IDE :: Datagrid Destroys All Keypress Codes Forever
Feb 16, 2009
I made a huge swf video game that involved buttons with [code]I put a data grid on the stage on one frame.It never even enters on stage and this still happens.Make a button and plop a data grid down. publish, delete, publish again.I've done some research and found that I am not the first person this has happened to. My file is basically destroyed and I'm on deadline.
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Sep 7, 2010
How can I get back the focus to the column after editing datagrid by Keypress.Enter, so that I can move to another column using arrow keys. Now its stuck in the edited cell and I cant move to another column.
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May 5, 2009
I have a basic presentation which will have basic interactivity for the user. i.e. The user clicks on a play button, and the presentation plays, the user clicks on a back button, and the playhead steps back through the animation.I also want to provide keyboard shortcuts to do the same thing, so the user can also hit the spacebar to play the presentation, or press the left arrow key to step back, etc.I've successfully gotten both the click interactivity and keyboard interactivity to work... but only separately, when I try to add them to the same file, it breaks.I also think I've figured out why. The problem seems to be that if I click a button that is only on the timeline for SOME of the frames, the KeyboardEvent listener no longer triggers.
I have a rewind button that will jump the playhead to the start of the presentation. However, from a use design standpoint, I really only want the rewind button visible/clickable if the user has advanced a bit into the presentation (i.e. frame 2 or beyond) because having the rewind button active on the first frame of the presentation can be confusing because it makes it appear to the user as though they can still rewind further, even though they've reached the beginning. I want to take a similar approach to a play button... as long as there are frames to play, the play button should be active; however, once you reach the end, the play button should dim down and not be clickable anymore, which serves as a visual cue to the user that they have reached the end of the presentation.
So, previously (in AS 2.0) this was not a problem. On the frame I wanted the rewind button to be "disabled", I would just turn the Button Symbol into a Graphic Symbol which would make it unclickable and remove any script, and then I would dim the Alpha of the Graphic. So, on frame 1, the rewind button would actually just be a transparent Graphic, and then once the playhead goes to Frame 2, it would be a Button symbol that could be clicked.
This technique apparently will break the new event model in AS3. If you look at the FLA I have attached, you can see that when you first "Test Movie"... any keyboard press outputs a trace statement that shows which key was pressed. However, if you hit the play button to play a little of the timeline, and then click the rewind button (instance name of rewind_btn) which jumps the playhead to frame 1 (where rewind_btn doesn't exist, because it's a Graphic now).
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May 5, 2009
I have a basic presentation which will have basic interactivity for the user. i.e. The user clicks on a play button, and the presentation plays, the user clicks on a back button, and the playhead steps back through the animation. I also want to provide keyboard shortcuts to do the same thing, so the user can also hit the spacebar to play the presentation, or press the left arrow key to step back, etc.
I've successfully gotten both the click interactivity and keyboard interactivity to work... but only separately, when I try to add them to the same file, it breaks. I also think I've figured out why. The problem seems to be that if I click a button that is only on the timeline for SOME of the frames, the KeyboardEvent listener no longer triggers.
I have a rewind button that will jump the playhead to the start of the presentation. However, from a use design standpoint, I really only want the rewind button visible/clickable if the user has advanced a bit into the presentation (i.e. frame 2 or beyond) because having the rewind button active on the first frame of the presentation can be confusing because it makes it appear to the user as though they can still rewind further, even though they've reached the beginning. I want to take a similar approach to a play button... as long as there are frames to play, the play button should be active; however, once you reach the end, the play button should dim down and not be clickable anymore, which serves as a visual cue to the user that they have reached the end of the presentation.
So, previously (in AS 2.0) this was not a problem. On the frame I wanted the rewind button to be "disabled", I would just turn the Button Symbol into a Graphic Symbol which would make it unclickable and remove any script, and then I would dim the Alpha of the Graphic. So, on frame 1, the rewind button would actually just be a transparent Graphic, and then once the playhead goes to Frame 2, it would be a Button symbol that could be clicked.
This technique apparently will break the new event model in AS3. If you look at the FLA I have attached (just change the extension), you can see that when you first "Test Movie"... any keyboard press outputs a trace statement that shows which key was pressed. However, if you hit the play button to play a little of the timeline, and then click the rewind button (instance name of rewind_btn) which jumps the playhead to frame 1 (where rewind_btn doesn't exist, because it's a Graphic now).
Now my Keyboard listener doesn't trigger!
I've even tried testing to see if the KeyboardEvent listener still exists by using the hasEventListener("keyUp"), and it returns as true, so the listener is there, it just doesn't trigger anymore
How would I go about solving this problem? Because I can see this being a huge issue in a more complicated project, because I could see scenarios where you only want certain buttons to exist on certain frames
[Code]...
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Feb 8, 2010
I use a dual-boot computer, with one partition for Linux (Debian) and one for Windows XP. I can't use Flash on Linux as Adobe has never ported it to that platform. So I put my Flash on the Windows partition.Unfortunately, while I have no trouble with Flash 8 on the Windows partition, when I attempt to open Flash 9 on it it crashes the entire system.
