ActionScript 2.0 :: Using Function On Different Frames From The Same Layer?
Sep 19, 2009
im using as2 and i was wondering if i have 5 different frames on a game layer and make a code layer and is extend the first frame across 5 blocks then will the function the the first frame in the code layer carry throughout all 5 frames even on the 2-5 game layer?
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Jan 23, 2011
I've got 2 frames on the same layer and I want to press a mc to swap them I currently use:
on (release){
gotoAndStop("scene2");
}
On the button layer but it keeps erroring undefined method and undefined property?
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Nov 8, 2010
I have created a series of classic tweens in one layer starting on frame 30 through frame 60. How can I shrink just those frames and scale the tweens with them so they are proportionate to what I had originally, without moving those frames over before frame 30? So I want them to still start on frame 30 but I want to end at 47 now instead with the tweens still there and proportionate distances that I had originally set up?
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Jun 28, 2011
How can I drag the key frames back within each of the layers below so that they all end on the final scene. Currently when I hit play, the clip runs till the last key frame and the other layers that don't run that length disappear. How can I best fix this?
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Jun 9, 2009
Why is it that sometimes I can clear a keyframe and sometimes not. Not being able to clear a keyframe seems to happen when I copy and paste frames from more than one layer. The keyframe in the first layer copied can't be cleared.
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Sep 11, 2010
Before I started armaturing, I added 200 frames, but I only needed 67.. Now I cannot remove the frames in front of the armatured layer! I can't delete, and if I push it backwards it all just compromises and goes really quick. I cannot move poses, nor can I cut/copy them.
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Sep 27, 2010
I'm confused as to how Flash CS5 treats symbol instances across different frames in a given layer; If I add an object to a layer, and then add a keyframe to the existing frame set, are there now two instances of the object, one for each frame? When I change the color of the instance in the first key frame, the second keyframes instance stays the same. Is there anyway to edit across all frames? Paste across all frames?
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Aug 26, 2011
Don't know if the flash layer on the view stack contain only the compiled flash swf file
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Feb 10, 2012
I have a layer named "splash" and a layer named "home". On the splash layer I want to call a function which is stored on a layer named "navigation" inside a MovieClip called "page" on the home layer.
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May 2, 2011
Is it possible to call a function from another layer in the same frame?
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Mar 14, 2012
I have one problem I am not able to solve at the moment and probably someone will have quick answer. I have a .fla file with with several layers let choose one line...
Main Scene - Scene1
Fisrt Layer - PageGalerieVeci (instanceName PageGalerieVeci_layout)
in PageGalerieVeci layer are two other layers
[code]......
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Jul 12, 2002
I'm having some problems setting _x and _y positions of a movie clip attached (into a clip on a masked layer) using attachMovie. The code should position the clips icon1-8 on the y axis (100 pixels Ipart). The destination movie clip (the one with the actions) resides in a masked layer, I remember reading that there were some problems with masked layers in version 5. (i'm using flash MX). The movie clip is _root.openwindow.files
onClipEvent (load) {
for (var counter=1; counter<9; ++counter) {
this.attachMovie("icon", "icon"+counter, counter);
this["icon"+counter]._x= 37;
this["icon"+counter]._y=counter*100;
}}
I am pretty sure there is nothing wrong with the code.. as it works outside the masked layer..
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Feb 22, 2011
Is there a funcion or eventlistener to check if an animation got to its final layer? Like, I have 3 movieclips: stance, precharge and charge. When I press a key, stance changes to precharge, but I need precharge to change to charge when its animation changes. I don't want precharge to loop and return to the beginning.
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Oct 3, 2010
its a door make up of 8 segments, im trying to animate it by making it open and close equaly,each door segment. but my segment is distorting because im doing each one segment bt segmet.is there a way to achieve this in flash?
a):should i copy paste one of the segments into a seperate layer using that one animation i got for all 8 parts?
