Professional :: Create The Scripts On The Objects And Not On The Layer?
May 5, 2010
I have used buttons elsewhere in my project but this time when I use the same script I get the following error:
Symbol=gallery_button_vir_oak_tree_down, layer=Layer 1, frame=1, [code]........For some reason the project I inherited is set on an older version of action script (v1.0). So, I have to create the scripts on the objects and not on the layer.
I´m starting to learn flash cs5 a couple hours ago. Currently i´m learning how to use layers. Imagine that I put a rectangle and an elipse inside layer 1. Then I create a new layer with a photo. How can I see the list (root) of objects that are inside each layer? I know that I can use the outline color to visually identify them but is it possible to see the objects as a root?
I know it is very easy. Right click> create motion tween> drag to where I would like the text/object to move. But, Sometimes it doesn't seem to work when I drag the text. It will work the first time and for the second text on the frame it won't work. What are the requirements of a motion tween when it comes to text on a single layer in the same frame.
I would like to create a dynamic 3 layer image that can have any of the 3 layers changed. i was thinking of doing this with alpha mapping where I have a back, middle, and front layer each defined by an alpha map. So if the style or shape of these changed I just render the texture with a new alpha map to define what portion actually takes the texture. So for each of the 3 layers there is a type(defines the shape), the texture which is applied to the shape, and an alpha map that is used to specify how the shape takes the image.
Imagine a fruit basket that can have the fruit switched out or the basket, and any combination of textures applied. You could potentially see the inside of the basket which may have a different texture than the outside. The fruit would all be one image that would then fit into the basket, and finally the basket would render. Then if you swap the color of the basket but keep the same model it would update, and you could then swap the model of the basket and keep the same color. But i'd want to do it where I have 1 texture that can fit over all the baskets but is just chopped off using alpha mapping.
Is it possible to create multiple layer masks over a single layer using Actionscript3?Below is the flash effect I wanted to create with masks.First it starts from A and goes to B and C simultaneously.Then from B it goes to H and D simultaneously (the same applies to C).This is how the end result will look like.ps. I need my background to be transparent. I'm embedding it into a web page later.
I can't seem to go to a master edit file that is supposed to show both the body (layer 1) and wing (layer 2) of a flying bird animation. Is there a way to merge these two since I'm planning on shrinking it down and making a lot of birds?He merged the two layers at 14:24 of the video without even explaining how he went to this so called "Edit Master Movie Clip" that seems non-existent on Adobe Flash CS4.
I want to create a simple mask. A white oval on a second layer on top of a bottom layer that just has a word of type. I want the oval to travel from the upper left down to cover up the type. When I create the second layer, create the oval, and choose a distant frame for the "end" of the oval's positioning, my type in the first layer disappears as soon as I press F6 on that second layer. Why? Why is it nuking my first layer?
I need to create an object in code which can then be imported to the stage. Specifically it's a circle with an ellipse cut out of it. The size and position of the ellipse masked out need to be parameterized by sliders, and the size of the circle as a whole is also a parameter which might be dragged out on the stage.
Does anyone have an example of how to programatically create an object in action script which can be imported to the library which can take parameters (or rather expose some methods) which can be wired to other things in the project like a knob or slider?
Is it possible to control an object/element on a instance? If so, how is it done through actionscript?
There is an instance "instance140" off of the root, that has an element named img4 that i need to reference... does anyone know how I would go about that?
Say I have a flash project, with 3 layers (a, b, c). Layer C is the background, and A has a couple of shapes that masks B. Now I'm just wondering if there's a way to add my objects (MovieClips) to the stage using AS3 and still maintain the masks coming from A, seeing as merely putting my code in Layer B doesn't do the trick
I'm creating a number of dynamic text field objects in my Actionscript, but it looks like its being rendered on the wrong layer. I've written the actionscript in the first frame of my 3rd layer (which is masked), but the objects that are rendered dont appear to be affected by the masking effect (that does work with static objects). Is there a way to define programatically which layer an object is rendered in? Something like layerNo.stage.addChild(object)?
I ran into an odd problem a week ago that I haven't been able to fix. I'm new to Flash so sorry if this has been discussed but my research has turned up nothing. I'm using Flash Develop. I managed to duplicate the problem in a simple program: I set up one large bitmap for the background, not transparent. I then add another large bitmap on top of that, the second layer background, as a child of the main bg. This layer has transparency so you can see the bg through the trees and such. Then I stack a lot of sprites on top of each other, all with transparency. They can be children of the main bg or the second layer bg, doesn't matter. Where the transparency of the sprites overlap the second layer background disappears completely to reveal the main background (like a window around the sprite stack.) The bitmaps I'm using are from embedded png files.
