ActionScript 3.0 :: Multiple Textbox At Run Time - Delete A Textbox By Delete Key
Jul 30, 2009i have ade moultiple textbox at run time now i want to delete a textbox by delete key how it is possible .
View 4 Repliesi have ade moultiple textbox at run time now i want to delete a textbox by delete key how it is possible .
View 4 RepliesI got these four errors when I tried to create a button on the stage that would delete the text I inputted in the inputtext(ti). Based on the scripts I have and the errors, what should I write to create the delete button?
[Code]....
I am implementing a flex auto-suggest combobox - as the user types in each character: Consider the string 'Stackoverflow' and user input = 'st'
1) the data provider is filtered to show all items starting with 'st'
2) text is set to auto-suggest string such that the un-typed part is highlighted.
So for instance, the combobox text may contain st'ackoverflow', where 'ackoverflow' is highlighted using setSelectedIndex()When I hit back-space or delete, and check the 'this.text' value, I expect that the last un-highlighted character ('t' in the above case) gets deleted and the data provider is filtered to show all items starting with 's'. However the text property contains 'st', as before
I have some button code on frame one. that looks like this:
[AS]on (release, keyPress "<Enter>") {
mylogin = new LoadVars();
mylogin.password = password;
mylogin.username = username;
[code]....
basically sending and recieving variables from a php page. I want to be able to specify what my textbox on frame 5 says in the onLoad statement. Is this possible?
Currently the only way I have been able to get the text to display is either to use the textbox variable and declare that in the onload statement, or to put textbox.text = mylogin.message; on the actual frame.I doubt there is a way to do it, because the actual textbox hasn't be created yet, but if there were a way, that would be nice.
how to kill focus from a textbox as the mouse is clicked outside the textbox?
View 4 RepliesI have some button code on frame one. that looks like this:
[AS]on (release, keyPress "<Enter>") {
mylogin = new LoadVars();
mylogin.password = password;
[code]....
basically sending and recieving variables from a php page. I want to be able to specify what my textbox on frame 5 says in the onLoad statement. Currently the only way I have been able to get the text to display is either to use the textbox variable and declare that in the onload statement, or to put textbox.text = mylogin.message; on the actual frame.
i have 2 set of textbox, 1 set of the text box contain 6 textbox and the other set of text box contain 12 textbox. how do i make it like for the first set of textbox to compare with the second set of textbox? eg. 1textbox1.text = 2textbox1.text and the first set of textbox right, each of the 6 textbox have to compare with second set of textbox which is 12 textbox.
[Code]....
i am trying to do this After you type in textbox A (eg." HAHAHA")And when you pressed a button "submit_mc""HAHAHA" will appear in textbox B i know it involve strings , but i tried my best but i cant figure out
View 2 RepliesI'm trying to use the delete keyword to remove nodes from an xml file and it just plain won't work.Here's a stripped down example of what I'm working with. Every node has a child named "deleteme". If its value is equal to 1 I want to remove it from the xml file. If its anything else I want to leave it be. The delete method is deffinately gettig call but it's having no effect.
<?xml version="1.0" encoding="utf-8"?>
<stuff>
<i>
[code]......
why I can have multiple css styles when I use an external css file but when I try and create styles in AS I cant seem to get two different stlyes in the same box?
heres my test code...
Code:
this.createTextField("textBox", this.getNextHighestDepth(), 10, 10, 300, 100);
textBox.border = true;
textBox.html = true;
[Code].....
i have A,B,C,D moveiclip
now i want to delete a mc with delete key .if i select A then press delete key it will delete .
My goal is making a navigation section that is a scrollable box. I thought the easiest solution was to make a dynamic text box and put a scroll bar on it. Worked until it came time to make the links. It is only letting me make one link for all the text. Also I think I want more control for the mouseover look.
View 3 RepliesI have 25 textboxes on stage named sw1 through to sw25. I want to evaluate the contents of each box using a for loop.
for(var i = 1; i<26;i++)
{
var t = "sw"+i
trace (t.text)
}
I get this error message when I run my program:
Property text not found on Number and there is no default value.at Mastercalendar_fla::MainTimeline/frame1()
i am having trouble loading multiple variables into a multline textbox. I am using asp which will output a recordset into flash. For testing purposes var0 should equal three names in my array. Flash is only reading 1. How do I set flash up to read that whole array(3 variables in one textbox)? I know Flash won't output var1 or var2 because I don't have those textfields with those variable names.
