I have created a swf for the header of my website. On the top layer I have an image that stays static while the rest of the header changes images. I am trying to get the static image to be fairly transparent but am not having much luck. I created the image in PS I saved it with transparency but it doesn't look right in the swf.
How i would go about making a sort of increasing transparency layer..
say i have a movieclip which is scrolling back and forth horizontally ..
as it reaches its extremes ( were i want it to start being hidden) i do not want it to be completly hidden right away .. but i want it to look more and more hidden the further into the extreme it goes , so it looks as if its fading when it scrolls to the side.
I ran into an odd problem a week ago that I haven't been able to fix. I'm new to Flash so sorry if this has been discussed but my research has turned up nothing. I'm using Flash Develop. I managed to duplicate the problem in a simple program: I set up one large bitmap for the background, not transparent. I then add another large bitmap on top of that, the second layer background, as a child of the main bg. This layer has transparency so you can see the bg through the trees and such. Then I stack a lot of sprites on top of each other, all with transparency. They can be children of the main bg or the second layer bg, doesn't matter. Where the transparency of the sprites overlap the second layer background disappears completely to reveal the main background (like a window around the sprite stack.) The bitmaps I'm using are from embedded png files.
I found that 23 transparent objects causes the 24th object and beyond to disappear. And it only happens when I have a mask set to the main background (a simple filled square for clipping the child sprites that move off-screen.) Also the problem goes away while the background is moving. My project features many objects near each other so the chance of this problem occurring is pretty high. Its not game-breaking but I'm new to flash and my project is nearly complete (and large) so I'm hoping there is something simple I can do to fix this.
making a sort of increasing transparency layer..say i have a movieclip which is scrolling back and forth horizontally ..as it reaches its extremes ( were i want it to start being hidden) i do not want it to be completly hidden right away .. but i want it to look more and more hidden the further into the extreme it goes , so it looks as if its fading when it scrolls to the side.
//VoS
i know it could be done by slicing the mc up into smaller bits and changing _alpha of it as it goes further away from my center ..
i want to collapse a complex scene with all different layers and different transparency into a single layer (or as few as possible) to optimize the flash file for online (were experince proformance issues). I have tried the combine and manually copying pasting into one layer but it cuts the fill below and replace with transparent fill. I want to have a end file that is 100% solid.
Is it possible to create multiple layer masks over a single layer using Actionscript3?Below is the flash effect I wanted to create with masks.First it starts from A and goes to B and C simultaneously.Then from B it goes to H and D simultaneously (the same applies to C).This is how the end result will look like.ps. I need my background to be transparent. I'm embedding it into a web page later.
how to create the proper Actionscript code that will control the Alpha Transparency of a MC I want as a preloader. I want the MC to start of at 100% alpha-transparency, and then decrease to 0% alpha-transparency when the whole Scene is loaded. Also, it should show the precentage of the Scene loaded. I have the code that I thought would work to control the alpha transparency of the mc and loading it. But, I get confused with the perloader code to incorporate into the alpha transparency code? Does this make sense; is it possible?In Leaman's Terms, As the scene loads, the mc goes from invisible to visible at completion of the scene load.
Here is the code:
Code: onClipEvent (enterFrame) { loading = _parent.getBytesLoaded(); total = _parent.getBytesTotal();
[code]....
Now, I have no idea if and where you'd include the poper code to control the mc's alpha transparency based on the percentage of the scene loaded? Can someome maybe rework the code to make this work. And use a working example, that way I see it working to fully understand the concept? The mc's instance name is "sm_logo". Where would I use the instance name in this code, or better yet the proper code alltogether?
I wanted to create a rain movieclip with the actionscript below, but i wanted the rain to appear at the back of a layer. How do i change the script?
//Creating an empty movieclip to attach the clip from library _root.spring_mc.rain_mc.createEmptyMovieClip("hold er",this.getNextHighestDepth(0)); //settig variables
I have used buttons elsewhere in my project but this time when I use the same script I get the following error:
Symbol=gallery_button_vir_oak_tree_down, layer=Layer 1, frame=1, [code]........For some reason the project I inherited is set on an older version of action script (v1.0). So, I have to create the scripts on the objects and not on the layer.
I'm trying to run this AS, so it appears on say 'Layer 11'. That way I can use it underneath other elements. Is this possible? I tried to phyiscally put it on 'Layer 11' but it always shows the slideshow on top of all the layers. I'm sure many of you are familiar with this script.
Taken from http:[url].....Creating the DNA effect like in the FlashBox banner.Create an object like the one shown below.Give it an instance name of dna1.You can use any colours but the colours I used are as follows: A radial gradient set with colours from left to right:
255.255.255 at alpha 100% 255,255,200 at alpha 50% 255,255,255 at alpha 100% 243,126,12 at alpha 40% 255,255,255 at alpha 0%
Now create a layer and name it actions. In the first keyframe give action:
I know it is very easy. Right click> create motion tween> drag to where I would like the text/object to move. But, Sometimes it doesn't seem to work when I drag the text. It will work the first time and for the second text on the frame it won't work. What are the requirements of a motion tween when it comes to text on a single layer in the same frame.
