ActionScript 3.0 :: Adding Objects To A Masked Layer?
Dec 16, 2010
Say I have a flash project, with 3 layers (a, b, c). Layer C is the background, and A has a couple of shapes that masks B. Now I'm just wondering if there's a way to add my objects (MovieClips) to the stage using AS3 and still maintain the masks coming from A, seeing as merely putting my code in Layer B doesn't do the trick
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Jan 25, 2011
The image I'm referencing below looks fine when it's not on a masked layer, but fuzzy when on a masked layer. [code]...
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Nov 1, 2005
I am using loadMovie to load a JPG to a MC. The MC is one of 3 layers under a mask. The mask is not a tween. The image fails to load in the MC. When I move the layer with the MC out from the mask, the JPG loads.
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Jul 12, 2002
I'm having some problems setting _x and _y positions of a movie clip attached (into a clip on a masked layer) using attachMovie. The code should position the clips icon1-8 on the y axis (100 pixels Ipart). The destination movie clip (the one with the actions) resides in a masked layer, I remember reading that there were some problems with masked layers in version 5. (i'm using flash MX). The movie clip is _root.openwindow.files
onClipEvent (load) {
for (var counter=1; counter<9; ++counter) {
this.attachMovie("icon", "icon"+counter, counter);
this["icon"+counter]._x= 37;
this["icon"+counter]._y=counter*100;
}}
I am pretty sure there is nothing wrong with the code.. as it works outside the masked layer..
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Oct 31, 2010
I have two movie clip on the stage. The movieclip mc1 has a masked layer in it self that the movieclip seen like a ring ( like it has a hole in it ) and the movieclip2 is simple square movieclip that is under the movclip1 on the stage. So movieclip2 is seen from within the hole of the movieclip1 but it doesn't catch events when i click mc2 (the movieclip under) from within the hole of the mc1.[code]...
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Apr 17, 2003
I want to mask a movie clip with another one, the mask is a dynamic square which expands to the whole scene.Anyway, I wanted to now what is the relation between the layer of the masked movie and the mask itself,(should they be at the same level or not?) I use the above script:
_root.createEmptyMovieClip("mask", 22);
_root.createEmptyMovieClip("masked", 21);
masked.attachMovie("home_btn", "masky", 0);
_root.masked.masky.setMask("mask");
[code].....
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Jul 3, 2006
can a input field work if it has a masked layer above it?
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Apr 18, 2009
This is something I tried to do once long ago with Flash MX, and it did not work for me, and now with CS3, I find that the same concept is not working. What I am trying to do is make an animation where the text appears via a masked layer, but I would like the mask's gradient to be revealed in the animation. Here is what I have: And here is how it is being displayed during the animation:
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Mar 18, 2010
ive made a project of equalizers playing going up and down as e.q do.when i export the swf file its plays perfect but when i import it into after fx the e.q are static there is no motion.just the objects that are not masked are animating.
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Sep 23, 2009
I have just learnt about event propagation and have made a few successful tests. However, I have encountered a problem when trying to use event propagation with several MovieClips that are masked and nested in a movieclip. The display list like so:
hd_cont > cndMask > cndThumbs > 9 movieclips with instance names box0, box1, etc etc.
I am attempting to scale the 9 movieclips at the bottom.
So I have tried:
Code:
hd_cont.addEventListener(MouseEvent.MOUSE_OVER, boxGrow);
hd_cont.addEventListener(MouseEvent.MOUSE_OUT, boxShrink);
function boxGrow(e:MouseEvent):void {
TweenLite.to(e.target, 1.5, {scaleX:1.5, scaleY:1.5, ease:Strong.easeOut});
e.target.alpha = .5;
[Code] .....
But when I reference the cndMask I get a
Code:
TypeError: Error #1010: A term is undefined and has no properties.
at gallery_fla::MainTimeline/gallery_fla::frame3()
message in the output panel.
