ActionScript 2.0 :: The DNA Effect - Create A Layer And Name It Actions?
Apr 24, 2004
Taken from http:[url].....Creating the DNA effect like in the FlashBox banner.Create an object like the one shown below.Give it an instance name of dna1.You can use any colours but the colours I used are as follows: A radial gradient set with colours from left to right:
255.255.255 at alpha 100%
255,255,200 at alpha 50%
255,255,255 at alpha 100%
243,126,12 at alpha 40%
255,255,255 at alpha 0%
Now create a layer and name it actions. In the first keyframe give action:
1. Can i put another set of actions in frame 2 of the actions layer?i tested but it doesn't seem to work..it has 836 rows of code and it's getting annoying when tryin to search for a function..
2. I am not that familiar with classes, i usually put all the code into movieclips or in actions layer.. i am not sure if i can call a function from a actionscript class..
3.I am curios if there is any way i could specify an alternative for the if statement like in this pseudocode:
if ( apple is not clean BUT is tasty) { eat(apple) }
I've read that it's easier to simply put all the actions that you will be using on one layer of the whole .fla, so it will be easier to configure and change settings. Well I've been trying to do that, and I'm kinda new at it, like I can get around with putting actions on movieclips, but now since I've started doing it this way, I've had some troubles... For example
That's simply a character moving script, but it doesn't seem to be working for me, and I think it's because it's on the Actions layer and not on the movieclip...
Is it possible to create multiple layer masks over a single layer using Actionscript3?Below is the flash effect I wanted to create with masks.First it starts from A and goes to B and C simultaneously.Then from B it goes to H and D simultaneously (the same applies to C).This is how the end result will look like.ps. I need my background to be transparent. I'm embedding it into a web page later.
I'm getting a compiler error in my flash website the error said, Location: Scene 1, Layer 'Actions/Labels', Frame 1, Line 12 Description: 1120: Access of undefined property furniture Source: furniture.addEventListener(MouseEvent.CLICK,clickS action); What is up with this error. My instance name matches in my code and in my actions/labels layer, anyone know what else it could be?
i'm currently having a small problem with some Actionscript 2.0 in CS3.I'm following a tutorial to make a simple maze like game URL...I'm currently at step 5 where it's coding the movement and wall detection.. The problem is the tutorial wants me to apply the code directly to the maze/wall movieclip. However as this is for a college project my lecturer will not accept actionscript directly applied to buttons or movieclips.. He basically wants all the script on a seperate actionscript layer. So basically what i'm asking is how and what part of the code do i need to change so it'll still work even though it's on a different layer from the object![code]
i'm currently having a small problem with some Actionscript 2.0 in CS3. I'm following a tutorial to make a simple maze like game Tutorial here: [URL] I'm currently at step 5 where it's coding the movement and wall detection.. The problem is the tutorial wants me to apply the code directly to the maze/wall movieclip. However as this is for a college project my lecturer will not accept actionscript directly applied to buttons or movieclips.. He basically wants all the script on a seperate actionscript layer. So basically what i'm asking is how and what part of the code do i need to change so it'll still work even though it's on a different layer!
Well I have this interactive design for a website that I am making for myself. The problem is that on the top layer just under my actions layer I have a texture that I use to give my whole design a really nice feel even the buttons. The layer is blending using multiply in flash even tried a soft light blend using an external swc but it was slowing down my animation to much. Anyway my buttons are underneath that layer so it gives that really nice effect to them. How can I get around this cause when I publish I cant click on any buttons since the layer above them seems to be blocking them which is the texture layer?
i have a timeline animation inside a movieclip.it contains bitmaps. when i set the movieclip's alpha 50 etc, i cant see the alpha effect on the bitmaps except for bottom layer.that simple animation seems like these and i cant understand this situation
I have a template with some pictures in it; now I want to replace that picture with another picture but I want to keep all the "actions" that picture (layer) has. How do I do this? I tried a lot of times with the Swap-command but could not make it work.
I am creating an animated menu for my personal website. All I need is a MouseOver and a MouseUp event on the same object. Because of the scrolling nature of the menu, I need to have MouseOver events on each menutab. Each menu item is hidden until a MouseOver event, then it scrolls out to reveal its title. If the user clicks on the now-revealed tab, it should become the current page. If the user does NOT click the now-revealed tab, it reverts to displaying the current page's tab instead.
This means that I need to have a MouseOver and a MouseUp (or Release) tag on my items. Since I probably confused you all as much as I just confused myself, here is the example. [URL]. The "Family" section should be displayed. As you can see, when the user runs the mouse over other tabs, they are revealed. When the mouse goes away, it reverts to the Family section because nothing else was selected. The menu operates on frame 2 - frame 1 sets the initial variables as shown.
Code: var sel = "family"; var games = "0"; var movies = "0"; var artwork = "0"; var yugi = "0"; var about = "0"; var links = "0"; Frame 2 operates my rollovers in a frame action as shown. [Code] ......
