ActionScript 2.0 :: Copy MovieClip With His Children Movieclip ?

Jul 29, 2009

when I have one movieclip mc1, mc2 is child movieclip in mc1. How can i copy mc1 to mc1_1 with all children movieclip ? if i use attachMovie or duplicateMovieClip, i only copy mc1 without mc2.

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i have two movieclips container.

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I am working on a character that I will animate with bones. I painted the parts (left them as vector shapes), kept them all separate from each other on different layers and not touching. Added bones to each part. Flash made the armature layers each time. This is all inside a movie clip.I now want to copy and paste each part with bones/armature into a new movie clip so I can make mini animations, like a walk cycle, for example with out having to keep redoing all of my work. Somehow - I did this once.

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How can I make full copy of movieclip?

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im makin an arkanoid game where you have to destroy bricks with a ball. I tested the game with a single brick on the screen, and it works fine (the brick gets destroed when the ball hits and adds to the score as well).

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I'm having a bit of a problem here. The following code, it seems to me, should print '2'. However, it prints a '1'.

[code]...

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I have a movieclip on my stage and I have to dublicate into stage.

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I am trying to copy frames from 6 different layers along with the objects (action script, tween motions, buttons, graphic elements) from one movieclip to another. But once I do that, everyhting seems to be shifted and if I try to reposition the items in the new clip, it seems like I would have to repeat after every keyframe for each layer.

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ActionScript 2.0 :: Returning The Value Of A MovieClip's Children?

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Is there a way that I can obtain the name of a clip's children just like I can obtain the name of it's parent by using _parent?

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Code:
myMC.onRelease = function():Void {
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[Code]....

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Pausing, stopping and playing movieClip (MC) children. I am making SWFs that an interface will load and control (pause, re-start, stop, etc.). Then the interface is paused, the main MC will pause but not it's child MCs. I didn't write the interface, I am just supplying SWFs that are loading into the interface. The developer of the interface willn't allow me to use animated MCs in my SWFs since he can't control them with the interface. So all my animation need to be on the main time line, which is no optimal to say the lease.Can I provide him with some code to allow him to stop the child MCs or is there an Event Listener I could include in the child MCs that would pause, stop, restart, etc when the main MC changes?I currently do not have a fix at this time and since all my animations are on the main timeline, is there a way to select multiple objects (on difference layers) and move and resize them across multiple keyframes?

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ActionScript 3.0 :: Removing All Children Of A MovieClip?

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I have a MovieClip that I dynamically add other MCs as children to. Now I'd like to have a function that removes ALL children at once. I tried a loop with (i < mc.numChildren) but somehow it will only remove even-numbered children, the odd ones stay on stage?

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I use swapChildren(mc_1,mc_2) to switch depth between 2 movieclips from the root level. Everything work just fine....
 
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Actionscript 3 :: Controlling Movieclip Of Children?

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I've few movieclip from library that will add to stage, inside of the movieclip have some mc that I want to control it, here is my script.

if (selectDiffText.text == "Collection 1 Easy")
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[Code]......

let say if c1_medium is added to stage, c1_medium will also randomly added 1 of the movieclip from library on it.

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[mc0][mc1][mc2]
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[mc1][mc2][mc0]
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