ActionScript 3.0 :: Movieclip - Delete All The Children
Mar 9, 2009I have a movieclip that will have between 3 and 6 children in it. I need a way to delete all the children.
View 1 RepliesI have a movieclip that will have between 3 and 6 children in it. I need a way to delete all the children.
View 1 RepliesI have a class which loads images for one photoalbum category
Code:
dynamic public class Submenu extends flash.display.MovieClip
{
[code]......
I want to have a rollover effect of a movieclip (mo1) inside a movieclip (mo) of another movieclip (popup1).Is it possible to do that? I try calling it using this code in the frame 1 of my flash, am i doing wrongly?
Code:
popup1.mo.mo1.onRollOver = function() {
popup1.mo.mo1.gotoAndStop(2);
[code]......
I'm making a OSX-finder-type file browser in CS4.The Structure for the folder and files is being generated by a PHP in a XML, heres an example:(sorry the xml is not sorted, but the command i'm using in php doesn't sort it)
Code:
<root>
<dir name="images">
[code]....
Is it possible to resize a movieclip without stretching the contents of the movieclip??? I'm having the most frustrating time trying to do this.
View 5 Replieswhen I have one movieclip mc1, mc2 is child movieclip in mc1. How can i copy mc1 to mc1_1 with all children movieclip ? if i use attachMovie or duplicateMovieClip, i only copy mc1 without mc2.
View 3 RepliesI have a question (I'm sure somebody asked it before, but I didn't find the threat. How can I delete/destroy/whatever a movieclip during a movie? I made a game, in the game there is a zombie (movieclip), and when its life (life???) reaches zero, it should be destroyed. I tried "removeMovieClip(this)" and much more, but it didn't work, but also there were no errors.
View 9 RepliesI have different layers and different movieclip in the stage and when the movieClip is clicked it load the external movieclip.[code]...
View 4 RepliesI create a mc and then i make an addChild of a sprite.[code]...
if i want to delete from everywhere and forever mcSwap1, what can i do?[code]...
How can you remove or delete a movie clip that has not been attached with attachMovie? And along similar lines, how can you delete a function?
View 9 RepliesI have a movie containing a movieclip in which an empty movieclip is created with AS, showing an externally loaded pic. At the click of a button I want the pic to unload again, but it doesn't work. I tried removeMovieClip and Delete.
View 3 RepliesNeed to delete a movieclip off of the stage. It's messing with my button focus. Setting it to invisible isn't working.
View 2 RepliesHow do I, in actionscript, say "delete all content of a movieclip"?there doesn't seem to be a function called " _root.movieclipname.deleteContent(); "I know an awkward way of doing it; deleteing the movieclip and replicating it in the same coordinates with the same name, but this is a terrible way of doing it.
View 2 RepliesI don't even know what to ask for, but here is my problem: I want to draw a line as part of a graph.Then I want to draw a hollow circle over the line, but I want to cut out the center of the circle, so it shows the layer under the line.At the moment, drawing an outline of a circle the line still shows.I draw the line:
Then I draw the circle:
-----O------
But when I do this in flash I still see the line, the circle is not hollow: How do I 'cut' the middle of the circle out? Instead of beginFill, I want to do beginErase
Need to delete a movieclip off of the stage. It's messing with my button focus.Setting it to invisible isn't helping.
View 2 RepliesI have created app where images are loaded from xml and displayed onscreen as elements, which can be dragged onto a different 'holder' MovieClip. On successful drop the 'holder' movie generates dynamic movieclip as 'mc' and adds a larger version of the droped image. so i can have multiple child of 'holder' everytime a element is dropped.
now i have created a button, on click of which all the elements should be removed. for which I am using the following code
while (mainFrame_mc.imgArea.holder.numChildren > 0){ mainFrame_mc.imgArea.holder.removeChildAt(0); }
this code is removing the child clips as required but later when i again drop another element. nothing shows up. Unable to understand why is this happening. The holder movie clip is physically present on the stage where as only its child movie clips are added dynamically.
I have the movieclip:mcGrazerwith quite a few dynamic variables like this:mcGrazer.var1mcGrazer.var2etc.If I use:delete mcGrazer;it doesn't delete the variables.But if I use:delete mcGrazer.var1it deletes that individual variable.is there a way to destroy all information (variables) of a particular movieclip?
View 1 RepliesThere is a main movie with button "b1" .Loading external movie in it we have movieclip "b2". Now I add two the SAME listeners on "b1" and "b2" with function deleting from memory.But works only from b1.
my code-"refile.net/f/?amK"
How can I delete Movieclip and its effects from the stage by as3?
