Copy Layer Into MovieClip?
Jan 9, 2010Is there a way (in AS2) to copy a layer into movieclip?
View 2 RepliesIs there a way (in AS2) to copy a layer into movieclip?
View 2 RepliesI have four buttons that I'd like to press and go to a certain spot on a layer called 'copy'. My code:[code]However, the copy text loops endlessly, even when I press the buttons. I have an actionscript layer, a copy layer, and a background layer. The copy layer has four frames of text. The background layer has four identical frames of background.
View 3 Repliescan you copy the armature layer and past it on the same layer to make longer?
View 2 RepliesI have a layer with a bullet (graphic symbol) that flys out from the right and stops mid- stage, I am trying to copy this layer and have it do the same thing 3 times, to make 4 bullets that will be the BG for 4 text buttons I will make later, but I want to stagger their timing so they go with a sound effect.I am essentially trying to do exactly like the Duplicate Layer command in After Effects. Is there anything like this in Flash? I have even tried to do the more time consuming process of dragging another instance of my symbol from the library, but I keep getting the message "Do you wish to replace the existing tween target object", which also happens if I try to copy and paste the symbol.
View 3 RepliesThis has been a complaint since CS4. Maybe you finally fixed it in CS5.5? I'm in CS5, and cannot copy a group of layers with the "copy frames" option as I would with any other layer(s). So a bone tool animation I've done on the main timeline cannot be copied and turned into a mc symbol. A simple, basic process. I can export my MC and import, then it comes in as stills, increases file size, not editable. I'm sure the answer is "plan ahead." The answer should be, "Of course you can do that, that's always been a normal method of working in Flash." Flash is dieing as a web tool, and falling short as an animation tool.
View 1 RepliesWhy is it that sometimes I can clear a keyframe and sometimes not. Not being able to clear a keyframe seems to happen when I copy and paste frames from more than one layer. The keyframe in the first layer copied can't be cleared.
View 1 RepliesIF you copy a motion tween as an AS how do you insert the code so that it still performs the motion?I created a motion tween, copied it, deleted all frames, made just 1 frame, placed the object on the frame (from the library with the same name used in the original tween) pasted the AS onto that frame of the relevant layer but it does not work
[Code]....
its a door make up of 8 segments, im trying to animate it by making it open and close equaly,each door segment. but my segment is distorting because im doing each one segment bt segmet.is there a way to achieve this in flash?
a):should i copy paste one of the segments into a seperate layer using that one animation i got for all 8 parts?
I have drawn a pecked line route, sitting on its own layer, using flash tools, over a base map. I have then gone Insert>Symbol>movie and I now need to get a copy of this route into the movie's white area. I expected perhaps when right clicking on the layer, an option called copy to movie and an ability to select the movie name.
View 2 RepliesIn version before flash CS5, we could copy multiple objects from multiple layer by just click and drag + ALT, that was really usefull and it becames vital for me. Now in the CS5... the click and drag + ALT on multiple objects from multiple layer is copying all objects to only one layer !
View 3 RepliesFor my project I need to copy the graphics of a Movieclip with all of its children without copying anything else into a second Movieclip. I cannot use the Bitmap classes because I need the graphics to be displayed as a vector and I cannot use a method that simply copies the clip by calling the instructor ie:
var copy:MovieClip = clip.constructor. Is there any way to copy only the display portions of a clip into another Movieclip without turning it into a bitmap?
Don't know if the flash layer on the view stack contain only the compiled flash swf file
View 1 Repliesi have two movieclips container.
MovieClip_1
MovieClip_2
now MovieClip_1 contains one child _child_1. now by pressing button i want to add that _child_1 of MovieClip_1 to MovieClip_2 without removing from MovieClip_1.
i tried following code in button press event but it removes _child_1 from its past container.
var mc:MovieClip = MovieClip(MovieClip_1.getChildAt(0));
MovieClip_2.addChild(mc);
when I have one movieclip mc1, mc2 is child movieclip in mc1. How can i copy mc1 to mc1_1 with all children movieclip ? if i use attachMovie or duplicateMovieClip, i only copy mc1 without mc2.
View 3 RepliesHow does one select layers then bring them into a new MovieClip with their artwork and functionality etc intact.
I have a load of layers which together form a map with animations that run on it. A static key with a few buttons runs the animations on the map. I need to pan/zoom this map and as such need to package all these layers that form the map up into something that can be referred to in the coding for the pan and zoom functions.
I created a new layer in my timeline, called it MapPanZoom, then went Insert>new>movieClip.
I now need to remove the maps layers from the timeline and into the timeline for the movieClip I just created. How is this done ?
Leaves behind the static key that sits outside of the map, when a button in the key is clicked, I hope to see it run the animation on the map, and have a user able to zoom and pan the map whilst it runs.
I tried selecting the layers then edit>copy, then opening MapPanZoom movieClip from Library and edit>paste, nothing happened. Planned to delete the layers if it had worked out of the original scene1.
I know there are a million and one posts about how to copy a MovieClip object, and I'm fully familiar with the method of[code]...
For this reason I can't use the original.constructor job as flash obviously thinks it's a straight MovieClip, so I just get an empty MovieClip. So far I've been getting by with creating a Bitmap, but in future these swfs will contain animations too.
I have a question: I want to duplicate a movieclip 10 times, with different variable names. So they are named: Main1, Main2, Main3, etc
View 1 RepliesA web channel streaming service streams to a certain IP range, it only checks the IP in example.com/cmd.php?id=xxx (channel number) and outputs an rtmpe stream URL, nothing else.How do I trick it to get my local URL instead of the one on their server? I have considered squid proxy, but is there some way to do it with a firefox plugin or greasemonkey script?
