I have an movieClip Container and I want to move all its children into an Array.i think about the method I used to delete all children of a container by using while and removechild at 0, but I think it wont work in this situation.
I want to have a rollover effect of a movieclip (mo1) inside a movieclip (mo) of another movieclip (popup1).Is it possible to do that? I try calling it using this code in the frame 1 of my flash, am i doing wrongly?
I'm making a OSX-finder-type file browser in CS4.The Structure for the folder and files is being generated by a PHP in a XML, heres an example:(sorry the xml is not sorted, but the command i'm using in php doesn't sort it)
I have a php file which includes an array in it. I can trace the data of the php array correctly, but how do you grab any specific child of the array?For example on xml it would be:
ActionScript Code: xml.child("child1").child("child2")[i]; And here is the php array's data
when I have one movieclip mc1, mc2 is child movieclip in mc1. How can i copy mc1 to mc1_1 with all children movieclip ? if i use attachMovie or duplicateMovieClip, i only copy mc1 without mc2.
but i want to achieve this dynamicall with arrays, objects, or arraycollection (as applicable).I need to loop through each string path using string methods which isnt a problem but how do i create "DYNAMIC" (depth) children?
I'm using the following array to add children to the stage:
for(var i=0;i<6;i++) { var aCherry=new cCherry() aCherry.y=10 aCherry.x=10+100*i stage.addChild(aCherry) }
Now I want to modify each cherry based on another array. Something like this:
[Code]...
Clearly stage.getChildByName("aCherry")[i] isn't correct, but coming from JavaScript this makes the most sense to me and should accurately portray what I'm trying to achieve for you guys reading this. So, how would I actually do this? This being getting an array of children added to the stage under a certain name or class (so an array of cCherry would work too, if necessary), then using them in a way similar to the above loop.
Okay I have two arrays, one full of bullets, the other enemies. They compare each array and hit detect. The splice function is removing the Array instance of the enemy. Now, this is all good for removing the entry from the array, the trace function says this is working, but I'm not sure how to remove the child from the stage here? I figure calling a custom class from here such as enemy.die(); is possible, but how do I specify the instance that was hit detected? Sorry if this doesn't make a lot of sense but I am just learning and trying everything I can think of.
So i have a calculator and converter on two different scenes. I have two arrays which i stored for my number and operator buttons. I am using a button function to switch between scenes and would like to remove the children for all the buttons inside that array however it only removes one button inside the array. This is the code i have so far: My buttons:
i'm porting an old AS2 project to AS3, And have encounter a problem. I've tried a few different things but had no success.in AS2 when dynamically attaching a MC from the library i would sometimes use an array. the array would hold linkage reference's, like so;
ActionScript Code: var mc:String = state_ar[currentState]; this.container.attachMovie(mc,mc,this.getNextHighestDepth());
So i have a calculator and converter on two different scenes. I have two arrays which i stored for my number and operator buttons. I am using a button function to switch between scenes and would like to remove the children for all the buttons inside that array however it only removes one button inside the array. This is the code i have so far: My buttons:
im trying to get the grandchildren from all the children nodes and assign them to each parent in an array.
how many there are or the maybe none should be assigned to an array for that main parent. So basically i can list all the grandchildren data when i load the parent Nodes.
The code below adds all the childrens of specific movie clip to the array called arrayBox. The next loop SHOULD loop through all the items inside arrayBox and check if any of those items (those items are all movie clips) is colliding with movie clip which isn't in array called avatar. If so, it should pop up the output and change some variable, but the point is that something with second loop is wrong...
Is there a way that I can obtain the name of a clip's children just like I can obtain the name of it's parent by using _parent?
Basically, I have a whole bunch of MovieClips that I have created through a function that parses an XML file. Basically, it's a custom-made Tree.
