ActionScript 2.0 :: Cannot Create Over And Up Actions For Same Object
Jan 7, 2007
I am creating an animated menu for my personal website. All I need is a MouseOver and a MouseUp event on the same object. Because of the scrolling nature of the menu, I need to have MouseOver events on each menutab. Each menu item is hidden until a MouseOver event, then it scrolls out to reveal its title. If the user clicks on the now-revealed tab, it should become the current page. If the user does NOT click the now-revealed tab, it reverts to displaying the current page's tab instead.
This means that I need to have a MouseOver and a MouseUp (or Release) tag on my items. Since I probably confused you all as much as I just confused myself, here is the example. [URL]. The "Family" section should be displayed. As you can see, when the user runs the mouse over other tabs, they are revealed. When the mouse goes away, it reverts to the Family section because nothing else was selected. The menu operates on frame 2 - frame 1 sets the initial variables as shown.
Code:
var sel = "family";
var games = "0";
var movies = "0";
var artwork = "0";
var yugi = "0";
var about = "0";
var links = "0";
Frame 2 operates my rollovers in a frame action as shown.
[Code] ......
I've finally got the animation and MouseOver events done - all I need is a MouseUp event! Why it doesn't accept MouseUp or OnRelease events? This is, of course, a work in progress. A few artifacts of testing:
* The green squares on the left of each tab are invisible buttons to activate my rollover. I wanted to see them during testing.
* The blue rectangles sometimes visible over the tabs' text was a theory gone wrong; I was hoping I could click those rectangles, which are buttons (which would be invisible) to initiate the MouseUp event instead of the actual tab, which is a movie clip.
* Needless to say, graphics are temporary! LOL
* Coding is also not optimized yet, so it's a little messy for now.
how can I create a button with two actions.I mean for example I want after the first Click show something on stage, and after second click on it hide previus movieclip (or etc...) or even show something else.. . for example we have 3 symbols here s1,s2 and s3 s3 is our movieclip button. after first click in s3, I want to show s2. and after second click I want to hide s2.
Lets say I have 5 instances of a movie named BB1,BB2, BB3, BB4 and BB5 and I want to say move them 5 pixels to the right. Is there a way to do this in one statement and not have to post it 5 times? asically how can I shorten this to one instance to affect all of them?
Second question is, let say I want to create a Movie with different actions in each frame. then I want to continually call that one frame action from a button release. How would I go about this?Action on frame is: _root.MM._x += 5;
Button on stage to trigger this action over and over would be?. I've tried gotoandPlay but it only works once on (release) {
Taken from http:[url].....Creating the DNA effect like in the FlashBox banner.Create an object like the one shown below.Give it an instance name of dna1.You can use any colours but the colours I used are as follows: A radial gradient set with colours from left to right:
255.255.255 at alpha 100% 255,255,200 at alpha 50% 255,255,255 at alpha 100% 243,126,12 at alpha 40% 255,255,255 at alpha 0%
Now create a layer and name it actions. In the first keyframe give action:
I cannot seem to get the Object Actions Panel to display or I just cannot see it for some reason. I am trying to add ActionScript for a button.RESOLVED: I moved the status/toolbar from the bottom to the side and lo and behold THERS MY Object Panel.
I'm interested in learning how to create a "3d" object that a user can interact with using their mouse. I've taken 60+ pictures of a camera rotating by 5 degree increments and I'm trying to put together something similar to what Verizon has on their website for phones - Where your mouse rolls over an object and rotates it.
I've seen this done with Java as well, but I'm interested in how flash does it.
I have an application in which I need to create mx.states.State objects on the fly, as I'm reading external data in order to create the states. Each State only has a single child, so here's my code which I was using to accomplish this[code]...
having previously made webpages just in html.I have a flash movie and wanted to add a series of links.I've made some buttons, but when I rightclick on them and go to actions, I don't get the 'basic actions>geturl' command that the help screens tell me I should have. I get some other crazy menu with options like 'Global Functions', 'Actionscript 2.0 Classes' etc.how I can bring up the actions menu that will allow me to create a link from my buttons?
