Flash :: Delete A Movieclip Forever?
Jul 13, 2010I create a mc and then i make an addChild of a sprite.[code]...
if i want to delete from everywhere and forever mcSwap1, what can i do?[code]...
I create a mc and then i make an addChild of a sprite.[code]...
if i want to delete from everywhere and forever mcSwap1, what can i do?[code]...
i want simulate Billiard ball in my project. but my code does not work good. when start with (for example) 34 degree , when hit with wall(stage in this example) return with true degree. in flash , as3
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I have a question (I'm sure somebody asked it before, but I didn't find the threat. How can I delete/destroy/whatever a movieclip during a movie? I made a game, in the game there is a zombie (movieclip), and when its life (life???) reaches zero, it should be destroyed. I tried "removeMovieClip(this)" and much more, but it didn't work, but also there were no errors.
View 9 RepliesI have different layers and different movieclip in the stage and when the movieClip is clicked it load the external movieclip.[code]...
View 4 RepliesHow can you remove or delete a movie clip that has not been attached with attachMovie? And along similar lines, how can you delete a function?
View 9 RepliesI have a movie containing a movieclip in which an empty movieclip is created with AS, showing an externally loaded pic. At the click of a button I want the pic to unload again, but it doesn't work. I tried removeMovieClip and Delete.
View 3 RepliesNeed to delete a movieclip off of the stage. It's messing with my button focus. Setting it to invisible isn't working.
View 2 RepliesHow do I, in actionscript, say "delete all content of a movieclip"?there doesn't seem to be a function called " _root.movieclipname.deleteContent(); "I know an awkward way of doing it; deleteing the movieclip and replicating it in the same coordinates with the same name, but this is a terrible way of doing it.
View 2 RepliesI don't even know what to ask for, but here is my problem: I want to draw a line as part of a graph.Then I want to draw a hollow circle over the line, but I want to cut out the center of the circle, so it shows the layer under the line.At the moment, drawing an outline of a circle the line still shows.I draw the line:
Then I draw the circle:
-----O------
But when I do this in flash I still see the line, the circle is not hollow: How do I 'cut' the middle of the circle out? Instead of beginFill, I want to do beginErase
I have a movieclip that will have between 3 and 6 children in it. I need a way to delete all the children.
View 1 RepliesNeed to delete a movieclip off of the stage. It's messing with my button focus.Setting it to invisible isn't helping.
View 2 RepliesI have created app where images are loaded from xml and displayed onscreen as elements, which can be dragged onto a different 'holder' MovieClip. On successful drop the 'holder' movie generates dynamic movieclip as 'mc' and adds a larger version of the droped image. so i can have multiple child of 'holder' everytime a element is dropped.
now i have created a button, on click of which all the elements should be removed. for which I am using the following code
while (mainFrame_mc.imgArea.holder.numChildren > 0){ mainFrame_mc.imgArea.holder.removeChildAt(0); }
this code is removing the child clips as required but later when i again drop another element. nothing shows up. Unable to understand why is this happening. The holder movie clip is physically present on the stage where as only its child movie clips are added dynamically.
I have the movieclip:mcGrazerwith quite a few dynamic variables like this:mcGrazer.var1mcGrazer.var2etc.If I use:delete mcGrazer;it doesn't delete the variables.But if I use:delete mcGrazer.var1it deletes that individual variable.is there a way to destroy all information (variables) of a particular movieclip?
View 1 RepliesThere is a main movie with button "b1" .Loading external movie in it we have movieclip "b2". Now I add two the SAME listeners on "b1" and "b2" with function deleting from memory.But works only from b1.
my code-"refile.net/f/?amK"
How can I delete Movieclip and its effects from the stage by as3?
View 2 RepliesI was wondering how to get my code to delete/remove the last movieclip'cause whenever I go to the gameOver frame the loop to remove all the movieclips leaves out one.
ActionScript Code:
function removeEnemies(spike) {
for (i=0; i<count; i++) {
_root["spike"+i].removeMovieClip();
}
}
0i am looking for something easy enough, but i can't find the right way it seems mission: when a button is pressed i want to load a mc (no swf) from my library, play that and when it's done playing(the mc) it deletes. purpose: i just want to make somekind of "flash" "blink" when a button is pressed. when another button is pressed the "blink" loads again. i tried it with the my_mc. _visible = true/false code. but it just doesn't work out.
View 6 RepliesI've created a movie that load some images one over another, if i click a button a image is loaded, if a click another button another image is loaded over the previous one and so on...
What i want to do is to "Unload or Remove" the image under the new one after this new one is 100% loaded.[code]...
My question is How can i remove the MovieClip under the New loaded movie ?
