ActionScript 3.0 :: Create A New Object Or To Reset The Same Object Over And Over Again?
Dec 26, 2009Is it better to create a new Object or to reset the same object over and over again?
[Code].....
Is it better to create a new Object or to reset the same object over and over again?
[Code].....
Alright, I've looked online at a bunch of different collision tutorials but they don't explain what I'm looking for. I want object A to hit object B and then execute a function via to a Event listener.
View 1 RepliesI'm trying to create a boundary for a player object, controlled with arrow keys, in my game using the main stage's height and width. For example, one test point is at the top edge of the player object's bounding box so that when the player object's head touches the stage's top edge, the player can't move anymore to the north. The player object is manually instantiated to the center of the stage by using the Flash stage editor so it will start at the center before the program starts.The problem is that right at the start of the program, I can no longer move the player object up or down with the arrow keys but I can still move it left or right. The intention is to allow the player to move north until the player object's head touches the top edge of the main stage.[code]
View 1 RepliesHow can I create an xml object (or any object in fact) named after a variable, i.e variable called section with value "names" create object [section value + "XML"] = new xml(); result: empty xml object called namesXML
View 3 RepliesIv been having some real trouble lately attempting to create an object panorama, emphasis on the object version, iv found plenty of tutorials on how to do regular panoramas (ie, from one spot looking outwards, i want to make one of something looking inwards orbiting it) iv used flash quite loosely before in the past and have come to the conclusion from various articles on the internet it is capable and probably the best way to make a small file size.
basically what i wanted was to have it so that when u click and drag side to side it would show around the object, im not too worried about how fast around it goes or if it accelerates the further away from the centre its dragged, just the main control im looking for. at the moment i have 180 odd pictures of my model im looking to orbit, or less or more depending on what people think is better (its a 3d render i made so i can choose how many pictures it has) or iv already got it stitched together into a video.
the ideas id already had were that it would load each picture into an empty movie clip based on the frame number, ie it would load model001.jpg on frame 1, model020.jpg on frame 20 etc etc, but that didnt work as i suspected and it seems to flicker which i probably should expect as it has to load each picture each time. my other idea was that if its possible to make a movie scrubber, and load the video of the orbiting object in, then just use a scrubber to control moving it around but i couldnt find anything (that wasnt to buy) on how to do that.
I am creating an actionscript video player in Haxe and to avoid the asyncError I am trying to create a custom Object. How do I do this is Haxe? The client property specifies the object on which callback methods are invoked. The default object is the NetStream object being created. If you set the client property to another object, callback methods will be invoked on that other object. Here is my code.
public function new()
{
super();
[code].....
I am a student working on a project with flash. I am simply trying to make a flash game using Actionscript 3 in Adobe Flash CS5. Everything is working fine, i can walk and jump, but I want the game to restart if the Main character touches an object and dies (like spikes in a pit). I have a main menu in frame 1 and the first level on frame 2. The main character is called "player_mc" and the object that kills him is called "dies".
Code:
//The Code For The Character (Player_mc)
import flash.events.KeyboardEvent;
import flash.events.Event;
[code].....
with a "what should be fairly simple" problem I am having with the quiz template. I have a 5 frame quiz that I've developed from the template. All 5 interactions are Hot Object interaction types. The problem I am having is when I go from one frame to the next, the Hot Objects do not reset. Whatever the selection from the previous slide was, remains in a selected state.
I've tried renaming the Interactions in the Component Inspector, but that doesn't work. If I put some other interaction between two Hot Object Interactions, no problem. It's only when they are consecutive.
i wanted to make an object to reset to the default position, like i move it around and when i hit a button he goes to his position for example x: 233 and y:431
View 1 RepliesI'm tring to create instance of class, when I got name of this class.I think better to explain my problem will be this code:[code]I invoke some Function, and I get error: [Fault] exception, information=ReferenceError: Error #1065: Variable Level0Img was not defined.
