IDE :: Datagrid Destroys All Keypress Codes Forever

Feb 16, 2009

I made a huge swf video game that involved buttons with [code]I put a data grid on the stage on one frame.It never even enters on stage and this still happens.Make a button and plop a data grid down. publish, delete, publish again.I've done some research and found that I am not the first person this has happened to. My file is basically destroyed and I'm on deadline.

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I have a basic presentation which will have basic interactivity for the user. i.e. The user clicks on a play button, and the presentation plays, the user clicks on a back button, and the playhead steps back through the animation. I also want to provide keyboard shortcuts to do the same thing, so the user can also hit the spacebar to play the presentation, or press the left arrow key to step back, etc.
 
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This technique apparently will break the new event model in AS3. If you look at the FLA I have attached (just change the extension), you can see that when you first "Test Movie"... any keyboard press outputs a trace statement that shows which key was pressed. However, if you hit the play button to play a little of the timeline, and then click the rewind button (instance name of rewind_btn) which jumps the playhead to frame 1 (where rewind_btn doesn't exist, because it's a Graphic now).
 
Now my Keyboard listener doesn't trigger!
 
I've even tried testing to see if the KeyboardEvent listener still exists by using the hasEventListener("keyUp"), and it returns as true, so the listener is there, it just doesn't trigger anymore
How would I go about solving this problem? Because I can see this being a huge issue in a more complicated project, because I could see scenarios where you only want certain buttons to exist on certain frames

[Code]...

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