I found this flash tutorial about old scratchy movie: [URL]. Tells me to create a movie clip "line" and "actions" and create a line as big as the movie: 400. Then tells me to put this on the action panel of "actions". Code: onClipEvent(enterFrame){ _root.line._x=random(400); }
I did that and it tells me to test the movie so I did but I get this error: Code: **Error** Symbol=actions, layer=Layer 1, frame=1: Line 1: Clip events are permitted only for movie clip instances onClipEvent(enterFrame){ Total ActionScript Errors: 1 Reported Errors: 1
I have a series of frames one the timeline. Each frame has a graphic and a mouse click leads to the next frame. Think Myst.
[Code]...
When the middle frame is returned to, clicks no longer change anything. I believe that the actions of the 'left' frame are replacing the one's in the middle frame so then it is told to gotoAndStop to itself.
I'd like to know if that is indeed what is happening and how I can make it stop.
1. Can i put another set of actions in frame 2 of the actions layer?i tested but it doesn't seem to work..it has 836 rows of code and it's getting annoying when tryin to search for a function..
2. I am not that familiar with classes, i usually put all the code into movieclips or in actions layer.. i am not sure if i can call a function from a actionscript class..
3.I am curios if there is any way i could specify an alternative for the if statement like in this pseudocode:
if ( apple is not clean BUT is tasty) { eat(apple) }
Alright, I've looked online at a bunch of different collision tutorials but they don't explain what I'm looking for. I want object A to hit object B and then execute a function via to a Event listener.
I'm trying to create a boundary for a player object, controlled with arrow keys, in my game using the main stage's height and width. For example, one test point is at the top edge of the player object's bounding box so that when the player object's head touches the stage's top edge, the player can't move anymore to the north. The player object is manually instantiated to the center of the stage by using the Flash stage editor so it will start at the center before the program starts.The problem is that right at the start of the program, I can no longer move the player object up or down with the arrow keys but I can still move it left or right. The intention is to allow the player to move north until the player object's head touches the top edge of the main stage.[code]
How can I create an xml object (or any object in fact) named after a variable, i.e variable called section with value "names" create object [section value + "XML"] = new xml(); result: empty xml object called namesXML
I'm running macromedia flash mx, and I'm trying to make a linkable swf by following this procedure: I select the object and then convert it to symbol. Then I choose " button " Right click at the object---> actions ---->[+]--->browser/network ----> getURL. I type my url and choose 'self" target.
When I test movie the hand symbol appears at first, but when clicked it turns to arrow. Exactly the same happends when I appload the swf and of course there's no link ...
Iv been having some real trouble lately attempting to create an object panorama, emphasis on the object version, iv found plenty of tutorials on how to do regular panoramas (ie, from one spot looking outwards, i want to make one of something looking inwards orbiting it) iv used flash quite loosely before in the past and have come to the conclusion from various articles on the internet it is capable and probably the best way to make a small file size.
basically what i wanted was to have it so that when u click and drag side to side it would show around the object, im not too worried about how fast around it goes or if it accelerates the further away from the centre its dragged, just the main control im looking for. at the moment i have 180 odd pictures of my model im looking to orbit, or less or more depending on what people think is better (its a 3d render i made so i can choose how many pictures it has) or iv already got it stitched together into a video.
the ideas id already had were that it would load each picture into an empty movie clip based on the frame number, ie it would load model001.jpg on frame 1, model020.jpg on frame 20 etc etc, but that didnt work as i suspected and it seems to flicker which i probably should expect as it has to load each picture each time. my other idea was that if its possible to make a movie scrubber, and load the video of the orbiting object in, then just use a scrubber to control moving it around but i couldnt find anything (that wasnt to buy) on how to do that.
