Professional :: Get To The Next/previous Keyframe On A Layer?

Jan 27, 2010

I'm new to Flash and can't find if there is a way to get to the next/previous keyframe on a layer by using something faster than dragging the playhead.

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Professional :: Go To Previous Keyframe

Nov 2, 2011

I am making a simple project ,a so called "quizz" .SO as every questions has wrong and true answers buttons I am wondering how do I go to the previous keyframe.Let me be more clear. I have this "screen" with a button that appears only when you click the "wrong answer" on a question,the screen has a button that will lead you to the menu to start a new game,but I realized that would be very ANNOYING ,because if we are at question 30 [we pretend] it would be very frustrating to start all over again.So I am wondering what code do I need to write to the Screen with the "start over" button that leads to menu to make it lead me to the question I  Answered wrong. I want to say that I tried something like "on (release) { gotoAndPlay ("previous") ;} but didn`t work To be even more clear I will show you on this picture.

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Flash :: Jump To Next Or Previous KEYframe?

Sep 15, 2011

I'd like to be able to navigate forward and backward through my keyframes using the keyboard. The code to do this for individual (non-key) frames is simple enough. The following is straight from Flash's "Simple Presentation" template:

stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_changeSlide);
function fl_changeSlide(evt:KeyboardEvent):void
{
if(evt.keyCode == 37) // LEFT
{

[Code]...

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Can't Clear Keyframe When Copy And Paste Frames From More Than One Layer

Jun 9, 2009

Why is it that sometimes I can clear a keyframe and sometimes not. Not being able to clear a keyframe seems to happen when I copy and paste frames from more than one layer. The keyframe in the first layer copied can't be cleared.

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Inserting Keyframe - Place A Simple Text Animation On A Separate Layer And Animate It

Apr 30, 2009

Basically all I am trying to do, is place a simple text animation on a separate layer and animate it. Every time I insert the first keyframe on the first character of the text I am animating, it turns the whole document white. When I preview it like this, the white "layer" pulses at the set frame rate I have applied. I have played around with moving the layers and what not and I cant get this problem to go away.

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ActionScript 2.0 :: Liquid Flash Layout - Place A Keyframe On Frame 10 In The Background Layer And Make A Motion Tween?

Mar 10, 2008

I used the liquid Flash layout file from this site , but i got one problem.I placed the script in a layer called actionscript and on frame 1, under it there is a other layer called background. I placed in just a square with a gradient color and made it a movieclip. I also placed this on frame 1. Everything is working perfect from this point but when i want to place a keyframe on frame 10 in the background layer and make a motion tween so that the background fades in from 0 opacity to 100, it doesn't work.

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Professional :: Can't Seem To Go To A Master Edit File That Is Supposed To Show Both The Body (layer 1) And Wing (layer 2) Of A Flying Bird Animation?

Feb 11, 2010

I can't seem to go to a master edit file that is supposed to show both the body (layer 1) and wing (layer 2) of a flying bird animation. Is there a way to merge these two since I'm planning on shrinking it down and making a lot of birds?He merged the two layers at 14:24 of the video without even explaining how he went to this so called "Edit Master Movie Clip" that seems non-existent on Adobe Flash CS4.

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Professional :: First Layer Contents Disappear When Pressing F6 On Second Layer?

Jan 11, 2010

I want to create a simple mask. A white oval on a second layer on top of a bottom layer that just has a word of type. I want the oval to travel from the upper left down to cover up the type. When I create the second layer, create the oval, and choose a distant frame for the "end" of the oval's positioning, my type in the first layer disappears as soon as I press F6 on that second layer. Why? Why is it nuking my first layer?

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ActionScript 3.0 :: Flash Plays One Keyframe Then Switches To 2nd Keyframe When Date Changes?

Mar 15, 2012

I have a simple flash that has 2 layers 2 images. one image is on the first frame and the other image is on the second keyframe. Actionscript starts on 1st keyframe.  What I have it doing is loading frame one stop() reads the actionscript checks the date if the date is met it goes and stops on frame 2 and plays other image:
 
Everytime the flash refreshes it plays frame one then jumps to frame 2 if the date is met.  How do I avoid playing frame one if the date is met what it's doing is playing the first image before the date change and a split second after it plays frame 2.  (you see a hiccup)
 
i need the flash to "preload, check the actionscript before it loads if the date is met automataclly go to frame 2 avoiding frame one all together.

actionscript used on frame one:

stop();
var year:Number = 2012;
var month:Number = 3;
var day:Number = 22;

[Code].....

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How Does The Flash Layer Interact With The Flex Layer In A Multiple Layer Design

Aug 26, 2011

Don't know if the flash layer on the view stack contain only the compiled flash swf file

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Professional :: Saving One Keyframe As A Swf?

