ActionScript 2.0 :: Delete All Content Of A Movieclip?
Dec 10, 2006
How do I, in actionscript, say "delete all content of a movieclip"?there doesn't seem to be a function called " _root.movieclipname.deleteContent(); "I know an awkward way of doing it; deleteing the movieclip and replicating it in the same coordinates with the same name, but this is a terrible way of doing it.
I have a question (I'm sure somebody asked it before, but I didn't find the threat. How can I delete/destroy/whatever a movieclip during a movie? I made a game, in the game there is a zombie (movieclip), and when its life (life???) reaches zero, it should be destroyed. I tried "removeMovieClip(this)" and much more, but it didn't work, but also there were no errors.
I have a movie containing a movieclip in which an empty movieclip is created with AS, showing an externally loaded pic. At the click of a button I want the pic to unload again, but it doesn't work. I tried removeMovieClip and Delete.
I don't even know what to ask for, but here is my problem: I want to draw a line as part of a graph.Then I want to draw a hollow circle over the line, but I want to cut out the center of the circle, so it shows the layer under the line.At the moment, drawing an outline of a circle the line still shows.I draw the line:
Then I draw the circle:
-----O------
But when I do this in flash I still see the line, the circle is not hollow: How do I 'cut' the middle of the circle out? Instead of beginFill, I want to do beginErase
I have created app where images are loaded from xml and displayed onscreen as elements, which can be dragged onto a different 'holder' MovieClip. On successful drop the 'holder' movie generates dynamic movieclip as 'mc' and adds a larger version of the droped image. so i can have multiple child of 'holder' everytime a element is dropped.
now i have created a button, on click of which all the elements should be removed. for which I am using the following code
while (mainFrame_mc.imgArea.holder.numChildren > 0){ mainFrame_mc.imgArea.holder.removeChildAt(0); }
this code is removing the child clips as required but later when i again drop another element. nothing shows up. Unable to understand why is this happening. The holder movie clip is physically present on the stage where as only its child movie clips are added dynamically.
I have the movieclip:mcGrazerwith quite a few dynamic variables like this:mcGrazer.var1mcGrazer.var2etc.If I use:delete mcGrazer;it doesn't delete the variables.But if I use:delete mcGrazer.var1it deletes that individual variable.is there a way to destroy all information (variables) of a particular movieclip?
There is a main movie with button "b1" .Loading external movie in it we have movieclip "b2". Now I add two the SAME listeners on "b1" and "b2" with function deleting from memory.But works only from b1.
I was wondering how to get my code to delete/remove the last movieclip'cause whenever I go to the gameOver frame the loop to remove all the movieclips leaves out one.
ActionScript Code: function removeEnemies(spike) { for (i=0; i<count; i++) { _root["spike"+i].removeMovieClip(); } }
0i am looking for something easy enough, but i can't find the right way it seems mission: when a button is pressed i want to load a mc (no swf) from my library, play that and when it's done playing(the mc) it deletes. purpose: i just want to make somekind of "flash" "blink" when a button is pressed. when another button is pressed the "blink" loads again. i tried it with the my_mc. _visible = true/false code. but it just doesn't work out.
I've created a movie that load some images one over another, if i click a button a image is loaded, if a click another button another image is loaded over the previous one and so on...
What i want to do is to "Unload or Remove" the image under the new one after this new one is 100% loaded.[code]...
My question is How can i remove the MovieClip under the New loaded movie ?
Ive tryied to use "unloadMovie" and "removeMovieClip" but i dont know how to especify the Depth Bellow of the loaded movie or if its possible to delete this movie because is the same Mc "container" that loads the new image. container
stop(); this.addEventListener(MouseEvent.MOUSE_DOWN, active); function active (e:MouseEvent):void { this.gotoAndStop(2);
[Code]....
this is adding mem1 to the parent,
now on the next frame i want to remove that movieclip, how would i go about doing this. i tried just putting MovieClip(parent).removeChild(mem1); but it says accessing undefined property
I got these four errors when I tried to create a button on the stage that would delete the text I inputted in the inputtext(ti). Based on the scripts I have and the errors, what should I write to create the delete button?
I am implementing a flex auto-suggest combobox - as the user types in each character: Consider the string 'Stackoverflow' and user input = 'st'
1) the data provider is filtered to show all items starting with 'st' 2) text is set to auto-suggest string such that the un-typed part is highlighted.
So for instance, the combobox text may contain st'ackoverflow', where 'ackoverflow' is highlighted using setSelectedIndex()When I hit back-space or delete, and check the 'this.text' value, I expect that the last un-highlighted character ('t' in the above case) gets deleted and the data provider is filtered to show all items starting with 's'. However the text property contains 'st', as before
When I use MouseEvent.MOUSE_OUT the target is [object MovieClip], but when I use MouseEvent.ROLL_OUT I get [object Bildspel] - and Bildspel is my class. The thing is that when I use ROLL_OUT I'm not able to delete the targets ENTER_FRAME event.
I'm trying to use the delete keyword to remove nodes from an xml file and it just plain won't work.Here's a stripped down example of what I'm working with. Every node has a child named "deleteme". If its value is equal to 1 I want to remove it from the xml file. If its anything else I want to leave it be. The delete method is deffinately gettig call but it's having no effect.
How to get/trace the content of a movieclip? Ex: I am loading an image from a mysql database into a targetclip i flash, I do this by calling a php file with a id attached (loadimg.php?id=345), so I don't know the actual name of the image that gets loaded into the targetclip. But I would like to.
ex: im loading an image from a mysql database into a targetclip i flash, i do this by calling a php file with a id attached (loadimg.php?id=345), so i don't know the actual name of the image that gets loaded into the targetclip.
I have an XML-file which holds some info about picture and text.A designer have made some mc's and I have to load the pictures (which has URL from XML) into this mc-animation. I can only load the images into the loader and then I cant get the image from the loader in memory into the animated timeline mc. how this is done? I have tried addChild but this doesnt help me attach the loaded picture to the anim_mc. or...?The designer also have a textlayer, which is put in a mc and then animated. And the text from XML must go into the textfield and be animated.
I have a movie clip that has imported xml in its text boxes, when i try to mask this MC with a rectangle, it doesnt show the xml loaded text boxes!! but it does show other elements like graphics in the MC.