I am creating an actionscript video player in Haxe and to avoid the asyncError I am trying to create a custom Object. How do I do this is Haxe? The client property specifies the object on which callback methods are invoked. The default object is the NetStream object being created. If you set the client property to another object, callback methods will be invoked on that other object. Here is my code.
I'm tring to create instance of class, when I got name of this class.I think better to explain my problem will be this code:[code]I invoke some Function, and I get error: [Fault] exception, information=ReferenceError: Error #1065: Variable Level0Img was not defined.
I've been starting to create my own classes for a project and I've encountered an error that I don't know how to solve. This is for a Game class collection.
How do I create an object with ActionScript if I only know the name of it? I have a class that should add an object as a "grid" and place it accordingly, so if I have a Square box that I want to place by 4x4 on the screen it calculates it automatically. Well, that's the goal anyway.
I have a function in my Grid class, Add_Background that accepts an Object to be added as the grid background. I use a movieclip (don't know if I can use a graphic element).
I call the function myGrid.add_background("name_of_my_movieclip") or myGrid.add_background(new name_of_my_movieclip());
The first one I don't know how to use, I don't know how the syntax for creating an object this way (etc: grid[a][b] = new name_of_my_movieclip() doesn't work...) so there has to be some other kind of way on how to pass this to the function and that it knows what to do with it.
The other thing I've tried is passing the object to the function (new Grid_Background() etc) but I can't clone the object anyway I try it and the ActionScript reference site says there's an mx.utils.ObjectUtil that I can use for this, but I have no access to it that I know of (tried it).
I followed the tutorial at URL... and now have a basic platform game. I understand actionscript some what, but not very well. I just have a couple of questions about improving my game:
1. How can I create an object e.g. door/ portal that will take me to another level or location?
2. How can I make that new level/ location?
3. how can i make it that when i kill an enemy it puts my score up by 1?
4. how can I create a pause screen: for say mid game I press 'P' which takes me to a screen with options such as resume restart and main menu, that when I resume lets me carry on from the point I paused at?
5. How can I change it so that the enemies on the game wont kill me straight away, but just take away a life?
6. How can I change it so that instead of going back to the start every time I lose a life, I simply lose a life and continue?
I'm new to Flash AS3. I started making a game and I am a bit confused. Let's assume that I want to create a game that has multiple levels/modes, how can I do this in an object orientated way?
When i create games in other languages e.g. XNA C#, i create a separate class then create an object of that class within the main class and run the game based on a simple statement.
Basically i want to create XMLDesigner kind of thing in Flex, using which user can add/edit components and properties of view/dashboard. i am storing view structure in a xml file. i parsed that file at runtime and display view. How to convert an object (having properties and sub-objects) to xml node (having attributes and elements) and add that xml to the existing xml file. so that next time when i parsed xml file i'll get that new component in my view/dashboard. for e.g, object structure of component in xml file :
What i need.(No need for an fla file, just guide me through what codes i should use, things like that.)A turret, that every X seconds it should fire a bullet and the bullet should follow the object enemy.What ive got till now.Turret, Bullet and Enemy are 3 different classes. And i got a Main class also, that at the moment just create the enemy and the turret and put them on stage.Turret class creates the bullet.(I managed to create the bullet and the x and y position of the bullet is where my turret.x and turret.y is.)
So i just need the bullet that move towards the enemy.And BTW if you know any tutorial to make a Turret Defense, Tower Defense or any game above those lines, that just uses external classes, no timeline involved. Plz reply with link.
I have no problem reading XML, but I want to create xml. Is there an easy way to created XML from an object? For example: Code: var xml:XML = new XML("<images></images>"); XML.prettyPrinting = true; var imageXML:XML = new XML('<image x="10"></image>'); xml.appendChild(imageXML); trace(xml.toXMLString());
Could be something like this: Code: var xml:XML = new XML("<images></images>"); XML.prettyPrinting = true; var image:Object = {x:11}; var imageXML:XML = new XML(image); xml.appendChild(imageXML); trace(xml.toXMLString());