May 26, 2011

I've inherited a flash project @ work and I need to save a keyframe as it's own .swf file, but I don't recall how to get Flash to do just that.
 
The flash .fla file seems to hold multiple keyframes that need to be saved as their own .swf files, which are referred to in the Actionscript by name.
 
I've figured out the editing, but this business of keyframes i've forgotten how to manipulate.

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ActionScript 2.0 :: Play Random Keyframe To Keyframe In MC?

Mar 29, 2006

i am creating a game now this is complex but i have been told by my fellow actioncript co worker that its doable, What it is i have a game "Reaction Tester" and It is inside a car going along the road so its psudeo 3d and i have the "walls" and road sorted now i want a movie clip in the road to throw out random objects From a Movie clip, now i will call them from frame names, say..

frame 1-10 is a tween with a box coming down and then frame 11-20 is a cat and frame 21-30 is a hole in the road Etc i want it to call a random frame to frame, to play

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ActionScript 3.0 :: Determine The Last Keyframe/if A Frame Is A Keyframe?

Mar 20, 2007

i'm making a game and to score some extra performance im rendering every frame of every entity into an array of bitmapdata's the first time the frame is seen, and it works well, but its wasting alot of memory because we have alot of animations, and most of them are double framed at least, so more than half of the bitmaps could be ignored if there was a way to determine if a frame is a keyframe or not

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Professional :: Error When Adding Keyframe

Jan 7, 2010

So I'm getting a memory error when I try adding a keyframe to a rather large flash file that says "Not enough memory available" but I know I have plenty.

I'm running a 3.0ghz Quad core with 8GB of ram and about 100 gigs of HD space free on every drive (save the one where flash is installed, it has 16gb).

I've increased my virtual memory to 4096 - 8192 on my C drive and to 2048-4096 on the drive flash is installed to so it shouldn't be a page file issue either.

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Professional :: Reuse A Keyframe Sequence?

Mar 16, 2010

Is there an easy way to reuse a keyframe sequence? I have two characters that will animate the same. I want to animate the first, and then transfer all those moves to the next character.

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Professional :: Keyframe Keyboard Short-cut?

Jan 18, 2012

While working on a project involving a mask layer and artwork layer the tutorial that explained the procedure said to press F6 to add a new keyframe to the timeline. While on the current frame, the tutor was hitting F6 and a new frame with a keyframe was produced. I need to click on the next frame then hit F6 to make the keyframe. The project is to make a vine look like it is growing and involves making lots of subsequent keyframes in this manner. The tutor breezed through making one keyframe after another - I have to physically advance to the next keyframe THEN hit F6.This really slows things down.

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Professional :: Muting Audio For A MC On A Specific Keyframe?

Jul 12, 2011

I have a file with a main movie clip called "clip" and inside that I have a couple separate movie clips. One of them has embedded audio and is called "trackPiano". I want to put an action on a keyframe so that when that keyframe is reached, the audio mutes. I think I should be able to use the soundTransform property, but I'm not sure how to go about implementing it.
 
Also, I'd like to then un-mute the audio for that mc when I go to another specific keyframe.

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Professional :: Swap A Symbol On Each Keyframe Of Animation?

Oct 18, 2011

I have a VERY big animation, with a huge amount of keyframes, and I like to swap a symbol in this animation with another one. If I just use the swap button on the first frame, Flash only swaps the symbol for the first tween, whereas I have hundreds of tweens in my file... So how do I do this for every keyframe in every tween ?
 

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Professional :: Video Doesn't Start At Keyframe 1

Apr 7, 2012

my video starting at the first keyframe (it starts at kf 10). I was trying to solve this for more than an hour and cant. I think the problem somehow has to do with the fact my animations stops at  keyframe 10, so I added a code snippet that stops the scene at 10. Dont get why this would start the video at 10, but cant seem to figure out any other reason, when I remove code snippet, all scenes start to play, but each scene moves too fast (since they are only graphs) so I cant test if the action layer is the issue.

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Professional :: Moving A Keyframe Within A Motion Tween Span?

Feb 7, 2010

I have created a motion tween to fade in a symbol on the stage. I have set a there is a diamond keyframe marker at the point where the alpha of the symbol goes to 100%. I want to be able to drag that marker to a later point on the motion tween span (not sure if I have my terminology right here) but I find that I cannot -- I have to delete the keyframe and recreate it at the point where I want it.

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Professional :: Copy Motion Tween Properties For Keyframe?

Dec 16, 2010

Is there no way to do this from the timeline? I have a layer on the timeline with a MovieClip.  It's set for motion tweening.  On Frame 30 it has a keyframe for all tween properties ( rotation, scale, position, etc ).I want to copy those and set them on frame 1 using the Timeline editor.