My husband found an article in the Winter 2009-2010 issue of 2600, the Hacker Quarterly magazine; it seems that in CS3, which Flash 9 is part of, Adobe has written its copy protection code in such a way as to cause a dual-boot machine to become unbootable after one uses Adobe software.I don't understand all the technical issues, but as the article states, "even though you have paid Adobe real money for their software, they will still potentially ruin your dual-boot system."
I realize Adobe doesn't consider Linux users numerous enough to accommodate,but by taking my money for their product,the company has an obligation to give me value in return.The value I expect is to be able to use the software I paid for - it's not up to Adobe to decide which OS I should use.At least they could warn people that you can't use CS3(and probably not CS4) on a dual-boot system.I will now start learning to use Inkscape immediately.
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Feb 21, 2011
Just starting out with Flash and have run into a problem. I have several scenes with buttons that can be pressed once and then they disappear using: myBtn1.onRelease = function(){ this._visible=false} But when I go back to the scene the buttons reappear. How can I make my buttons be gone forever?
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Jul 13, 2010
I create a mc and then i make an addChild of a sprite.[code]...
if i want to delete from everywhere and forever mcSwap1, what can i do?[code]...
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Oct 27, 2009
I'm using a Timer object to move some clouds across the top of a site I'm developing, and I'd like it to loop forever. Unfortunately, I'm getting pretty intermittent behavior. Sometimes the timer stops after a few seconds, whilte other times it keeps looping like it should. It seems to work best in IE 6, some of the time in FF 3.5, and almost never in Google Chrome.I'm doing the timer based on the positions of the clouds. I have two sets of clouds, and here's the related code:
Code:
var globalTweenCloudA:Tween;
var globalTweenCloudB:Tween;
var cloudTimer:Timer = new Timer(1000, 0);
[code]....
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Apr 18, 2011
I have few movieclip play one after another. For each movieclip, i put the streaming sound inside, and there is a button to turn off sound. I created this coding to turn off the streaming sound and it worked well.
SoundMixer.stopAll(); But, the problem is the new streaming sound will play again when it hit the frame that contain new streaming sound. How to overcome this problem? IS using EnterFrame event the only way to turn off the streaming sound forever??
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Apr 27, 2011
I've added a _root....flvplayback.load("whatever video I want to load.flv"); to different buttons so that I can dynamically load different videos into a single flv player.Thing is, it works intermittently, and most of the time, after having loaded one video via this method, the next video will load a preview Image but will just load forever, and then I can't play any other videos until I restart the swf.
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Dec 1, 2011
I got flash player, integrated in website.When I go to my site, backround music start to play automatically But if I stop the music and go to other page of my site, music starts again.[code]...
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Mar 30, 2010
I'm having a brutal time with a FLA. The wait time to open this thing is ridiculous, and alot of the time the program will just become nonresponsive. Its only this one specific file, as others open fine. It also has nothing to do with the hardware on my system, as we've tried the file on a variety of machines.The FLA itself contains very little bitmap art, most is vector. It's about 16mbs, but publishes down to a SWF thats about 300kb. There were some complex vector elements which were removed in a fruitless attempt to get this thing to move faster. Trying to "save as.." results in flash writing to a file extremely slowly. The resulting file will progress in size from 2 - 4 mb with about 10 minutes wait time in between. Its becoming nearly impossible for us to work in the file. how I could debug Flash itself to find out whats going wrong on load/save?
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Aug 21, 2009
I'm developing a Flash application that uses several SWF-files. I have one main SWF and others are loaded into this one dynamically. One of the SWF's I'm loading is showing a video clip. This SWF contains code to load and display an FLV-file immediately after it has been loaded into the main SWF. My problem is that I can't find a way to unload this SWF. Once I've loaded it and it starts to play the video, the video keeps playing forever. Even if I remove it from the displaylist it keeps playing. I can't see it, but I hear the sound continuing.
I've recreated this problem in a small project (see code below). In this project I have a simple button that should toggle whether the video is shown or not. [URL] works as mentioned before: it automatically starts playing a .flv as soon as it is loaded. When I run this I get the following as I click the button:
Click 1: Video shows up and starts to play.
Click 2: Video is hidden, but it's still playing (I can hear the sound).
Click 3: Video is loaded AGAIN. Now I can see the video, but I hear TWO soundtracks!
[Code].....
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Jul 1, 2009
I'm doing a photo slideshow and I have 4 photos. I have them displaying randomly with TweenLite, however I have 2 more things I'd like to do with it but I really don't know how to do them. I'd like for the photos to display randomly forever, as if the script would never end. Also, I'm curious as to why only 3 of the 4 photos are displayed when I run the swf.
Here is my script thus far:
Code:
import gs.TweenLite;
import gs.easing.*;
var photoNums:Array = new Array(photo_1,photo_2,photo_3,photo_4);
[Code].....
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Nov 18, 2011
I'm working on a virtual piano keyboard that processes imported mp3 sound samples. I've come to a solution with this question, but as I run this test code below, the sound loops its last data chunk of each sound source forever, and obviously, I want it to stop at the end of the extracted sound data. The same happens with any extracted sample data, I don't even have to mix it. I added a dynamically drawn graphic waveform so you can visually check what happens. This is my first time using the ByteArray class, so I don't know how to solve this issue.