View 2 RepliesI was wondering how to get my code to delete/remove the last movieclip'cause whenever I go to the gameOver frame the loop to remove all the movieclips leaves out one.
ActionScript Code:
function removeEnemies(spike) {
for (i=0; i<count; i++) {
_root["spike"+i].removeMovieClip();
}
}
0i am looking for something easy enough, but i can't find the right way it seems mission: when a button is pressed i want to load a mc (no swf) from my library, play that and when it's done playing(the mc) it deletes. purpose: i just want to make somekind of "flash" "blink" when a button is pressed. when another button is pressed the "blink" loads again. i tried it with the my_mc. _visible = true/false code. but it just doesn't work out.
View 6 RepliesI've created a movie that load some images one over another, if i click a button a image is loaded, if a click another button another image is loaded over the previous one and so on...
What i want to do is to "Unload or Remove" the image under the new one after this new one is 100% loaded.[code]...
My question is How can i remove the MovieClip under the New loaded movie ?
Ive tryied to use "unloadMovie" and "removeMovieClip" but i dont know how to especify the Depth Bellow of the loaded movie or if its possible to delete this movie because is the same Mc "container" that loads the new image. container
stop();
this.addEventListener(MouseEvent.MOUSE_DOWN, active);
function active (e:MouseEvent):void {
this.gotoAndStop(2);
[Code]....
this is adding mem1 to the parent,
now on the next frame i want to remove that movieclip, how would i go about doing this. i tried just putting MovieClip(parent).removeChild(mem1); but it says accessing undefined property
I got these four errors when I tried to create a button on the stage that would delete the text I inputted in the inputtext(ti). Based on the scripts I have and the errors, what should I write to create the delete button?
[Code]....
I am implementing a flex auto-suggest combobox - as the user types in each character: Consider the string 'Stackoverflow' and user input = 'st'
1) the data provider is filtered to show all items starting with 'st'
2) text is set to auto-suggest string such that the un-typed part is highlighted.
So for instance, the combobox text may contain st'ackoverflow', where 'ackoverflow' is highlighted using setSelectedIndex()When I hit back-space or delete, and check the 'this.text' value, I expect that the last un-highlighted character ('t' in the above case) gets deleted and the data provider is filtered to show all items starting with 's'. However the text property contains 'st', as before
I have an movieClip Container and I want to move all its children into an Array.i think about the method I used to delete all children of a container by using while and removechild at 0, but I think it wont work in this situation.
View 2 RepliesIs there a way that I can obtain the name of a clip's children just like I can obtain the name of it's parent by using _parent?
Basically, I have a whole bunch of MovieClips that I have created through a function that parses an XML file. Basically, it's a custom-made Tree.
I have them all set up in their proper horizontal and vertical positions, but the one thing I'm having trouble doing is closing a branch on it. I've tried storing values in arrays to help me sort all the MovieClips on the Stage, but I must confess that I'm not good with arrays at all, so is there some sort of obscure function somewhere that can return the child clips, so I can do something like:
Code:
myMC.onRelease = function():Void {
if (myMC.hasChildMovies() == true)
for (var i:Number = 0; i < myMC.childMoviesArray.length; i++){
[Code]....
Pausing, stopping and playing movieClip (MC) children. I am making SWFs that an interface will load and control (pause, re-start, stop, etc.). Then the interface is paused, the main MC will pause but not it's child MCs. I didn't write the interface, I am just supplying SWFs that are loading into the interface. The developer of the interface willn't allow me to use animated MCs in my SWFs since he can't control them with the interface. So all my animation need to be on the main time line, which is no optimal to say the lease.Can I provide him with some code to allow him to stop the child MCs or is there an Event Listener I could include in the child MCs that would pause, stop, restart, etc when the main MC changes?I currently do not have a fix at this time and since all my animations are on the main timeline, is there a way to select multiple objects (on difference layers) and move and resize them across multiple keyframes?
View 1 RepliesI have a MovieClip that I dynamically add other MCs as children to. Now I'd like to have a function that removes ALL children at once. I tried a loop with (i < mc.numChildren) but somehow it will only remove even-numbered children, the odd ones stay on stage?
View 12 RepliesI use swapChildren(mc_1,mc_2) to switch depth between 2 movieclips from the root level. Everything work just fine....
but when I create a container_mc and place the two movieclips into it then the 1120: nullobject reference error occurs?? container_mc.swapChildren(mc_1,mc_2);