Here's what var0 outputs
[URL]
Here's my Flash code
Code:
loadVariablesNum("http://www.delusionalfx.com/exp/flash_asp/register/test.asp",0,"GET");
I have one flash multiline textbox with a variable name var0
I am new to actionscript. I have a movie clip (mc)in my library. The Movieclip has a dynamic text whose instance is "dynamic_txt". I need to create copies of movieclip and each dynamic_txt within that mc, want to assign a value.
for (i=1 , i< 20, i++) {
mymc = mc add i;
duplicatemovieclip(mc, mymc,10);
_level0.mymc.dynamic_txt.text = i
}
However, "_level0.mymc.dynamic_txt.text = i " is giving me compilation error. Will it be
_level0.['mymc'].dynamic_txt.text = i
or
_level0.'mymc'.dynamic_txt.text = i
or anything else. I have tried few combination and either its compilation error or not working as required.
i am having trouble loading multiple variables into a multline textbox. I am using asp which will output a recordset into flash. For testing purposes var0 should equal three names in my array. Flash is only reading 1. How do I set flash up to read that whole array(3 variables in one textbox)? I know Flash won't output var1 or var2 because I don't have those textfields with those variable names.
Here's what var0 outputs
[URL]
Here's my Flash code
Code:
loadVariablesNum("http://www.delusionalfx.com/exp/flash_asp/register/test.asp",0,"GET");
I have one flash multiline textbox with a variable name var0
Here's what flash reads
[URL]
I am trying to delete multiple rows in the sqlite table in my Adobe AIR app (runtime 2.5).
Here is the statement, using the "IN" operator:
"DELETE FROM mylist WHERE tdId IN (tdId1, tdId2, tdId3, ...)";
Where tdId1, tdId2, etc. will be determined at runtime based on which row(s) the user chooses to delete. The user can delete arbitrary number of rows.
I've tried something like:
//delete statement text
"DELETE FROM mylist WHERE tdId IN :tdId";
//delete statement parameters: take 1.
[Code].....
It would seem too much of trouble to chain these deletes with a callback. So I guess I am using my last resort: building the sql at runtime. Conclusion: Cached statements can't be used in these kind of situations...
I have 25 textboxes on stage named sw1 through to sw25. I want to evaluate the contents of each box using a for loop. How can I do this. Note the following code does not work for me.
for(var i = 1; i<26;i++)
{
var t = "sw"+i
trace (t.text)
}
I get this error message when I run my program:
Property text not found on Number and there is no default value. at Mastercalendar_fla::MainTimeline/frame1(E)
I am trying to duplicate an MC 11 times - that works fine. But the MC has a dynamic text box centered on it. I would like the first one to say "1900" and each one after to be increased by 10. So the second one says "1910", the third says "1920" and so on. I have this code on an MC called "timeline". The MC I am trying to duplicate is called "bar" and is with "timeline":
[AS]
onClipEvent(load){
for(i=0; i < 12; i++) {
_root.timeline.bar.duplicateMovieClip("copy"+i, i);
ext = _root.timeline["copy"+i];
ext._x = 125 * i;
[Code] .....
but to no avail. The dynamic text box on the bar MC is called "year". I have tried making that the var as well as the instance name and still no luck.
I have a dynamic text box for multiple questions in a text. We would like to get the text box to align bottom (so the text is always at the bottom of the box no matter how much text is in the varriable). Is there a way to do this?
View 5 RepliesHere's what I'm trying to do:I've got an external text file with a bunch of pieces that I want to load via asfunction. Here's my script:
Code:
_global.doSomething = function(what) {
myLoadVar = new LoadVars ();
[code]....
I draw a line from point A to point B (lineMove & lineTo). Am I able to delete the line by either a button or other way ?
View 7 RepliesI have a movie containing a movieclip in which an empty movieclip is created with AS, showing an externally loaded pic.At the click of a button i want the pic to unload again, but it does'nt work. I tried removeMovieClip and Delete.
View 3 RepliesI am currently making a small game using a couple of arrays, which contain MCs.
It goes like this:
Code:
grid = new Array();
for(i=0;i<array_length;i++){
this["row"+i] = new Array();
[Code].....
how can you delete the "current" mc?
the following scripts returns:
960 _level0.mc[type Function]960 _level0.mcundefined
function onframe(){ var mc = _root.createEmptyMovieClip('mc',
[code].....
I want to delete a variable so if i create it later using again "var myVar:DataType" it won't throw an error because of the duplicated variable.I tried using delete but it says i can't use it on fixed property. I setted it to null as it states in help and again tried to delete it without luck.So how do i delete a variable?
View 1 RepliesI am trying to delete some copy but when I do it, it leaves a huge black space (previewed in Firefox and Safari on Mac) which is the space left when I deleted the script and I don't know how to close up the black space (like I would do in indesign or Word). I am doing something wrong but I don't know how to fix this simple thing.
[Code]....
I am using flash cs5, and i have 2 symbols, in the fla.. that if they are clicked (in the library menu), they make flash crash instantly.
then how i do to remove them, without clicking on them? (if i click, also with the right button of the mouse flash crash).
[code]...
This code just generates a new ham_mc where the user releases the original (drag and drop). The original returns to its starting point. I have the same code for a movieclip called cheese_mc, the user can drag and drop cheese too.
So, if more than one of these ham_mc's and cheese_mc's are created, what is the best way to delete the last one created?
Is it possible to delete a function?
I have a reusable function, on the first frame it works, but on the 2nd it doesn't load properly and duplicates itself because the other function is still running in the background.