Actionscript 3 :: Create Object When Know Object's Class Name

Dec 23, 2010

I'm tring to create instance of class, when I got name of this class.I think better to explain my problem will be this code:[code]I invoke some Function, and I get error: [Fault] exception, information=ReferenceError: Error #1065: Variable Level0Img was not defined.

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I'm new to Flash AS3. I started making a game and I am a bit confused. Let's assume that I want to create a game that has multiple levels/modes, how can I do this in an object orientated way?

When i create games in other languages e.g. XNA C#, i create a separate class then create an object of that class within the main class and run the game based on a simple statement.

[Code]...

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I have written a Class for skinning the UI. The Class works by taking a movie clip name from the stage passed to it and create the skin for it.So I create an Object from the class such as this:

Code:
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I have a movie clip in my library with a class name "MyClass", and I am trying to do something like this:

ActionScript Code:
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[code].....

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Exactly this doesn't work but is there a way to do it?

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I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):

[Code].....

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I'm trying to create a boundary for a player object, controlled with arrow keys, in my game using the main stage's height and width. For example, one test point is at the top edge of the player object's bounding box so that when the player object's head touches the stage's top edge, the player can't move anymore to the north. The player object is manually instantiated to the center of the stage by using the Flash stage editor so it will start at the center before the program starts.The problem is that right at the start of the program, I can no longer move the player object up or down with the arrow keys but I can still move it left or right. The intention is to allow the player to move north until the player object's head touches the top edge of the main stage.[code]

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When I use MouseEvent.MOUSE_OUT the target is [object MovieClip], but when I use MouseEvent.ROLL_OUT I get [object Bildspel] - and Bildspel is my class. The thing is that when I use ROLL_OUT I'm not able to delete the targets ENTER_FRAME event.

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i am trying to access an object within a class and the object is comming up as null but i dont understand why.
 
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[Code].....

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The following is that long only because I gave examples of what I want to know, not because it is complex .I have three basic questions regarding AS 3.0 classes.

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ActionScript 3.0 :: Remove Object By Destroy Object From Document Class?

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I have created an enemy object from document class. if my enemy score becomes zero, the enemy must get removed.Is there any way to remove that object by destroy the object from document class?.

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Create An Object Panorama, Emphasis On The Object Version?

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Iv been having some real trouble lately attempting to create an object panorama, emphasis on the object version, iv found plenty of tutorials on how to do regular panoramas (ie, from one spot looking outwards, i want to make one of something looking inwards orbiting it) iv used flash quite loosely before in the past and have come to the conclusion from various articles on the internet it is capable and probably the best way to make a small file size.
 
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Object :: Video - Create An Actionscript Object In Haxe?

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I am creating an actionscript video player in Haxe and to avoid the asyncError I am trying to create a custom Object. How do I do this is Haxe? The client property specifies the object on which callback methods are invoked. The default object is the NetStream object being created. If you set the client property to another object, callback methods will be invoked on that other object. Here is my code.

public function new()
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im creating multiple objects (the number is dynamic)they move randomly, but i want dont want them to be able to pass thru each other.i'm having dificulty on writing the hitTextObject code because I dont know how to refer the other objects.[code]

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ActionScript 3.0 :: Access An Object Within A Class - Why Is Object Null

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i am trying to access an object within a class and the object is comming up as null but i dont understand why.this is the object:

btnLMain = new MovieClip(); //variable declared earlier in code
btnLMain.name = "btnLMain";
btnLMain.clickNum = 0;
addChild(btnLMain);

this was created in the class: LanguageButton. here is how i declared the above class within the class i am trying to instantiate it:

var btnL:LanguageButton;

then i try to access the btnLMain from the LanguageButton Class and it, (btnLMain) is comming out null:

btnL = new LanguageButton(cssLoader);
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ActionScript 3.0 :: Copy Object, Or Create Object From Name?

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I've been starting to create my own classes for a project and I've encountered an error that I don't know how to solve. This is for a Game class collection.

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I have a function in my Grid class, Add_Background that accepts an Object to be added as the grid background. I use a movieclip (don't know if I can use a graphic element).

I call the function myGrid.add_background("name_of_my_movieclip") or myGrid.add_background(new name_of_my_movieclip());

The first one I don't know how to use, I don't know how the syntax for creating an object this way (etc: grid[a][b] = new name_of_my_movieclip() doesn't work...) so there has to be some other kind of way on how to pass this to the function and that it knows what to do with it.

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Is it better to create a new Object or to reset the same object over and over again?

[Code].....

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Steps - Make 2 MovieClips. One MC will be a 500x400 picture. The other MC, will be a simple circle called "Ball". Make that Ball a Class by editing the properties, and assigning it the Class name "Ball" as well.1) Picture is static, so we have the picture MC sitting on Frame 1.2) Within the Document Class file, instantiate the new "Ball" class with name "ball" 2a) I want the "Ball" to be added to the picture class, so that every time I call it, the Ball is inside the picture. If you were to trace it - trace (picture.ball);Anyone know how to go about doing this? The code for simply instantiating the "Ball" class = Code:var ball = new Ball(); addChild(ball);

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