ActionScript 3.0 :: Loop Through A Display Object And Reset Their Children's ChildIndex Based On Their Y Value?
Sep 5, 2009
Would it be possible (Without being extremely inefficient) to loop through a display object and reset their children's ChildIndex based on their y value?
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Mar 12, 2011
I have an array of n Movieclips placed in a circle rotating around the y axis. I have to make sure that the MCs with the higher z values are behind the ones with a lower value, i.e childIndex. I tried a couple of approaches but I don't seem to get it right.
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Mar 30, 2010
How do I loop through all of my children, and display each? I would like to know the best way to do this. my children and containerfive children, one plays every sec, 1,2,3, etc.
[Code]...
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Oct 13, 2009
I am having problems accessing sub-children of my displayObject. Here is my code:private [code]but it's not working.
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Jul 13, 2010
Just new in forum and just new in as3 programming. All i want to do is to make some physics simulations (i'm physics teacher...). So i made my first sim with the following code, just to simulate a simple motion with constant velocity. It works ok, except the part i need to reset the display by the means to start the motion all over again (reset button). Then the motion starts but the traces of the previous motion remains on stage. I tried the null command (sp=null) but the sim could not start again because the sp nedded to be non-null...
[CODE]...
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Jun 22, 2009
How do I remove all children from a display object container? I want to make sure that when I re-enter a particular frame that there are no imageLoaders loaded into my photoGallery.
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Jul 19, 2010
I have a custom class extending MovieClip, and in my code I add a few children to this custom class.When I add my mouse over event listener, it works, but it fires every time the mouse rolls over any of the children too!I only want it to fire once when the display object as a whole is rolled over.
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Jul 11, 2010
Is it possible to get dynamically created children of a display object instance in action script 3?
Example
trace(_view.getChildByName("name")) = returns name of display object (success)
trace(_view.getChildByName("name").getChildByName("name2") = returns error 1061
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Jan 30, 2009
I'm going to be building a site for a photographer and would like to be able to do something like the thumbnail navigation in this example: [URL] I'm assuming it's adding the thumbnails to the Display Object via an array based on an external XML file, and displaying them once their corresponding full-size images are loaded ... Perhaps it's building the nav simply by looking to see how many photos there are in a folder on the server (i.e. no discreet XML added for each shot). Not sure if this idea is even possible -- would like to hear from any of you if in fact it is.
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Dec 30, 2011
I have a datagrid that allows user to change and save columns widths and visibility. I'd like to add a reset button that would just reset the datagrid to it's original mxml. This is the original datagrid code.
<mx:DataGrid x="10" y="47" height="159" width="250" dataProvider="{acOffspring}" id="offspring_dg">
<mx:columns>
[Code].....
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Mar 11, 2010
Question 1Whats a good example of removing objects from stage that aren't within the stages boundries. I first tryed using a transparent box and hittesting. then i realized that you cannot hittest an object that isn't on stage, to check if needs added. so i came up with this.
Code:
for (nn=-1; nn<2;++nn){
if (this.hu1.room+nn>=0 && this.hu1.room+nn<this.walls.ar.length){
for each (n in this.walls.ar[hu1.room+nn].ar){[code]....
That way it only adds the object if its not currently on the display list or am i better off just giving all objects an onscreen:Boolean variable?
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Jun 16, 2009
How to reset machine,like when this never ending while loop, is running,and flash is stuck?I mean I should gain back control.
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Dec 3, 2010
I have a character whose face I'm trying to change. The face is a Bitmap object that gets loaded at runtime and placed into the characters face holder movieclip.
I'm loading the Bitmaps just fine, but there is a snag.
The character has many animation states, each of them is a movieclip that lives in it's own frame in the main character movieclip (so that each frame is an animation state).
The problem lies in that the face holder movieclip is inside each state animation movieclip, and it itself is animated along with the character (it's a face, it has to move along too...)
On each state movieclip I have an instance of the faceholder placed on the timeline, and from the character class I can access it by going this.mc.face (where 'mc' is the current state movieclip -they're all structured the same way and have the same objects inside)
So, after I load my image for the face, I'm going like this:
this.mc.face.addChild(faceImg);
this does load the face into the faceholder, and it stays there for a while... until the timeline loops back and the instances reset themselves.
So, I'm kinda stumped here... and feeling rather stupid since this should have been simple... How can I keep the faceHolder movieclip from resetting itself when the timeline loops?
To make things worse, I've realised that the faceholder resets itself not only at each timeline loop, but at each keyframe...
I don't think running a function on EnterFrame just to keep placing the face there again is a good idea... (sounds like disaster really) but then again, it might be the only way, since each state movieclip has it's own set of keyframes :P
EDIT: I just tried the above idea of replacing the image on each frame, but even that doesn't work... the face flickers with a null object error at every loop... go figure why... the face holder movieclip has a motion tween that spans all the range on the timeline... it never gets replaced by a blank frame.
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Jan 31, 2010
If I create a rectangle with 100px width and 100px height and then rotate it, the size of the element's "box" will have increased.With 45 rotation, the size becomes about 143x143 (from 100x100).Doing sometimes like cos(angleRad) * currentWidth seems to work for 45 rotation, but for other bigger angles it doesn't.At the moment I am doing this:
var currentRotation = object.rotation;
object.rotation = 0;
var normalizedWidth = object.width;
[code].....
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Dec 28, 2010
I have a problem with reseting time of displaying a picture when user click button to next/previous picture.