I found that 23 transparent objects causes the 24th object and beyond to disappear. And it only happens when I have a mask set to the main background (a simple filled square for clipping the child sprites that move off-screen.) Also the problem goes away while the background is moving. My project features many objects near each other so the chance of this problem occurring is pretty high. Its not game-breaking but I'm new to flash and my project is nearly complete (and large) so I'm hoping there is something simple I can do to fix this.
I'm creating a game-engine, which will add objects to itself as symbols, and I want to be able to choose how they are "layered". For example, say I decide to model things in a type of 3D, and the Z co-ordinate is used for depth (distance from front), how would I translate this into an object 1 unit away rendering in front of an object rendering 2 units away? The engine programming I've done fine in terms of calculating the values etc., as I have a strong javascript background so that was the easy what with actionscript's neat OO syntax, but getting it to do things visually is a bit problematic know, heh. So far all I've really managed is a nice little loading bar, which isn't really that hard =D
Also, the symbols I create are actually going to be comprised of multiple parts; a base-layer, a detail-layer, and a colour-layer. What is the easiest way to do this? Ideally I'd create the symbol with multiple layers of its own, and simply toggle the detail and colour-layers on/off as required, and tint the colour-layer independently of the rest of the symbol. Is this possible? Or will I need to use multiple symbols and move them in tandem myself?
I want to create a flash movie which firstly loads a selection of images/objects into a portion of the frame. After this is complete, the user can then drag these objects onto another area and the object will be created where the user has chosen. The user can then drag another instance of the ojects onto the area.
For example, there is a background of a lake in one area. A selection of boat pngs are loaded in an area below the lake. The user can drag these boats and place them on the lake. They can drag a boat multiple times if they wish.
I have created a swf for the header of my website. On the top layer I have an image that stays static while the rest of the header changes images. I am trying to get the static image to be fairly transparent but am not having much luck. I created the image in PS I saved it with transparency but it doesn't look right in the swf.
I wanted to create a rain movieclip with the actionscript below, but i wanted the rain to appear at the back of a layer. How do i change the script?
//Creating an empty movieclip to attach the clip from library _root.spring_mc.rain_mc.createEmptyMovieClip("hold er",this.getNextHighestDepth(0)); //settig variables
I'm trying to run this AS, so it appears on say 'Layer 11'. That way I can use it underneath other elements. Is this possible? I tried to phyiscally put it on 'Layer 11' but it always shows the slideshow on top of all the layers. I'm sure many of you are familiar with this script.
Taken from http:[url].....Creating the DNA effect like in the FlashBox banner.Create an object like the one shown below.Give it an instance name of dna1.You can use any colours but the colours I used are as follows: A radial gradient set with colours from left to right:
255.255.255 at alpha 100% 255,255,200 at alpha 50% 255,255,255 at alpha 100% 243,126,12 at alpha 40% 255,255,255 at alpha 0%
Now create a layer and name it actions. In the first keyframe give action:
I have an existing Flash app that has a layer containing a square separated into 4 quadrants. A set of icons is provided to the user and he/she is asked to drag each icon into one of the quadrants. Does Flash/AS3 provide a way to create a grid (not necessarily DataGrid) that overlays the existing image? If so, how do I setup AS3 syntax to save the quadrant in which an icon is placed?
I've made a parallax scroller consisting of three layers (actually each layer is a movieclip). On the bottom layer I have attached some sprites which I want to be clickable. The problem is that objects which are on the middle and front layer are "blocking" the sprites so they can't be clicked. I've googled for nested listeners but haven't found a solution yet.
I'm new to Flash and can't find if there is a way to get to the next/previous keyframe on a layer by using something faster than dragging the playhead.
I have a swf with two layer which both show when playing the animation in the flash timeline editor environment but when played in the preview or published one of the layers isn't shown.
I seem to remember reading that you shouldn't do it.I was mad at Flash CS4 and CS5 because I wasn't able to make the animation work like After Effects, as far as animating something, having it rest, and then animating it again. I know you can do this already, however, if you add easing you could mess yourself up as the ease gets applied to the entire tween. I wanted to be able to tween something with an ease, then let it rest, then tween it again, again with an ease.
Tonight I discovered this: Place CTI over last frame of first tween, select object, copy. Go to next "slot" and Insert Blank Keyframe, then Paste in Place the object. Make some more frames. Then after it all make a New Keyframe (content from preceeding keyframe gets copied into it, then add more frames, select them and Make Tween. I now have 2 tweens on the same layer, each with their own easing that can't get stretched out of place.However, when I did this I noticed, before making the second tween, that I was not able to just click the object and Make Tween from there. I had to actually make regular frames and convert them