Flash :: Loop Through Children And Display Each - As3
Mar 30, 2010
How do I loop through all of my children, and display each? I would like to know the best way to do this. my children and containerfive children, one plays every sec, 1,2,3, etc.
Would it be possible (Without being extremely inefficient) to loop through a display object and reset their children's ChildIndex based on their y value?
I am using a GroupingCollection to bind my advanceddatagrid. I have used groupingcollection to group the data by date.
Now I need to select the data in the datagrid through the code. I need to loop through the adg's dataprovider and select the item that matches the criteria for the selection.
I have a number of MC's that I've assigned listeners to through a loop that references an xml table.
//create listeners for all biketrails mc's and designate functionsfunction createListenersbk():void{for(var i:uint=0;i<bktrlXml.row.length();i++){var mc:MovieClip =
[Code].....
I thought I'd be able to replicate the above code and somehow refernce the "idlink" children through the e.curentTarget.
I have a movie clip (mc_moviegroup) which is made of a group of many dynamic text fields. I want to loop through the dynamic text field children of mc_moviegroup and pull out their text values in a string. Does a movie clip have a property which gives the number of it's children movieclips?
how could I make a simple loop which loops through the childrens of specific movie clip and add each of them instance name lets say "iname", since I have movie clip in which childrens are not added by code.
And if I'm sure I could acces those childrens then by code like iname.x = 100?
I'm trying to make a dynamic image gallery from and xml. From my tutorials, right now i've got it so it will constantly add the next thumbnail below the other, which is fine, but I'm trying to figure out how to make it that once it reaches a certain y coordinate, it will move the x coordinate over and stack them again. So that rather one long list of thumbs, it will be a side by side stack. For some reason, I can't get it in my head how something like this would work. My goal is to have a side by side stack that I will end up putting in a movie clip that will be masked to show only 2 stacks at a time. Then when clicking a button will slide it over. I was planning to use the "movieclip.length" to calculate how far over to move it, but i haven't gotten that far yet. This is what I got:
So I'm working on a Flash version of the old "Robots!" game. In case you're not familiar: the game lays out a number of robots on a grid (number varies by level), and drops the player in the middle. As the player moves around the grid, the robots all move towards the player one grid space per player move. The object is to destroy all the robots by making them run into each other (or the rubble left from previous collisions) without letting a robot run into you.
Anyway, my robot hordes are being created on the stage through a "for" loop, and each icon is a child of variable "evilBot" which references a library item with the class name "enemy."
ActionScript Code: function placeBots():void{ for (var c = 0; c < numBots; c++){ evilBot = new enemy;
[Code]....
I've run a trace on "evilBot.name" and verified that the children are being given instance names of "evilBot0, evilBot1 ..." and so on. But no matter what I try, I can't issue instructions (regarding movement, orientation, etc) to individual children.
Using a for loop and "this["evilBot" + x]" returns a "term is undefined" error.
If I store the instance names in an array (named "botName") and use "evilBot.name[botName[x]]", I get the error "Property evilBot0 not found on String and there is no default value."
How do I remove all children from a display object container? I want to make sure that when I re-enter a particular frame that there are no imageLoaders loaded into my photoGallery.
I have a custom class extending MovieClip, and in my code I add a few children to this custom class.When I add my mouse over event listener, it works, but it fires every time the mouse rolls over any of the children too!I only want it to fire once when the display object as a whole is rolled over.
I'm making a OSX-finder-type file browser in CS4.The Structure for the folder and files is being generated by a PHP in a XML, heres an example:(sorry the xml is not sorted, but the command i'm using in php doesn't sort it)
Flex's new States re-parents visual items that are marked with includeIn/excludeFrom. If I have a Group (MainGroup) with 5 children/elements that are state controlled, is there still a way to get a reference to MainGroup's children? mainGroup.numChildren and mainGroup.numElements don't work since the children are re-parented. At best, they show 1.
Is it possible to get dynamically created children of a display object instance in action script 3? Example trace(_view.getChildByName("name")) = returns name of display object (success) trace(_view.getChildByName("name").getChildByName("name2") = returns error 1061
I'm creating a swf, that has a parent class and a child class. The parent class has a button, that dispatches a custom event and I want the child class to list for this event, but when I dispatch the event the child class does not hear the event has been dispatched.[code]The register EventListeners() function is in the child class.I know events can bubble up the display list but how can then go down the list?
just trace out the data within the "item tag" below. I can trace out the three at the top but can't get into the items. Having it nested like this is giving me problems. I would really like it to loop through the items and display each in a single text field.