Edit:I will try to specify:It's a streaming service from an ISP and cable provider. They stream for free to people on their IP's. On their webtv page, which is called webtv.example.com, there is a flash player. If you are not on an IP from their ISP, you can't stream anything but the test channel.When you try to change channel via. javescript:videoplayer_changechannel(xxx) it makes this HTTP request:
[URL]
If you are on one of their IP's you will get an RTMP URL, like this:
[URL]
This is what the flash player requests, and if it get's this response it load the channel requested. There is no HTML on the php page, just the URL. Note that the rtmp URL is static.If you are not on one of their IP's it will return a random sentence (something stupid, the programmers having fun).I wan't to trick the flash player into getting the right value, even though it's not on one of the ISP's IP's.
I've download a flash template from:[URL]I just wanted to use the menu, so I copy the movieclip and paste it into my stage then use AS 3.0 to control it.It's working fine when I only have 1 item on the menu.But when I paste more than 1 they all seem to share the same attribute, when i edit the text of 1 the rest get edited too.
View 3 RepliesI am working on a character that I will animate with bones. I painted the parts (left them as vector shapes), kept them all separate from each other on different layers and not touching. Added bones to each part. Flash made the armature layers each time. This is all inside a movie clip.I now want to copy and paste each part with bones/armature into a new movie clip so I can make mini animations, like a walk cycle, for example with out having to keep redoing all of my work. Somehow - I did this once.
I selected, copied, switched into the empty movieclip pasted it and there is was - armature layer, bones with object. All there. Moves fine When I tried to do it with the next part on a new layer, it just copied the vector shape with no bones. It is making me crazy. How do I copy and paste or duplicate an armature? I did it once, so I can be done...I included screen shots of the parts and the new movie clip - the body went with the bones (automatically made an armature layer when pasting) the leg did not.Attachments:creen shot 2010-01-01 at 2.51.20 PM.png (38.1 K)
I am developing a Paint Application is AS3. What I am trying is to basically mimick the MS Paint. I am using vector graphics to implement tools like pencil,line,curve and bitmap to implement bucket tool,spray and eraser. But I faced a problem. While its possible to draw bitmap over vector its not possible to draw vector over bitmap if every drawing is in the same layer.
So the idea that I have is to make it into two layers
Top layer where the vector drawing is done.
In the bottom layer layer after each vector drawing on MOUSE_UP a bitmap copy of the top layer is made and kept on the bottom layer. Keep the top layer fully transparent so that bottom layer is always visible.
Things like flood-fill(bucket tool), spray and eraser will be directly applied to bottom layer.
After each vector is drawn on MOUSE_UP the top layer will be cleared but everything will be visible because it has been re created in the bottom layer and the top layer is full transparent.
My questions are: Is there any flaw in my logic. How to make a bitmap copy of the movie clip on top. I tried but maybe I am stupid it does not work. The name of the MovieClips are topLayer_mc and bottomLayer_mc. What is need to have is to have a function to create a bitmap copy of topLayer_mc on every MOUSE_UP of pencil,line and add it to bottomLayer_mc. I mean create a bitmap copy of topLayer_mc on every MOUSE_UP of pencil, line and add it to bottomLayer_mc. A function will do.
How can I make full copy of movieclip?
View 5 Repliesim makin an arkanoid game where you have to destroy bricks with a ball. I tested the game with a single brick on the screen, and it works fine (the brick gets destroed when the ball hits and adds to the score as well).
But as soon as i try to multiply the movie clip to have lots of bricks on the screen, the ball does not recognize the movie clip and goes straight through it.
Further more, after hitting a particular brick, they all disappear at once!
I'm having a bit of a problem here. The following code, it seems to me, should print '2'. However, it prints a '1'.
[code]...
Am I missing something? I came from a VB.NET background, where a call like this would update the value of 'a'. And, on a related note, if I have a variable in my document class that I stick in a MovieClip, then I update the variable from my document class, the change is not reflected in the copy in the MovieClip Is there a way to overcome this?
I have a movieclip on my stage and I have to dublicate into stage.
View 5 RepliesI've just started looking at adding ctrl-left-click and shift-left-click copying of movieclips to my project (so for example the user can click on a clip, hit ctrl, and a duplicate MC with a new name is created).
I think I can work out a way of doing it, but before I create something that contains unnecessary code, I was wondering if there is a standard way of doing this using as3 and AIR?
I have a movieclip with an image that has transparency and filters applied to the movieclip.I know I can use "draw" to copy the movieclip to a bitmapdata object, but it doesn't seem to copy the filters and the transparency of the image. How can I copy these so the bitmapdata matches the original movieclip in appearance?
View 5 RepliesI am still sort of new to using Flash and AS3, When you click on a specific movie clip, i want to generate a copy of that clip right on top of it so that you can drag that where you want it. For example, you click a square and hold the mouse button down, move your mouse, and a copy of that square is being dragged under your mouse. I want to be able to drag out as many copies of one movie clip as possible.
View 9 RepliesI have a custom menu with moviclip inside, I want to click in movieclip, and send to my custom stage a copy of movieclip: [URL]
ActionScript Code:
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.utils.ByteArray;
import flash.text.engine.EastAsianJustifier;
[Code] .....
But I have this error:
TypeError: Error #1007: Tentativa de instanciao em um no-construtor.
at testeMenu_fla::MainTimeline/teste()
Here my .fla: [URL] My question is: how to convert a e:Event in MovieClip?
If I have a movieclip on the main timeline, is there a way to put this movieclip inside another movieclip on stage (ofcourse during runtime) ? I know that one of the methods of doing this is using bitmapdata class to capture an image of the movieclip (draw method), then attaching the object it to another movieclip that can be anywhere, but this will make the movieclip lose it's interactivity behaviour, and vector quality.
View 5 Replies