Adjust Each Layer So Frames End At Chosen Position?
Jun 28, 2011
How can I drag the key frames back within each of the layers below so that they all end on the final scene. Currently when I hit play, the clip runs till the last key frame and the other layers that don't run that length disappear. How can I best fix this?
View 2 Replies
Similar Posts:
May 17, 2009
i have got a layer that contains some movie clips but i would like them hidden by default and then displayed when an option is chosen from the combobox.
View 1 Replies
Jul 13, 2009
I don't know if there is a setting but all I see for my timeline is my layer names. It appears that I can drag the bar from between the frames and the layer names but when I do the bar does not move to adjust and view the frames... has this happened to anyone else?
I don't know what is happening.... I can't even find a reset tools button that might just reset all the window panels to their original settings.
View 6 Replies
Jun 22, 2009
I've been through all the tutorials on flash scaling and stage resizing and can't figure this one out. I have an MC in _y proportion to the Stage.height-40, so when resizing the browser I should always be able to see it.
The Problem: I know how to do this; by publishing the movie at 100% width and height - this works fine. But my flash movie is a magazine which is long, and requires scrolling in the browser to see the content.
As soon as I set the movie to publish width/height at 100% I can no longer scroll my flash magazine in the browser.
Is there a way to readjust the MC _y position as the user scrolls up and down; so the MC is always in view. So it'd look similiar to those pesky ads that follows you as you scroll away.
My code:
PHP Code:
Stage.align = "TL";
Stage.scaleMode = "noScale";
resConfig = function(){
[Code]....
View 1 Replies
Sep 14, 2010
I have 4 movieClips on stage named text1, text2 etc. When I RollOver any one of them I have a tween which changes their xscale and yscale. So basically when you rollover they get bigger and when you rollout they go back to 100 scale.
What I want to be able to do is make it so that if I hover over item 3 then item 4's x position is shifted according to the scale of item 3. I ALSO want to be able to move items 1 and 2 to the left to account for the new scale. I can do this but only by moving things to the right, I cannot understand how to make items to the left of that selected update their x position to account for the scale.
the code I'm using is:
[Code].....
The onEnterFrame function is working but only shifting the x position of items that are on the right of that currently selected - it doesn't scale the selected item and shift things left and right accordingly.
View 4 Replies
Sep 19, 2009
im using as2 and i was wondering if i have 5 different frames on a game layer and make a code layer and is extend the first frame across 5 blocks then will the function the the first frame in the code layer carry throughout all 5 frames even on the 2-5 game layer?
View 3 Replies
Jan 23, 2011
I've got 2 frames on the same layer and I want to press a mc to swap them I currently use:
on (release){
gotoAndStop("scene2");
}
On the button layer but it keeps erroring undefined method and undefined property?
View 5 Replies
Nov 8, 2010
I have created a series of classic tweens in one layer starting on frame 30 through frame 60. How can I shrink just those frames and scale the tweens with them so they are proportionate to what I had originally, without moving those frames over before frame 30? So I want them to still start on frame 30 but I want to end at 47 now instead with the tweens still there and proportionate distances that I had originally set up?
View 8 Replies
Jun 9, 2009
Why is it that sometimes I can clear a keyframe and sometimes not. Not being able to clear a keyframe seems to happen when I copy and paste frames from more than one layer. The keyframe in the first layer copied can't be cleared.
View 1 Replies
Sep 11, 2010
Before I started armaturing, I added 200 frames, but I only needed 67.. Now I cannot remove the frames in front of the armatured layer! I can't delete, and if I push it backwards it all just compromises and goes really quick. I cannot move poses, nor can I cut/copy them.
View 1 Replies
Sep 27, 2010
I'm confused as to how Flash CS5 treats symbol instances across different frames in a given layer; If I add an object to a layer, and then add a keyframe to the existing frame set, are there now two instances of the object, one for each frame? When I change the color of the instance in the first key frame, the second keyframes instance stays the same. Is there anyway to edit across all frames? Paste across all frames?