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Mar 21, 2010
is there a logic explanation why my flash projects when exported as an avi or quicktime etc etc the objects that were masked are not animated? and what do i have to do in order for project to be as i see it when i test the movie and it appears fine.
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Apr 11, 2011
is there a logic explanation why my flash projects when exported as an avi or quicktime etc etc the objects that were masked are not animated?and what do i have to do in order for project to be as i see it when i test the movie and it appears fine
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Dec 30, 2009
I have a drag and drop project using bitmaps that were masked using fireworks. All bitmaps are PNG (fireworks files) and one object is GIF. All objects were converted to movie clips.
PROBLEM: All movie clips from PNG's can be dragged, but they can't be dropped. However, the GIF movie clip responds to both drag and drop.ActionScript worked when all movie clips had GIF's. Is this problem because they objects were masked or for any other reason?
Note: Objects were masked because their border is very fussy and cropping them doesn't help with the quality of their image.
var startX:Number;
var startY:Number;
var counter:Number = 0;[code]...
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May 20, 2011
I have a Movie Clip object with a timeline, and it has 3 layers: a layer to stop the timeline at the last frame, a layer with regular drawing with mask attribute and a layer containing a target movieclip with the instance named 'target', that is masked by the layer above.
The drawing is very simple, not even a movieclip, just vector drawing. It's supposed to show the target movieclip only on regions where the mask layer has some drawing, right?
So, I created the method to load an image, listen to the complete loaded event and add the image to the target masked movieclip, but it disappears after the first frame! If i delete the layer with the mask drawing, works fine.
Here's a smaller version of the code.
package
{
import flash.display.*
import flash.events.Event;
[Code].....
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Sep 21, 2009
Lets say i use the code below to add the player movieclip into the gamelevel instance.
gamelevel.addChild(player);
When the player movieclip is added it is 'on top' or infront of the gamelevel instance.
Now i know you can simply move a particular instance back to the front with the addChild() function. However since i am adding Player1 into the gamelevel instance, this does simply nothing.
How can i add the player into a particular layer in the gamelelve instance?
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Apr 17, 2010
I am trying to add a photo to a Flash file that we had created for us:
[URL]
I am kind of sort of new at Flash. I can edit these files but I can't figure out how to add a new photo. At first I tried to add in a new layer and copy the frames from the previous layer but Flash won't let me do that. [URL]
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Jun 16, 2011
I have an movieclip on stage, and its' instance name is called "mc_mask".In my actionscript, I will create a bitmap that will be added to stage with addChild(). How do I add the bitmap behide the mc_mask?
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Jul 15, 2011
Is it possible to control an object/element on a instance? If so, how is it done through actionscript?
There is an instance "instance140" off of the root, that has an element named img4 that i need to reference... does anyone know how I would go about that?
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Dec 5, 2009
I'm creating a number of dynamic text field objects in my Actionscript, but it looks like its being rendered on the wrong layer. I've written the actionscript in the first frame of my 3rd layer (which is masked), but the objects that are rendered dont appear to be affected by the masking effect (that does work with static objects). Is there a way to define programatically which layer an object is rendered in? Something like layerNo.stage.addChild(object)?
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May 5, 2010
I have used buttons elsewhere in my project but this time when I use the same script I get the following error:
Symbol=gallery_button_vir_oak_tree_down, layer=Layer 1, frame=1, [code]........For some reason the project I inherited is set on an older version of action script (v1.0). So, I have to create the scripts on the objects and not on the layer.
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Aug 26, 2011
Don't know if the flash layer on the view stack contain only the compiled flash swf file
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Feb 11, 2011
I´m starting to learn flash cs5 a couple hours ago. Currently i´m learning how to use layers. Imagine that I put a rectangle and an elipse inside layer 1. Then I create a new layer with a photo. How can I see the list (root) of objects that are inside each layer? I know that I can use the outline color to visually identify them but is it possible to see the objects as a root?
[Code]....
