Flash :: Parsing A MovieClip For Children?
Nov 9, 2010
How can I reliably iterate through a MovieClip for every child?
I'm working on a game and a great way to lay out my levels is inside a MovieClip, with each frame being a new level. The problem is that when I move on to frame 2 or 3 and try to iterate through the MovieClip's children, I'm getting a different number (less) than is actually on that frame.
I think it's because the instances from the previous frame are being carried over to the new frame.
A simple solution is to create a new MovieClip for every level instead of a new frame inside each MovieClip, but this isn't the most scalable solution (say I want to remove a level or add a level between other levels, etc).
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Aug 4, 2011
I'm trying to build a menu system which populates itself by parsing labels from the Flash timeline. As well I have a requirement to keep this all within one FLA file... so no classes or XML files. After 2 days I'm pretty close here, but have a problem with mouse_out's. I'd like to be able to move my cursor up and down the popped-up sub menu, but as soon as my cursor leaves the first sub button it triggers the mouse_out function.
I want the mouse_out to trigger only when the cursor leaves the entire sub-menu, not it's children. I believe this is a traditional problem and there's solutions but after 1.5 days of tuts and threads I haven't been able to manage it. I think I may just have to tweak how I deal with the submenu array.
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Feb 20, 2009
Trying to parse the following XML:
Code:
private var pbStr:String = ( <![CDATA[
<phoneBook>
[code]....
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Jan 11, 2010
I want to have a rollover effect of a movieclip (mo1) inside a movieclip (mo) of another movieclip (popup1).Is it possible to do that? I try calling it using this code in the frame 1 of my flash, am i doing wrongly?
Code:
popup1.mo.mo1.onRollOver = function() {
popup1.mo.mo1.gotoAndStop(2);
[code]......
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Dec 22, 2011
I am converting complex animations from vector to bitmap. It is easy to convert them to bitmap when the animations are in the main timeline. However, when there are animations inside animations it all becomes very messy because I need to move all those playheads recursively.
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Mar 6, 2011
I creating a flash gallery(using flash first time) and found one problem. When i resize movieclip(container) it resize its children, so i could't resize them manualy to dimensions what i need. How i can disable resizing of children of movieclip?
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Mar 14, 2012
In haxe I have a DropDownMenu class that extends MovieClip:
class DropDownMenu extends MovieClip { ...
TextFields are added to DropDownMenus (about 50 TextFields total):
// in a loop in DropDownMenu new method
addChild(myTextField);
When a DropDownMenu is displayed the items further down are hidden as the menu goes off the bottom of the flash player. How can I make these DropDownMenus scroll?
I've considered doing something on the rollout mouse event. However I imagine MovieClip provides some mechanism for scrolling its contents.
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Feb 19, 2010
In AS2 you could parse together movieclip names so that you could do things like this - Let's say you have a movieclip (clip1) inside a clip (clip2). You could do:
name1 ="clip" + 1;
name2 = "clip"+ 2;
and then when referencing the lower clip you could do: _root[name2][name1]._alpha = 50;
That doesn't seem to work in AS3, even if do something like
clip2[name1].alpha=.25;
I'm probably referencing the objects wrong, but can anybody shed any light on this? I'm having trouble parsing together paths and object names and it's driving me nuts.
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Mar 17, 2010
Red: Shape inside parent movieclip,
Yellow: Children inside parent movieclip
I'd like to animate the yellow dots, but make sure that they never gets out of the red shape's boundary.
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Jul 19, 2011
I have placed 3 movieclips named mcParent, mcChild1, mcChild2 and 1 textbox in flash. child are childrens of parent movie clip. child1 and child2 both are of sizes 300 whereas parent movieclip is 600px, textbox is placed inside child2 movie clip .
I have made the flash to auto resize according to the screen area. Everything works well, but after resize it resizes parent and all childrens and textbox which is correct. The problem is with the correct placement of textbox on mcChild2. I have seen that after resize, mcParent width and scalex both changes but the child clips doesn't changed its sizes even they are stretched but there sizes are not updated due to which I am unable to get the exact location of where to place the textbox.