ActionScript Code:
stop();
time = setInterval(nextpicture, 7000);
[code].....
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Dec 26, 2009
Is it better to create a new Object or to reset the same object over and over again?
[Code].....
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Jan 26, 2012
In my application, I am using a ComboBoxs control and where in the init() of the mxml, I am defaulting the selectedItems to a subset of the list in the combobox.The combobox has a simple array of items:[code].....
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Nov 13, 2009
I am using a GroupingCollection to bind my advanceddatagrid. I have used groupingcollection to group the data by date.
Now I need to select the data in the datagrid through the code. I need to loop through the adg's dataprovider and select the item that matches the criteria for the selection.
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Mar 29, 2010
How do I display children in succession? By succession I mean 1,2,3,4, etc. Perhapse incrementing with a loop or using a timer is what I'm after.
Add, remove, appear, or disappear children, could all work. I want a simple way to display 1 child every second until I reach 10.
METHODS TRYED
addChild, removeChild, AddChildAt, getChildAt, setChildIndex
visible !visible
for loop
I don't see how this works with multiple children.
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Mar 29, 2011
what could I write to display how many/what children are on stage and it be displayed in the output window in a trace statement?
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Aug 25, 2010
I have a number of MC's that I've assigned listeners to through a loop that references an xml table.
//create listeners for all biketrails mc's and designate functionsfunction createListenersbk():void{for(var i:uint=0;i<bktrlXml.row.length();i++){var mc:MovieClip =
[Code].....
I thought I'd be able to replicate the above code and somehow refernce the "idlink" children through the e.curentTarget.
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Mar 5, 2011
I have mxml component and want to go through all its children, that I've created in it and not to go deeper. For example I have this view:
<?xml version="1.0" encoding="utf-8"?>
<mx:VBox xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
[Code].....
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Nov 8, 2009
I have a movie clip (mc_moviegroup) which is made of a group of many dynamic text fields. I want to loop through the dynamic text field children of mc_moviegroup and pull out their text values in a string. Does a movie clip have a property which gives the number of it's children movieclips?
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Jan 14, 2010
how could I make a simple loop which loops through the childrens of specific movie clip and add each of them instance name lets say "iname", since I have movie clip in which childrens are not added by code.
And if I'm sure I could acces those childrens then by code like iname.x = 100?
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Sep 13, 2010
so on my main stage I have clips that are placed with AS.
container.1
container.2
container.3
and so on....
I am trying to add children to these and tween them with a loop in this function.
[Code]...
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Mar 3, 2010
I'm trying to make a dynamic image gallery from and xml. From my tutorials, right now i've got it so it will constantly add the next thumbnail below the other, which is fine, but I'm trying to figure out how to make it that once it reaches a certain y coordinate, it will move the x coordinate over and stack them again. So that rather one long list of thumbs, it will be a side by side stack. For some reason, I can't get it in my head how something like this would work. My goal is to have a side by side stack that I will end up putting in a movie clip that will be masked to show only 2 stacks at a time. Then when clicking a button will slide it over. I was planning to use the "movieclip.length" to calculate how far over to move it, but i haven't gotten that far yet. This is what I got:
[Code]....
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Nov 15, 2011
So I'm working on a Flash version of the old "Robots!" game. In case you're not familiar: the game lays out a number of robots on a grid (number varies by level), and drops the player in the middle. As the player moves around the grid, the robots all move towards the player one grid space per player move. The object is to destroy all the robots by making them run into each other (or the rubble left from previous collisions) without letting a robot run into you.
Anyway, my robot hordes are being created on the stage through a "for" loop, and each icon is a child of variable "evilBot" which references a library item with the class name "enemy."
ActionScript Code:
function placeBots():void{
for (var c = 0; c < numBots; c++){
evilBot = new enemy;
[Code]....
I've run a trace on "evilBot.name" and verified that the children are being given instance names of "evilBot0, evilBot1 ..." and so on. But no matter what I try, I can't issue instructions (regarding movement, orientation, etc) to individual children.
Using a for loop and "this["evilBot" + x]" returns a "term is undefined" error.
If I store the instance names in an array (named "botName") and use "evilBot.name[botName[x]]", I get the error "Property evilBot0 not found on String and there is no default value."
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Nov 18, 2009
I'm making a OSX-finder-type file browser in CS4.The Structure for the folder and files is being generated by a PHP in a XML, heres an example:(sorry the xml is not sorted, but the command i'm using in php doesn't sort it)
Code:
<root>
<dir name="images">
[code]....
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Aug 17, 2011
Flex's new States re-parents visual items that are marked with includeIn/excludeFrom. If I have a Group (MainGroup) with 5 children/elements that are state controlled, is there still a way to get a reference to MainGroup's children? mainGroup.numChildren and mainGroup.numElements don't work since the children are re-parented. At best, they show 1.
<s:states>
<s:State name="view1State" />
<s:State name="view2State" />
<s:State name="view3State" />
[code]....
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Dec 30, 2011
I am a student working on a project with flash. I am simply trying to make a flash game using Actionscript 3 in Adobe Flash CS5. Everything is working fine, i can walk and jump, but I want the game to restart if the Main character touches an object and dies (like spikes in a pit). I have a main menu in frame 1 and the first level on frame 2. The main character is called "player_mc" and the object that kills him is called "dies".
Code:
//The Code For The Character (Player_mc)
import flash.events.KeyboardEvent;
import flash.events.Event;
[code].....
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