ActionScript 2.0 :: RollOver & RollOut In Children's Children's Movieclip?
Jan 11, 2010
I want to have a rollover effect of a movieclip (mo1) inside a movieclip (mo) of another movieclip (popup1).Is it possible to do that? I try calling it using this code in the frame 1 of my flash, am i doing wrongly?
I'm making a OSX-finder-type file browser in CS4.The Structure for the folder and files is being generated by a PHP in a XML, heres an example:(sorry the xml is not sorted, but the command i'm using in php doesn't sort it)
I am trying to figure out how to make a bottom bar similar to the one seen ontions inside the bar- here's what I've got so far:as you can see I have a date/time MC inside the bar_mc which is working fine but whenever I try to have a new rollover/rollout movieclip (or button) inside the bar_mc it won't work/won't show rollover animation.
In this game attached I need the old Children (rats) to hurt the character when he walks into them, however only the most recently added Child is active in that way... also the rats seem to appear above the character instead of below, is there any way to resolve these issues??
I have a Sprite called pageContent. Inside pageContent are 12 more Sprites with unique names, a couple of Buttons, and some TextFields. Inside each of the 12 Sprites I have either one or two TextFields and one TextInput. My question is, since they are children inside a child of pageContent, how can I access them? Here is how I am trying to do it:
[Code]...
In my mind, this should totally work. But surprise, surprise, it doesn't. I have debugged it and it works fine for the first two lines, but when it tries to get numChildren of a Child of pageContent (line 3), I get this error: PHP Code: 1119: Access of possibly undefined property numChildren through a reference with static type flash.display:DisplayObject.
Newbie to XML here and I have what I *hope* is an easy problem, but I just don't know the answer. And as I have to try and show this by Monday, I'm sort of stuck. I am trying to pull in information about houses via an xml file. Each house has 1 address, 1 owner, 1 description, and about 6 photos. I have no problem accessing the address, owner, etc, and I can always access the first photo, but whenever I cycle through the photos, I seem to cycle through the first photo for every house, not every photo for each house.
Basically, I need the children <images> to go up by one, without the the parent going up by 1. I am hoping I am describing this well. My code looks like this:
I have a Canvas which has many components inside it and those again, have many components inside them.
getChildren() returns only the top level children. What is the best way to retrieve all the children (children of children of children and so on).
Well, I sorta know how to do this by iterating through the children, but the code is really messy. I'd prefer to use a nice recursive function. Has anyone written this before? Or is there a Util class to do this?
I am trying to pull in information about houses via an xmlfile. Each house has 1 address, 1 owner, 1 description, and about 6photos. I have no problem accessing the address, owner, etc, and Ican always access the first photo, but whenever I cycle through thephotos, I seem to cycle through the first photo for every house,not every photo for each house.Basically, I need the children <images> to go up byone, without the the parent going up by 1. I am hoping I amdescribing this well.My code looks like this:
total = xmlNode.childNodes.length; totalb = xmlNode.childNodes[0].childNodes[5].childNodes.length;
for some reason STORAGE[0].getChildAt(0) works whereas liner.getChildAt(0).getChildAt(0) does not. STORAGE is a movieclip and a child of liner. the error is something about not being able to use getChildAt on a display object. what's wrong? is there any other approach i could use? PS: liner.getChildAt(0) works and does indeed seem to refer to STORAGE[0]
I have a button which on ROLLOVER shows a MOVIECLIP on the stage and on ROLLOUT it should remove it from the stage.Check out this code which perfectly works as i want
[Code]...
but my problem is wen i go back to same button after a rollover, the movie clip doesnt show or code does not respond.
I have an movieClip Container and I want to move all its children into an Array.i think about the method I used to delete all children of a container by using while and removechild at 0, but I think it wont work in this situation.
Link: [URL]. On my movieClip I have a rollOver & rollOut effect with the following script. txt1: will easeOut larger/ easeIn smallertxt2: will fade in. Script:txt1.onRollOver = function() { gotoAndPlay("on");}; txt1.onRollOut = function() { gotoAndPlay("off"); };
Problem: In my flash file since this effect is done on keyframes if you rollOver the movieClip the easeOut/easeIn on txt1 effect will stick on the stage and it doesn't look clean. How I could go about this with hard coding the actionscript effect instead of using a static motion tween.
A friend of mine asked me to build a web site. Since I am a graphic illustrator and that I know a lot of After Effects, he tought that that would be easy for me building his site.Well, here I am, stuck with this flash problem (I am a nuke in actionScript). The guy wants an interactive map of the best country in the world, that is, Canada.When the users mouse hovers a province, a little rollover/rollout animation plays. Actually, it took me about three weeks to make it work, but it works.Now, this is wheretrying to figure out how to trigger a movieclip with a rollover/rollout button. When the users mouse hovers an important city (in this example, Ottawa, Ontario), on rollover, it should play the movieclip box_mc up to frame 40 and on rollout, play the rest of the movieclip
Last week I made a class to simplify rollOver and rollOut event of a button based on MovieClip with ENTER_FRAME event. It works well but I'm not quite sure this is the best class, since I'm new in AS3 Classes. Now, if you don't mind to take a glimpse of my class.
Here is the class
Code: /** * VERSION: Early * DATE: 2011-11-15 * AS3
Is there a way that I can obtain the name of a clip's children just like I can obtain the name of it's parent by using _parent?