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Jun 29, 2009
this cursor follow works in a single frame on the main timeline with a stop action :
// kisses start and follow cursor
addEventListener(Event.ENTER_FRAME, start_kisses);
function start_kisses(event:Event) {
staged_kiss_mc.x = stage.mouseX;
[code]....
How can this same function be called in various frames throughout the main timeline? For instance, say the above code is on frame one and the "staged_kiss_mc" is extended from frames 1 to 10. On all frames there is also a stop action (along with additional code, content, etc.)How can the function "start_kisses" be activated on each of the 10 frames in the same way it is on frame 1 ?Is it necessary to add a new Event Listener? Do new functions need to be coded for each frame, such as start_kisses1, start_kisses2, etc.? --Or can the same original function be reused?
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Feb 1, 2010
embarrassed to ask becasue i know its gonna be something simple i over looked. This is what im trying to do i have a movie clip that i want to use as a home button and i want this clip to be on every frame of the movie. well i created a function that whenever this clip is clicked it returns you to the second frame of the movie. now i declared the function on frame 2 when i try and call it from frame three it gives me a 1084 error. Is it even possible to call a function like that from a different frame? This is the actionscript i have in frame 2
stop();
home_btn.addEventListener(MouseEvent.CLICK,homeClick);
about_btn.addEventListener(MouseEvent.CLICK,aboutClick);
[code]........
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Nov 19, 2009
I am doing some research on creating clcikTags. I read a few places that the clcikTag should be on the top layer. That has been fine, but now I want to loop it and I usually put my actions in the top layer. Will this cause a problem? Am I better off just putting my loop action on the last key frame of the clcikTag layer?
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Aug 9, 2010
Im creating a program that is designed to allow the used to select 3 pictures (movie clips) and print them off on a single peace of paper.
The program works by allowing the user to select 3 graphics (the graphics are actually instructions for various exercises) and then moving the desired movieclips onto the stage. This all happens on a layer named "Content"
So far the program will allow the user to select the movieclips and will move them into place on the Content layer as well as move smaller versions of the pictures into a preview box the only thing it does not do is print. (the most important bit)
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Mar 22, 2012
Is it possible to create multiple layer masks over a single layer using Actionscript3?Below is the flash effect I wanted to create with masks.First it starts from A and goes to B and C simultaneously.Then from B it goes to H and D simultaneously (the same applies to C).This is how the end result will look like.ps. I need my background to be transparent. I'm embedding it into a web page later.
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Feb 11, 2010
I can't seem to go to a master edit file that is supposed to show both the body (layer 1) and wing (layer 2) of a flying bird animation. Is there a way to merge these two since I'm planning on shrinking it down and making a lot of birds?He merged the two layers at 14:24 of the video without even explaining how he went to this so called "Edit Master Movie Clip" that seems non-existent on Adobe Flash CS4.
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Jan 11, 2010
I want to create a simple mask. A white oval on a second layer on top of a bottom layer that just has a word of type. I want the oval to travel from the upper left down to cover up the type. When I create the second layer, create the oval, and choose a distant frame for the "end" of the oval's positioning, my type in the first layer disappears as soon as I press F6 on that second layer. Why? Why is it nuking my first layer?
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Aug 17, 2010
I have a container MovieClip called Drags where I can drag stamps (other MovieClips)--they are added to the Drags container via addChild. I have a second container MovieClip above that one (display order-wise) call Paint that contains a bmp, and some sprites used for adding a layer of paint.
My question is this: I need to be able to click on the Paint layer when I am above a draggable MovieClip and trigger the MouseEvent for the correct object to drag it around, but the item must always remain below the Paint layer.
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Jun 13, 2011
I am working with some actionscript that are spread out amongst different frames, and having changing conditions, determines whether to end the sequence (gotoAndStop(1)) or continue (gotoAndPlay(5))
(For easy example):
frame 4=
x=1
frame 5 =
x=x+1
frame 6 =
if (x=10){
gotoAndStop(1)
}else{
gotoAndPlay(5)
}
I understand this easy example could be done several ways on one frame easily, (while x<10, etc).. but my code is so long and complicated, that the way I wrote it, it was easier to have it sort of "loop" between frames. The problem with this is, I think the frame jumping is slowing the coding down. I tried functions, (like having all coding in frame 5 as a function, then calling that function with the "else" in frame 6), but that would only run the function once.. I need it to keep looping.