View 2 RepliesI've been starting to create my own classes for a project and I've encountered an error that I don't know how to solve. This is for a Game class collection.
How do I create an object with ActionScript if I only know the name of it? I have a class that should add an object as a "grid" and place it accordingly, so if I have a Square box that I want to place by 4x4 on the screen it calculates it automatically. Well, that's the goal anyway.
I have a function in my Grid class, Add_Background that accepts an Object to be added as the grid background. I use a movieclip (don't know if I can use a graphic element).
I call the function myGrid.add_background("name_of_my_movieclip") or myGrid.add_background(new name_of_my_movieclip());
The first one I don't know how to use, I don't know how the syntax for creating an object this way (etc: grid[a][b] = new name_of_my_movieclip() doesn't work...) so there has to be some other kind of way on how to pass this to the function and that it knows what to do with it.
The other thing I've tried is passing the object to the function (new Grid_Background() etc) but I can't clone the object anyway I try it and the ActionScript reference site says there's an mx.utils.ObjectUtil that I can use for this, but I have no access to it that I know of (tried it).
I am new to flash and im trying to make a game. Im stuck on hitTest. I have many black boxes falling down and I want the game to reset when the black boxes touch my red circle. I used this code for my boxes:
[AS]
this.createEmptyMovieClip("canvas_mc",10);
myInterval = setInterval(addbox1,500);
function addbox1() {
[Code] .....
My red circle is controlled by the mouse. The code for that is:
[AS]onClipEvent (load) {
startDrag(this, true); }[/AS]
Would it be possible (Without being extremely inefficient) to loop through a display object and reset their children's ChildIndex based on their y value?
View 1 Repliesis there a way in action to group to object so when one object is drag across the screen the other object sticks with it, im using flash btw
View 6 RepliesSo I have this Photo class than handles loading a pic, and dispatches an event when the loading is done with:[code]which is simple and works, but now I'd like to make something more advanced. I'd like to dispatch the load ratio.So far I have extended the Event class, with my own EventRatio class, and I can put properties on that class. Which is cool, but I need something more dynamic than just sending a fixed value.So, what is the best way to connect the Loader object of the Photo object, with the EventRatio object?
View 5 RepliesI have this situation where i'm trying to save "chat logs" while people switch around views in my flex mobile application..so, my plan is i'm starting out with a main object that I plan to re-use as the main chat log object..I call it textObjso, when someone new wants to chat my plan is to make a new object with the persons username.so how if i were to get the username from something like data.username how could I translate that into the var name of the object I want to make? So in the end i end up with.[code]
View 2 Replieshow i can stop the movement of one object when one other object is over one third object
View 1 RepliesI followed the tutorial at URL... and now have a basic platform game. I understand actionscript some what, but not very well. I just have a couple of questions about improving my game:
1. How can I create an object e.g. door/ portal that will take me to another level or location?
2. How can I make that new level/ location?
3. how can i make it that when i kill an enemy it puts my score up by 1?
4. how can I create a pause screen: for say mid game I press 'P' which takes me to a screen with options such as resume restart and main menu, that when I resume lets me carry on from the point I paused at?
5. How can I change it so that the enemies on the game wont kill me straight away, but just take away a life?
6. How can I change it so that instead of going back to the start every time I lose a life, I simply lose a life and continue?
Basically i want to create XMLDesigner kind of thing in Flex, using which user can add/edit components and properties of view/dashboard. i am storing view structure in a xml file. i parsed that file at runtime and display view. How to convert an object (having properties and sub-objects) to xml node (having attributes and elements) and add that xml to the existing xml file. so that next time when i parsed xml file i'll get that new component in my view/dashboard. for e.g, object structure of component in xml file :
[Code]...
How to create a object in AS3.0???