Basically, I have a whole bunch of MovieClips that I have created through a function that parses an XML file. Basically, it's a custom-made Tree.
I have them all set up in their proper horizontal and vertical positions, but the one thing I'm having trouble doing is closing a branch on it. I've tried storing values in arrays to help me sort all the MovieClips on the Stage, but I must confess that I'm not good with arrays at all, so is there some sort of obscure function somewhere that can return the child clips, so I can do something like:
Code: myMC.onRelease = function():Void { if (myMC.hasChildMovies() == true) for (var i:Number = 0; i < myMC.childMoviesArray.length; i++){
Pausing, stopping and playing movieClip (MC) children. I am making SWFs that an interface will load and control (pause, re-start, stop, etc.). Then the interface is paused, the main MC will pause but not it's child MCs. I didn't write the interface, I am just supplying SWFs that are loading into the interface. The developer of the interface willn't allow me to use animated MCs in my SWFs since he can't control them with the interface. So all my animation need to be on the main time line, which is no optimal to say the lease.Can I provide him with some code to allow him to stop the child MCs or is there an Event Listener I could include in the child MCs that would pause, stop, restart, etc when the main MC changes?I currently do not have a fix at this time and since all my animations are on the main timeline, is there a way to select multiple objects (on difference layers) and move and resize them across multiple keyframes?
I have a MovieClip that I dynamically add other MCs as children to. Now I'd like to have a function that removes ALL children at once. I tried a loop with (i < mc.numChildren) but somehow it will only remove even-numbered children, the odd ones stay on stage?
I use swapChildren(mc_1,mc_2) to switch depth between 2 movieclips from the root level. Everything work just fine....
but when I create a container_mc and place the two movieclips into it then the 1120: nullobject reference error occurs?? container_mc.swapChildren(mc_1,mc_2);
How can I reliably iterate through a MovieClip for every child?
I'm working on a game and a great way to lay out my levels is inside a MovieClip, with each frame being a new level. The problem is that when I move on to frame 2 or 3 and try to iterate through the MovieClip's children, I'm getting a different number (less) than is actually on that frame.
I think it's because the instances from the previous frame are being carried over to the new frame.
A simple solution is to create a new MovieClip for every level instead of a new frame inside each MovieClip, but this isn't the most scalable solution (say I want to remove a level or add a level between other levels, etc).
after this re-position process.. I want to set the last item position as 0 and so on. How can I do this?My target is to attain a circular movement.like
I have 2 movieclips on stage; one called 'myMarker_mc', the other called 'myMarker_mcOne') - they both contain 4 children (bt_up, bt_dn, bt_remove ) and myText (a textfield) and they only work properly when it is the 'myMarker_mc' that is being called (called from the xml at the top of the file).
When myMarker_mcOne is called the dynamic textfield, called 'myText' produces a blank and the output box pops up with...
Code: TypeError: Error #1009: Cannot access a property or method of a null object reference. at MapMovieClipJune09TrialMarkersB_fla::MainTimeline/showData()[MapMovieClipJune09TrialMarkersB_fla.MainTimeline::frame61:126]
I've got a MovieClip contaning a few children.When I mouse_over on it I see that the current target is the children where I got on and not the parent movieclip.How do I get the parent movieclip as currentTarget while mouse_overing?
I'm using Flash CS3, programming in AS2 and I'd like to know if there is a method that allows me to retrieve the names of all the children of a particular MovieClip.I have been creating a custom Tree for an application as I can't find any Tree component out there that can deliver the specs that I need (it's to create a simulation of a particularly complex Tree created as an ActiveX component for a custom application) and I'm using an XML to feed values to this Tree, thus I don't really know beforehand how many MovieClips will be on the stage or their exact names (as they all just increment as necessary).
I'm at the point that I need to be able to hide the nodes in this Tree, and I'm having a devilish time trying to manage it through arrays,so I figure that if there's a way that can I can retrieve the name of MovieClip's parent with the _parent property, there has to be a way to retrieve its children as well right? Right? I just can't find that method or property anywhere though. Much like the XML parser lets you find out if a node has any children.Or maybe someone is familiar with where there's a custom class that I can DL for this purpose? Or am I doomed to try to unscramble a mess of arrays?
I've drawn a few shapes, converted each of them to a MovieClip, and then put them all in one parent MovieClip. How can I loop through them all so I don't need to do this:
I'm working on my second flash game and have been stopped in my tracks trying to cache MovieClip Animations into arrays of BitmapData frames. To capture the frames I have set up a loop which runs through the frames in the MovieClip and use copyPixels to get a snapshot of the graphic.This works fine if the MovieClip to cache does not contain any child MovieClips, but if it does, these MovieClips are frozen on their first frames. I've been looking at MovieClip.getChildAt(index) in attempt to navigate their time lines but because that returns a DisplayObject it seems impossible.
So, my question is: Is it possible it to use copyPixes on a MovieClip and also step through child time lines, or should I be using sprite sheets?
I have 2 movieclips on stage; one called 'myMarker_mc', the other called 'myMarker_mcOne') - they both contain 4 children (bt_up, bt_dn, bt_remove ) and myText (a textfield) and they only work properly when it is the 'myMarker_mc' that is being called (called from the xml at the top of the file).