ActionScript 3.0 :: Copy Object, Or Create Object From Name?

Nov 21, 2010

I've been starting to create my own classes for a project and I've encountered an error that I don't know how to solve. This is for a Game class collection.

How do I create an object with ActionScript if I only know the name of it? I have a class that should add an object as a "grid" and place it accordingly, so if I have a Square box that I want to place by 4x4 on the screen it calculates it automatically. Well, that's the goal anyway.

I have a function in my Grid class, Add_Background that accepts an Object to be added as the grid background. I use a movieclip (don't know if I can use a graphic element).

I call the function myGrid.add_background("name_of_my_movieclip") or myGrid.add_background(new name_of_my_movieclip());

The first one I don't know how to use, I don't know how the syntax for creating an object this way (etc: grid[a][b] = new name_of_my_movieclip() doesn't work...) so there has to be some other kind of way on how to pass this to the function and that it knows what to do with it.

The other thing I've tried is passing the object to the function (new Grid_Background() etc) but I can't clone the object anyway I try it and the ActionScript reference site says there's an mx.utils.ObjectUtil that I can use for this, but I have no access to it that I know of (tried it).

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