I am trying to do semi animated read-along online storybooks for kids and I would like to display the story/narration karaoke style so kids could see the story and be able to read along. I have been looking at karaoke software to do the text and voice synchronization and so far haven't had that much luck.
Synchronization is very important. I don't want to simply do an animated color mask over the test and have the text change color. Besides there are plenty of books I need to convert and the process needs to be simply automated and executed. Here is an example, [URL]
I'm trying to make a Flex Tree Component display the children of a sprite in a hierarchical way. Moreover, dragging the items on the FlexTree would resort and reparent the items. I have special Elements set as Folders. This would allow other elements to be added there as a children by dragging an element on the tree and dropping it there. I have a failed attempt which works, but breaks when I try to add folders. Basically, it fails at reparenting the items by dragging and resorting folders and that Does anyone know of a component or something which can do this, has anyone have created any of this or could anyone give me a clue?
I'm trying to display strings stored in arrays with a for loop, i could just write out each array like:[code]but it only displays the last one, is there a way to display it from 1-10, or 1-any number?
In this game attached I need the old Children (rats) to hurt the character when he walks into them, however only the most recently added Child is active in that way... also the rats seem to appear above the character instead of below, is there any way to resolve these issues??
I have a Sprite called pageContent. Inside pageContent are 12 more Sprites with unique names, a couple of Buttons, and some TextFields. Inside each of the 12 Sprites I have either one or two TextFields and one TextInput. My question is, since they are children inside a child of pageContent, how can I access them? Here is how I am trying to do it:
[Code]...
In my mind, this should totally work. But surprise, surprise, it doesn't. I have debugged it and it works fine for the first two lines, but when it tries to get numChildren of a Child of pageContent (line 3), I get this error: PHP Code: 1119: Access of possibly undefined property numChildren through a reference with static type flash.display:DisplayObject.
All I am trying to do is display a movieclip (just a small rectangle) and have it repeat along the x-axis, adding one to it's instance name each time. It seems to work according to the trace statements but it only displays the last movieclip.
Here is the code:
var transition:mcTransition = new mcTransition(); for(var i:int = 1; i < 10; i++){ trace(i); addChild(transition); transition.x = i * 10; transition.name = "transition_mc" + i; trace(transition.name); trace(transition.x);}
I know this is probably really simple but it is frustrating me. All I am trying to do is display a movieclip (just a small rectangle) and have it repeat along the x-axis, adding one to it's instance name each time. It seems to work according to the trace statements but it only displays the last movieclip.
Here is the code:
var transition:mcTransition = new mcTransition(); for(var i:int = 1; i < 10; i++){ trace(i); addChild(transition); transition.x = i * 10; transition.name = "transition_mc" + i; trace(transition.name); trace(transition.x);}
In a Flex project, I have an array with objects in it. I want to save this array in a cell on a mysql table along with some other basic info like title, and an id. How to echo all the rows... I'm trying to echo the contents of an array that was serialized and placed in a single cell. This array has objects in it. So, I have this code here to serialize the array, and insert it along with the other info into my DB:
function submitLogDbObj($array,$id,$title) { $title=mysql_real_escape_string($title); return mysql_query("INSERT INTO logs (text,id,title) VALUES ('".serialize($array)."','$id','$title')"); }
Then for a test I'm trying to make a loop that will display the log in a way that looks like a conversation... An object in my array would look something like: [1] icon = "" msg = "this is a test" name = "Them: " systemMsg = 0 [Code] .....
I want to have a rollover effect of a movieclip (mo1) inside a movieclip (mo) of another movieclip (popup1).Is it possible to do that? I try calling it using this code in the frame 1 of my flash, am i doing wrongly?
Currently I am trying to load 5 different swfs in order. Everytime a button is selected I want to move to the next swf. And once I reach 5 the next image should be 1 (again - loop). I started with a code like this on frame 1 in "scene 1":
Code: gotoAndPlay(50); Stage.align = "T"; Stage.scaleMode = "noScale"; _root.j = 1; where "_root.j = 1" ----- "1" is the first swf loaded. But it was stuck on 1.
My newbie skills figured this out so to avoid zero, but it's random. And things repeat too closely. Code: gotoAndPlay(50); Stage.align = "T"; Stage.scaleMode = "noScale"; _root.j = random(4)+1;
My Question: What can "_root.j" equal so that 1,2,3,4,5 cycles? I have to work within these parameters cause this template is deep.