View 2 Replies
May 24, 2011
I would like to RUN/LOAD my loaded SWF or Movie Clips BEHIND some existing Masks already designed in a scene or simply arrange theirvisibility position in ActionScript 3 while loading them with CODING only
View 1 Replies
Jun 4, 2009
I would like to place a video object above one movieClip instance ("mc"), but below another movieClip instance ("mc_top").
I instantiated the _root.flashVid object by dragging a "New Video..." from the Library to the stage, and giving it the instance name "flashVid".
I create mc, then paint a blue box, then I create mc_top, and paint a yellow box. The flashVid instance is on the Stage (_root) from the beginning. Now how do I get the flashVid above "mc" but below "mc_top"?
// Create movieclips and paint boxes.
var mc:MovieClip = _root.createEmptyMovieClip("test",
_root.getNextHighestDepth());
mc.beginFill(0x0000ff, 50);
[Code].....
View 3 Replies
Aug 26, 2011
Don't know if the flash layer on the view stack contain only the compiled flash swf file
View 1 Replies
Aug 18, 2010
I have developed an application using various FMS2 Communication Components. One of those is the Chat component. The application has various display modes (minimized, normal, maximized). These display modes require the Chat component instance to be resized and repositioned on the screen. I took the approach of having a separate frame represent each of the display modes.
The problem I am having is that the Chat component won't resize or relocate from the size/position on the first frame. The visual layout isn't respected, and calling this.moveTo(x,y) has no effect either. The only way I can get the component to have the desired behavior is to comment out the last line of the Chat component actionscript[code]...
View 2 Replies
Aug 10, 2010
I'm having a problem that is kind of hard to explain. I have a player character on the stage and a player class controlling the character. He moves right responding the the keyboard input fine, but when he moves left, the character has to face right for one sequence during the animation. There is no faceleft position in any of the numbers representing frames in the array controlling the walk left animation so I don't know why the player character is doing this. Here's some of the code I am using.[code]
View 3 Replies
Jun 8, 2004
I know this can't be to hard too achieve, but my actionscript skills aren't quite up to it yet.
- I have 5 frames within a MC.
- In this MC there is text saying "center", "left", "right", "up", "down" on each frame.
- All I want to be able to do is make the MC change to frame 3 "right" when my mouse moves to the right of the MC.
I know the script below is wrong, but would it go something like, this. Would I have to use angle and math or is there a simpler way to achieve this?
onClipEvent (mouseMove)
get x position
get y position[code]......
View 1 Replies
Jun 8, 2004
I know this can't be to hard too achieve, but my actionscript skills aren't quite up to it yet.
- I have 5 frames within a MC.
- In this MC there is text saying "center", "left", "right", "up", "down" on each frame.
- All I want to be able to do is make the MC change to frame 3 "right" when my mouse moves to the right of the MC.
onClipEvent (mouseMove)
get x position
get y position
if statement x= > -180 and y=> 0 (something like that)
_root.myMovieClip.gotoAndStop(3)
View 1 Replies
May 30, 2009
Calling channel.position on an ENTER_FRAME event, I notice that it's not being updated every frame, but it looks more like every frame and a half.
var sound:Sound = new Sound(new URLRequest('music.mp3'));
var channel:SoundChannel = sound.play(); // assume the sound is completely,
// totally, 100% loaded
[code]....
View 1 Replies
Oct 31, 2008
I've been using the loader class to import external swf files when I need them. I can position them on the screen where I need them using the:
loader_var.x
and
loader_var.y properties
However something that seems to stump me is how to position the loaded content below other content in the movie. I tried making the layer where I was actually calling my external file below the other layers and yet when I export the Flash movie the clip that I'm importing at run time always ends up on top of every thing. Is there a way to specify which objects imported media comes in above or below?