I have them all set up in their proper horizontal and vertical positions, but the one thing I'm having trouble doing is closing a branch on it. I've tried storing values in arrays to help me sort all the MovieClips on the Stage, but I must confess that I'm not good with arrays at all, so is there some sort of obscure function somewhere that can return the child clips, so I can do something like:
Code: myMC.onRelease = function():Void { if (myMC.hasChildMovies() == true) for (var i:Number = 0; i < myMC.childMoviesArray.length; i++){
Pausing, stopping and playing movieClip (MC) children. I am making SWFs that an interface will load and control (pause, re-start, stop, etc.). Then the interface is paused, the main MC will pause but not it's child MCs. I didn't write the interface, I am just supplying SWFs that are loading into the interface. The developer of the interface willn't allow me to use animated MCs in my SWFs since he can't control them with the interface. So all my animation need to be on the main time line, which is no optimal to say the lease.Can I provide him with some code to allow him to stop the child MCs or is there an Event Listener I could include in the child MCs that would pause, stop, restart, etc when the main MC changes?I currently do not have a fix at this time and since all my animations are on the main timeline, is there a way to select multiple objects (on difference layers) and move and resize them across multiple keyframes?
I have a MovieClip that I dynamically add other MCs as children to. Now I'd like to have a function that removes ALL children at once. I tried a loop with (i < mc.numChildren) but somehow it will only remove even-numbered children, the odd ones stay on stage?
I use swapChildren(mc_1,mc_2) to switch depth between 2 movieclips from the root level. Everything work just fine....
but when I create a container_mc and place the two movieclips into it then the 1120: nullobject reference error occurs?? container_mc.swapChildren(mc_1,mc_2);
How can I reliably iterate through a MovieClip for every child?
I'm working on a game and a great way to lay out my levels is inside a MovieClip, with each frame being a new level. The problem is that when I move on to frame 2 or 3 and try to iterate through the MovieClip's children, I'm getting a different number (less) than is actually on that frame.
I think it's because the instances from the previous frame are being carried over to the new frame.
A simple solution is to create a new MovieClip for every level instead of a new frame inside each MovieClip, but this isn't the most scalable solution (say I want to remove a level or add a level between other levels, etc).
after this re-position process.. I want to set the last item position as 0 and so on. How can I do this?My target is to attain a circular movement.like
I have 2 movieclips on stage; one called 'myMarker_mc', the other called 'myMarker_mcOne') - they both contain 4 children (bt_up, bt_dn, bt_remove ) and myText (a textfield) and they only work properly when it is the 'myMarker_mc' that is being called (called from the xml at the top of the file).
When myMarker_mcOne is called the dynamic textfield, called 'myText' produces a blank and the output box pops up with...
Code: TypeError: Error #1009: Cannot access a property or method of a null object reference. at MapMovieClipJune09TrialMarkersB_fla::MainTimeline/showData()[MapMovieClipJune09TrialMarkersB_fla.MainTimeline::frame61:126]
I've got a MovieClip contaning a few children.When I mouse_over on it I see that the current target is the children where I got on and not the parent movieclip.How do I get the parent movieclip as currentTarget while mouse_overing?
I'm using Flash CS3, programming in AS2 and I'd like to know if there is a method that allows me to retrieve the names of all the children of a particular MovieClip.I have been creating a custom Tree for an application as I can't find any Tree component out there that can deliver the specs that I need (it's to create a simulation of a particularly complex Tree created as an ActiveX component for a custom application) and I'm using an XML to feed values to this Tree, thus I don't really know beforehand how many MovieClips will be on the stage or their exact names (as they all just increment as necessary).
I'm at the point that I need to be able to hide the nodes in this Tree, and I'm having a devilish time trying to manage it through arrays,so I figure that if there's a way that can I can retrieve the name of MovieClip's parent with the _parent property, there has to be a way to retrieve its children as well right? Right? I just can't find that method or property anywhere though. Much like the XML parser lets you find out if a node has any children.Or maybe someone is familiar with where there's a custom class that I can DL for this purpose? Or am I doomed to try to unscramble a mess of arrays?
I've drawn a few shapes, converted each of them to a MovieClip, and then put them all in one parent MovieClip. How can I loop through them all so I don't need to do this: