ActionScript 2.0 :: Way To Mute Music Forever
Dec 1, 2011
I got flash player, integrated in website.When I go to my site, backround music start to play automatically But if I stop the music and go to other page of my site, music starts again.[code]...
View 4 Replies
Similar Posts:
Jan 28, 2010
I am using the Sound class to play both music and sound in my game (.mp3). I am using the:
SoundMixer.soundTransform = new SoundTransform(0);
But, I will need something to mute only sound or only music, this would mute both.
View 1 Replies
Mar 9, 2011
I have some songs in the same folder as i have my .fla file. I call the .mp3 file on the first frame and i want to be able to pause it or stop it when i click on a button. I would appreciate the code for that. Or maybe any other suggestion on how i should add music to my .fla file.
View 9 Replies
Sep 2, 2007
i have a problem with my music palyer i can't get it to just pause/mute the music. here's the code.
Code:
bgSound = new Sound();
bgSound.loadSound("ChrisBrow-RunIt.mp3",true);
playIt.enabled = false;
[Code]...
View 1 Replies
Jan 28, 2010
I am using the Sound class to play both music and sound in my game (.mp3). I am using the:
SoundMixer.soundTransform = new SoundTransform(0);
But, I will need something to mute only sound or only music, this would mute both...
View 2 Replies
Nov 1, 2010
I'd like to start a music with my animation in mute (volume 0), and then, use a "ON/OFF" button to hear the sound (volume 1 or 0).
View 6 Replies
Dec 7, 2009
I have an .mp3 file which is supposed to be embedded in the timeline. Since it is 6 minutes long, it not practical to run it streaming on to the 7,200 frame. Consequently, in order to get it to run I have set the property to Event rather than sound. Also I have set it to repeat 99 times. How can I put in a volune control, or mute button. Can anyone help as I am quite new to this.
View 1 Replies
Dec 30, 2011
I call it a hiccup because the code works; but it's backwards. When I hit the audio button it plays the music and when I hit it again it stops the music. I wish for the music to play automatically when you enter the SWF and then you hit the button to mute the music if you wish; and then hit the button again to play the music again.
Here is the code I have:
toggleButton.addEventListener(MouseEvent.MOUSE_OVER, rolloverToggle);
toggleButton.addEventListener(MouseEvent.MOUSE_OUT, rolloutToggle);
toggleButton.addEventListener(MouseEvent.CLICK, toggleClick);
toggleButton.buttonState = "On";
var song:Sound = new TitleMusic();
[Code] .....
View 7 Replies
Sep 2, 2008
how to change this on my 'flash template' and how to successfully mute the background music as my VIDEO starts to play.
I have uploaded my FLA file so that you can see what the problem is:
[URL]
The background music is set as per TEMPLATE that I got. I would like to add a quicktime movie to the website, under the page titled "TRAILER" - and have tried to do so myself by adding the QUICKTIME to the project through another SWF that I got elsewhere (a different 'template' so to speak).
The original quicktime file that I wish to add is available here:
[URL]
I'd like to be able to stop the background music when the viewer visits the TRAILER page of the site, as that is when the trailer starts to play. The music can stop abruptly, that is fine.
I'd like for the music to continue to play (either from the start, or where it was stopped) when any other pages are visited after watching of the trailer.
View 9 Replies
Nov 25, 2010
[URL]
I have a small problem I want to mute the music when a person clicks on the video page so they dont have to manually click the speaker to shut the sound off to hear the video. As well when they leave the page I want the music to continue playing. The music does not have to start over again, I just want it to mute while on the video page.
I tried using this: SoundMixer.soundTransform = new SoundTransform(0);
But it even mutes the video sound.
And I tried this: SoundMixer.stopAll();
It does kill off the background music, but I dont know how to turn on the music again when you leave the video page.
I prefer to use: SoundMixer.soundTransform = new SoundTransform(0); as it is easier to work with and you can adjust the volume as you like.
The music script and the video script
This is my action script for the music:
// Assign The URL to the mp3 to play
var req:URLRequest = new URLRequest("101-jakatta-
[Code].....