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Professional :: How To Insert Normal Keyframe After Motion Tween

May 1, 2011

Everytime I want to insert frames or keyframes after a tween, from whereon the object should rest, it is just enlarging my tween. How can I finish the tween and go on with normal keyframes and frames?

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Professional :: Flash CS5 Crashes While Inserting A Keyframe In Motion Editor

Jul 23, 2010

When I try to insert a keyframe in Motion Editor, Flash CS5 crashes.I tried to use two computers running the same Mac OS X 10.5.8 with the same specs and only one of the machines crashes.

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Professional :: Converted Symbol Can't Be Pasted Into Keyframe: Motion Tweening

Jul 24, 2010

I have two files one is called tween_start.fla and the other is called tween_end.fla I am trying to create a motion tween where the animation begins at tween_start.fla and ends at tween_end.fla Each file consists of 7 shapes (it's a tangram if you're curious). At frame 10 of the tween_start.fla timeline I right-click on each layer and do Insert Blank Keyframe. Then I go to tween_end.fla click on a shape and do Modify>Convert to Symbol. Then I go back to the timeline for tween_start.fla, right-click on frame 10 and do Paste Frames or Insert Keyframe. If I do Paste Frames with all of the symbols I've created in tween_end.fla then the shapes end up stacked on top of each other. If I do Insert Keyframe it doesn't insert the symbol I've just created, instead it just keeps the same shapes that were at the first frame of tweet_start.fla. So how do I insert the symbols from tween_end.fla into the tenth frame of tweet_start.fla and then execute a motion tween between the frames?

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Professional :: Motion Tween Path On Stage For Keyframe Display

Mar 21, 2011

I have motion tween of 100 frames. The motion tween path on the stage shows me Keyframes at every 5 frames i.e. it shows keyframe of 5,10,15,20 and so on till 100. No issues with that at all. But when trying to motion tween the duration to 99 frame or even lesser the entire motion tween path shows me each and every Keyframe on the stage which becomes so cumbersome to handle as then I have to manage all the keyframes on the stage. Whereas, when it is 100(just a frame more) it starts showing a different display. How can I have to same display if I were to reduce the motion tween to 99 or less, in that instance it is much easier to ease the frames in my animation. Is there any setting which controls this? I am using Flash Professional CS5.0

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Professional :: Why Does Setting A MovieClip's Alpha Prevent It From Moving In Another Keyframe

Mar 12, 2012

I have a MovieClip, named "thing", that's in one position and in another position on the next frame. I added an eventlistener to "thing" to advance frames. Very simple, everything works fine.I then add "thing.alpha = 0.5" in the button's event listener. Now when I publish the file, thing fades but doesn't move.

p.s. For reference, here's the entirety of my AS3 on the first frame:
  
import flash.events.MouseEvent; 
stop(); 
thing.addEventListener(MouseEvent.CLICK, doClick);

[code]....

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ActionScript 2.0 :: Does Flash Execute Codes Only In The Keyframe Or It Execute Whatever Is In The Frame Regardless Whether Its A Keyframe Or Not

Mar 16, 2005

When I place some codes in a keyframe, these codes are showing on all the following frames up till the next keyframe with codes. My question is, does Flash execute codes only in the keyframe or it execute whatever is in the frame regardless whether its a keyframe or not?

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ActionScript 2.0 :: Next And Previous Button Is Not Back To Previous Loaded Movie

Jun 25, 2004

my program is i can choose several movie to load and the movies are save in an array... For example: i choose movie 1 , 2 and 3. Movie 1 was loaded. After i lick 'next 'button, movie 2 will be show .Beside that,if i click 'previous' button, movie 1 will be show. i facing a problem that my previous button is not back to my previous loaded movie but is trace my choices in arrays backward. The next problem is, my first movie load to the second movie load will be a bit lagging. but the rest 1 is ok.

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Professional :: Load New SWF After Previous SWF Has Stopped?

Feb 3, 2010

This is probably a simple thing, that I just cannot find the answer to.Basically I have designed an HTML based website.I want to incorporate a SWF element on the homepage, and am having problems doing so.In order to keep the file size of the swf I will be placing on my homepage to a minimum, I broke it down into a series of shorter scenes, that I plan on dynamically loading into my main file (which will hold all the AS) that will be placed on my site.

This is where I run into the problem.I have no trouble getting the first swf to load into my main file, but what I need to do is get the next swf to load and play after the first is done playing. So I am assuming I will need to find a script to unload the first movie, then load the second, and so on.Im actually not even sure if this is the right way to go about doing this.

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Professional :: Creating Next / Previous Buttons

May 11, 2010

I am creating next & previous buttons on my main scene. I have created a scrolling photo gallery as well as a random button to randomly select images. I have a photos layer that has 15 images tagged in the AS "img1" "img2".

[Code]....

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