ActionScript 2.0 :: Using SetProperty Function In Masked Layer
Jul 12, 2002
I'm having some problems setting _x and _y positions of a movie clip attached (into a clip on a masked layer) using attachMovie. The code should position the clips icon1-8 on the y axis (100 pixels Ipart). The destination movie clip (the one with the actions) resides in a masked layer, I remember reading that there were some problems with masked layers in version 5. (i'm using flash MX). The movie clip is _root.openwindow.files
Say I have a flash project, with 3 layers (a, b, c). Layer C is the background, and A has a couple of shapes that masks B. Now I'm just wondering if there's a way to add my objects (MovieClips) to the stage using AS3 and still maintain the masks coming from A, seeing as merely putting my code in Layer B doesn't do the trick
I am using loadMovie to load a JPG to a MC. The MC is one of 3 layers under a mask. The mask is not a tween. The image fails to load in the MC. When I move the layer with the MC out from the mask, the JPG loads.
I have two movie clip on the stage. The movieclip mc1 has a masked layer in it self that the movieclip seen like a ring ( like it has a hole in it ) and the movieclip2 is simple square movieclip that is under the movclip1 on the stage. So movieclip2 is seen from within the hole of the movieclip1 but it doesn't catch events when i click mc2 (the movieclip under) from within the hole of the mc1.[code]...
I want to mask a movie clip with another one, the mask is a dynamic square which expands to the whole scene.Anyway, I wanted to now what is the relation between the layer of the masked movie and the mask itself,(should they be at the same level or not?) I use the above script:
This is something I tried to do once long ago with Flash MX, and it did not work for me, and now with CS3, I find that the same concept is not working. What I am trying to do is make an animation where the text appears via a masked layer, but I would like the mask's gradient to be revealed in the animation. Here is what I have: And here is how it is being displayed during the animation:
im using as2 and i was wondering if i have 5 different frames on a game layer and make a code layer and is extend the first frame across 5 blocks then will the function the the first frame in the code layer carry throughout all 5 frames even on the 2-5 game layer?
I have a layer named "splash" and a layer named "home". On the splash layer I want to call a function which is stored on a layer named "navigation" inside a MovieClip called "page" on the home layer.
first have a look at this: [URL] It loads "auto" coordinates from php file, and makes the "auto" move after timeinterval. It is needed tht it could load infinate coordinates, but i fail to do it. If u change setProperty(auto, _x, kord ) to setProperty(auto, _x, x2 ) , it works, but as u can see only with one coordinate.
I have one problem I am not able to solve at the moment and probably someone will have quick answer. I have a .fla file with with several layers let choose one line...
Main Scene - Scene1 Fisrt Layer - PageGalerieVeci (instanceName PageGalerieVeci_layout) in PageGalerieVeci layer are two other layers
When state is changed, we can define the new properties for the new state overidding the properties of the base state.
But, I had a doubt. What is the difference between using setProperty() and removeChild() in Flex ?
Take the following case. Suppose there are 2 Vbox inside the application container. When the state is changed by some event, I need only 1 VBox in the appln container.
(a) Should I set setProperty for that particular VBox of width and height to 0 ? or (b) Should I remove the VBox from the new state by using removeChild() property ?
I have read this a few times, however, I never really understood the alternative. Please help me understand.How would I, without SetProperty, change the _alpha of a movieclip defined by a variable.With setProperty I would define the variable(which obviously will be changing, therefore a variable is needed):var movieClip = "_root.someMovieClip_mc"setProperty(movieClip, _alpha , 50)
I'm trying to do something pretty simple: I am duplicating a movie clip and setting the _x and _y properties of the duplicate. The reason it is driving me up the wall is that the code works if I export for Flash Player 6, but not for anything later, and according to the sites I've read this code should work. I don't want to get into this project (which is big) and find out later that I can't export for such an old player.Here's the code:
Code: function createBalls(ballNum) { var newClipName:String = "ball" + ballNum;
i want to duplicate a movie clip b1 and create ball1 to manipulate them with setproperty, and the same for b2 but this one into ball2. when i execute this code it would only do it for b1 and not for b2.
Julie(^_^) var x1=50 var y1=100 var x2=60 var y2=89
Is there a funcion or eventlistener to check if an animation got to its final layer? Like, I have 3 movieclips: stance, precharge and charge. When I press a key, stance changes to precharge, but I need precharge to change to charge when its animation changes. I don't want precharge to loop and return to the beginning.
I can't seem to get setProperty to affect any change detectable by getProperty, or any other means.
* Can you please help me find and fix the problems in my code? Also, it would be great if you could provide a snippet of code to both read/write to the SO from the Flash swf client, and changes required in the FMS server-side code to receive events onSync from another FMS server (also sending to another FMS server.. I know it should be very similar in theory).
Is the setProperty method only applicable to remote shared objects and not to local shared objects? The following code works fine: Code: web_so.setProperty("web", "someURL"); trace(username_so.data.Name);
Where 'web_so' was earlier declared as a remote shared object. When the above line of code is parsed, the bbc website opens in the browser and the trace statement get's printed in the output cosole. However if I were to replace the web_so...code witht the following: Code: username_so.setProperty("web", "someURL"); trace(username_so.data.Name);
Where 'username_so' was earlier declared as a local shared object. The trace statements prints out fine, but the brower dosent fire up at all. Which makes me wonder if the 'setProperty' method is something unique to remote shared objects, but I dont see the API mentioning that.
got stuck with this... I've 2 mc in timeline instance names are: form1 form2 in first frame I wrote the following code
[Code]...
this works ok but the question is... multiple targets, how could I do something like this: setProperty((form1; form2), _alpha, 50); although I know this doesn't work... how could I setProperty of more than one instance?
how can i set alpha property in flash mx without using the setproperty action. when i use setproperty action to change alpha value ,the graphic doesn't animate.
Can anyone translate this AS2 code to AS3? I tried myself but I am having a problem with the setProperty method. Code is pasted and here's the link to the source files.
its a door make up of 8 segments, im trying to animate it by making it open and close equaly,each door segment. but my segment is distorting because im doing each one segment bt segmet.is there a way to achieve this in flash?
a):should i copy paste one of the segments into a seperate layer using that one animation i got for all 8 parts?
I am doing some research on creating clcikTags. I read a few places that the clcikTag should be on the top layer. That has been fine, but now I want to loop it and I usually put my actions in the top layer. Will this cause a problem? Am I better off just putting my loop action on the last key frame of the clcikTag layer?
Im creating a program that is designed to allow the used to select 3 pictures (movie clips) and print them off on a single peace of paper.
The program works by allowing the user to select 3 graphics (the graphics are actually instructions for various exercises) and then moving the desired movieclips onto the stage. This all happens on a layer named "Content"
So far the program will allow the user to select the movieclips and will move them into place on the Content layer as well as move smaller versions of the pictures into a preview box the only thing it does not do is print. (the most important bit)
Is it possible to create multiple layer masks over a single layer using Actionscript3?Below is the flash effect I wanted to create with masks.First it starts from A and goes to B and C simultaneously.Then from B it goes to H and D simultaneously (the same applies to C).This is how the end result will look like.ps. I need my background to be transparent. I'm embedding it into a web page later.