View 14 Replies
Mar 9, 2009
I need the code to mute/unmute the volume for an internal aif music file using a button.
View 2 Replies
Feb 3, 2009
I've downloaded the the Flash mp3 Player. I did some minor modifications to it and it works well. The only problem I have is that when the mute button is pressed, the current song is mute(s.setVolume(0)), but when the next song comes up, the mute button is not in mute state(Volume not set to 0). I want to keep the mute state unchanged when the songs are playing untill the mute button is pressed again.
View 6 Replies
Aug 5, 2010
So i have a flv playing on a flash load. I need the mute button toggled to "mute" by default.
Code:
my_FLVPlybk.muteButton = mutebtn;
that is the mute button instance i am using.
View 1 Replies
Feb 21, 2011
Just starting out with Flash and have run into a problem. I have several scenes with buttons that can be pressed once and then they disappear using: myBtn1.onRelease = function(){ this._visible=false} But when I go back to the scene the buttons reappear. How can I make my buttons be gone forever?
View 1 Replies
Jul 13, 2010
I create a mc and then i make an addChild of a sprite.[code]...
if i want to delete from everywhere and forever mcSwap1, what can i do?[code]...
View 2 Replies
Oct 27, 2009
I'm using a Timer object to move some clouds across the top of a site I'm developing, and I'd like it to loop forever. Unfortunately, I'm getting pretty intermittent behavior. Sometimes the timer stops after a few seconds, whilte other times it keeps looping like it should. It seems to work best in IE 6, some of the time in FF 3.5, and almost never in Google Chrome.I'm doing the timer based on the positions of the clouds. I have two sets of clouds, and here's the related code:
Code:
var globalTweenCloudA:Tween;
var globalTweenCloudB:Tween;
var cloudTimer:Timer = new Timer(1000, 0);
[code]....
View 4 Replies
Apr 18, 2011
I have few movieclip play one after another. For each movieclip, i put the streaming sound inside, and there is a button to turn off sound. I created this coding to turn off the streaming sound and it worked well.
SoundMixer.stopAll(); But, the problem is the new streaming sound will play again when it hit the frame that contain new streaming sound. How to overcome this problem? IS using EnterFrame event the only way to turn off the streaming sound forever??
View 3 Replies
Apr 27, 2011
I've added a _root....flvplayback.load("whatever video I want to load.flv"); to different buttons so that I can dynamically load different videos into a single flv player.Thing is, it works intermittently, and most of the time, after having loaded one video via this method, the next video will load a preview Image but will just load forever, and then I can't play any other videos until I restart the swf.
View 2 Replies
Mar 30, 2010
I'm having a brutal time with a FLA. The wait time to open this thing is ridiculous, and alot of the time the program will just become nonresponsive. Its only this one specific file, as others open fine. It also has nothing to do with the hardware on my system, as we've tried the file on a variety of machines.The FLA itself contains very little bitmap art, most is vector. It's about 16mbs, but publishes down to a SWF thats about 300kb. There were some complex vector elements which were removed in a fruitless attempt to get this thing to move faster. Trying to "save as.." results in flash writing to a file extremely slowly. The resulting file will progress in size from 2 - 4 mb with about 10 minutes wait time in between. Its becoming nearly impossible for us to work in the file. how I could debug Flash itself to find out whats going wrong on load/save?
View 3 Replies
Aug 21, 2009
I'm developing a Flash application that uses several SWF-files. I have one main SWF and others are loaded into this one dynamically. One of the SWF's I'm loading is showing a video clip. This SWF contains code to load and display an FLV-file immediately after it has been loaded into the main SWF. My problem is that I can't find a way to unload this SWF. Once I've loaded it and it starts to play the video, the video keeps playing forever. Even if I remove it from the displaylist it keeps playing. I can't see it, but I hear the sound continuing.
I've recreated this problem in a small project (see code below). In this project I have a simple button that should toggle whether the video is shown or not. [URL] works as mentioned before: it automatically starts playing a .flv as soon as it is loaded. When I run this I get the following as I click the button:
Click 1: Video shows up and starts to play.
Click 2: Video is hidden, but it's still playing (I can hear the sound).