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Nov 18, 2009
I'm making a OSX-finder-type file browser in CS4.The Structure for the folder and files is being generated by a PHP in a XML, heres an example:(sorry the xml is not sorted, but the command i'm using in php doesn't sort it)
Code:
<root>
<dir name="images">
[code]....
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Jul 3, 2009
I am creating objects (MovieClips) which have properties in the form:
obj1.property1 = "T-shirt";
obj1.property2 = productID;
obj1.property3 = Size;
obj1.suboption1.property1 = Small;
[Code]...
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Nov 16, 2010
Is it possible to resize a movieclip without stretching the contents of the movieclip??? I'm having the most frustrating time trying to do this.
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Jul 29, 2009
when I have one movieclip mc1, mc2 is child movieclip in mc1. How can i copy mc1 to mc1_1 with all children movieclip ? if i use attachMovie or duplicateMovieClip, i only copy mc1 without mc2.
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Jul 11, 2011
I have an movieClip Container and I want to move all its children into an Array.i think about the method I used to delete all children of a container by using while and removechild at 0, but I think it wont work in this situation.
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Mar 24, 2010
Is there a way that I can obtain the name of a clip's children just like I can obtain the name of it's parent by using _parent?
Basically, I have a whole bunch of MovieClips that I have created through a function that parses an XML file. Basically, it's a custom-made Tree.
I have them all set up in their proper horizontal and vertical positions, but the one thing I'm having trouble doing is closing a branch on it. I've tried storing values in arrays to help me sort all the MovieClips on the Stage, but I must confess that I'm not good with arrays at all, so is there some sort of obscure function somewhere that can return the child clips, so I can do something like:
Code:
myMC.onRelease = function():Void {
if (myMC.hasChildMovies() == true)
for (var i:Number = 0; i < myMC.childMoviesArray.length; i++){
[Code]....
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Jul 10, 2010
Pausing, stopping and playing movieClip (MC) children. I am making SWFs that an interface will load and control (pause, re-start, stop, etc.). Then the interface is paused, the main MC will pause but not it's child MCs. I didn't write the interface, I am just supplying SWFs that are loading into the interface. The developer of the interface willn't allow me to use animated MCs in my SWFs since he can't control them with the interface. So all my animation need to be on the main time line, which is no optimal to say the lease.Can I provide him with some code to allow him to stop the child MCs or is there an Event Listener I could include in the child MCs that would pause, stop, restart, etc when the main MC changes?I currently do not have a fix at this time and since all my animations are on the main timeline, is there a way to select multiple objects (on difference layers) and move and resize them across multiple keyframes?
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Feb 2, 2009
I have a MovieClip that I dynamically add other MCs as children to. Now I'd like to have a function that removes ALL children at once. I tried a loop with (i < mc.numChildren) but somehow it will only remove even-numbered children, the odd ones stay on stage?
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Dec 24, 2011
I use swapChildren(mc_1,mc_2) to switch depth between 2 movieclips from the root level. Everything work just fine....
but when I create a container_mc and place the two movieclips into it then the 1120: nullobject reference error occurs?? container_mc.swapChildren(mc_1,mc_2);
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Apr 11, 2012
I've few movieclip from library that will add to stage, inside of the movieclip have some mc that I want to control it, here is my script.
if (selectDiffText.text == "Collection 1 Easy")
{
var c1_easy:cartoonEasy = new cartoonEasy();
[Code]......
let say if c1_medium is added to stage, c1_medium will also randomly added 1 of the movieclip from library on it.
inside of the playGame mc, I've mouseTarget.alpha = 0;...how can I control it from root level? c1_easy also have the mouseTarget.alpha=0 too.