View 2 RepliesWhat i need.(No need for an fla file, just guide me through what codes i should use, things like that.)A turret, that every X seconds it should fire a bullet and the bullet should follow the object enemy.What ive got till now.Turret, Bullet and Enemy are 3 different classes. And i got a Main class also, that at the moment just create the enemy and the turret and put them on stage.Turret class creates the bullet.(I managed to create the bullet and the x and y position of the bullet is where my turret.x and turret.y is.)
So i just need the bullet that move towards the enemy.And BTW if you know any tutorial to make a Turret Defense, Tower Defense or any game above those lines, that just uses external classes, no timeline involved. Plz reply with link.
I have no problem reading XML, but I want to create xml. Is there an easy way to created XML from an object? For example:
Code:
var xml:XML = new XML("<images></images>");
XML.prettyPrinting = true;
var imageXML:XML = new XML('<image x="10"></image>');
xml.appendChild(imageXML);
trace(xml.toXMLString());
Could be something like this:
Code:
var xml:XML = new XML("<images></images>");
XML.prettyPrinting = true;
var image:Object = {x:11};
var imageXML:XML = new XML(image);
xml.appendChild(imageXML);
trace(xml.toXMLString());
I have a graphic or movie clip as an example which is a water bottle. An what I wanna do is that depending on what is the user response, in my case is how long the person is doing some activity, depending on that I want flash to generate a number of graphics/movie clips on the screen. As example the person says that takes 6 minutes doing "x" activity, so as a response of a button click which says "generate consumption", it generates on the screen how many water bottles he has consumed for that range of time doing that activity, for example each minute is 2 water bottles, so it has to generate 12 water bottles on the screen when the user press "generate consumption".
View 1 RepliesSo I hava array Links and array Params with same langth NSo what I need is to create an object where for each link from Links I will be able to see param from ParamsAnd than for example to be abble to call something like
for each( item in object)
if (item.param == "some value") {
// some code
[code].....
In my actionscript program, I draw a polygon using the methods : this.graphics.moveTo() and this.graphics.lineTo(), and in the update function of the polygon model I change it a bit, and then draw it all over again. Eventually, every call to the update() function draws the updated polygon and I can see it changes.
On some point of the program, I want to be able to use this polygon as a movieclip, so I can attach a mask to it - so as the polygon drawn over and over again, I could see a nice background in the form of that polygon, fills it inside.
Problem is - I do not know how to take this array of points I have, which is my polygon representation, and turn it into a movieclip ( if possible at all... )
I created MovieClip, "Exported it for ActionScript" with the same name. It's okay when I create an object visually, by dragging it to the stage but when using var smth:* = new myClass() an error occurs. There is an error because I have some code in the MovieClip I exported, and it involves the Stage. It happens so that stage is not instantiated at the moment of running code? I mean, I'm creating the object on the second frame so it's seems kinda impossible. When (in the MovieClip) I write trace(stage); output is null. As I said, there is no problem when creating object visually.
View 2 RepliesOk so I'm a noob when it comes to Flash so this may be really simple but then again it could be extremely difficult I don't know. I need to create a Flash document that contains an object that can be rotated 360 degrees using a scroller using pictures of the object probably in jpeg format.
View 2 RepliesFirst: When creating a Vector, does it have to contain a Flash data type (uint, int, Number) or can I have a Vector of objects I created classes for?
Second :I cannot instantiate a Vector object. All of the documentation I am finding is saying[code]
I get "1084: Syntax Error: expecting identifier before lessthan". I was thinking that maybe I needed to include a library, but the error seems like it knows that I am trying to create a Vector.
I'm wondering if it's possible to remotely create variables/properties on another object. Specifically, the stage.
I'd like to do something like this
public var stage.myArray:Array = new Array(1,2,3,4,5);
Perhaps that's not the right syntax. But assuming the array doesn't already exist there, can i create it (from an object that is on the stage)
Is there anyway to create an object with a string?
For example : var myClassString:String = "myClass"; // myClass is my real class
then create an object with something like : var myObject object = new myClassString(); // I need to create the object from the string ...