Click 3: Video is loaded AGAIN. Now I can see the video, but I hear TWO soundtracks!
[Code].....
View 2 Replies
Feb 16, 2009
I made a huge swf video game that involved buttons with [code]I put a data grid on the stage on one frame.It never even enters on stage and this still happens.Make a button and plop a data grid down. publish, delete, publish again.I've done some research and found that I am not the first person this has happened to. My file is basically destroyed and I'm on deadline.
View 4 Replies
Jul 1, 2009
I'm doing a photo slideshow and I have 4 photos. I have them displaying randomly with TweenLite, however I have 2 more things I'd like to do with it but I really don't know how to do them. I'd like for the photos to display randomly forever, as if the script would never end. Also, I'm curious as to why only 3 of the 4 photos are displayed when I run the swf.
Here is my script thus far:
Code:
import gs.TweenLite;
import gs.easing.*;
var photoNums:Array = new Array(photo_1,photo_2,photo_3,photo_4);
[Code].....
View 1 Replies
Oct 11, 2009
I want a site to have background music, but when I attach the music to the file it makes it quite large ...3 meg and the site is slow to load. Is there any way of having the music separate from the flash file and still have start stop music buttons?
View 2 Replies
Apr 30, 2011
I'm working on an animation where I have my "dog" fighting the evil vacuum cleaner. I got most of it to work the way I want it to.
1) I have movie clips entitled pepper_mc (where my dog is supposed to be walking), swirl (where a swirly-type symbol is supposed to spin over the dead vacuum's head), and vacuum_mc (where the evil vacuum is supposed to have a swinging arm (called vacuumarm_mc) that I created using the bone tool). When I add them to the stage and test them, the animations within the movie clips don't happen.
2) I have background music that I'd like to stop playing at the end of the animation, but I'm not sure how to do that. (using the stop(); actionscript doesn't help).Where am I going wrong? I'm using Flash Pro CS5.
Here's the file --> Pepper and the Vacuum of DOOM!
View 1 Replies
Dec 13, 2005
When the movies performs the getURL action, I want the music to continue playing, but the getURL function seems to stop the music at frame 152 (where the getURL action is placed), when I wanted the music to continue to frame 257 (the end of the movie). I hope I've explained this clearly
View 3 Replies
Nov 9, 2010
I am trying to create a music animator. It will have bars that move up and down do the beat of the music. This is like windows media player where the music animations play. I want it to be verticle bars, where some are in sync with like the base and others are in sync with the tempo. Does anyone know of a tutorial for this? I am trying to emplement it within my website so that whatever music I am playing will auto control the bars and sync.
View 5 Replies
Nov 18, 2011
I'm working on a virtual piano keyboard that processes imported mp3 sound samples. I've come to a solution with this question, but as I run this test code below, the sound loops its last data chunk of each sound source forever, and obviously, I want it to stop at the end of the extracted sound data. The same happens with any extracted sample data, I don't even have to mix it. I added a dynamically drawn graphic waveform so you can visually check what happens. This is my first time using the ByteArray class, so I don't know how to solve this issue.
[Code]...
View 1 Replies
Aug 14, 2002
I am trying to make a spaceship game and in order to make it look like my spaceship is moving I need to make my circles in the background move forever. I tried using the Continuous Movement tutorail but it makes my circles get bigger when I move my mouse and when I move my mouse all the way to the right it gets faster and left gets slower does anyone know how to change the actionscript for the circle movie clip to make it not do those things?
[Code]...
View 12 Replies
Mar 30, 2009
I downloaded a flash template and have modified it to suit our company but there is something that I can't do. When the file loads in the browser, music immediately plays and loops until you click a button to stop the music. On our video page, we have video
that we need to play that has sound in it. How do I get the background music to stop when my video plays without having to go up and stop the music manually. The videos are loaded via an external XML document and there are no buttons in the FLA file to link code to. the website is [URL]
View 4 Replies
Feb 21, 2007
I am streaming music from my site using flash, but after the 3rd music is done, it just stops. Do i have to flush something or create a new music object for each 3 songs?
View 6 Replies