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Oct 14, 2011
I am having a container mc with 5 children mcs. children names mc0,mc1....mc4.
cont.getChildByName("mc"+Number(cont.numChildren-1)).x =
cont.getChildByName("mc0").x - 20 *1.2;
after this re-position process.. I want to set the last item position as 0 and so on. How can I do this?My target is to attain a circular movement.like
[mc0][mc1][mc2]
[mc2][mc0][mc1]
[mc1][mc2][mc0]
[mc0][mc1][mc2]
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Aug 4, 2009
I have 2 movieclips on stage; one called 'myMarker_mc', the other called 'myMarker_mcOne') - they both contain 4 children (bt_up, bt_dn, bt_remove ) and myText (a textfield) and they only work properly when it is the 'myMarker_mc' that is being called (called from the xml at the top of the file).
Code:
stop();
import flash.display.MovieClip;
import flash.text.TextField;
[code]...
When myMarker_mcOne is called the dynamic textfield, called 'myText' produces a blank and the output box pops up with...
Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at MapMovieClipJune09TrialMarkersB_fla::MainTimeline/showData()[MapMovieClipJune09TrialMarkersB_fla.MainTimeline::frame61:126]
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Feb 14, 2011
I've got a MovieClip contaning a few children.When I mouse_over on it I see that the current target is the children where I got on and not the parent movieclip.How do I get the parent movieclip as currentTarget while mouse_overing?
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Mar 25, 2010
I'm using Flash CS3, programming in AS2 and I'd like to know if there is a method that allows me to retrieve the names of all the children of a particular MovieClip.I have been creating a custom Tree for an application as I can't find any Tree component out there that can deliver the specs that I need (it's to create a simulation of a particularly complex Tree created as an ActiveX component for a custom application) and I'm using an XML to feed values to this Tree, thus I don't really know beforehand how many MovieClips will be on the stage or their exact names (as they all just increment as necessary).
I'm at the point that I need to be able to hide the nodes in this Tree, and I'm having a devilish time trying to manage it through arrays,so I figure that if there's a way that can I can retrieve the name of MovieClip's parent with the _parent property, there has to be a way to retrieve its children as well right? Right? I just can't find that method or property anywhere though. Much like the XML parser lets you find out if a node has any children.Or maybe someone is familiar with where there's a custom class that I can DL for this purpose? Or am I doomed to try to unscramble a mess of arrays?
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May 3, 2008
I've drawn a few shapes, converted each of them to a MovieClip, and then put them all in one parent MovieClip. How can I loop through them all so I don't need to do this:
Code:
parent.child1.height = parent.child2.height = parent.child3.height = 0
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Mar 9, 2009
I have a movieclip that will have between 3 and 6 children in it. I need a way to delete all the children.
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Jun 14, 2009
I'm working on my second flash game and have been stopped in my tracks trying to cache MovieClip Animations into arrays of BitmapData frames. To capture the frames I have set up a loop which runs through the frames in the MovieClip and use copyPixels to get a snapshot of the graphic.This works fine if the MovieClip to cache does not contain any child MovieClips, but if it does, these MovieClips are frozen on their first frames. I've been looking at MovieClip.getChildAt(index) in attempt to navigate their time lines but because that returns a DisplayObject it seems impossible.
So, my question is: Is it possible it to use copyPixes on a MovieClip and also step through child time lines, or should I be using sprite sheets?
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Aug 4, 2009
I have 2 movieclips on stage; one called 'myMarker_mc', the other called 'myMarker_mcOne') - they both contain 4 children (bt_up, bt_dn, bt_remove ) and myText (a textfield) and they only work properly when it is the 'myMarker_mc' that is being called (called from the xml at the top of the file).
Code:
stop();
import flash.display.MovieClip;
import flash.text.TextField;
[code]....
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Dec 29, 2009
I have some components in the library being exported to actionscript, and I add them to MovieClip,like this:
[Code]...
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Sep 20, 2011
I have multiple MCs which im creating and storing them into arrays for access. Whilst I create these MCs, I am also putting bitmaps inside them. When I access my MCs later, I wish to access these bitmaps too - but I cant seem to write the syntax to reference them.
Code:
//within my loop
mcs[i] = this['mc'+i];
[code].....
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