedIndex()When I hit back-space or delete, and check the 'this.text' value, I expect that the last un-highlighted character ('t' in the above case) gets deleted and the data provider is filtered to show all items starting with 's'. However the text property contains 'st', as before
What I need is to build a page with a list of 5 links each stating a time. These links will be used to determine bands timeslots which is the fairest way I can possibly think of...kinda like drawing times out of a hat except over the web. I want to send this list of 5 different timeslots to a band, have them click a link and see their timeslot...(ex; 9:00pm - 9:45pm) and in the meantime...all the other links become inactive and disappear. This can be done 1 at a time so I can rebuild the list without the previously chosen time slot being an option...or it can be the first person who reads and choses gets the slot and the next person to view the page would see the page without the previous selection even shown. I would also like the selection to be emailed to my email address.
_____Here's how I would like it to look..._____
In order to be fair about timeslots, choose from one of the links below. The link you choose will contain your timeslot in which cannot be changed and you will not be able to choose another link after you have chosen. These links are random...no particular order and nobody knows what timeslot is in what link. Your selection will be emailed to me.
Choose your timeslot A Choose your timeslot B Choose your timeslot C Choose your timeslot D Choose your timeslot E
I have a number of different buttons which I have calledred, blue and green (instance name)I want a piece of code that recognises which of the button red, blue, yellow and green has been chosen.note these are buttons and not radiobuttons.
For example: I select camera - "a4tech-pk935" in flash, and then I try to use this camera in Skype, it's locked by flash. I know it. How to unlock camera in AS3 (without unload/closing flash movie)? I tried use Camera.getCamera(null), (it's select default camera)
How can I drag the key frames back within each of the layers below so that they all end on the final scene. Currently when I hit play, the clip runs till the last key frame and the other layers that don't run that length disappear. How can I best fix this?
I need to programmatically set the selected item in a combobox. I've got a combobox like this: <mx:ComboBox id="MyComboBox" change="puzzleHandler(event);"prompt="Make a Selection"> <mx:ArrayCollection id="myDP"> <mx:Object id="first" label="Label 1" series="2" pageTitle="Title 1"/> <mx:Object id="second" label="Label 2" series="7" pageTitle="Title 2"/> <mx:Object id="third" label="Label 3" series="9" pageTitle="Title 3"/> </mx:ArrayCollection></mx:ComboBox>
I've got a function that regards deep linking. [URL]. They'll be taken to the appropriate part of the site (without having selected Label 2 in the comboBox). How do I set the comboBox programatically, so that it corresponds with what the user it looking at? In my function's switch statement, I want to set the comboBox to the label that corresponds with the view. If "view=2" then the comboBox should show "Label 2" as selected.
case "view=1": MyComboBox.selectedItem.label="Label 1"; parseUrl(); case "view=2": [Code] ..... I tried this: MyComboBox.selectedItem.label="Label 1" But it's not working.
I've run into an extremely odd problem. I'll give a code example to start. This is the superclass Building.
Code: public var allowsEnemyMovement:Boolean = true; public var information:String = ""; public var buildingName:String ="";
[Code]...
Now here's the odd part. Only SOME of the variables defined in the superclass do this. the variable information, buildingName and health all will take the default value from the super class. But the variable defenseValue will take its value from Factory's constructor. What am I doing wrong here? I would like to keep default values in the superclass so that I don't end up with null pointer errors later just in case.
i got 5 buttons in a row. on mouseover i want to replace the chosen button with 3 or 4 buttons (they should smoothly, vertically come up and all other buttons should come closer, depending on the longest of the new buttons). on rollout i want to go back to the first button.
so, i put the first row of buttons on frame 1 (the actions stop). on mouseover it keeps going to frame 2 and smoothly the buttons come up. on 5 there s a stop action. on rollout it keeps going to frame 8, where its back to normal again. on a second mouseover its supposed to go to frame 2. and theres the problem, sometimes it works, sometimes not.
I have 3 panels that are on top of each other. (panel1, panel2, panel3) I've attached an image of what my flash looks like and an example of what I want it to do. I need them to slide over to the right (being revealed) when clicked on and then retract when another has been chosen.
how to allow the user to upload some image of his/her choice from his/her local computer, plus adding some control on size and dimension limit.
I've seen this performed for instance in webs where they sell sunglasses. The movie allows you to upload your own picture of yourself so that you can virtually try them on.
I have some buttons that I have set up to drag and drop out of a pop up window in to the students timetable but when pop-up gets closed the buttons in the student timetable close with the pop-up but I would like the buttons that the child has chosen to put on the timetable to stay when the pop-up is closed! how i could actionscript them to stay when the pop-up is closed.