Ive tryied to use "unloadMovie" and "removeMovieClip" but i dont know how to especify the Depth Bellow of the loaded movie or if its possible to delete this movie because is the same Mc "container" that loads the new image. container
stop();
this.addEventListener(MouseEvent.MOUSE_DOWN, active);
function active (e:MouseEvent):void {
this.gotoAndStop(2);
[Code]....
this is adding mem1 to the parent,
now on the next frame i want to remove that movieclip, how would i go about doing this. i tried just putting MovieClip(parent).removeChild(mem1); but it says accessing undefined property
I got these four errors when I tried to create a button on the stage that would delete the text I inputted in the inputtext(ti). Based on the scripts I have and the errors, what should I write to create the delete button?
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I am implementing a flex auto-suggest combobox - as the user types in each character: Consider the string 'Stackoverflow' and user input = 'st'
1) the data provider is filtered to show all items starting with 'st'
2) text is set to auto-suggest string such that the un-typed part is highlighted.
So for instance, the combobox text may contain st'ackoverflow', where 'ackoverflow' is highlighted using setSelectedIndex()When I hit back-space or delete, and check the 'this.text' value, I expect that the last un-highlighted character ('t' in the above case) gets deleted and the data provider is filtered to show all items starting with 's'. However the text property contains 'st', as before
Just starting out with Flash and have run into a problem. I have several scenes with buttons that can be pressed once and then they disappear using: myBtn1.onRelease = function(){ this._visible=false} But when I go back to the scene the buttons reappear. How can I make my buttons be gone forever?
View 1 RepliesI'm using a Timer object to move some clouds across the top of a site I'm developing, and I'd like it to loop forever. Unfortunately, I'm getting pretty intermittent behavior. Sometimes the timer stops after a few seconds, whilte other times it keeps looping like it should. It seems to work best in IE 6, some of the time in FF 3.5, and almost never in Google Chrome.I'm doing the timer based on the positions of the clouds. I have two sets of clouds, and here's the related code:
Code:
var globalTweenCloudA:Tween;
var globalTweenCloudB:Tween;
var cloudTimer:Timer = new Timer(1000, 0);
[code]....
I have few movieclip play one after another. For each movieclip, i put the streaming sound inside, and there is a button to turn off sound. I created this coding to turn off the streaming sound and it worked well.
SoundMixer.stopAll(); But, the problem is the new streaming sound will play again when it hit the frame that contain new streaming sound. How to overcome this problem? IS using EnterFrame event the only way to turn off the streaming sound forever??
I've added a _root....flvplayback.load("whatever video I want to load.flv"); to different buttons so that I can dynamically load different videos into a single flv player.Thing is, it works intermittently, and most of the time, after having loaded one video via this method, the next video will load a preview Image but will just load forever, and then I can't play any other videos until I restart the swf.
View 2 RepliesI got flash player, integrated in website.When I go to my site, backround music start to play automatically But if I stop the music and go to other page of my site, music starts again.[code]...
View 4 RepliesI'm having a brutal time with a FLA. The wait time to open this thing is ridiculous, and alot of the time the program will just become nonresponsive. Its only this one specific file, as others open fine. It also has nothing to do with the hardware on my system, as we've tried the file on a variety of machines.The FLA itself contains very little bitmap art, most is vector. It's about 16mbs, but publishes down to a SWF thats about 300kb. There were some complex vector elements which were removed in a fruitless attempt to get this thing to move faster. Trying to "save as.." results in flash writing to a file extremely slowly. The resulting file will progress in size from 2 - 4 mb with about 10 minutes wait time in between. Its becoming nearly impossible for us to work in the file. how I could debug Flash itself to find out whats going wrong on load/save?
View 3 RepliesI'm developing a Flash application that uses several SWF-files. I have one main SWF and others are loaded into this one dynamically. One of the SWF's I'm loading is showing a video clip. This SWF contains code to load and display an FLV-file immediately after it has been loaded into the main SWF. My problem is that I can't find a way to unload this SWF. Once I've loaded it and it starts to play the video, the video keeps playing forever. Even if I remove it from the displaylist it keeps playing. I can't see it, but I hear the sound continuing.
I've recreated this problem in a small project (see code below). In this project I have a simple button that should toggle whether the video is shown or not. [URL] works as mentioned before: it automatically starts playing a .flv as soon as it is loaded. When I run this I get the following as I click the button:
Click 1: Video shows up and starts to play.
Click 2: Video is hidden, but it's still playing (I can hear the sound).
Click 3: Video is loaded AGAIN. Now I can see the video, but I hear TWO soundtracks!
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I made a huge swf video game that involved buttons with [code]I put a data grid on the stage on one frame.It never even enters on stage and this still happens.Make a button and plop a data grid down. publish, delete, publish again.I've done some research and found that I am not the first person this has happened to. My file is basically destroyed and I'm on deadline.
View 4 RepliesI'm doing a photo slideshow and I have 4 photos. I have them displaying randomly with TweenLite, however I have 2 more things I'd like to do with it but I really don't know how to do them. I'd like for the photos to display randomly forever, as if the script would never end. Also, I'm curious as to why only 3 of the 4 photos are displayed when I run the swf.
Here is my script thus far:
Code:
import gs.TweenLite;
import gs.easing.*;
var photoNums:Array = new Array(photo_1,photo_2,photo_3,photo_4);
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