View 5 Replies
Aug 1, 2009
What I need is to build a page with a list of 5 links each stating a time. These links will be used to determine bands timeslots which is the fairest way I can possibly think of...kinda like drawing times out of a hat except over the web. I want to send this list of 5 different timeslots to a band, have them click a link and see their timeslot...(ex; 9:00pm - 9:45pm) and in the meantime...all the other links become inactive and disappear. This can be done 1 at a time so I can rebuild the list without the previously chosen time slot being an option...or it can be the first person who reads and choses gets the slot and the next person to view the page would see the page without the previous selection even shown. I would also like the selection to be emailed to my email address.
_____Here's how I would like it to look..._____
In order to be fair about timeslots, choose from one of the links below. The link you choose will contain your timeslot in which cannot be changed and you will not be able to choose another link after you have chosen. These links are random...no particular order and nobody knows what timeslot is in what link. Your selection will be emailed to me.
Choose your timeslot A
Choose your timeslot B
Choose your timeslot C
Choose your timeslot D
Choose your timeslot E
View 3 Replies
Nov 26, 2009
I have a number of different buttons which I have calledred, blue and green (instance name)I want a piece of code that recognises which of the button red, blue, yellow and green has been chosen.note these are buttons and not radiobuttons.
View 1 Replies
Sep 7, 2010
For example: I select camera - "a4tech-pk935" in flash, and then I try to use this camera in Skype, it's locked by flash. I know it. How to unlock camera in AS3 (without unload/closing flash movie)? I tried use Camera.getCamera(null), (it's select default camera)
View 2 Replies
Nov 19, 2009
I am doing some research on creating clcikTags. I read a few places that the clcikTag should be on the top layer. That has been fine, but now I want to loop it and I usually put my actions in the top layer. Will this cause a problem? Am I better off just putting my loop action on the last key frame of the clcikTag layer?
View 3 Replies
Aug 9, 2010
Im creating a program that is designed to allow the used to select 3 pictures (movie clips) and print them off on a single peace of paper.
The program works by allowing the user to select 3 graphics (the graphics are actually instructions for various exercises) and then moving the desired movieclips onto the stage. This all happens on a layer named "Content"
So far the program will allow the user to select the movieclips and will move them into place on the Content layer as well as move smaller versions of the pictures into a preview box the only thing it does not do is print. (the most important bit)
View 5 Replies
Mar 22, 2012
Is it possible to create multiple layer masks over a single layer using Actionscript3?Below is the flash effect I wanted to create with masks.First it starts from A and goes to B and C simultaneously.Then from B it goes to H and D simultaneously (the same applies to C).This is how the end result will look like.ps. I need my background to be transparent. I'm embedding it into a web page later.
View 2 Replies
Sep 16, 2005
Here is my code to generate random names:
function GenerateName() {
names = new Array("Dean","Brian","Erik","John");
numberofnames = names.length;
generator = random(numberofnames);
equals = names[generator];
trace(equals);
trace(names);
} GenerateName();
How can i make it so that it deletes the random name that it choose from the arrays???
View 5 Replies
Feb 11, 2010
I can't seem to go to a master edit file that is supposed to show both the body (layer 1) and wing (layer 2) of a flying bird animation. Is there a way to merge these two since I'm planning on shrinking it down and making a lot of birds?He merged the two layers at 14:24 of the video without even explaining how he went to this so called "Edit Master Movie Clip" that seems non-existent on Adobe Flash CS4.
View 1 Replies
Jan 11, 2010
I want to create a simple mask. A white oval on a second layer on top of a bottom layer that just has a word of type. I want the oval to travel from the upper left down to cover up the type. When I create the second layer, create the oval, and choose a distant frame for the "end" of the oval's positioning, my type in the first layer disappears as soon as I press F6 on that second layer. Why? Why is it nuking my first layer?
View 3 Replies
Aug 17, 2010
I have a container MovieClip called Drags where I can drag stamps (other MovieClips)--they are added to the Drags container via addChild. I have a second container MovieClip above that one (display order-wise) call Paint that contains a bmp, and some sprites used for adding a layer of paint.
My question is this: I need to be able to click on the Paint layer when I am above a draggable MovieClip and trigger the MouseEvent for the correct object to drag it around, but the item must always remain below the Paint layer.
View 10 Replies