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Jul 13, 2011
I ran into an odd problem a week ago that I haven't been able to fix. I'm new to Flash so sorry if this has been discussed but my research has turned up nothing. I'm using Flash Develop. I managed to duplicate the problem in a simple program: I set up one large bitmap for the background, not transparent. I then add another large bitmap on top of that, the second layer background, as a child of the main bg. This layer has transparency so you can see the bg through the trees and such. Then I stack a lot of sprites on top of each other, all with transparency. They can be children of the main bg or the second layer bg, doesn't matter. Where the transparency of the sprites overlap the second layer background disappears completely to reveal the main background (like a window around the sprite stack.) The bitmaps I'm using are from embedded png files.
I found that 23 transparent objects causes the 24th object and beyond to disappear. And it only happens when I have a mask set to the main background (a simple filled square for clipping the child sprites that move off-screen.) Also the problem goes away while the background is moving. My project features many objects near each other so the chance of this problem occurring is pretty high. Its not game-breaking but I'm new to flash and my project is nearly complete (and large) so I'm hoping there is something simple I can do to fix this.
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Jul 8, 2009
I'm creating a game-engine, which will add objects to itself as symbols, and I want to be able to choose how they are "layered". For example, say I decide to model things in a type of 3D, and the Z co-ordinate is used for depth (distance from front), how would I translate this into an object 1 unit away rendering in front of an object rendering 2 units away? The engine programming I've done fine in terms of calculating the values etc., as I have a strong javascript background so that was the easy what with actionscript's neat OO syntax, but getting it to do things visually is a bit problematic know, heh. So far all I've really managed is a nice little loading bar, which isn't really that hard =D
Also, the symbols I create are actually going to be comprised of multiple parts; a base-layer, a detail-layer, and a colour-layer. What is the easiest way to do this? Ideally I'd create the symbol with multiple layers of its own, and simply toggle the detail and colour-layers on/off as required, and tint the colour-layer independently of the rest of the symbol. Is this possible? Or will I need to use multiple symbols and move them in tandem myself?
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Dec 20, 2010
how to add completely new data to XML data I'm holding in a var.
I'm importing XML data into an editor I'm creating. The XML looks like this:
<itemList_120>
<mediaFile order="1" playTime='2' transIn='1' transOut='9'>gif.gif</mediaFile> <mediaFile order="2" playTime='1' transIn='6' transOut='8'>jpg.jpg</mediaFile>
[Code]....
Rather than change existing XML data, how do I add completely new data? ie, if the above var held two "mediaFile" lines of XML, how do I add or insert a third?
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Feb 22, 2012
I'm making a banner rotator that reads image urls from an xml file and adds them to a sprite on the stage, then tweens them into position. Here's the relevant code:
[CODE]....
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Aug 27, 2009
I've made a parallax scroller consisting of three layers (actually each layer is a movieclip). On the bottom layer I have attached some sprites which I want to be clickable. The problem is that objects which are on the middle and front layer are "blocking" the sprites so they can't be clicked. I've googled for nested listeners but haven't found a solution yet.
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Dec 6, 2009
I'm trying to apply a tween fade in effect to 3 objects, it's hard to explain but here's what i have
function goDown2(e:MouseEvent):void {
var tweenfadeIn:Tween = new Tween(graphic_btn, "alpha", None.easeOut, 0, 1, .1, true);
[Code]....
I wanna apply this tween to illustration_btn, and resume_btn
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Oct 20, 2009
I am using gaia with a fluid layout at here is what I get:
This is the error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.gaiaframework.FluidLayout::FluidObject/reposition()
at com.gaiaframework.FluidLayout::FluidObject()
at pages::MemberPage()
Here is my MemberPage code:
package pages{
import com.gaiaframework.templates.AbstractPage;
import com.gaiaframework.events.*;
import com.gaiaframework.debug.*;
import com.gaiaframework.api.*;
[Code] .....
Note there may be some extra classes and imports etc. I was trying a bunch of things. The full fluid layout tutorial I followed is here: [URL].
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May 7, 2010
i need to add chips and cards dynamically(poker chips ,im designing a basic poker game) in front of each player,
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