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Apr 10, 2009
I'm making an educational software by AS3.I call "part1Act()" from frame1 and everything works very well.But when I call the same "part1Act()" from the frame 58, flash throw me this error.
TypeError: Error #2007: パラメータ child は null 以外でなければなりません。 at flash.display::DisplayObjectContainer/addChild() at L_oni_fla::MainTimeline/loadSnd()[L_oni_fla.MainTimeline::frame2:699] at L_oni_fla::MainTimeline/part1ActT()[L_oni_fla.MainTimeline::frame58:6 7]
I only called the same function from different time frame.The script I wrote is following.
//--------------------- code ---------------------------------//
var progressBar:progressBarL=new progressBarL();
var context:LoaderContext = new LoaderContext();context.applicationDomain=appDomain;var ldSnd0:Loader = new Loader();var ldSnd1:Loader = new Loader();var ldSnd2:Loader = new Loader();var ldSnd3:Loader = new Loader();
[code]....
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Jul 8, 2010
I want to use this on multiple frames however, when I do so I get errors.
The text frame is named --> theText
1 stop();
2 var str:String = "Sample text!";
3
4 var sInt = setInterval(writeIt,20);
[Code]....
How can use this function on other frames? Also I have considered that it might be some kind class I need to import, I don't know, I am still new AS and I and more familiar with AS2.
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Dec 9, 2005
I would like to be able to call a function from a movie clip so that the function repeats itself over a few different frames without having to be called again. I could have the function call itself according to an "if" statement but I believe that the movie will not go the next frame until it finishes all the cycles. So for example: The function makes the movieclip move over a few pixels but I want it to move over a bunch of pixels so as to give the illusion that it is moving slowly, I To do that the function needs to repeat until the movieclip moves the entire distance, but if that happens all within the function, at least as far as I have been able to figure out,
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May 11, 2005
I'm making a website to the company that I work and I'm having a problem.The function only works on the first 30 frames of the scene?!?! Strange!Here goes the .fla and if you see the "years bar" doesn't move has the other elements. But if you click on the [M Button] and next on the [P button] it works.Why does not work on the other buttons.
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Dec 1, 2009
Using Flash CS4 Pro (version 10.0)I am using a timer function to pause a text effect in a movie clip (textEffects).I also have a separate movie clip (Bfind) that when rolled over, it controls the textEffects movieclip. On roll out of Bfind, textEffects is restarted at frame 1.Everything works great until i hover over and out of the button target a few times. The bug I am having is that it seems the timer function is ignored after textEffects goes back to frame 1.[code]and the following is how i call the function on 4 separate frames in textEffects:[code]
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Jul 29, 2011
I have a movieclip which has 3 frames inside it. These each have a movie clip on them which is different. There are three frames on the above layer. The first two have code on them which check the date and time and then skips to the next frame if a specified date is reached. The final frame is just a stop as its the final option. So Its works great in as2 but I am trying to rebuild in AS3. I think I am nearly there but since you cant have two of the same function its throwing a wobbler - also when I rename the 2nd function (on the 2nd frame) it wont compile correctly throwing all sorts of errors.
Code:
stop();
addEventListener(Event.ENTER_FRAME, functionOne);
function functionOne(event:ENTER_FRAME):void{
var today:Date = new Date ();
var currentYear = today.getFullYear()
var currentTime = today.getTime();
var targetDate:Date = new Date(2011,05,22);
[Code] .....
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Jun 19, 2009
I'd like a movie clip called "following_cursor_mc" to follow the cursor, regardless of which of several different frames the playhead may be on. I've reproduced the code below on each frame in which I would like the cursor to be followed by "following_cursor_mc" but these errors are thrown for each of the frames:
1021: Duplicate function definition.
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