[Code]...
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Aug 14, 2002
I am trying to make a spaceship game and in order to make it look like my spaceship is moving I need to make my circles in the background move forever. I tried using the Continuous Movement tutorail but it makes my circles get bigger when I move my mouse and when I move my mouse all the way to the right it gets faster and left gets slower does anyone know how to change the actionscript for the circle movie clip to make it not do those things?
[Code]...
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Apr 29, 2004
i sort of asked this before but never got a clear responce to it. this is sort of a two part question. one i have a dynamic gallery of images with a small picture that you click on that loads a bigger picture. I would love to be able to just have one photo that loads into the bigger mc and also the small mc. right now what i am doing is making two size photos a small 47x47 and a large141x141. does anyone know how i can use the same photo for both mc's second question. if that works will it make the small photos take forever to load since their sorce is a large photo?
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Jun 17, 2011
i want simulate Billiard ball in my project. but my code does not work good. when start with (for example) 34 degree , when hit with wall(stage in this example) return with true degree. in flash , as3
[Code]....
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Nov 14, 2009
Let say, I am loading xml file. And I have done addEventListener for Event.Complet. while xml is loaded, After completion of complete event, I declare I passed value to my attribute but it does not show in.
E.g.:
....this is a class main
var keyword:KeyWord = new KeyWord();
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Sep 8, 2011
I'm new to AS3 and I need some help putting something with the FLVPlayBack component together.
When I put this in the first frame of my timeline:
player.volume = 0; player._uiMgr._isMuted = true;
[Code]...
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Sep 13, 2011
We are trying to build a game in flash with AS3 (Im no pro with this)I've got 7 Movieclips and 7 Buttons.none of the 7 Movieclips should be on stage, they only appear when you've clicked 3 of the 7 buttons. once these 3 are clicked 1 of the 7 Movieclips should appear.Now I've got the code to make 3 selections and make it show 1 movieclip.and I've gotten the code to make a random movieclip appear.My question: How do I combine these two to make them do what's supposed to for the game.[code]
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Jan 8, 2010
does anyone know how to play a sound when a mouse is over an object (image, text, button)?
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Sep 16, 2010
I have to connect my flash application with php+mysql .how can i integrate my php code into flash..?
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Feb 15, 2011
I'm making a Flash piece consisting of a few different pages and clicks to take you to different chapters. The company I'm making it for have sent me URL's of pages that will track the person on it - what page they're on, what chapters they view etc.
So, where do I put these url's?If I put them in a getURL won't that just redirect the person away from the page with the SWF in it?
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Nov 12, 2008
When I am loading external UTF-8 text files (or texts from an mySQL DB) with Flash, if those files contains enters (by the user that create them) I noticed that those enters are replaced by two char codes: 10 and 13 (new line feed + carriage return). If I put the loaded string to a TextField.htmlText I get 2 enters pressed, and thus instead of having 1 line change I got 1 paragraph change.
[Code].....
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Oct 18, 2011
i will like to add a loop to this codes below
var myTimer: Timer = new Timer(1000);
myTimer.start();
myTimer.addEventListener(TimerEvent.TIMER, nextPic)
[code]...
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Jun 23, 2011
Can I really do that with the phone? Perhaps I would have to call any of the native API's, but I am not really sure whether and what is possible. I am pretty sure that the camera is accessible, so at the worst case I could send the picture to the server, decode the QR code on the server, and get the results on the phone, right ?
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Jan 13, 2012
I use flash MX 2004, and I've been facing a problem. I made this flash program to load a jpeg, and to resize and display it.. But the problem is, it works, but not in a stream I mean My program work in 4 phases::
1. Load the jpeg
2. Check and compare the image's height and width with the given parameters
3. resize the image... 3.1.. First height... 3.2.. Then width
4. Display the resized image
The problem I am having is, it does phase 1, then does nothing... I experimented with it a bit, and then i found... Let it do the phase 1, then goto another frame, then back to previous frame... It does step 2.. Do same thing again for other phases... Its sort of like I am refreshing my frame again and again to make my code work in bits and pieces.
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Jun 17, 2008
ave some lines of code that i would like to shorten.
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Mar 18, 2010
I am working on a Flex project that is interfacing with physical hardware.Using the AS3 command of socket.send I can set a particular feature on the physical hardware.The problem I am having is I need access to send from the Extended ASCII codes.[code]This would be translated to me sending two numbers to the hardware.7F and 07. The Dec equivalent of these Hex codes are 127 and 7.The hardware takes these two numbers and calculates a length along with a third integer.[code]
Unfortunately the Hex 88 is in the extended ASCII table.The highest the regular goes up to is 7f which is a Dex of 127.I need the ability to send full 0 to 255 numbers in ASCII form.I can't send from 128-255 without using the codes from the ASCII extended table.I get an error every time I try to send something form the extended ASCII table back from the hardware.Can anyone confirm that AS3 does not support the Extended ASCII codes?
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