I would like to create a dynamic 3 layer image that can have any of the 3 layers changed. i was thinking of doing this with alpha mapping where I have a back, middle, and front layer each defined by an alpha map. So if the style or shape of these changed I just render the texture with a new alpha map to define what portion actually takes the texture. So for each of the 3 layers there is a type(defines the shape), the texture which is applied to the shape, and an alpha map that is used to specify how the shape takes the image.
Imagine a fruit basket that can have the fruit switched out or the basket, and any combination of textures applied. You could potentially see the inside of the basket which may have a different texture than the outside. The fruit would all be one image that would then fit into the basket, and finally the basket would render. Then if you swap the color of the basket but keep the same model it would update, and you could then swap the model of the basket and keep the same color. But i'd want to do it where I have 1 texture that can fit over all the baskets but is just chopped off using alpha mapping.
I have an existing Flash app that has a layer containing a square separated into 4 quadrants. A set of icons is provided to the user and he/she is asked to drag each icon into one of the quadrants. Does Flash/AS3 provide a way to create a grid (not necessarily DataGrid) that overlays the existing image? If so, how do I setup AS3 syntax to save the quadrant in which an icon is placed?
I am doing some research on creating clcikTags. I read a few places that the clcikTag should be on the top layer. That has been fine, but now I want to loop it and I usually put my actions in the top layer. Will this cause a problem? Am I better off just putting my loop action on the last key frame of the clcikTag layer?
Im creating a program that is designed to allow the used to select 3 pictures (movie clips) and print them off on a single peace of paper.
The program works by allowing the user to select 3 graphics (the graphics are actually instructions for various exercises) and then moving the desired movieclips onto the stage. This all happens on a layer named "Content"
So far the program will allow the user to select the movieclips and will move them into place on the Content layer as well as move smaller versions of the pictures into a preview box the only thing it does not do is print. (the most important bit)
I can't seem to go to a master edit file that is supposed to show both the body (layer 1) and wing (layer 2) of a flying bird animation. Is there a way to merge these two since I'm planning on shrinking it down and making a lot of birds?He merged the two layers at 14:24 of the video without even explaining how he went to this so called "Edit Master Movie Clip" that seems non-existent on Adobe Flash CS4.
I want to create a simple mask. A white oval on a second layer on top of a bottom layer that just has a word of type. I want the oval to travel from the upper left down to cover up the type. When I create the second layer, create the oval, and choose a distant frame for the "end" of the oval's positioning, my type in the first layer disappears as soon as I press F6 on that second layer. Why? Why is it nuking my first layer?
I have a container MovieClip called Drags where I can drag stamps (other MovieClips)--they are added to the Drags container via addChild. I have a second container MovieClip above that one (display order-wise) call Paint that contains a bmp, and some sprites used for adding a layer of paint.
My question is this: I need to be able to click on the Paint layer when I am above a draggable MovieClip and trigger the MouseEvent for the correct object to drag it around, but the item must always remain below the Paint layer.
I'm trying to do a little comic comedy type video in Flash. I've done an outline sketch with the pen tool of my first character, now I want to color it BUT I want to keep the colors and the outline sketch separated on two different layers. Is there a way I can select the path (outline) on layer A and then colorize it with the bucket tool on layer B? The problem I'm having is that every object I select it automatically jumps to that corresponding layer.
One reason why I want to do it this way is I still want to continue working freely on the outline sketch since it's not fully finished, so that I just can blend the colors out and keep working on the outline, at the same time I want to color it while I go just to see where it's going and to make sure that I'm not wasting my time unnecessarily with trying to do a outline just to find out that it won't work out at the end.
how to do a comic type animation, how to create the characters, how to make them move and talk? It can be a free or paid resource.
Could someone take a look at this fla and tell me how I can take the code in the "random" layer, and create a function, much like the startMove function at the bottom that stops the movement of the bars moving around and moves them back to their initial _x positioning. The bars that get moved around are in the "trend bars" layer. There seem to be a lot of ways to do this but since there are only going to be 6 bars, I would be open to a funciton that hard coded the initial target _x positioning in for each bar and then stopping the movement
I am having a problem where my buttons on main timeline are working fine. When I create a button within a movieclip layer (a page importeded from Photoshop as a movieclip) the button is not working once I leave. It doesn't show as a working button when I select Enable simple buttons, when I preview or publish as HTML. The thing is, it is a button, it has an instance name, is that weird blue color... and it works fine when I am double clicked into that movieclip layer. I also tried common library buttons and they work fine until I leave that layer as well, also tried it within other layers and creating a new file and doing it... all no success!
maybe point me towards a better way to mask. png file is way too big. I have been using the mask layer option to create my own mask around a jpg image by drawing around it on the mask layer. There has to be a fetter and faster way to do this. Is it possible to maybe have a specific color range have an alpha value of 0. Similar to green screening whereas If I put the item I want to clip on a green background flash will auto take out the green for me. and by auto I mean action script maybe. I think this can be done but im not finding it.
how are these guys clipping these images [URL] they have the movie clips set up where the black background on the 3 layers of shoes is getting masked out. When I go into the shoe movie clips I see there is a black background but it just disappears when I go back to main timeline.
Is it possible to add layers, re-order layers, move movieclips from layer to layer or specify which layer a duplicate movieclip appears on at runtime with AS3?I am aware of the depth properties and the functions associated with that but it would be easier to have a concept of a layer because I am dealing with masks.I have a nasty feeling I'm gonna be told that layers don't really exist within an swf and that depths and setmask are all there is to work with.