I've finally got the animation and MouseOver events done - all I need is a MouseUp event! Why it doesn't accept MouseUp or OnRelease events? This is, of course, a work in progress. A few artifacts of testing:
* The green squares on the left of each tab are invisible buttons to activate my rollover. I wanted to see them during testing. * The blue rectangles sometimes visible over the tabs' text was a theory gone wrong; I was hoping I could click those rectangles, which are buttons (which would be invisible) to initiate the MouseUp event instead of the actual tab, which is a movie clip. * Needless to say, graphics are temporary! LOL * Coding is also not optimized yet, so it's a little messy for now.
how can I create a button with two actions.I mean for example I want after the first Click show something on stage, and after second click on it hide previus movieclip (or etc...) or even show something else.. . for example we have 3 symbols here s1,s2 and s3 s3 is our movieclip button. after first click in s3, I want to show s2. and after second click I want to hide s2.
Lets say I have 5 instances of a movie named BB1,BB2, BB3, BB4 and BB5 and I want to say move them 5 pixels to the right. Is there a way to do this in one statement and not have to post it 5 times? asically how can I shorten this to one instance to affect all of them?
Second question is, let say I want to create a Movie with different actions in each frame. then I want to continually call that one frame action from a button release. How would I go about this?Action on frame is: _root.MM._x += 5;
Button on stage to trigger this action over and over would be?. I've tried gotoandPlay but it only works once on (release) {
I have created a swf for the header of my website. On the top layer I have an image that stays static while the rest of the header changes images. I am trying to get the static image to be fairly transparent but am not having much luck. I created the image in PS I saved it with transparency but it doesn't look right in the swf.
I'm interested in learning how to create a "3d" object that a user can interact with using their mouse. I've taken 60+ pictures of a camera rotating by 5 degree increments and I'm trying to put together something similar to what Verizon has on their website for phones - Where your mouse rolls over an object and rotates it.
I've seen this done with Java as well, but I'm interested in how flash does it.
I have an application in which I need to create mx.states.State objects on the fly, as I'm reading external data in order to create the states. Each State only has a single child, so here's my code which I was using to accomplish this[code]...
having previously made webpages just in html.I have a flash movie and wanted to add a series of links.I've made some buttons, but when I rightclick on them and go to actions, I don't get the 'basic actions>geturl' command that the help screens tell me I should have. I get some other crazy menu with options like 'Global Functions', 'Actionscript 2.0 Classes' etc.how I can bring up the actions menu that will allow me to create a link from my buttons?
I found this flash tutorial about old scratchy movie: [URL]. Tells me to create a movie clip "line" and "actions" and create a line as big as the movie: 400. Then tells me to put this on the action panel of "actions". Code: onClipEvent(enterFrame){ _root.line._x=random(400); }
I did that and it tells me to test the movie so I did but I get this error: Code: **Error** Symbol=actions, layer=Layer 1, frame=1: Line 1: Clip events are permitted only for movie clip instances onClipEvent(enterFrame){ Total ActionScript Errors: 1 Reported Errors: 1
I wanted to create a rain movieclip with the actionscript below, but i wanted the rain to appear at the back of a layer. How do i change the script?
//Creating an empty movieclip to attach the clip from library _root.spring_mc.rain_mc.createEmptyMovieClip("hold er",this.getNextHighestDepth(0)); //settig variables
I have used buttons elsewhere in my project but this time when I use the same script I get the following error:
Symbol=gallery_button_vir_oak_tree_down, layer=Layer 1, frame=1, [code]........For some reason the project I inherited is set on an older version of action script (v1.0). So, I have to create the scripts on the objects and not on the layer.
I'm trying to run this AS, so it appears on say 'Layer 11'. That way I can use it underneath other elements. Is this possible? I tried to phyiscally put it on 'Layer 11' but it always shows the slideshow on top of all the layers. I'm sure many of you are familiar with this script.
I know it is very easy. Right click> create motion tween> drag to where I would like the text/object to move. But, Sometimes it doesn't seem to work when I drag the text. It will work the first time and for the second text on the frame it won't work. What are the requirements of a motion tween when it comes to text on a single layer in the same frame.
I would like to create a dynamic 3 layer image that can have any of the 3 layers changed. i was thinking of doing this with alpha mapping where I have a back, middle, and front layer each defined by an alpha map. So if the style or shape of these changed I just render the texture with a new alpha map to define what portion actually takes the texture. So for each of the 3 layers there is a type(defines the shape), the texture which is applied to the shape, and an alpha map that is used to specify how the shape takes the image.
Imagine a fruit basket that can have the fruit switched out or the basket, and any combination of textures applied. You could potentially see the inside of the basket which may have a different texture than the outside. The fruit would all be one image that would then fit into the basket, and finally the basket would render. Then if you swap the color of the basket but keep the same model it would update, and you could then swap the model of the basket and keep the same color. But i'd want to do it where I have 1 texture that can fit over all the baskets but is just chopped off using alpha mapping.
I have an existing Flash app that has a layer containing a square separated into 4 quadrants. A set of icons is provided to the user and he/she is asked to drag each icon into one of the quadrants. Does Flash/AS3 provide a way to create a grid (not necessarily DataGrid) that overlays the existing image? If so, how do I setup AS3 syntax to save the quadrant in which an icon is placed?
I have a series of frames one the timeline. Each frame has a graphic and a mouse click leads to the next frame. Think Myst.
[Code]...
When the middle frame is returned to, clicks no longer change anything. I believe that the actions of the 'left' frame are replacing the one's in the middle frame so then it is told to gotoAndStop to itself.
I'd like to know if that is indeed what is happening and how I can make it stop.